@superbattleshipyamato I spent a little time working on this today. At the moment I’m working up ideas for the various Factions. I’d like to have 3-5 “Major” Factions, a few minor, and several Neutrals. Two of the Major Factions will be the Terrain Federation and the Vax Imperium (I’m got to work up some background fluff for all these guys to give them a bit of flavor).
I’m also working up a table listing out all the units I’d like to have, their attack, defense, movement and cost, as well as any special abilities they’d have. I’m also tinkering around with rules for conducting Orbital Assaults. The way I’m figuring this would go is that units attempting to make an assault would have to take out planetary defenses first (Starships in orbit, any other off-world defenses, such as fighters or defense satellites), then deal with the planet’s innate planetary defenses, then the assault would take place (Marines get a +1 Attack during Orbital Assaults, while Jump Infantry get a +2, but have chance to be “Dispersed” during their drop). FSVs and the various types of Cruisers would get one round of Planetary Bombardment to “soften” up defenses (a First Strike attack to destroy ground units).
On the starship side of the house, I’m playing around with a couple of ideas. The first one being multi-turn construction for larger ships, Space Docks, Space Stations, Starbases, and few others. I’m also toying with the idea of Task Forces. Basically if you have a “Task Force” consisting of a Carrier, a Destroyer, a Frigate, and some type of Cruiser, you’d get a +1 Defense bonus.
And if it’s not to much to ask, if this stuff sounds interesting to you guys, let me know, as the feedback is much appreciated.