Test #1
Here we go!
CWGLEE vs TinCanoftheSea
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Poland to Baltic States 5 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 5 armour, 4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 115 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 3 infantry moved from 115 Sea Zone to Baltic States 3 armour moved from 115 Sea Zone to Baltic States 7 infantry moved from Finland to Karelia 2 bombers moved from Western Germany to Karelia 1 fighter moved from Western Germany to Karelia 4 fighters and 4 tactical_bombers moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 2 armour, 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod 3 artilleries and 3 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 1 infantry moved from Romania to Eastern Poland Combat - Germans Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 9 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 115 Sea Zone Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 9 transports in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 cruiser owned by the Germans lost in 115 Sea Zone Russians roll dice for 1 cruiser in 115 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Germans lost in 115 Sea Zone 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States 8 transports owned by the Germans retreated to 114 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -33 Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Karelia Germans attack with 2 bombers, 1 fighter and 7 infantry Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Karelia : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 1 fighter and 7 infantry in Karelia, round 2 : 2/10 hits, 3.00 expected hits Russians roll dice for 1 aaGun and 6 infantry in Karelia, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Karelia, round 3 : 3/7 hits, 2.50 expected hits Russians roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Karelia, round 4 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 5 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Baltic States Germans attack with 5 fighters, 4 infantry and 5 tactical_bombers Russians defend with 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys Russians roll AA dice in Baltic States : 0/3 hits, 0.50 expected hits Germans roll dice for 5 fighters, 4 infantry and 5 tactical_bombers in Baltic States, round 2 : 9/14 hits, 6.50 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Baltic States, round 2 : 7/17 hits, 6.00 expected hits 8 infantry owned by the Russians, 3 fighters owned by the Germans, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States 2 fighters owned by the Germans and 5 tactical_bombers owned by the Germans retreated Russians win with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -22 Casualties for Germans: 1 armour, 3 fighters and 5 infantry Casualties for Russians: 1 aaGun and 8 infantry Battle in Eastern Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans
Combat Hit Differential Summary :
Russians regular : 3.00 Germans regular : 0.67 Russians AA : -1.00
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@cwglee51 Okay so some weird glitch happened with my transports and there are German units floating in the ocean. Realistically it’s game over if this transport attack doesn’t go through but since we just started and this isn’t a league game would you be fine if I just redid my combat moves/rolls? I’ll post a different game save and then it’s up to you. I’m fine either way.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 5 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 5 armour, 4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 115 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Karelia 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 5 armour, 1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States 4 infantry moved from Poland to Baltic States 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 4 fighters and 4 tactical_bombers moved from Western Germany to Baltic States 7 infantry moved from Finland to Karelia Combat - Germans Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 9 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports in 115 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Battle in Novgorod Germans attack with 3 artilleries and 3 infantry Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Karelia Germans attack with 2 bombers, 1 fighter and 7 infantry Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Karelia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Karelia Germans roll dice for 2 bombers and 7 infantry in Karelia, round 2 : 3/9 hits, 2.50 expected hits Russians roll dice for 1 aaGun and 6 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 2 bombers and 6 infantry in Karelia, round 3 : 4/8 hits, 2.33 expected hits Russians roll dice for 4 infantry in Karelia, round 3 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 fighter and 4 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Baltic States Germans attack with 5 armour, 1 artillery, 4 fighters, 10 infantry and 4 tactical_bombers Russians defend with 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys Russians roll AA dice in Baltic States : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Baltic States Germans roll dice for 5 armour, 1 artillery, 4 fighters, 10 infantry and 3 tactical_bombers in Baltic States, round 2 : 9/23 hits, 8.67 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Baltic States, round 2 : 7/17 hits, 6.00 expected hits 8 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States Germans roll dice for 5 armour, 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers in Baltic States, round 3 : 11/16 hits, 7.50 expected hits Russians roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Baltic States, round 3 : 3/9 hits, 3.33 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 10 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys Battle in Eastern Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 7 infantry moved from Romania to Bessarabia 2 aaGuns moved from Romania to Bessarabia 1 aaGun moved from Poland to Baltic States 1 mech_infantry moved from Greater Southern Germany to Romania 2 bombers moved from Karelia to Poland 1 infantry moved from Denmark to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 armour moved from Western Germany to Poland 4 fighters and 3 tactical_bombers moved from Baltic States to Bessarabia 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Poland 1 aaGun moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Romania 1 armour and 3 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 6.00 Russians AA : 1.00
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@tincanofthesea said in CWGLEE vs TinCanoftheSea:
king Novgorod from Russians with 3 artilleries and 3 infantry
Weird, cuz your ships don’t appear on that map either. Whatever I’ll just play it as it is, no idea what happened.
