I’ll make my moves tonight
Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3
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I will edit the map after you choose and then I choose, so it’s easier for you to see the situation after attacker round 2, but right now the map shows the current situation since nothing has been chosen.
I could roll it in Triple A from here on out if you want, I don’t want to make you uncomfortable
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Ok, I understand. Casualties in a second…
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11 hits on the 2 hit items, and then lose 2 subs. The 3 sub hits will go on the 2 hit items so that the 2 subs can return fire. So, first round only two subs are sunk with 11 2 hit items at 1 hit for second round
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Perfect, I’m glad you understand - rolling defense and 2nd round attack then
2 subs
[dice 2d6<2]
9 carriers
[dice 9d6<3]
1 cruiser
[dice 1d6<4]
1 tac
[dice 1d6<4>
2 battleships
[dice 2d6<5]
5 fighters
[dice 5d6<5] -
2d6<2: 4, 2; Hits: 0
9d6<3: 1, 4, 2, 4, 1, 1, 6, 3, 1; Hits: 5
1d6<4: 3; Hits: 1
2d6<5: 6, 3; Hits: 1
5d6<5: 4, 2, 1, 2, 5; Hits: 4 -
Wrong syntax on the tac
[dice 1d6<4] -
1d6<4: 4; Hits: 0
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11 hits, I damage the battleship, sink 4 carriers, sink 2 subs
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Round 2, attacker
6 subs
[dice 6d6<3]
2 destroyers
[dice 2d6<3]
11 fighters
[dice 11d6<4]
1 tac, 3 bombers, 1 battleship
[dice 5d6<5] -
6d6<3: 1, 3, 5, 2, 6, 5; Hits: 2
2d6<3: 3, 1; Hits: 1
11d6<4: 6, 5, 4, 3, 6, 6, 2, 2, 5, 6, 3; Hits: 4
5d6<5: 3, 6, 3, 3, 5; Hits: 3 -
I’m sure you’d lose 2 carriers to surprise strikes, and 7 carriers and one cruiser for the other 8, max defense
Here is a map
US12 combat2.tsvg -
Round 2 defender
7 carriers
[dice 7d6<3]
1 cruiser
[dice 1d6<4]
1 tac
[dice 1d6<4]
5 fighters
[dice 5d6<5]
2 battleships
[dice 2d6<5] -
7d6<3: 5, 1, 3, 5, 1, 5, 5; Hits: 2
1d6<4: 2; Hits: 1
1d6<4: 6; Hits: 0
5d6<5: 6, 2, 6, 1, 5; Hits: 2
2d6<5: 4, 5; Hits: 1 -
For 4 naval hits, I lose 4 subs, for 2 air hits I lose 2 destroyers
I’m not sure the last map was at the right point
Here is the map after 2 rounds
US12 combat 3.tsvg -
Attacker, round 3
2 submarines
[dice 2d6<3]
11 fighters
[dice 11d6<4]
1 tac, 3 bombers, 1 battleship
[dice 5d6<5] -
2d6<3: 4, 1; Hits: 1
11d6<4: 2, 4, 5, 4, 2, 1, 6, 3, 3, 1, 6; Hits: 6
5d6<5: 4, 6, 1, 3, 4; Hits: 4 -
Defenders round 3
1 tac
[dice 1d6<4]
5 fighters
[dice 5d6<5]
1 battleship [dice 1d6<5] -
1d6<4: 3; Hits: 1
5d6<5: 1, 3, 5, 2, 6; Hits: 3
1d6<5: 6; Hits: 0 -
I lose 4 fighters
I should have taken a transport to load on the Philippines but didn’t even think of it. Was rewarded with a complete failure at Celebes instead. I also didn’t see that you could sink my transport at New Guinea by flying over 42, another mistake I regretted
Will try to finish through UK12 now
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I think I got all that right, but don’t hesitate to point out if I did anything wrong with all that, thanks