@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
Hi sorry for the delay
The supreme commander of the Allies (me) turned ill this week, so he had a lot of overdue work still to do.
He has recovered now, so the war can go on again at full speed!
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier and 9 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from Wake Island to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
Japanese defend with 1 transport
Americans win with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 6 infantry and 4 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 6 infantry moved from 54 Sea Zone to Queensland
1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from 33 Sea Zone to Queensland
3 carriers, 4 destroyers and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
7 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,4,5,5,3,2
Americans collect 45 PUs (5 lost to blockades); end with 46 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 60 PUs
Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
4 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 5 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 infantry moved from Shensi to Sikang
12 infantry moved from Shensi to Tsinghai
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -3,17
Japanese regular : 0,00
Wow… the British ended with 28 PUs. They are going to have a hard time!
@victoryfirst glad you feeling better. i got the nasty commie 19 and been battling it so for being sick timing was right lol
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 Italian_LCV, 1 armour and 8 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turning on Edit Mode
EDIT: Changing PUs for Russians from 44 to 54
EDIT: Turning off Edit Mode
COMMENT: Add 10 PUs to Russian Treasury for Unprovked Facist italian Attack on the Motherland. Can add Units on next Allied turn if you prefer :)
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Note to players Russians: <body><b>Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body>
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour moved from Greece to 99 Sea Zone
2 armour and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Bessarabia to Greece
EDIT: 1 italian_para moved from Cyprus to Syria
EDIT: 3 italian_paras moved from Southern Italy to Syria
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Northern Italy to Romania
1 Rail and 1 infantry moved from Southern Italy to Greece
Place Units - Italians
1 Italian_LCV and 2 infantry placed in Southern Italy
1 armour and 6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,6,2,3,2,1,3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Gave Russia 10 bucks for axis attack. Obviously you can swap out for dudes instead : )
@victoryfirst How the Aussies and Yanks getting along lol
Sorry for the delay this time! I didn’t get a notification that you did your turn, so I thought you were still up. I was actually about to write you a message to let you know you were up, but it is I, who is up!
And if you read this, I still need to do my turn, so I will have it out in a minute!
@barnee
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
1 Hvy_Undg_1 placed in New South Wales
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,00
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
1 Hvy_Undg_1 placed in New South Wales
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,00
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
1 Hvy_Undg_1 placed in New South Wales
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,00
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
1 Hvy_Undg_1 placed in New South Wales
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,00
@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
Sorry for the delay this time! I didn’t get a notification that you did your turn, so I thought you were still up. I was actually about to write you a message to let you know you were up, but it is I, who is up!
No worries Brother :)
4 German Paras Attack at 3 in Caucasus against 1 Inf
[dice 4d6]
4d6: 5, 5, 6, 3
1d6: 1
1 Ger Para and 1 Russian Inf Killed in Caucasus Heheh cant quite remember how it works lol
hmm … not letting post the game thingy. Might have to double post after save
yea GD it not working fbs ok heres save. Fckd up with escort but f it lol
yea stil fckn up Ill try and post it again later the summary
Anyway, Changed the Russian Mines to Orange instead of Green. Messed uo earlier. Trying to be consistent with no color west, Blue North, Red South, Yellow East, Green Nortwest and Orange Southwest.
Doesn’t really matter and still need to declare what and where, just trying to make a standard as its easier to look at and know where there at. :)
Usually Russia and the Reich the only ones that buy in my games anyway lol
@barnee
https://forums.triplea-game.org/topic/3311/student-group-study
ame History
Round: 4
Purchase Units - Germans
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Germans buy 1 Escort, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 air_transport, 1 armour, 1 elite, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
1 Waffen_Oberst and 1 waffen_infantry placed in Germany
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 german_para
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Caucasus from Russians
EDIT: Turning off Edit Mode
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
3 GermanUBoats moved from 101 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Romania to Eastern Poland
EDIT: 3 german_paras moved from Romania to Caucasus
Combat - Germans
Germans creates battle in territory 101 Sea Zone
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 101 Sea Zone
Germans attack with 1 Wolfpack
Americans defend with 7 destroyers
Americans win with 7 destroyers remaining. Battle score for attacker is 0
Casualties for Germans: 1 Wolfpack
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
3 GermanUBoats moved from 109 Sea Zone to 103 Sea Zone
3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 103 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 elite moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 103 Sea Zone
3 GermanUBoats moved from 93 Sea Zone to 103 Sea Zone
1 infantry moved from Poland to Baltic States
2 infantry moved from Bulgaria to Greece
EDIT: 1 German_LCV moved from Germany to Greece
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 armour, 2 infantry, 2 mech_infantrys and 4 waffen_infantrys moved from Slovakia Hungary to Romania
2 german_paras moved from Germany to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 tactical_bomber moved from Baltic States to Bessarabia
1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Romania
1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 1 aaGun, 8 armour, 2 artilleries, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Romania to Bessarabia
1 Panzer_Grndrs moved from Germany to Romania
1 elite and 1 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone
1 Rail moved from Germany to Western Germany
1 Rail and 1 infantry moved from Western Germany to Bessarabia
1 Rail moved from Germany to Western Germany
1 Rail and 1 infantry moved from Western Germany to Bessarabia
Place Units - Germans
1 German_LCV, 1 Panzer_General, 1 elite, 1 german_para and 2 infantry placed in Germany
1 air_transport, 1 armour and 2 infantry placed in Western Germany
2 Panzer_Grndrss placed in Germany
2 infantry placed in Germany
1 infantry placed in Western Germany
1 Escort placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Changer from Belarus: 2 russian_mine_Greens
EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Oranges
EDIT: Turning off Edit Mode
COMMENT: 2 Russian Mines Changed to Orange in Belarus @ E POL
wow I’m really high. Should be a Amry Group in Bessarabia and a Waffen Army in Romainia.
Doesn’t really matter. Shouldn’t make a difference unless puck futin wants to attack lol.
Shouldn’t matter anyway :)
Hi Vic - did you buy a Heavy Industry 1 Unit & Underground Factory with ANZAC ?
yes, that is correct. In my solo games, ANZAC has a lot of money to spend, so that HI comes in handy. But I don’t know if it was a good move in this game though :)
ANZAC can easily spend 2 IPC for a Heavy Industry 1 Unit purchase.
It makes sense - and we also use it in some games - but not until it is clear that ANZAC can afford to build up to 4 units for several rounds.
Interesting game by the way:+1: