BM FlyingBadger (Axis) vs Giallo (Allies+21) #1

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to Caucasus
            2 infantry moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 4 bombers and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 4 bombers and 2 infantry in Caucasus, round 2 : 3/6 hits, 3.00 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            4 bombers moved from Caucasus to Volgograd
            1 fighter moved from France to Western Germany
            5 artilleries and 5 infantry moved from Western Germany to Northern Italy
            2 marines moved from Germany to Western Germany
            7 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Russia
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 armour and 6 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Timguska to Urals
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,5,4,5,6,1,6,2,3,1,6,5,5
            Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 100 PUs; 
            Americans buy 4 armour, 6 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from Egypt to Saudi Arabia
            1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
            3 fighters and 3 tactical_bombers moved from Egypt to Turkey
            4 fighters and 4 tactical_bombers moved from Egypt to Turkey
            8 fighters moved from 98 Sea Zone to Caucasus
            2 armour moved from Northwest Persia to Caucasus
            5 fighters moved from Gibraltar to Spain
            5 fighters moved from United Kingdom to Spain
            2 infantry and 1 mech_infantry moved from Gibraltar to Spain
            3 transports moved from 26 Sea Zone to 6 Sea Zone
            9 artilleries, 10 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            9 artilleries, 4 fighters, 10 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            4 carriers and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Korea to Japan
            1 armour moved from Northwest Persia to Turkey
            1 armour moved from Iraq to Turkey
            1 armour moved from Persia to Turkey
            2 armour moved from Persia to Turkey
    
        Combat - Americans
            Battle in Saudi Arabia
                Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Saudi Arabia, round 2 : 4/8 hits, 4,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                Americans attack with 5 armour, 7 fighters and 7 tactical_bombers
                Neutral_True defend with 8 infantry
                    Americans roll dice for 5 armour, 7 fighters and 7 tactical_bombers in Turkey, round 2 : 12/19 hits, 10,67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
                    4 armour owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 4 armour
                Casualties for Neutral_True: 8 infantry
            Battle in Japan
                Americans attack with 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 29 infantry and 2 marines
                    Japanese roll AA dice in Japan : 0/5 hits, 0,83 expected hits
                    Americans roll dice for 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 6/25 hits, 9,00 expected hits
                    Japanese roll dice for 3 aaGuns, 29 infantry and 2 marines in Japan, round 2 : 15/31 hits, 10,33 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 10 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                4 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                    Americans roll dice for 5 artilleries in Japan, round 3 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 26 infantry and 2 marines in Japan, round 3 : 7/28 hits, 9,33 expected hits
                    2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Japan
                Japanese win with 24 infantry and 2 marines remaining. Battle score for attacker is -40
                Casualties for Americans: 9 artilleries, 10 infantry and 1 mech_infantry
                Casualties for Japanese: 3 aaGuns and 5 infantry
            Battle in Caucasus
                Americans attack with 2 armour and 8 fighters
                Germans defend with 2 infantry
                    Americans roll dice for 2 armour and 8 fighters in Caucasus, round 2 : 6/10 hits, 5,00 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 infantry
            Battle in Spain
                Americans attack with 10 fighters, 2 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 5,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 10 fighters, 1 infantry and 1 mech_infantry in Spain, round 3 : 6/12 hits, 5,33 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 10 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 battleships, 6 carriers, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            3 fighters moved from Spain to Gibraltar
            7 fighters moved from Spain to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            8 fighters moved from Eastern United States to Gibraltar
            2 armour moved from Persia to Turkey
            3 fighters and 3 tactical_bombers moved from Saudi Arabia to Northwest Persia
            7 fighters and 7 tactical_bombers moved from Turkey to Northwest Persia
            10 fighters moved from United Kingdom to Gibraltar
            4 fighters moved from Japan to 16 Sea Zone
            1 bomber moved from Japan to Korea
            8 fighters moved from Caucasus to Northwest Persia
    
