L22 Martin (X) - elche (A+20) BM


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
            4 infantry moved from Sikang to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 tactical_bomber moved from Western United States to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 25 Sea Zone to Midway
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
            4 infantry moved from Sikang to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from United Kingdom to 125 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
            1 fighter moved from United Kingdom to Eire
            1 artillery and 1 infantry moved from Morocco to Algeria
                  British take Algeria from Neutral_Axis
            1 fighter moved from Malta to Egypt
            1 armour moved from Iraq to Egypt
            1 bomber moved from Persia to Egypt
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter moved from Burma to French Indo China
            1 artillery moved from Burma to Shan State
            3 artilleries and 3 infantry moved from India to Burma
            1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
            1 infantry moved from Rhodesia to Union of South Africa
            1 transport moved from 41 Sea Zone to 79 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Eire
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Eire, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eire
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Egypt
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 3,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/8 hits, 3,67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/7 hits, 3,00 expected hits
                    Italians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 4/4 hits, 2,33 expected hits
                    1 mech_infantry owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                    British roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 4 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the British lost in Egypt
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 27
                Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 2 fighters and 1 tactical_bomber
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in French Indo China
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            2 artilleries moved from Iraq to Trans-Jordan
            1 infantry moved from Northwest Persia to Iraq
            1 carrier moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to 81 Sea Zone
            1 bomber moved from Egypt to Iraq
            1 fighter moved from 125 Sea Zone to Scotland
            1 fighter moved from Eire to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 aaGun moved from Shan State to Burma
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 transport placed in 71 Sea Zone
            1 artillery placed in Union of South Africa
            1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,6,4,6,4
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 artilleries, 3 infantry and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1
            UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 3 artilleries, 3 infantry and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Americans regular : -1,33
    Italians regular : -0,67
    Japanese regular : 1,17
    Germans regular : 1,00
    British regular : 1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            2 artilleries and 2 infantry moved from Albania to Greece
            2 infantry moved from Bulgaria to Greece
            1 armour moved from Romania to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 artilleries and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 4/7 hits, 2,17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Tobruk to Alexandria
            1 armour moved from Romania to Bessarabia
            3 infantry moved from Yugoslavia to Albania
            1 infantry moved from Tunisia to Libya
    
        Place Units - Italians
            3 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,83
    Neutral_Allies regular : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,50
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - French
            Battle in 42 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 destroyer
                    French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for French: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0,33
    Japanese regular : 1,00
    ANZAC regular : -0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Finland to Karelia
            3 infantry moved from Vyborg to Karelia
            1 infantry moved from Vyborg to Novgorod
            2 mech_infantrys moved from Baltic States to Novgorod
            1 tactical_bomber moved from Poland to Novgorod
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 bomber moved from Southern France to United Kingdom
            5 armour, 2 artilleries and 11 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 fighter moved from Western Germany to Southern Italy
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    Intercept in London?

