L22 elche (x) vs Gamerman01 (+18) BM4


  • Thanks for sharing elche and thanks for the good wishes!
    I haven’t played low luck because I know it changes everything, and would also damage my ability to play the real game.

    It’s amusing to me when other players expect to get the average result every time. I’m probably guilty of that sometimes too.


  • Got perfect dice again - nothing lost!

    Rus2.tsvg


  • Good job from Russia. I am too, because I think I wasnt lucky with Marti in a lot of games and twice crazy Marti decides the game against me.
    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from Siberia to Amur
            4 infantry moved from Manchuria to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            2 bombers moved from Kwangsi to Amur
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 fighter moved from Japan to Amur
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 9 infantry and 1 tactical_bomber
                Russians defend with 2 aaGuns and 12 infantry
                    Russians roll AA dice in Amur : 1/5 hits, 0,83 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Amur, round 2 : 5/16 hits, 5,50 expected hits
                    Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 3/12 hits, 4,00 expected hits
                    3 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Amur, round 3 : 6/13 hits, 5,00 expected hits
                    Russians roll dice for 9 infantry in Amur, round 3 : 4/9 hits, 3,00 expected hits
                    4 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 4 : 7/9 hits, 4,33 expected hits
                    Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 fighter and 8 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Amur to 6 Sea Zone
            1 tactical_bomber moved from Amur to 6 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Chahar
            2 bombers moved from Amur to Korea
            1 artillery moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            2 artilleries moved from Anhwe to Hunan
            2 infantry moved from Anhwe to Hunan
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Anhwe
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            1 artillery, 1 fighter and 1 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3,17
    Russians regular : 0,00
    Russians AA : 0,17
    

    jap2.tsvg


  • Not good to have MARTI decide the outcome - it is indeed disappointing when that happens!

    I personally estimate that one wins about 10% of games due to dice, and lose 10% of games due to dice, so I think 1 in 5 games total are decided by dice :) :) Just my personal experience - you have many years of experience, too, I know so maybe you have a different opinion!


  • I think I have not enough games. Just 4 last year and this year 7 games. So end of the year mayby 20 games overall.
    So 20% losses because of Marti sounds realistic.

    Did you buy Asterix & Obelix ?


  • Before 2020 I only know A&A Classic Version.


  • I do not know anything about Asterix or Obelix.

    Only classic until 2020! That is a big leap to Global 1940! You skipped over Revised and 50th anniversary, which transitioned us to Global 1940 released in 2012.
    But playing 11 games so far in 2021 and 2022, you will catch up, and I’m sure you’ve had a lot of fun doing it.

    I will move when I have energy again after a big 4 day trip - I know it is my turn.



  • Moved 2 infantry, fighter, AA to Scotland, and place fighter on London instead of on carrier, thanks

    UK2.tsvg


  • A&A only kmew few people in Germany. I knew it from a friend, he was for 1 year in USA and brings the Classic Version from there. And all the new games, we found them because we started to play Classic Version on PC. But to play OOB and BM is much more fun than Classic.
    Asterix and Obelix is a belgish/french Comic, and its very famous in Europe like Micky Mouse or Donald Duck.

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 artillery and 1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
            1 artillery moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 bomber moved from Southern Italy to Alexandria
            1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Alexandria to Greece
            1 infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Yugoslavia to Bulgaria
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    British regular : -0,33
    

    ita2 (1).tsvg


  • Was able to finish this move because no dice - can’t figure out what password is needed to get in, but it’s saved on my other computer at home. Can’t copy and paste, I don’t think

    F2.tsvg


  • Scramble sz109 ?
    ger3-combat (1).tsvg


  • No problem with the file.


  • Yes, scramble 4 fighters
    I didn’t think you’d go for the carrier buy but you did!


  • Max defense unless you get a terrible roll


  • Its not terrible but please OOL.
    ger3-combat1 (1).tsvg


  • NP, thanks for being cautious, 1 minute please


  • Ugh, not terrible at all.

    All boats sink, leaving 4 fighters


  • Not a real victory.
    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 carrier, 4 fighters, 2 submarines and 1 transport; Russians defend with 1 submarine
                Units damaged: 1 battleship owned by the Germans
                1 fighter owned by the Germans retreated
                1 battleship owned by the Germans and 1 cruiser owned by the Germans retreated to 110 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for British: 1 carrier, 3 fighters and 2 submarines
                Casualties for Russians: 1 submarine
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
    
        Non Combat Move - Germans
            1 aaGun, 3 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
            4 armour moved from Germany to Eastern Poland
            5 artilleries and 6 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Southern France to Yugoslavia
            2 aaGuns, 4 artilleries and 21 infantry moved from Romania to Bessarabia
            3 armour moved from Greece to Romania
            1 armour moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 fighter moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Eastern Poland
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 110 Sea Zone
            3 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    ger3 (1).tsvg


  • I will roll on the forum since I don’t know the password to play online on this computer:

    Attack Karelia with 1 infantry and 1 fighter vs. 1 infantry
    [dice 1d6<2]
    [dice 1d6<4]

    [dice 1d6<3}

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