        Place Units - Americans
            3 armour placed in Iraq
            4 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Korea
            1 armour, 4 artilleries and 5 infantry placed in Central United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 2,33
    Japanese AA : -0,83
    Germans regular : 0,33
    Neutral_True regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy nothing; Remaining resources: 26 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 49 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 100 PUs; 
            Americans buy 4 armour, 6 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from Egypt to Saudi Arabia
            1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
            3 fighters and 3 tactical_bombers moved from Egypt to Turkey
            4 fighters and 4 tactical_bombers moved from Egypt to Turkey
            8 fighters moved from 98 Sea Zone to Caucasus
            2 armour moved from Northwest Persia to Caucasus
            5 fighters moved from Gibraltar to Spain
            5 fighters moved from United Kingdom to Spain
            2 infantry and 1 mech_infantry moved from Gibraltar to Spain
            3 transports moved from 26 Sea Zone to 6 Sea Zone
            9 artilleries, 10 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            9 artilleries, 4 fighters, 10 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            4 carriers and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Korea to Japan
            1 armour moved from Northwest Persia to Turkey
            1 armour moved from Iraq to Turkey
            1 armour moved from Persia to Turkey
            2 armour moved from Persia to Turkey
    
        Combat - Americans
            Battle in Saudi Arabia
                Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Saudi Arabia, round 2 : 4/8 hits, 4,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                Americans attack with 5 armour, 7 fighters and 7 tactical_bombers
                Neutral_True defend with 8 infantry
                    Americans roll dice for 5 armour, 7 fighters and 7 tactical_bombers in Turkey, round 2 : 12/19 hits, 10,67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
                    4 armour owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 4 armour
                Casualties for Neutral_True: 8 infantry
            Battle in Japan
                Americans attack with 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 29 infantry and 2 marines
                    Japanese roll AA dice in Japan : 0/5 hits, 0,83 expected hits
                    Americans roll dice for 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 6/25 hits, 9,00 expected hits
                    Japanese roll dice for 3 aaGuns, 29 infantry and 2 marines in Japan, round 2 : 15/31 hits, 10,33 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 10 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                4 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                    Americans roll dice for 5 artilleries in Japan, round 3 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 26 infantry and 2 marines in Japan, round 3 : 7/28 hits, 9,33 expected hits
                    2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Japan
                Japanese win with 24 infantry and 2 marines remaining. Battle score for attacker is -40
                Casualties for Americans: 9 artilleries, 10 infantry and 1 mech_infantry
                Casualties for Japanese: 3 aaGuns and 5 infantry
            Battle in Caucasus
                Americans attack with 2 armour and 8 fighters
                Germans defend with 2 infantry
                    Americans roll dice for 2 armour and 8 fighters in Caucasus, round 2 : 6/10 hits, 5,00 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 infantry
            Battle in Spain
                Americans attack with 10 fighters, 2 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 5,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 10 fighters, 1 infantry and 1 mech_infantry in Spain, round 3 : 6/12 hits, 5,33 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 10 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 battleships, 6 carriers, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            3 fighters moved from Spain to Gibraltar
            7 fighters moved from Spain to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            8 fighters moved from Eastern United States to Gibraltar
            2 armour moved from Persia to Turkey
            3 fighters and 3 tactical_bombers moved from Saudi Arabia to Northwest Persia
            7 fighters and 7 tactical_bombers moved from Turkey to Northwest Persia
            10 fighters moved from United Kingdom to Gibraltar
            4 fighters moved from Japan to 16 Sea Zone
            1 bomber moved from Japan to Korea
            8 fighters moved from Caucasus to Northwest Persia
    
        Place Units - Americans
            3 armour placed in Iraq
            4 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Korea
            1 armour, 4 artilleries and 5 infantry placed in Central United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy nothing; Remaining resources: 26 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 49 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 52 PUs
    
