@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
ABH and Crockett36, (A+100) tutor game
-
@crockett36 you need an infantry in Queensland to pick up with your transport. You don’t need the blocker in SZ55.
-
5.11.22FR.tsvg
GERMANY is up. -
for those watching at home, abh is vacationing for the rest of the month. surfer, you still there?
-
@crockett36 Yeah, work has been hard recently. Can’t get to the game like I was. Glad you have taken care of things. The break will give me a chance to get ahead of tasks.
-
@surfer understand. right there with you.
-
Back from Mt Fairweather that is on the border of Alaska and British Columbia. I lucked out with the weather and summited on a beautiful day without high winds or snow.
-
Russia is up.
-
amazing!
-
Proposed r4. open for public comment.
-
Use less valuable units in those battles that will be subjected to counterattacks such as Rostov and W Ukraine. Infantry are cheaper than arts and mechs. You will need to save those precious stuff for later in this game, and they likely won’t be difference-makers in those battles. I haven’t run the numbers yet, but try to be as thrifty as possible in these skirmishes as you are trying to win the battle of attrition.
-
The problem is that some of the more valuable units can’t make it to Bryansk and I am considering standing my ground. Therefore my throwing a mech at rostov, etc
-
This a forward turtle. Lots to like. Lots to dislike. German and Italian income will spike. And I’m not taking the shot at the Italian tank. nor the valuable Rostov and w ukraine.
-
@crockett36 5.23.22r4 mod.tsvg
The counterattacks are generally good, but can be made a bit more economical. See attached version where I swapped a mech and an art for cheaper infantry. In general, I look at the total unit value swing with the following calculations:
- TUV swing from battle
- additional income from winning the territory
- additional damage I do from the required Axis counterattack
- benefit from requiring Axis to use air power to support counterattack
- chance of defensive miracle during counterattack that a lone Russian soldier obliterates a big Axis offensive.
5a) Surfer stalled the entire Axis force for a turn by destroying all of my Italian can openers in Rostov on critical Turn 4.
-
-
Surfer might not be able to provide advice for a while. Any other strategy questions that I can help with?
-
-
final. japan’s turn.
-
5.30.22 J.tsvg some successful attacks. some unsuccessful…
-
Back from long slumber…
Awake to see not much for “super turn”
US needs transports and ftrs…Need 1 tran for Pac and 2 for Atl. 1 inf for Pac tran.
3-4 ftrs. Don’t see how we can buy a CV, since we already have 2 without any ftrs, but not certain what is best for pacific.Take Gibraltar back
Sink Italy sub (why not)
Sink Jap transport in Java
Why do we have a US AA off Queensland? I always leave those in Hawaii for defense. Can’t really do much with AA in the DEI dance back and forth
Need to put a ANZAC blocker in SZ55. (I like using ANZACs so the US fleet gets large)
NCM
US fleet in Atl wants to go to SZ92 to meet up with British…This does have a problem in that the transports cannot hang out in SZ91 because Italy takes Morocco, and then the Germans can come and sink our only real threat, 4 trannys.
So, stay SZ91. All US land forces go to Gib…no sense in losing them to the Italians. Brits buy Airbase and moves 3 ftrs to support. Should be in good position for next round.
Pac. Reinforce SZ54…Chinese
3 inf + ftr to take Yunnan…I always kill art and tanks.
Everyone else moves to Shensi and all reinforcements go thereUK
Buy 1 SS for Egypt
Buy 1 Tran for Canada
1 airbase for Gib
1 mech for Egypt
1$ extra?? (could trade SS for trans and put 2 in Canada)I thought the best rule in BM games was the change that capitals can only be sacked once…since this is OOB, I hate taking India back, but I don’t want Japan to have a cheap reinforcement round and add 3 guys to India easily.
2 inf + tac + ftr take India
Sink trans w/ ftr
Consider airblitz the lone tank with 1 ftr + 1 tac + 1sb
I don’t think there is anyway the Axis can get transports if they move to SZ80. So move 2 inf from Egypt and 1 inf + mech from SA as reinforcements to E. Persia for future move forward
1 mech take Tobruk
I want to sink Italian fleet but for now I’ll just make subs and retreat surface units to SZ81. The Luftwaffe are just a pain. -
6.9.22big.tsvg
What do you all think?