• TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 fighter moved from 16 Sea Zone to Midway
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            2 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 3 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            11 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 cruiser moved from 79 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Trans-Jordan
            2 destroyers moved from 109 Sea Zone to 110 Sea Zone
            1 armour and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 infantry moved from Burma to Yunnan
            1 battleship moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from Tanganyika Territory to Kenya
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Trans-Jordan
                British attack with 2 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/18 hits, 4.83 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/10 hits, 3.83 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 4/14 hits, 4.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 2.83 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 5/11 hits, 3.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for British: 9 infantry
                Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - British
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Burma to India
            2 aaGuns moved from Burma to India
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 fighters moved from Gibraltar to United Kingdom
            1 tactical_bomber moved from Gibraltar to United Kingdom
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            3 artilleries placed in United Kingdom
            3 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2
            British collect 29 PUs (3 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 0.50
    Italians regular : -0.17
    Japanese regular : 0.17
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            2 fighters moved from Southern Italy to Trans-Jordan
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 2 armour and 1 mech_infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
                British win with 1 armour remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to 98 Sea Zone
            1 bomber moved from Trans-Jordan to Greece
            1 armour moved from Romania to Greece
            1 mech_infantry moved from Romania to Northern Italy
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Algeria to Tunisia
            1 aaGun moved from France to Southern France
            3 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            2 artilleries placed in Southern Italy
            Italians undo move 2.
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from Queensland to New South Wales
            3 fighters moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Baltic States to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            2 armour, 3 artilleries and 17 infantry moved from Bessarabia to Ukraine
            4 mech_infantrys moved from Romania to Ukraine
            1 armour and 1 artillery moved from Baltic States to Eastern Poland
            2 bombers moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 armour, 3 artilleries, 17 infantry and 4 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 3 artilleries, 17 infantry and 4 mech_infantrys in Ukraine, round 2 : 9/26 hits, 6.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 3 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 artillery and 2 bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 bombers in Eastern Poland, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Eastern Poland to Western Germany
            1 armour and 3 mech_infantrys moved from Germany to Denmark
            1 aaGun and 1 infantry moved from Western Germany to France
            1 fighter moved from Poland to Denmark
            1 aaGun moved from Western Germany to Denmark
            2 infantry moved from Karelia to Novgorod
            3 armour moved from Baltic States to Bessarabia
            2 aaGuns moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Poland to Western Germany
            1 fighter moved from Bessarabia to Western Germany
            1 armour moved from Poland to Western Germany
            2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 9 transports moved from 115 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Bessarabia to Western Germany
            1 aaGun moved from Baltic States to Novgorod
    
        Place Units - Germans
            3 infantry placed in France
            1 armour, 1 fighter and 8 infantry placed in Western Germany
            Germans undo move 2.
            1 fighter and 8 infantry placed in Western Germany
            1 armour placed in Romania
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
            Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.83
    

    Savegame


  • @tincanofthesea I’ve gotten a java class error when trying to post russia. The game froze on here:
    f6573ba9-df28-4091-b572-d5eff6329155-image.png

    The turn was quite simple, 1 battle and you’ll see from the Marti roll I took archangel without loss.

    I purchased 10 inf and placed in Russia and 2 Mech that I placed in Volgo.

    Going to replicate the turn and edit the combat then make all the same non combats.


  • @TinCanoftheSea - Well I’m getting same error still:
    32dd5f34-3b25-4f20-938b-f39caa88baa8-image.png

    I saved game right before trying to post. Either the forum has issues or game is corrupt?



  • @cwglee51 That’s weird, another one of my games just had the same issue too


  • @cwglee51 triplea_37946_4rus.tsvg


  • @tincanofthesea that looks like a russia save and I can’t download it. It’s not a link just text =)


  • @cwglee51 Oh I didn’t pay attention haha, how’d you do your save?


  • @tincanofthesea just saved local, file > save, then dragged the saved game into the post. It seemed to work fine that way for me.


  • triplea_37946_4rus.tsvg
    This should be it even though it says Russia



  • @TinCanoftheSea - I still cannot post either. Looks like there is known issue:
    https://github.com/triplea-game/triplea/issues/10032



  • Interesting, hopefully it gets fixed quick


  • Also, @cwglee51 this game is going horribly for me. I wanted to try out Sired Bloods Cobra Kai strategy and it has gone horribly. Declaring war on Russia didn’t do much as I expected and Sea Lion was not possible, again as I expected, and your great aggressive play (well done) has made it near impossible for a comeback. So if you want we can continue and have you destroy Germany and Italy or call it hear and possibly rematch. I’ll use a strategy that I’ve used before if so that way we can have a fun game. :)


  • @tincanofthesea honestly I was thinking I’m in trouble in the pacific. I don’t like how that it going at all😧

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