Elche (+18) vs Gamerman01 (x) BM4 rematch


  • Single Russian infantry are still punishing me
    I6.tsvg


  • Maybe now I know all rules. I edit to Yunnan.
    Did you know another rule I didnt broke in this game :blush:
    I believe its hard with trans in sz19. I saw this attack at last moment because forget this fig.
    With Italian fleet I was surprised but if you didnt see fig from sz80 I understand. But you are very strong with Japan and high income with Italians. I hope I can use the advantage from these two battles.
    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    f6 (2).tsvg


  • Didn’t think you’d do sub from South France, but I will get the US transport which is pretty big. And you got pretty good dice. Will have to adapt - important in A&A



  • I only remember bad dice in Volgograd :blush:
    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Kazakhstan
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 tactical_bomber moved from Russia to Kazakhstan
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Kazakhstan to Russia
            1 fighter moved from Bryansk to Russia
            1 aaGun, 4 artilleries and 16 infantry moved from Samara to Tambov
            6 artilleries moved from Russia to Tambov
            3 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            1 artillery and 1 infantry moved from Smolensk to Archangel
            2 artilleries and 1 infantry moved from Vologda to Archangel
            3 armour moved from Samara to Archangel
            1 mech_infantry moved from Russia to Archangel
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 artillery, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 1,50
    

    r7 (2).tsvg


  • Scramble off Hawaii?

    J7 CM.tsvg


  • Yes, full scramble please.
    OOL: if possible first hit for my sub, 1 hit ac, des, des, 2hit ac, tac and fig and hope for good dice. 80% bc is only theorie. Its only 1 bomber difference and I think he will not hit. And you attack Pearl Habour, I cannot ignore that.


  • I don’t get many chances to attack Pearl Harbor, no, especially in… 1943? Thanks for the OOL, very helpful



  • Yes, you need 3 rounds to attack with all ships.
    But I am very interested to see next moves with Italy and Germany.
    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 3 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Tobruk to Egypt
            1 armour moved from Syria to Egypt
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Burma
    
        Combat - Chinese
            Battle in Burma
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Manchuria
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Chinese
            6 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 124 Sea Zone
            2 fighters moved from 110 Sea Zone to 125 Sea Zone
            1 destroyer moved from 110 Sea Zone to 124 Sea Zone
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Jehol to 19 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking Normandy Bordeaux from Italians, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 124 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 19 Sea Zone
                British attack with 1 fighter
                Japanese defend with 2 destroyers and 1 transport
                    British roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 19 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Syria to 80 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            2 armour, 4 artilleries and 11 infantry moved from West India to Eastern Persia
            1 artillery moved from Persia to Eastern Persia
            1 mech_infantry moved from Persia to Eastern Persia
            1 infantry moved from Eastern Persia to Persia
            1 artillery moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Syria to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Tunisia to Tobruk
            2 infantry moved from Tunisia to Libya
            2 fighters moved from 125 Sea Zone to 110 Sea Zone
            2 fighters moved from 124 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            2 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 1,17
    Japanese regular : 1,00
    Germans regular : -1,33
    British regular : 1,83
    

    uk7 (2).tsvg


  • Thank you, that’s a compliment.
    I do need you to declare what planes are on what carriers in 110 please.


  • @elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    Yes, you need 3 rounds to attack with all ships.

    I’m not sure what you’re saying, but I’m interested, please explain


  • Sometimes it makes no difference, but I think it does here because if UK fighters are on US carrier, the US carrier could carry them and then UK fly from there.
    There might be previous turns where this could have been an issue, but no problem in this game. It’s never a problem on the game board because you can see them physically :)

    Unlike transports and the edit feature, I don’t think there’s any way to know what planes are on what carriers.

    Do you know about the Triple A game notes feature? It’s perfect for things like this. Anyway, I don’t want to sound nitpicky, it’s just a thing that can start big arguments between players if not handled properly. Anyway, thanks!!


  • If you want to attack Hawaii with all ships you need 3 rounds to go there.
    The planes in sz110, us fig on us ac and 4 brit fig on 2 brit. ac. I although dont know how to check this.


  • Up to now i didnt know is possible to land on a ac from allied country if there is enough space on own ac. But you are right, should be possible but machine dont accept. Only with edit ? Or did I understand this totally wrong ?


  • @elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    If you want to attack Hawaii with all ships you need 3 rounds to go there.

    I understand you now, thanks

    The planes in sz110, us fig on us ac and 4 brit fig on 2 brit. ac. I although dont know how to check this.

    Yes, the best way to make it clear is to add a comment to the Triple A comment log. On G1, Yugoslavia was attacked but not conquered, and this is relevant because Axis and Allies planes can henceforth fly over it because it is no longer neutral, it has joined the allies though the infantry can’t move. So I put in a comment that Yugo has been attacked so all planes may now fly over it. I also noted that allied planes can land there, but upon further review of the rules, I don’t think that’s true.

    Point is, the comment log feature is perfect for things like this. Which aircraft are on which carriers can be noted in the comment log during that player’s turn so that discussion is not needed in the thread.

    So you told me how to place your fighters in 110 and I will add it to the comment log for us.

    You access the comment log by going view ->show comment log


  • If the engine gets confused and moves UK fighters along with the US carrier, for example, editing would probably be necessary


  • See screenshot, at bottom, what the comment log looks like

    This feature may help you to avoid misunderstanding in future games


  • @elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    Up to now i didnt know is possible to land on a ac from allied country if there is enough space on own ac. But you are right, should be possible but machine dont accept. Only with edit ? Or did I understand this totally wrong ?

    No, you’re on the right track. TripleA doesn’t always know what planes are on what carriers. Sometimes players will point it out in the thread, or put it in the game notes, or both.

    It is very important that you understand the shared carriers of allies. It can be a game winner. It’s in the rulebook in the bluebar on page 21 of the 2nd edition Europe manual.

    Basically you can always land on open slots on an ally’s carrier. If you do, the aircraft carrier’s owner can carry the ally’s plane(s) on his move, and then on the plane owner’s turn the planes can take off from the new carrier position. It can be used to devastating effects in the Pacific, and to get a surprise extra aircraft attacking Berlin, just as two examples. The allied planes defend with the carrier when attacked, and when attacked the planes are all in the air so can land back on whatever undamaged carriers remain, so they can switch to a different power’s carrier unless I’m forgetting something. But I’ve checked in the main places for these rules.


  • So thank you very much for declaring the fighters on carriers for me, so I can do Italy now.
    Looking it over one more time, I see the way things unfolded it was only possible for US fighters to be on US carrier because UK carrier was full. Then on UK turn US carrier was full so all UK fighters have to be on UK carriers. But it is a good time to learn this Triple A nuance and the rules a little more clearly, and a good practice to put the note in so your opponent doesn’t have to retrace your turn and make sure it’s all legal. (Though he may still need to to make sure you’re correct.) :blush: Anyway, you get the point, what fighters are on what carriers can be a game deciding issue, easily, and there are ways to exploit its powers. So it’s very important to be clear on it so that after you take Berlin with your brilliant usage of planes on allied carriers your opponent can’t say back, well you have to do it over because I didn’t know what planes were on what carriers.

    Not a problem when playing with the board game and pieces, lol!!

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