ABH and crockett36, (A+69) tutor game


  • Do be careful of your Med fleet as they can be wiped off the map without much damage done to the Axis. Please note that I will very likely scramble the Italian fighters if you do decide to attack it with your fleet.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery and 17 infantry moved from Bryansk to Russia
            2 artilleries and 2 infantry moved from Vologda to Russia
            1 mech_infantry moved from Nenetsia to Russia
            1 infantry moved from Timguska to Yenisey
            1 mech_infantry moved from Sikang to Kweichow
                  Chinese take Kweichow from Japanese
            3 mech_infantrys moved from Kazakhstan to Novosibirsk
            2 armour moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Sikang to Novosibirsk
            1 armour moved from Sikang to Novosibirsk
            1 mech_infantry moved from Egypt to Iraq
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            10 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Happy holidays! Talk with you in five weeks when I am back from the Andes.


  • @arthur-bomber-harris great trip!


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 4:24:50 PM
    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Yenisey
            1 armour moved from French Indo China to Kweichow
            1 armour moved from Suiyuyan to Tsinghai
            1 artillery and 2 infantry moved from Burma to India
            1 fighter moved from Burma to India
            1 tactical_bomber moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to India
            1 fighter moved from Yunnan to India
            1 mech_infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Suiyuyan to Sikang
                  Japanese take Sikang from Chinese
            1 bomber moved from Yunnan to Tsinghai
            1 bomber moved from Yunnan to India
            1 bomber moved from Yunnan to Kweichow
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Midway to 16 Sea Zone
            1 tactical_bomber moved from Midway to 16 Sea Zone
            1 fighter moved from Midway to 16 Sea Zone
            1 tactical_bomber moved from Midway to 16 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Yenisey
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 bomber in Tsinghai, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry; ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 armour moved from French Indo China to Burma
            1 armour moved from French Indo China to Shan State
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            4 infantry and 4 mech_infantrys moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Tsinghai to Yunnan
            1 bomber moved from Kweichow to Shan State
            1 tactical_bomber moved from Kweichow to Shan State
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Japan to Shan State
            2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 bomber, 2 fighters and 2 tactical_bombers moved from India to Shan State
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
            3 fighters moved from Midway to 33 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            2 infantry moved from Amur to Buryatia
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Chahar to Hopei
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from French Indo China to Shan State
    
        Place Units - Japanese
            2 bombers and 1 fighter placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    Japanese regular : 1.00
    UK_Pacific regular : 0.00
    Russians regular : -0.33
    

    Savegame


  • Back. Japan has to be more defensive with the aggressive allied spend in the Pacific. That does free up Germany to re-invade Russia with no pressure on the Atlantic coast. Be careful with your Med fleet this round as it will get bombed to oblivion if it chooses to remain in place.


  • @arthur-bomber-harris how was the south?


  • @crockett36 It was amazing. Argentina is such a fun country, especially in the winter. The Andes are one of the most incredible mountain ranges in the world as the rise out from the plains, towering up another 6000m.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from West India to Sikang
            1 bomber moved from West India to Sikang
            1 tactical_bomber moved from West India to India
            3 fighters moved from West India to India
            1 infantry moved from West India to India
            1 bomber moved from Russia to Novgorod
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 61 Sea Zone
            3 fighters moved from Western United States to 101 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Novgorod causes 3 damage total. 
            Battle in Malaya
            Battle in Sikang
                Americans attack with 2 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Americans win, taking Malaya from Japanese with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in India
                Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in India
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from India to West India
            1 bomber moved from Sikang to Kazakhstan
            1 bomber moved from Kazakhstan to Turkmenistan
            1 bomber moved from Novgorod to Russia
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 carrier moved from 97 Sea Zone to 96 Sea Zone
            1 carrier moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
    
        Place Units - Americans
            2 carriers, 1 cruiser and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.83
    Germans AA : -0.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from West India to Sikang
            1 bomber moved from West India to Sikang
            1 tactical_bomber moved from West India to India
            3 fighters moved from West India to India
            1 infantry moved from West India to India
            1 bomber moved from Russia to Novgorod
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 61 Sea Zone
            3 fighters moved from Western United States to 101 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Novgorod causes 3 damage total. 
            Battle in Malaya
            Battle in Sikang
                Americans attack with 2 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Americans win, taking Malaya from Japanese with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in India
                Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in India
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from India to West India
            1 bomber moved from Sikang to Kazakhstan
            1 bomber moved from Kazakhstan to Turkmenistan
            1 bomber moved from Novgorod to Russia
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 carrier moved from 97 Sea Zone to 96 Sea Zone
            1 carrier moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
    
        Place Units - Americans
            2 carriers, 1 cruiser and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
                  UK_Pacific take Malaya from Americans
            1 fighter moved from 97 Sea Zone to 98 Sea Zone
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            2 destroyers moved from 97 Sea Zone to 99 Sea Zone
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 75 Sea Zone
            1 armour moved from Eastern Persia to West India
            2 fighters moved from Eastern Persia to West India
            1 artillery moved from Eastern Persia to West India
            3 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            2 infantry moved from Persia to Eastern Persia
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 29 Sea Zone to 26 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.83
    Germans AA : -0.17
    

    Savegame


  • @crockett36 getting a strange message when I try to start the game:

    class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) java.lang.ClassCastException: class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’)

    I will try again later. Perhaps it is a server issue on the forum?


  • Looks like a known bug with the workaround being a manual upload of the files. I don’t think that it will use the diceserver for the rolls. Let me know if that is okay to proceed.

    https://www.axisandallies.org/forums/topic/37967/triplea-posting-to-forum-currently-does-not-work


  • triplea_37451_9Italy.tsvg

    Did the PBEM option. Here is the save file. Italy finally has some income and the Med will be clear soon.


  • In terms of comments on the moves, it is getting time to have some risks as the Allies in the hope that the dice will favor you.

    1. I would have kept my fleet together in SZ98 to make it expensive for the Germans to have attacked it. I probably would have skipped attacking it as it results in the destruction of 8-11 planes which are badly needed for the Russia front. I will gladly take out those carriers at a cost of just 2 planes, leaving enough force to prevent the new Atlantic fleet from going to Gibraltar next turn.

    2. Malaya is the easiest territory for Japan to retake and the units will still be in position to support the general activities. It might have been the turn to attack the Money Islands in the hope that one of my counter-attacks fail.


  • @arthur-bomber-harris If you don’t mind we’ll go back and fix it. I made the changes. It’s Italy s turn again.revised uk.tsvg


  • @crockett36 no problem. Good to save your Med fleet as it is too costly to rebuild the navy on this side of the oceans. See revised turn. revised-uk_italy.tsvg


  • As another small tip, I never purchase a cruiser in games. It just never makes sense compared to other options such as subs and destroyers or carriers. You needed a destroyer to counter the impending sub builds of the Axis.


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