Should have just moved my cruiser up a SZ, thought about it even but forgot to in NonC move…oh well this should be fun. -
@cwglee51 yeah it was kinda weird, thanks for continuing :)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland 6 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Eastern Poland Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 tactical_bombers moved from Eastern Poland to Bryansk 2 fighters moved from Eastern Poland to Bryansk 1 aaGun moved from Ukraine to Bryansk 18 infantry moved from Buryatia to Amur 2 aaGuns moved from Buryatia to Amur Place Units - Russians 1 armour and 3 mech_infantrys placed in Russia 6 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship and 2 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 mech_infantrys moved from Kiangsu to Kwangtung 2 bombers moved from Kwangsi to Philippines 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from Siam to Malaya 2 fighters moved from Siam to 41 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Suiyuyan to Kansu 1 fighter moved from Anhwe to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 armour moved from Kiangsu to Kweichow Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 mech_infantrys in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Kwangtung, round 3 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung 1 mech_infantry owned by the Japanese retreated to Kiangsi UK_Pacific win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport French defend with 1 destroyer Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Sumatra Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 5/8 hits, 3.67 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Siam 2 fighters and 2 tactical_bombers moved from Malaya to Siam 2 bombers moved from Philippines to Hainan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Kansu to Suiyuyan 1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria 1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria Place Units - Japanese 1 battleship and 2 destroyers placed in 6 Sea Zone 1 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 French regular : -0.33 Japanese regular : 5.00 UK_Pacific regular : -0.67 ANZAC regular : -0.33 British regular : -0.33
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Can’t believe that I forgot to attack Kwangtung with air craft haha
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 fighter moved from 16 Sea Zone to Midway 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 2 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 2 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 fighter moved from 16 Sea Zone to Midway 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 2 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 2 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries and 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 11 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Burma to Yunnan 1 battleship moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Tanganyika Territory to Kenya 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese Combat - British Battle in Normandy Bordeaux British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Trans-Jordan British attack with 2 armour, 1 artillery and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 artillery Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber British roll dice for 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/18 hits, 4.83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/10 hits, 3.83 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 4/14 hits, 4.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 2.83 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 5/11 hits, 3.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 9 infantry Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - British 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to India 2 aaGuns moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 2 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 3 artilleries placed in United Kingdom 3 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2 British collect 29 PUs (3 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.50 Italians regular : -0.17 Japanese regular : 0.17 British regular : 0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 2 armour and 1 mech_infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated British win with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to 98 Sea Zone 1 bomber moved from Trans-Jordan to Greece 1 armour moved from Romania to Greece 1 mech_infantry moved from Romania to Northern Italy 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Algeria to Tunisia 1 aaGun moved from France to Southern France 3 infantry moved from Northern Italy to Southern France Place Units - Italians 1 bomber placed in Southern Italy 2 artilleries placed in Southern Italy Italians undo move 2. 1 artillery and 2 infantry placed in Southern France 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 transport moved from 54 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Baltic States to Archangel Germans take Archangel from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 2 armour, 3 artilleries and 17 infantry moved from Bessarabia to Ukraine 4 mech_infantrys moved from Romania to Ukraine 1 armour and 1 artillery moved from Baltic States to Eastern Poland 2 bombers moved from Poland to Eastern Poland Combat - Germans Battle in Ukraine Germans attack with 2 armour, 3 artilleries, 17 infantry and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 3 artilleries, 17 infantry and 4 mech_infantrys in Ukraine, round 2 : 9/26 hits, 6.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 3 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 1 artillery and 2 bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 bombers in Eastern Poland, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Western Germany 1 armour and 3 mech_infantrys moved from Germany to Denmark 1 aaGun and 1 infantry moved from Western Germany to France 1 fighter moved from Poland to Denmark 1 aaGun moved from Western Germany to Denmark 2 infantry moved from Karelia to Novgorod 3 armour moved from Baltic States to Bessarabia 2 aaGuns moved from Bessarabia to Ukraine 1 tactical_bomber moved from Poland to Western Germany 1 fighter moved from Bessarabia to Western Germany 1 armour moved from Poland to Western Germany 2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 9 transports moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Bessarabia to Western Germany 1 aaGun moved from Baltic States to Novgorod Place Units - Germans 3 infantry placed in France 1 armour, 1 fighter and 8 infantry placed in Western Germany Germans undo move 2. 1 fighter and 8 infantry placed in Western Germany 1 armour placed in Romania Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.83
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@tincanofthesea I’ve gotten a java class error when trying to post russia. The game froze on here:
The turn was quite simple, 1 battle and you’ll see from the Marti roll I took archangel without loss.
I purchased 10 inf and placed in Russia and 2 Mech that I placed in Volgo.
Going to replicate the turn and edit the combat then make all the same non combats.
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@TinCanoftheSea - Well I’m getting same error still:
I saved game right before trying to post. Either the forum has issues or game is corrupt?
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@cwglee51 That’s weird, another one of my games just had the same issue too
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@cwglee51 triplea_37946_4rus.tsvg
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@tincanofthesea that looks like a russia save and I can’t download it. It’s not a link just text =)