21 BM3 playoff Ksmckay(x) vs Surfer(A+21)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
            EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Southern Italy to Egypt
            1 armour moved from Persia to Iraq
                  Germans take Iraq from British
            1 armour moved from Iraq to Northwest Persia
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            4 armour moved from Bryansk to Volgograd
            9 mech_infantrys moved from Bryansk to Volgograd
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: harbour
                Bombing raid in Egypt causes 6 damage total. 
            Battle in Volgograd
                Germans attack with 5 armour and 9 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 5 armour and 9 mech_infantrys in Volgograd, round 2 : 4/14 hits, 4.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Egypt to Northwest Persia
            5 armour and 9 mech_infantrys moved from Persia to Northwest Persia
            2 armour moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Caucasus to Southern Italy
            1 fighter and 1 tactical_bomber moved from Romania to Southern Italy
            2 mech_infantrys moved from Romania to Ukraine
            1 infantry moved from Ukraine to Bryansk
            2 infantry and 1 mech_infantry moved from Novgorod to Belarus
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            3 mech_infantrys moved from Poland to Western Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Belarus
            8 artilleries, 31 infantry and 1 mech_infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Rostov to Volgograd
            8 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun, 1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            3 mech_infantrys moved from Northern Italy to Western Germany
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Hunan to Caroline Islands
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            1 bomber placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,5,2,6,1,4
            Germans collect 60 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : -0.67
    Germans regular : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 infantry moved from Trans-Jordan to Iraq
                  Russians take Iraq from Germans
            3 artilleries and 11 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 3 artilleries and 11 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries and 11 infantry in Smolensk, round 2 : 2/14 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 infantry moved from Russia to Smolensk
            8 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
            1 aaGun moved from Russia to Smolensk
            22 infantry moved from Russia to Samara
            11 artilleries moved from Russia to Samara
            4 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            1 armour moved from Russia to Vologda
            3 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.33
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            3 artilleries and 2 infantry moved from Szechwan to Sikang
            2 mech_infantrys moved from Kweichow to Sikang
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
            1 submarine moved from 42 Sea Zone to 56 Sea Zone
            1 submarine moved from 42 Sea Zone to 74 Sea Zone
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Siberia
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Siberia from Russians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 56 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Japanese attack with 3 artilleries, 2 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 1/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Amur
            2 infantry moved from Korea to Amur
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Kweichow to Anhwe
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Yunnan
            1 armour and 1 mech_infantry moved from Hunan to Kweichow
            3 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 33 Sea Zone
            1 fighter moved from Kweichow to Yunnan
            1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
            1 fighter moved from 20 Sea Zone to Philippines
            1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 20 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
            1 bomber moved from Hunan to Philippines
            2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 marine and 3 transports moved from 42 Sea Zone to 33 Sea Zone
            2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Hopei to Sikang
            1 mech_infantry moved from Kweichow to Hopei
            1 aaGun moved from Hopei to Kweichow
            1 tactical_bomber moved from Hunan to 6 Sea Zone
            1 fighter moved from Japan to Philippines
            3 fighters moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 fighter placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -0.50
    ANZAC regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to France
            3 fighters moved from United Kingdom to 104 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 104 Sea Zone to 109 Sea Zone
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 104 Sea Zone to United Kingdom
            2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 8 infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            2 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom
            1 bomber moved from France to United Kingdom
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 94 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 8 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 bomber moved from Queensland to Hawaiian Islands
            1 infantry moved from South Australia to New South Wales
            1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands
            1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Germans AA : -0.17
    Germans regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Tsinghai to Kansu
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to France
            3 fighters moved from United Kingdom to 104 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 104 Sea Zone to 109 Sea Zone
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 104 Sea Zone to United Kingdom
            2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 8 infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            2 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom
            1 bomber moved from France to United Kingdom
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 94 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 8 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 bomber moved from Queensland to Hawaiian Islands
            1 infantry moved from South Australia to New South Wales
            1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands
            1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Tsinghai to Kansu
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 4x harbour; Remaining resources: 34 PUs; 
            British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from Trans-Jordan to Persia
                  British take Persia from Germans
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in Burma
                British attack with 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/35 hits, 7.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking 97 Sea Zone from Italians, taking Burma from Japanese with 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 armour, 3 artilleries, 10 infantry, 1 marine and 3 mech_infantrys moved from Trans-Jordan to Iraq
            1 carrier moved from 81 Sea Zone to 94 Sea Zone
            1 battleship moved from 98 Sea Zone to 94 Sea Zone
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            2 fighters moved from Scotland to 94 Sea Zone
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 battleship moved from 98 Sea Zone to 80 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            3 aaGuns moved from India to Burma
            2 infantry moved from Scotland to United Kingdom
            2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            1 carrier placed in 71 Sea Zone
            1 infantry placed in Egypt
            1 transport placed in 109 Sea Zone
            1 destroyer placed in 110 Sea Zone
            British undo move 4.
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.67
    Japanese regular : -0.33
    Germans AA : -0.17
    Germans regular : 0.67
    British regular : 1.00
    

    Savegame

  • '19

    @surfer looks like u forgot about the UK ftrs in china. I am sure they are safe there… but just confirm please.

  • 2024 2023 '22 '21 '20

    @ksmckay Yes, that was an oversight. Please fix. I would but I’m having problems with TripleA posting anything. I get a java error about bootstrapping and illegal cast to integer. I’ve tried restarts and reboots with no help. Next is to re-install game.

  • 2024 2023 '22 '21 '20

    triplea_37924_7uk_.tsvg \

    Ok, I made the edit. and one other regarding the UK ships in the Med. However, I still cannot post and got the same error on another computer. This is odd!

  • 2024 2023 '22 '21 '20

    @ksmckay Looking at it. I would like to reposition my US transports + units to SZ91 and Morocco, if you’ll allow it.

  • 2024 2023 '22 '21 '20

    @ksmckay I believe I’ve made a grave mistake in the Pacific. I would like to move my entire fleet to SZ30. I would use my US transport to take both Midway units and goto take Marshall islands…

  • '19

    @surfer Please take your time and figure things out and let me know when you are ready. Im slow during the week so no rush. as far as tripleA post error, doesnt sound like this but just in case, sometimes it gets swtiched to tripleA forums and then you get a funny error, so just check forum settings in file and lets get it sorted.

  • '19

    @surfer others are having same problem so must be a server issue. another reason to hold up till things are resolved.

  • 2024 2023 '22 '21 '20

    @ksmckay Ok, try this one. triplea_37924_7uk.tsvg

    Apparently until the server issue gets fixed we have to manually save file.

  • '19

  • '19

    @surfer whether or not this was the optimal play in the pacific I dont know, but I would say that the first move was not a good move.

  • 2024 2023 '22 '21 '20

    @ksmckay triplea_37924_7French.tsvg

    Re: Optimal play…I’m really behind in the Pacific and just trying to push units into the theatre.

  • '19

    @surfer said in 21 BM3 playoff Ksmckay(x) vs Surfer(A+21):

    @ksmckay triplea_37924_7French.tsvg

    Re: Optimal play…I’m really behind in the Pacific and just trying to push units into the theatre.

    All I was getting at was that the changes you made to the turn were improvements.

    Germany 8 attached. triplea_37924_8ger.tsvg

  • 2024 2023 '22 '21 '20

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