        Purchase Units - British
            British buy 6 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Kazakhstan from Italians to Americans
            EDIT: Removing units owned by Americans from Tsinghai: 1 infantry
            EDIT: Adding units owned by Americans to Kazakhstan: 1 infantry
            EDIT: Changing PUs for Americans from 114 to 115
            EDIT: Turning off Edit Mode
            23 armour, 8 fighters and 12 mech_infantrys moved from Northwest Persia to Volgograd
            1 mech_infantry moved from Turkmenistan to Volgograd
            2 fighters moved from Eastern Persia to Volgograd
            3 armour moved from Persia to Turkey
            3 armour and 3 mech_infantrys moved from Iraq to Turkey
            5 armour moved from Eastern Persia to Northwest Persia
            5 armour moved from India to Eastern Persia
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Northwest Persia to Turkey
            1 carrier moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in Volgograd
                British attack with 23 armour, 10 fighters and 13 mech_infantrys
                Germans defend with 19 armour, 6 artilleries, 4 bombers, 1 factory_minor, 6 infantry and 1 mech_infantry
                    British roll dice for 23 armour, 10 fighters and 13 mech_infantrys in Volgograd, round 2 : 21/46 hits, 18,67 expected hits
                    Germans roll dice for 19 armour, 6 artilleries, 4 bombers, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 17/36 hits, 14,50 expected hits
                    13 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 4 bombers owned by the Germans, 6 infantry owned by the Germans, 4 armour owned by the Germans, 1 mech_infantry owned by the Germans and 4 armour owned by the British lost in Volgograd
                    British roll dice for 19 armour and 10 fighters in Volgograd, round 3 : 16/29 hits, 14,50 expected hits
                    Germans roll dice for 15 armour in Volgograd, round 3 : 9/15 hits, 7,50 expected hits
                    15 armour owned by the Germans and 9 armour owned by the British lost in Volgograd
                British win, taking Volgograd from Germans with 10 armour and 10 fighters remaining. Battle score for attacker is 86
                Casualties for British: 13 armour and 13 mech_infantrys
                Casualties for Germans: 19 armour, 6 artilleries, 4 bombers, 6 infantry and 1 mech_infantry
    
        Non Combat Move - British
            8 fighters moved from Volgograd to Turkey
            2 fighters moved from Volgograd to Caucasus
            1 aaGun moved from Persia to Northwest Persia
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            5 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 5 armour
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 2,33
    Japanese AA : -0,83
    Germans regular : 4,33
    Neutral_True regular : 1,33
    British regular : 3,83
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 18 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Bulgaria to Greece
            1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Greece
            3 infantry moved from Northern Italy to Southern France
            2 artilleries and 9 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 infantry placed in Normandy Bordeaux
            1 mech_infantry placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3
            Italians collect 15 PUs (3 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Eastern Persia to Iraq
            1 fighter moved from Eastern Persia to Persia
            1 fighter moved from Eastern Persia to Iraq
            1 fighter moved from Northwest Persia to Persia
            1 artillery and 3 infantry moved from Northwest Persia to Turkey
            7 fighters moved from Northwest Persia to Turkey
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 4 infantry moved from India to West India
            2 transports moved from 39 Sea Zone to 55 Sea Zone
            1 artillery moved from South Australia to Northern Territory
            2 fighters moved from Shan State to Eastern Persia
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            5 artilleries and 5 infantry moved from Northern Italy to Southern France
            2 armour and 6 mech_infantrys moved from Germany to France
            2 artilleries, 3 infantry and 2 marines moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Ukraine to Rostov
            2 fighters moved from Western Germany to Southern Italy
            7 infantry moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Novgorod
            2 artilleries and 1 infantry placed in France
            2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            10 infantry moved from Urals to Vologda
                  Russians take Vologda from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Urals to Vologda
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,6,3,3
            Japanese collect 2 PUs (6 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 artilleries, 4 factory_minors, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Iraq to Greece
            1 armour moved from Caucasus to Greece
            3 armour moved from Turkey to Greece
            18 fighters and 10 tactical_bombers moved from Northwest Persia to Greece
            1 armour moved from Saudi Arabia to Turkey
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            17 fighters moved from Egypt to Greece
            5 transports moved from 6 Sea Zone to 26 Sea Zone
            5 transports moved from 6 Sea Zone to 26 Sea Zone
            4 carriers, 2 cruisers and 4 fighters moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Greece
                Americans attack with 7 armour, 35 fighters and 10 tactical_bombers
                Italians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians roll AA dice in Greece : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 7 armour, 35 fighters and 10 tactical_bombers in Greece, round 2 : 30/52 hits, 27,67 expected hits
                    Italians roll dice for 1 aaGun, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 10/19 hits, 8,67 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians, 6 armour owned by the Americans, 4 fighters owned by the Americans, 7 fighters owned by the Italians, 2 artilleries owned by the Italians and 7 infantry owned by the Italians lost in Greece
                Americans win, taking Greece from Italians with 1 armour, 31 fighters and 10 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Americans: 6 armour and 4 fighters
                Casualties for Italians: 1 aaGun, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Americans
            31 fighters and 10 tactical_bombers moved from Greece to Turkey
            1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 armour, 4 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
            3 battleships, 6 carriers, 2 destroyers, 7 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun and 21 fighters moved from Gibraltar to Spain
            10 fighters moved from United Kingdom to Spain
            1 infantry moved from Kazakhstan to Volgograd
    
