L22 BM Me1945 (X) vs. Sovietishcat (+24)

  • '21 '20 '18 '17 '16 '15 '14 '13

  • '19

    @Me1945 UK6.tsvg The 4 USA planes are on 2 USA ACs and the French fighter is on the USA AC.

  • '21 '20 '18 '17 '16 '15 '14 '13

  • '19

  • '21 '20 '18 '17 '16 '15 '14 '13

  • '19

  • '19

    @Me1945 Hey, just checking this game up! Will you play your turn soon?

  • '21 '20 '18 '17 '16 '15 '14 '13

    J7_scramble.tsvg
    Sz39 scramble order?

  • '19

    @Me1945 No scramble!

  • '21 '20 '18 '17 '16 '15 '14 '13

    Hey Sovietishcat, did you get the dice rolls for my Japan CM? I didn’t. If not, I’ll reroll. Let me know.

  • '19

    @Me1945 because we are on the 2.5 version of Triplea, it does not send the dice anymore, we have to download the new version ( pre release 2.6) but is not compatible with 2.5, so make sure to finish all your games before downloading the new versions. I trust that you rolled only one once!

  • '21 '20 '18 '17 '16 '15 '14 '13

    It is strange. I wasn’t also able to save the game after the rolls.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Screen Shot 2022-09-05 at 7.34.35 PM.png

  • '21 '20 '18 '17 '16 '15 '14 '13

    Screen Shot 2022-09-05 at 7.34.41 PM.png

  • '21 '20 '18 '17 '16 '15 '14 '13

    Below the screen shots I saved after the rolls. To summarize:
    AA run 2 hits in India and overall it went below average for you - I saved enough land units.
    One your hit to my AC in sz41
    I lost DD in 42
    No loses for me in 44.
    I took Kazakh with no losses
    Novosibirsk: you killed my inf and FF and stay with your inf
    Yakut: both units rolled a hit in R1.
    Would you accept.
    Anyway, if the new version (2.6 right?) doesn’t support the prior versions I am suggesting to transfer the game to the 2.6version manually using the edit mode. I can do it. It takers some time. What do you say?

  • '19

    @Me1945 I accept your dice no problems but I cannot load the 2.6 since I have couple games left on the 2.5, Have you tried a second time to save the file, sometimes, it takes 2-3 times to work.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Please disregard any dice coming.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Ok. I stay with 2.5 version and have replaces the dice email. It is @yahoo now and works.

  • '21 '20 '18 '17 '16 '15 '14 '13

  • '19

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 13 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 111 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 96 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 carrier, 1 fighter and 1 transport
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 carrier and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 96 Sea Zone
                Italians win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            10 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from 111 Sea Zone to Normandy Bordeaux
            1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            3 submarines placed in 110 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 4 infantry moved from Iraq to Persia
            2 armour moved from British Somaliland to Anglo Egyptian Sudan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from British Somaliland to Ethiopia
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from Vologda to Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 mech_infantry moved from Egypt to Belgian Congo
    
        Place Units - British
            3 infantry placed in Union of South Africa
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -1.33
    Japanese regular : -0.67
    Italians regular : 0.67
    Germans regular : -0.33[UK 7.tsvg](/forums/assets/uploads/files/1663797633652-uk-7.tsvg)
    

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