• TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 submarine and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Romania to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 mech_infantry moved from France to Greater Southern Germany
            6 armour, 3 artilleries and 5 infantry moved from France to Western Germany
            1 armour and 3 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 7 infantry moved from Romania to Bessarabia
            1 armour moved from Bulgaria to Bessarabia
            4 infantry moved from Bulgaria to Romania
            2 aaGuns moved from Slovakia Hungary to Romania
            2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            1 submarine and 8 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 36 PUs (2 lost to blockades); end with 36 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Baltic States to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 artillery and 10 infantry moved from Belarus to Baltic States
            1 infantry moved from Novgorod to Baltic States
            2 infantry moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Ukraine
            2 artilleries moved from Bryansk to Ukraine
            2 fighters moved from Belarus to Ukraine
            1 tactical_bomber moved from Belarus to Ukraine
            1 artillery and 5 infantry moved from Russia to Bryansk
            2 armour and 2 mech_infantrys moved from Bryansk to Baltic States
            1 infantry moved from Novgorod to Baltic States
            6 infantry moved from Novgorod to Karelia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Belarus to Baltic States
            1 aaGun moved from Novgorod to Karelia
            1 aaGun moved from Russia to Bryansk
    
        Place Units - Russians
            1 tactical_bomber placed in Russia
            1 armour and 2 mech_infantrys placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 harbour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Jehol to Suiyuyan
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 artilleries and 3 infantry moved from Anhwe to Hopei
            1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Suiyuyan to Anhwe
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            4 fighters and 2 tactical_bombers moved from Kwangsi to Siam
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 harbour placed in Hainan
            1 artillery placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Shensi: 1 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
            EDIT: Removing units owned by Chinese from Sikang: 1 infantry
            EDIT: Adding units owned by Chinese to Sikang: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Shensi: 1 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
            EDIT: Removing units owned by Chinese from Sikang: 1 infantry
            EDIT: Adding units owned by Chinese to Sikang: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Malta to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 5 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
            2 fighters moved from Malta to Gibraltar
            1 tactical_bomber moved from Malta to Gibraltar
            1 bomber moved from Malta to Gibraltar
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
            2 destroyers moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            6 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
    
        Place Units - British
            1 armour and 9 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 armour, 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 artillery and 1 bomber in Algeria, round 3 : 2/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from Greece to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to France
            1 infantry moved from Ethiopia to Italian Somaliland
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Italians regular : 0.17
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Poland to Baltic States
            5 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            5 armour, 4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 115 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
            3 infantry moved from 115 Sea Zone to Baltic States
            3 armour moved from 115 Sea Zone to Baltic States
            7 infantry moved from Finland to Karelia
            2 bombers moved from Western Germany to Karelia
            1 fighter moved from Western Germany to Karelia
            4 fighters and 4 tactical_bombers moved from Western Germany to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            2 armour, 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
            3 artilleries and 3 infantry moved from 115 Sea Zone to Baltic States
            1 artillery and 1 infantry moved from Romania to Eastern Poland
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 9 transports
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 115 Sea Zone
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 cruiser and 9 transports in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 cruiser owned by the Germans lost in 115 Sea Zone
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Germans lost in 115 Sea Zone
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
                8 transports owned by the Germans retreated to 114 Sea Zone
                Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -33
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            Battle in Karelia
                Germans attack with 2 bombers, 1 fighter and 7 infantry
                Russians defend with 1 aaGun and 6 infantry
                    Russians roll AA dice in Karelia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers, 1 fighter and 7 infantry in Karelia, round 2 : 2/10 hits, 3.00 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Karelia, round 2 : 3/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
                    Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Karelia, round 3 : 3/7 hits, 2.50 expected hits
                    Russians roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Karelia, round 4 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 5 infantry
                Casualties for Russians: 1 aaGun and 6 infantry
            Battle in Baltic States
                Germans attack with 5 fighters, 4 infantry and 5 tactical_bombers
                Russians defend with 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
                    Russians roll AA dice in Baltic States : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 fighters, 4 infantry and 5 tactical_bombers in Baltic States, round 2 : 9/14 hits, 6.50 expected hits
                    Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Baltic States, round 2 : 7/17 hits, 6.00 expected hits
                    8 infantry owned by the Russians, 3 fighters owned by the Germans, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
                2 fighters owned by the Germans and 5 tactical_bombers owned by the Germans retreated
                Russians win with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -22
                Casualties for Germans: 1 armour, 3 fighters and 5 infantry
                Casualties for Russians: 1 aaGun and 8 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Russians regular : 3.00
    Germans regular : 0.67
    Russians AA : -1.00
    

    Savegame


  • @cwglee51 Okay so some weird glitch happened with my transports and there are German units floating in the ocean. Realistically it’s game over if this transport attack doesn’t go through but since we just started and this isn’t a league game would you be fine if I just redid my combat moves/rolls? I’ll post a different game save and then it’s up to you. I’m fine either way.