        Place Units - Americans
            3 infantry placed in Korea
            1 factory_minor placed in Spain
            1 factory_minor placed in Saudi Arabia
            1 factory_minor placed in Turkey
            1 factory_minor placed in Caucasus
            3 armour placed in Iraq
            3 transports placed in 101 Sea Zone
            Americans undo move 1.
            3 artilleries placed in Korea
            1 artillery and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
            Americans collect 75 PUs (2 lost to blockades); end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Italians regular : 1,33
    Italians AA : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy nothing; Remaining resources: 52 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 75 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 artilleries, 4 factory_minors, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Iraq to Greece
            1 armour moved from Caucasus to Greece
            3 armour moved from Turkey to Greece
            18 fighters and 10 tactical_bombers moved from Northwest Persia to Greece
            1 armour moved from Saudi Arabia to Turkey
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            17 fighters moved from Egypt to Greece
            5 transports moved from 6 Sea Zone to 26 Sea Zone
            5 transports moved from 6 Sea Zone to 26 Sea Zone
            4 carriers, 2 cruisers and 4 fighters moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Greece
                Americans attack with 7 armour, 35 fighters and 10 tactical_bombers
                Italians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians roll AA dice in Greece : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 7 armour, 35 fighters and 10 tactical_bombers in Greece, round 2 : 30/52 hits, 27,67 expected hits
                    Italians roll dice for 1 aaGun, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 10/19 hits, 8,67 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians, 6 armour owned by the Americans, 4 fighters owned by the Americans, 7 fighters owned by the Italians, 2 artilleries owned by the Italians and 7 infantry owned by the Italians lost in Greece
                Americans win, taking Greece from Italians with 1 armour, 31 fighters and 10 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Americans: 6 armour and 4 fighters
                Casualties for Italians: 1 aaGun, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Americans
            31 fighters and 10 tactical_bombers moved from Greece to Turkey
            1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 armour, 4 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
            3 battleships, 6 carriers, 2 destroyers, 7 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun and 21 fighters moved from Gibraltar to Spain
            10 fighters moved from United Kingdom to Spain
            1 infantry moved from Kazakhstan to Volgograd
    
        Place Units - Americans
            3 infantry placed in Korea
            1 factory_minor placed in Spain
            1 factory_minor placed in Saudi Arabia
            1 factory_minor placed in Turkey
            1 factory_minor placed in Caucasus
            3 armour placed in Iraq
            3 transports placed in 101 Sea Zone
            Americans undo move 1.
            3 artilleries placed in Korea
            1 artillery and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
            Americans collect 75 PUs (2 lost to blockades); end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy nothing; Remaining resources: 52 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 75 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 78 PUs
    
        Purchase Units - British
            British buy 7 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Northwest Persia to Rostov
            2 fighters moved from Turkey to Rostov
            9 armour moved from Volgograd to Tambov
            1 armour moved from Volgograd to Tambov
            2 fighters moved from Caucasus to Rostov
    