    Intercept.jpg

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Finland to Karelia
            3 infantry moved from Vyborg to Karelia
            1 infantry moved from Vyborg to Novgorod
            2 mech_infantrys moved from Baltic States to Novgorod
            1 tactical_bomber moved from Poland to Novgorod
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 bomber moved from Southern France to United Kingdom
            5 armour, 2 artilleries and 11 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 fighter moved from Western Germany to Southern Italy
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 3 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
                    British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes 8 damage total.  Damaged units is as follows: factory_major = 3, airfield = 5
            Battle in Novgorod
                Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Germans attack with 1 armour and 3 infantry
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 armour and 3 infantry in Karelia, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Karelia, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Karelia, round 3 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Karelia, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 1 armour and 3 infantry in Karelia, round 4 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 2 artilleries in Karelia, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Karelia, round 5 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 2 artilleries in Karelia, round 5 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries and 1 infantry
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 armour moved from Eastern Poland to Ukraine
            8 mech_infantrys moved from Eastern Poland to Ukraine
            2 aaGuns moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Novgorod to Poland
            3 artilleries moved from Eastern Poland to Bessarabia
            1 aaGun and 13 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Greater Southern Germany to Yugoslavia
            1 bomber moved from United Kingdom to Western Germany
            1 tactical_bomber moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to 109 Sea Zone
            2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 aaGun moved from France to Western Germany
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            1 transport placed in 93 Sea Zone
            1 artillery and 1 infantry placed in Southern France
            1 fighter placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,33
    Russians regular : -1,67
    Germans regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Bryansk to Rostov
            6 artilleries moved from Bryansk to Tambov
            1 infantry moved from Smolensk to Archangel
            1 artillery and 1 infantry moved from Smolensk to Vologda
            1 artillery moved from Smolensk to Russia
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Bryansk to Belarus
            6 infantry moved from Timguska to Novosibirsk
            6 infantry moved from Yenisey to Timguska
            19 infantry moved from Bryansk to Tambov
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns moved from Bryansk to Russia
            1 aaGun moved from Archangel to Vologda
            1 aaGun moved from Yenisey to Timguska
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 fighter placed in Russia
            1 infantry placed in Volgograd
            Russians undo move 2.
            1 artillery and 1 infantry placed in Volgograd
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 bomber moved from Kwangsi to India
            5 infantry moved from Manchuria to Amur
            1 tactical_bomber moved from Japan to Amur
            1 fighter moved from Japan to Amur
            1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
            1 bomber moved from Kwangsi to Amur
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Borneo to 43 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kwangsi to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Anhwe
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in India causes 3 damage total. 
            Battle in Dutch New Guinea
            Battle in Amur
                Japanese attack with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers
                Russians defend with 1 aaGun and 6 infantry
                    Russians roll AA dice in Amur : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 5/10 hits, 3,83 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Amur, round 3 : 4/8 hits, 3,50 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                Japanese win, taking Dutch New Guinea from ANZAC, taking Amur from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 1 aaGun and 6 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Java
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 2 infantry in Java, round 4 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 4 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/6 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in French Indo China, round 3 : 0/6 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in French Indo China, round 4 : 0/6 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in French Indo China, round 5 : 1/6 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Shensi to Hopei
            1 bomber moved from Amur to Korea
            1 fighter moved from Amur to 6 Sea Zone
            1 tactical_bomber moved from Amur to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to Korea
            1 bomber moved from India to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 aaGun moved from Kiangsu to 19 Sea Zone
            1 aaGun and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 aaGun moved from 36 Sea Zone to Kwangsi
            1 battleship moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 cruiser moved from 43 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -6,00
    UK_Pacific AA : -0,17
    UK_Pacific regular : 0,33
    Russians regular : 0,33
    Russians AA : -0,50
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 tactical_bomber moved from Midway to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 mech_infantry moved from 83 Sea Zone to French West Africa
            1 infantry moved from 83 Sea Zone to French West Africa
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in French West Africa
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
                Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 4/9 hits, 4,83 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 42 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 42 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 40
                Casualties for Americans: 1 destroyer and 2 tactical_bombers
                Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Queensland
            1 armour moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,17
    Japanese regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Shensi to Kansu
            3 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 tactical_bomber moved from Midway to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 mech_infantry moved from 83 Sea Zone to French West Africa
            1 infantry moved from 83 Sea Zone to French West Africa
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in French West Africa
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
                Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 4/9 hits, 4,83 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 42 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 42 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 40
                Casualties for Americans: 1 destroyer and 2 tactical_bombers
                Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Queensland
            1 armour moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Shensi to Kansu
            3 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 5x airfield; Remaining resources: 29 PUs; 
            British buy 2 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 18 PUs; 
            UK_Pacific buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Scotland to Eire
                  British take Eire from Germans
            1 tactical_bomber moved from United Kingdom to 125 Sea Zone
            1 fighter moved from Scotland to 125 Sea Zone
            1 infantry moved from United Kingdom to Scotland
            1 artillery and 1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 fighter moved from Burma to 41 Sea Zone
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from Burma to French Indo China
            1 artillery moved from Trans-Jordan to Egypt
                  British take Egypt from Italians
            1 bomber moved from Iraq to Anglo Egyptian Sudan
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Ethiopia
            Battle in 125 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    British roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the British lost in 125 Sea Zone
                1 tactical_bomber owned by the British retreated
                Germans win, taking Ethiopia from Italians with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in French Indo China
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            3 infantry moved from Burma to Shan State
            3 artilleries moved from Burma to Shan State
            1 aaGun moved from Burma to Shan State
            3 artilleries and 3 infantry moved from India to Burma
            1 fighter moved from 41 Sea Zone to India
            1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 bomber moved from Anglo Egyptian Sudan to Iraq
            1 tactical_bomber moved from 125 Sea Zone to Scotland
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 armour and 1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,2,1
            British collect 29 PUs (5 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
            UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -2,17
    Italians regular : -0,33
    Japanese regular : -1,50
    Germans regular : 0,67
    British regular : -1,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Albania to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            4 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Western Ukraine to Rostov
            1 armour moved from Bessarabia to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 4 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Trans-Jordan
                Italians attack with 1 armour and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Egypt
                Italians attack with 1 artillery and 4 infantry
                British defend with 1 artillery and 1 harbour
                    Italians roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 1/5 hits, 1,17 expected hits
                    British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 infantry moved from Libya to Tobruk
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : -1,67
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,83
    ANZAC regular : -0,17
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,83
    ANZAC regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            13 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            8 armour, 2 artilleries, 11 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Germany to Baltic States
            2 mech_infantrys moved from Novgorod to Belarus
            1 armour moved from Karelia to Belarus
            1 tactical_bomber moved from Poland to Belarus
            2 infantry moved from Karelia to Novgorod
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Egypt
            1 fighter moved from Western Germany to Egypt
            1 battleship, 2 carriers, 1 cruiser, 1 fighter and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            3 artilleries moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Baltic States
            1 fighter moved from 112 Sea Zone to Western Germany
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 8 armour, 2 artilleries, 24 infantry and 18 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 8 armour, 2 artilleries, 24 infantry and 18 mech_infantrys in Bryansk, round 2 : 6/52 hits, 12,00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 8 armour, 2 artilleries, 23 infantry and 18 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 5 mech_infantrys in Baltic States, round 2 : 1/6 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Baltic States to Western Germany
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 aaGuns moved from Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            2 tactical_bombers moved from Belarus to Novgorod
            1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            1 fighter and 2 tactical_bombers placed in Novgorod
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : -6,50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Olgiy to Dzavhan
            1 artillery moved from Vologda to Russia
            1 infantry moved from Vologda to Russia
            6 artilleries and 20 infantry moved from Tambov to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Rostov
            1 artillery moved from Volgograd to Rostov
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Smolensk to Belarus
            3 fighters moved from Russia to Belarus
            1 infantry moved from Novosibirsk to Vologda
            5 infantry moved from Novosibirsk to Samara
            6 infantry moved from Timguska to Novosibirsk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            3 fighters moved from Belarus to Russia
            1 aaGun moved from Vologda to Russia
            1 aaGun moved from Timguska to Novosibirsk
    
