@Daaras Scramble decisions?
21 Playoff game Dawgoneit+25 (L)vs AetV (X)BM3
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Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Belarus to Smolensk 1 armour and 1 mech_infantry moved from Belarus to Western Ukraine 3 artilleries moved from Eastern Poland to Western Ukraine 1 artillery and 3 infantry moved from Novgorod to Archangel 10 armour and 3 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Bessarabia to Volgograd 6 armour and 7 mech_infantrys moved from Northwest Persia to Volgograd 1 artillery, 1 bomber, 1 infantry and 1 marine moved from Northwest Persia to Persia 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 bomber moved from Anglo Egyptian Sudan to Belgian Congo Combat - Germans Battle in Belgian Congo Germans attack with 1 bomber and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Belgian Congo Germans win, taking Belgian Congo from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Persia, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 3 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Western Ukraine, round 2 : 3/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 16 armour, 1 fighter and 10 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 17 infantry Germans roll dice for 16 armour, 1 fighter and 10 mech_infantrys in Volgograd, round 2 : 14/27 hits, 10,17 expected hits Russians roll dice for 1 artillery and 17 infantry in Volgograd, round 2 : 6/18 hits, 6,00 expected hits 14 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 16 armour, 1 fighter and 4 mech_infantrys in Volgograd, round 3 : 14/21 hits, 9,17 expected hits Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 16 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 23 Casualties for Germans: 8 mech_infantrys Casualties for Russians: 1 artillery and 17 infantry Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 9 infantry moved from Novgorod to Belarus 1 fighter moved from Volgograd to Rostov 1 bomber moved from Persia to Caucasus 1 bomber moved from Belgian Congo to Egypt 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt 5 infantry moved from Union of South Africa to Rhodesia 5 transports moved from 115 Sea Zone to 112 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone 2 transports moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from Southern France to 93 Sea Zone 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 1 destroyer placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in Egypt 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 2 fighters placed in Western Germany 3 infantry placed in Southern France 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 66 PUs (3 lost to blockades); end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 9,83 British regular : 0,33
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@aequitas-et-veritas bring them all
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12 hits first round_subs tipped two of your CVs allready.tsvg
Ool please, Thank you.
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all the tips. save 1 destroyer unless all your subs are gone. Max “D” after that.
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To be sure and clear, that means:
For this round I tipp all and kill all CV’s and kill all DDs except one and kill a CR instead? -
@aequitas-et-veritas take carriers first
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Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 5 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Caroline Islands to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 mech_infantry moved from Novosibirsk to Urals 1 infantry moved from Evenkiyskiy to Urals 2 armour, 9 artilleries, 5 infantry and 8 mech_infantrys moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 1 submarine moved from 56 Sea Zone to 61 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to 45 Sea Zone Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 bombers, 5 carriers, 5 destroyers, 7 fighters, 5 submarines, 4 tactical_bombers and 2 transports Americans defend with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber; ANZAC defend with 2 carriers, 1 destroyer and 4 fighters Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Units damaged: 2 carriers owned by the ANZAC Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 12/20 hits, 10,50 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 9 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 12/23 hits, 11,83 expected hits Units damaged: 2 battleships owned by the Japanese 2 carriers owned by the ANZAC, 4 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 5 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 4 destroyers, 7 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 5/19 hits, 10,17 expected hits Americans roll dice for 2 battleships, 2 cruisers, 1 destroyer, 9 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 12/15 hits, 9,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 5 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits Americans roll dice for 2 battleships and 8 fighters in 26 Sea Zone, round 4 : 8/10 hits, 6,67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 2 bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Americans lost in 26 Sea Zone Japanese roll dice for 3 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 5 : 3/5 hits, 2,83 expected hits Americans roll dice for 2 fighters in 26 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -17 Casualties for Japanese: 2 battleships, 2 bombers, 5 carriers, 5 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers Casualties for ANZAC: 2 carriers, 1 destroyer and 4 fighters Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber Battle in Hawaiian Islands Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/8 hits, 3,67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Eastern Persia Japanese attack with 5 armour, 9 artilleries, 5 infantry and 8 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 armour, 9 artilleries, 5 infantry and 8 mech_infantrys in Eastern Persia, round 2 : 9/27 hits, 9,17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 5 armour, 9 artilleries, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 61 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 61 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Urals Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers could not land in Hawaiian Islands and were removed 2 fighters and 2 tactical_bombers could not land in 26 Sea Zone and were removed 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to Western Australia 1 battleship, 3 carriers, 1 submarine and 1 transport moved from 56 Sea Zone to 37 Sea Zone 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Western Australia 2 marines moved from Borneo to 43 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 marines, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone 2 marines moved from 56 Sea Zone to Western Australia 1 fighter moved from Western Australia to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Western Australia 1 armour and 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Kansu to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Tsinghai to Novosibirsk 1 bomber moved from 45 Sea Zone to Western Australia 1 marine moved from Italian Somaliland to 76 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 76 Sea Zone to 71 Sea Zone 1 marine moved from 71 Sea Zone to Union of South Africa Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Midway: 2 fighters EDIT: Turning off Edit Mode 1 destroyer and 2 transports placed in 37 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 2 fighters placed in India 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,5 Japanese collect 81 PUs (2 lost to blockades); end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : 4,33 Japanese regular : -0,83 ANZAC regular : 1,50 Russians regular : 0,67 British regular : 0,67
37939_Savegame.tsvg
6 VC are now under Axis controll in the Pacific.Edit due to triple a did not recognize three of my Ftrs that started from Midway into sz 26, wich will have a landing spot after combat in Midway again.
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posted your win. thank you for the game
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Thank you for the game as well, Wayne.