        Combat - British
            Battle in Tambov
                British attack with 10 armour
                Germans defend with 1 infantry
                    British roll dice for 10 armour in Tambov, round 2 : 5/10 hits, 5,00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 10 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                British attack with 1 armour and 4 fighters
                Germans defend with 1 infantry
                    British roll dice for 1 armour and 4 fighters in Rostov, round 2 : 1/5 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Rostov to Greece
            6 armour, 6 fighters, 1 infantry and 3 mech_infantrys moved from Turkey to Greece
            4 armour moved from Northwest Persia to Greece
            1 aaGun moved from Northwest Persia to Turkey
            5 armour moved from Eastern Persia to Northwest Persia
            3 armour moved from Persia to Turkey
            3 armour and 3 mech_infantrys moved from Iraq to Greece
            1 artillery moved from Iraq to Turkey
            3 mech_infantrys moved from Belgian Congo to Egypt
            5 armour moved from India to Eastern Persia
    
        Place Units - British
            3 infantry placed in Volgograd
            3 armour placed in Persia
            3 armour placed in Egypt
            British undo move 1.
            1 armour and 2 infantry placed in Volgograd
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            5 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 5 armour
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Italians regular : 1,00
    Germans regular : -0,33
    British regular : -1,50
    Italians AA : -0,50
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - Italians
            Italians buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            2 artilleries and 9 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            4 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 4 fighters and 3 infantry moved from Turkey to Greece
            1 fighter moved from Turkey to Caucasus
            1 fighter moved from Turkey to Volgograd
            1 fighter moved from Turkey to Egypt
            2 fighters moved from Eastern Persia to Greece
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 4 infantry moved from West India to Eastern Persia
            2 fighters moved from Queensland to 39 Sea Zone
            3 fighters moved from Queensland to Shan State
            2 artilleries moved from Northern Territory to 55 Sea Zone
            2 artilleries and 2 transports moved from 55 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 4 fighters and 3 infantry moved from Turkey to Greece
            1 fighter moved from Turkey to Caucasus
            1 fighter moved from Turkey to Volgograd
            1 fighter moved from Turkey to Egypt
            2 fighters moved from Eastern Persia to Greece
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 4 infantry moved from West India to Eastern Persia
            2 fighters moved from Queensland to 39 Sea Zone
            3 fighters moved from Queensland to Shan State
            2 artilleries moved from Northern Territory to 55 Sea Zone
            2 artilleries and 2 transports moved from 55 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Archangel to Vologda
            1 armour and 2 mech_infantrys moved from Novgorod to Vologda
            1 infantry moved from Samara to Vologda
            2 artilleries and 2 infantry moved from Russia to Vologda
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                Russians defend with 2 aaGuns and 10 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Vologda, round 2 : 2/11 hits, 2.83 expected hits
                    Russians roll dice for 2 aaGuns and 10 infantry in Vologda, round 2 : 3/10 hits, 3.33 expected hits
                    3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Vologda
                    Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Vologda, round 3 : 4/8 hits, 2.33 expected hits
                    Russians roll dice for 10 infantry in Vologda, round 3 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Vologda, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 6 infantry in Vologda, round 4 : 3/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                1 armour owned by the Germans retreated to Russia
                Russians win with 5 infantry remaining. Battle score for attacker is -9
                Casualties for Germans: 2 artilleries, 6 infantry and 2 mech_infantrys
                Casualties for Russians: 2 aaGuns and 5 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Ukraine to Bryansk
            5 artilleries and 7 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Eastern Poland to Romania
            6 infantry moved from Eastern Poland to Bessarabia
            5 artilleries and 5 infantry moved from Southern France to France
            2 armour and 6 mech_infantrys moved from France to Western Germany
            1 artillery and 4 infantry moved from Western Germany to France
            2 marines moved from France to Western Germany
            2 fighters moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 infantry placed in Southern France
            3 infantry placed in France
            3 infantry placed in Russia
            3 infantry placed in Ukraine
            1 infantry placed in Novgorod
            1 armour, 4 infantry and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Combat Move - Russians
            5 infantry moved from Vologda to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 5 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 3 infantry
                    Russians roll dice for 5 infantry in Russia, round 2 : 0/5 hits, 0,83 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Russia, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 5 infantry in Russia, round 3 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Russia, round 3 : 2/4 hits, 1,50 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                3 infantry owned by the Russians retreated to Vologda
                Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    Russians regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,1,2,1,4,6,6,2,2,3,1,6,6,3
            Japanese collect 0 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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