        Place Units - Russians
            2 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    Germans regular : -0,17
    Russians regular : 2,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Yunnan
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Kwangsi to French Indo China
            1 artillery moved from Kwangsi to French Indo China
            1 mech_infantry moved from Anhwe to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 battleships, 2 carriers, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from Kwangsi to 45 Sea Zone
            1 fighter moved from Kwangsi to 42 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Korea to Jehol
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter moved from Hopei to French Indo China
            1 bomber moved from Korea to Kweichow
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 3 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                1 tactical_bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 bomber in 45 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/9 hits, 4,67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 6/9 hits, 5,00 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 3 fighters in 42 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 submarine owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 97
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
                Casualties for Japanese: 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 bomber moved from Kweichow to Kiangsi
            1 fighter moved from French Indo China to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 bomber moved from 45 Sea Zone to Kiangsi
            2 transports moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            3 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : -4,17
    Japanese regular : 1,50
    ANZAC regular : 0,17
    UK_Pacific regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from French West Africa to French Central Africa
            1 transport moved from 83 Sea Zone to 86 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Philippines
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Americans roll dice for 1 armour in Philippines, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour in Philippines, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour in Philippines, round 5 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 5 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Americans lost in Philippines
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 19 Sea Zone to Buyant-Uhaa
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 battleship and 3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,50
    Japanese regular : 0,33
    

    Savegame

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