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
            5 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            5 armour, 4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 115 Sea Zone
            2 bombers and 1 fighter moved from Western Germany to Karelia
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            5 armour, 1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States
            4 infantry moved from Poland to Baltic States
            1 artillery and 1 infantry moved from Romania to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            4 fighters and 4 tactical_bombers moved from Western Germany to Baltic States
            7 infantry moved from Finland to Karelia
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 9 transports
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports in 115 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Novgorod
                Germans attack with 3 artilleries and 3 infantry
                Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 1 armour and 2 mech_infantrys
            Battle in Karelia
                Germans attack with 2 bombers, 1 fighter and 7 infantry
                Russians defend with 1 aaGun and 6 infantry
                    Russians roll AA dice in Karelia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Karelia
                    Germans roll dice for 2 bombers and 7 infantry in Karelia, round 2 : 3/9 hits, 2.50 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
                    Germans roll dice for 2 bombers and 6 infantry in Karelia, round 3 : 4/8 hits, 2.33 expected hits
                    Russians roll dice for 4 infantry in Karelia, round 3 : 3/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 fighter and 4 infantry
                Casualties for Russians: 1 aaGun and 6 infantry
            Battle in Baltic States
                Germans attack with 5 armour, 1 artillery, 4 fighters, 10 infantry and 4 tactical_bombers
                Russians defend with 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
                    Russians roll AA dice in Baltic States : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in Baltic States
                    Germans roll dice for 5 armour, 1 artillery, 4 fighters, 10 infantry and 3 tactical_bombers in Baltic States, round 2 : 9/23 hits, 8.67 expected hits
                    Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Baltic States, round 2 : 7/17 hits, 6.00 expected hits
                    8 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
                    Germans roll dice for 5 armour, 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers in Baltic States, round 3 : 11/16 hits, 7.50 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Baltic States, round 3 : 3/9 hits, 3.33 expected hits
                    2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 10 infantry and 1 tactical_bomber
                Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
            Battle in Eastern Poland
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery and 7 infantry moved from Romania to Bessarabia
            2 aaGuns moved from Romania to Bessarabia
            1 aaGun moved from Poland to Baltic States
            1 mech_infantry moved from Greater Southern Germany to Romania
            2 bombers moved from Karelia to Poland
            1 infantry moved from Denmark to Western Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            1 armour moved from Western Germany to Poland
            4 fighters and 3 tactical_bombers moved from Baltic States to Bessarabia
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Poland
            1 aaGun moved from France to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Romania
            1 armour and 3 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 6.00
    Russians AA : 1.00
    

    Savegame


  • @tincanofthesea said in CWGLEE vs TinCanoftheSea:

    king Novgorod from Russians with 3 artilleries and 3 infantry

    Weird, cuz your ships don’t appear on that map either. Whatever I’ll just play it as it is, no idea what happened.
    Should have just moved my cruiser up a SZ, thought about it even but forgot to in NonC move…oh well this should be fun.


  • @cwglee51 yeah it was kinda weird, thanks for continuing :)


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            2 armour and 1 mech_infantry moved from Ukraine to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Russia to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
            6 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 tactical_bombers moved from Eastern Poland to Bryansk
            2 fighters moved from Eastern Poland to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            18 infantry moved from Buryatia to Amur
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            1 armour and 3 mech_infantrys placed in Russia
            6 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 battleship and 2 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 mech_infantrys moved from Kiangsu to Kwangtung
            2 bombers moved from Kwangsi to Philippines
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            2 fighters and 2 tactical_bombers moved from Siam to Malaya
            2 fighters moved from Siam to 41 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Anhwe to Kansu
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Kiangsu to Kweichow
    
        Combat - Japanese
            Battle in Borneo
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 mech_infantrys in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangtung, round 3 : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangtung
                1 mech_infantry owned by the Japanese retreated to Kiangsi
                UK_Pacific win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                French defend with 1 destroyer
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Sumatra
            Battle in Malaya
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 5/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
            1 fighter moved from 45 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Siam
            2 fighters and 2 tactical_bombers moved from Malaya to Siam
            2 bombers moved from Philippines to Hainan
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Kansu to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria
            1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria
    
        Place Units - Japanese
            1 battleship and 2 destroyers placed in 6 Sea Zone
            1 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.33
    French regular : -0.33
    Japanese regular : 5.00
    UK_Pacific regular : -0.67
    ANZAC regular : -0.33
    British regular : -0.33
    

    Savegame


  • Can’t believe that I forgot to attack Kwangtung with air craft haha


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 fighter moved from 16 Sea Zone to Midway
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            2 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 fighter moved from 16 Sea Zone to Midway
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            2 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 3 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            11 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 cruiser moved from 79 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Trans-Jordan
            2 destroyers moved from 109 Sea Zone to 110 Sea Zone
            1 armour and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 infantry moved from Burma to Yunnan
            1 battleship moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from Tanganyika Territory to Kenya
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Trans-Jordan
                British attack with 2 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/18 hits, 4.83 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/10 hits, 3.83 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 4/14 hits, 4.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 2.83 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 5/11 hits, 3.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for British: 9 infantry
                Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - British
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Burma to India
            2 aaGuns moved from Burma to India
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 fighters moved from Gibraltar to United Kingdom
            1 tactical_bomber moved from Gibraltar to United Kingdom
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            3 artilleries placed in United Kingdom
            3 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2
            British collect 29 PUs (3 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 0.50
    Italians regular : -0.17
    Japanese regular : 0.17
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            2 fighters moved from Southern Italy to Trans-Jordan
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 2 armour and 1 mech_infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
                British win with 1 armour remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to 98 Sea Zone
            1 bomber moved from Trans-Jordan to Greece
            1 armour moved from Romania to Greece
            1 mech_infantry moved from Romania to Northern Italy
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Algeria to Tunisia
            1 aaGun moved from France to Southern France
            3 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            2 artilleries placed in Southern Italy
            Italians undo move 2.
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from Queensland to New South Wales
            3 fighters moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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