@victoryfirst Understood about the “contested territories” but going forward, it really needs to be edited beforehand so no dice are rolled at all. We need to make “neutral” (or just delete) all our units in a contested zone that we DONT want to attack before rolling for combats. Afterwards, you edit the troops back.
PS - the edits for this save were bc I momentarily forgot that any land units/fighters must have an infantry present.
Game History
Round: 2
Puchase Units - Germans
Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Galicia
8 artilleries and 20 infantry moved from Silesia to Galicia
9 infantry moved from Berlin to Silesia
2 artilleries moved from Denmark to Kiel
1 fighter moved from Denmark to Holland
2 infantry moved from Kiel to Holland
6 infantry moved from Ruhr to Holland
3 artilleries moved from Belgium to Holland
1 battleship, 2 cruisers and 2 submarines moved from SZ 10 to SZ 4
1 fighter moved from Berlin to Hanover
3 artilleries and 11 infantry moved from Belgium to Alsace
1 infantry moved from Gold Coast to Togoland
1 artillery and 1 infantry moved from Angola to Rhodesia
Germans take Rhodesia from British
2 infantry moved from Belgian Congo to Rhodesia
Combat - Germans
Germans creates battle in territory Denmark
Battle in SZ 4
Germans attack with 1 battleship, 2 cruisers and 4 submarines
British defend with 2 cruisers
Germans roll dice for 1 battleship, 2 cruisers and 4 submarines in SZ 4, round 2 : 4/7 hits, 3.00 expected hits
British roll dice for 2 cruisers in SZ 4, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans and 2 cruisers owned by the British lost in SZ 4
Germans win with 1 battleship, 2 cruisers and 3 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for British: 2 cruisers
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 2/4 hits, 2.00 expected hits
Neutral_True roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland
Germans attack with 3 artilleries, 1 fighter and 8 infantry
Neutral_True defend with 1 artillery and 3 infantry
Germans roll dice for 3 artilleries, 1 fighter and 8 infantry in Holland, round 2 : 3/12 hits, 5.50 expected hits
Neutral_True roll dice for 1 artillery and 3 infantry in Holland, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Holland
Neutral_True and Germans reach a stalemate
. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 3 infantry
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Hanover: 1 fighter
EDIT: Adding units owned by Germans to Silesia: 1 fighter
EDIT: Removing units owned by Germans from Silesia: 1 infantry
EDIT: Adding units owned by Germans to Kiel: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Holland: 1 artillery
EDIT: Adding units owned by British to Holland: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Germans
3 fighters and 9 infantry placed in Berlin
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -1.50
Neutral_True regular : 0.50
British regular : 1.00
G2.tsvg