No scrambles
21 BM3 playoff Ksmckay(x) vs Surfer(A+21)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 2 infantry EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to Egypt 1 armour moved from Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Northwest Persia 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 4 armour moved from Bryansk to Volgograd 9 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Egypt causes 6 damage total. Battle in Volgograd Germans attack with 5 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 armour and 9 mech_infantrys in Volgograd, round 2 : 4/14 hits, 4.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Northwest Persia 5 armour and 9 mech_infantrys moved from Persia to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Caucasus to Southern Italy 1 fighter and 1 tactical_bomber moved from Romania to Southern Italy 2 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Ukraine to Bryansk 2 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 3 mech_infantrys moved from Poland to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Belarus 8 artilleries, 31 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Rostov to Volgograd 8 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Western Germany 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone 3 mech_infantrys moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Hunan to Caroline Islands Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 bomber placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,5,2,6,1,4 Germans collect 60 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : -0.67 Germans regular : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Trans-Jordan to Iraq Russians take Iraq from Germans 3 artilleries and 11 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 artilleries and 11 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 11 infantry in Smolensk, round 2 : 2/14 hits, 3.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 infantry moved from Russia to Smolensk 8 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 22 infantry moved from Russia to Samara 11 artilleries moved from Russia to Samara 4 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 1 armour moved from Russia to Vologda 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 3 artilleries and 2 infantry moved from Szechwan to Sikang 2 mech_infantrys moved from Kweichow to Sikang 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 42 Sea Zone to 74 Sea Zone 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Siberia from Russians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 56 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 3 artilleries, 2 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Jehol 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Hunan to Kweichow 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 33 Sea Zone 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone 1 fighter moved from 20 Sea Zone to Philippines 1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines 1 bomber moved from Hunan to Philippines 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 marine and 3 transports moved from 42 Sea Zone to 33 Sea Zone 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Hopei to Sikang 1 mech_infantry moved from Kweichow to Hopei 1 aaGun moved from Hopei to Kweichow 1 tactical_bomber moved from Hunan to 6 Sea Zone 1 fighter moved from Japan to Philippines 3 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 fighter placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -0.50 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Gibraltar to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to France 3 fighters moved from United Kingdom to 104 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 fighters moved from 104 Sea Zone to 109 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to United Kingdom 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone 2 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 94 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 8 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 1 infantry moved from South Australia to New South Wales 1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Germans AA : -0.17 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Gibraltar to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to France 3 fighters moved from United Kingdom to 104 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 fighters moved from 104 Sea Zone to 109 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to United Kingdom 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone 2 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 94 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 8 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 1 infantry moved from South Australia to New South Wales 1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x harbour; Remaining resources: 34 PUs; British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from Trans-Jordan to Persia British take Persia from Germans Combat - British British creates battle in territory 97 Sea Zone Battle in Burma British attack with 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/35 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking 97 Sea Zone from Italians, taking Burma from Japanese with 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 armour, 3 artilleries, 10 infantry, 1 marine and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 carrier moved from 81 Sea Zone to 94 Sea Zone 1 battleship moved from 98 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from Scotland to 94 Sea Zone 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 battleship moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 3 aaGuns moved from India to Burma 2 infantry moved from Scotland to United Kingdom 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 1 carrier placed in 71 Sea Zone 1 infantry placed in Egypt 1 transport placed in 109 Sea Zone 1 destroyer placed in 110 Sea Zone British undo move 4. 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.67 Japanese regular : -0.33 Germans AA : -0.17 Germans regular : 0.67 British regular : 1.00
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@surfer looks like u forgot about the UK ftrs in china. I am sure they are safe there… but just confirm please.
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@ksmckay Yes, that was an oversight. Please fix. I would but I’m having problems with TripleA posting anything. I get a java error about bootstrapping and illegal cast to integer. I’ve tried restarts and reboots with no help. Next is to re-install game.
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Ok, I made the edit. and one other regarding the UK ships in the Med. However, I still cannot post and got the same error on another computer. This is odd!
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@ksmckay Looking at it. I would like to reposition my US transports + units to SZ91 and Morocco, if you’ll allow it.
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@ksmckay I believe I’ve made a grave mistake in the Pacific. I would like to move my entire fleet to SZ30. I would use my US transport to take both Midway units and goto take Marshall islands…
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@surfer Please take your time and figure things out and let me know when you are ready. Im slow during the week so no rush. as far as tripleA post error, doesnt sound like this but just in case, sometimes it gets swtiched to tripleA forums and then you get a funny error, so just check forum settings in file and lets get it sorted.
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@surfer others are having same problem so must be a server issue. another reason to hold up till things are resolved.
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@ksmckay Ok, try this one. triplea_37924_7uk.tsvg
Apparently until the server issue gets fixed we have to manually save file.
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@surfer Italy attached.triplea_37924_7it.tsvg
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@surfer whether or not this was the optimal play in the pacific I dont know, but I would say that the first move was not a good move.
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@ksmckay triplea_37924_7French.tsvg
Re: Optimal play…I’m really behind in the Pacific and just trying to push units into the theatre.
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@surfer said in 21 BM3 playoff Ksmckay(x) vs Surfer(A+21):
@ksmckay triplea_37924_7French.tsvg
Re: Optimal play…I’m really behind in the Pacific and just trying to push units into the theatre.
All I was getting at was that the changes you made to the turn were improvements.
Germany 8 attached. triplea_37924_8ger.tsvg
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