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L22 BM Giallo (Axis) Sovietishcat (Allies+12)
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - Russians Russians converts factory_major into different units 1 infantry moved from Samara to Russia Russians take Russia from Germans 65 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus 1 armour moved from Bulgaria to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Yugoslavia to Northern Italy Russians take Northern Italy from Italians Combat - Russians Battle in Caucasus Russians attack with 65 infantry and 1 mech_infantry Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 65 infantry and 1 mech_infantry in Caucasus, round 2 : 8/66 hits, 11,00 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 64 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 5 aaGuns moved from Kazakhstan to Caucasus 3 fighters and 1 tactical_bomber moved from Persia to Egypt 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry moved from Bulgaria to Yugoslavia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -3,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia 2 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Sakha to Buryatia 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Tsinghai 3 artilleries, 10 infantry and 5 mech_infantrys moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Hunan to Tsinghai 2 tactical_bombers moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Guam to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 21 Sea Zone to 36 Sea Zone 2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 3 artilleries, 2 bombers, 10 infantry and 6 mech_infantrys Chinese defend with 17 infantry Japanese roll dice for 3 artilleries, 2 bombers, 10 infantry and 6 mech_infantrys in Tsinghai, round 2 : 4/21 hits, 5,50 expected hits Chinese roll dice for 17 infantry in Tsinghai, round 2 : 10/17 hits, 5,67 expected hits 10 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai 2 bombers owned by the Japanese retreated 3 artilleries owned by the Japanese and 6 mech_infantrys owned by the Japanese retreated to Shensi Chinese win with 13 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 10 infantry Casualties for Chinese: 4 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 armour moved from French Indo China to Kweichow 2 bombers moved from Tsinghai to Hopei 2 tactical_bombers moved from Yunnan to Shensi 3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 battleship, 1 carrier and 1 submarine placed in 37 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3 Japanese collect 56 PUs (6 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 4,33 Americans regular : 0,33 Japanese regular : 0,67
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@giallo well that was amazing what those chinese guys pulled together…
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 5 fighters and 2 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Bulgaria to Southern France 2 infantry moved from Morocco to Algeria 1 armour and 1 infantry moved from Portugal to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Portugal to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 marine moved from Spain to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 fighter moved from Spain to Southern France 1 fighter moved from Spain to Algeria 1 bomber moved from Eastern United States to Southern France 1 mech_infantry moved from Venezuela to Peru Americans take Peru from Neutral_True 1 mech_infantry moved from Venezuela to Bolivia Americans take Bolivia from Neutral_True 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Borneo Battle in Philippines Battle in Tunisia Battle in Algeria Americans attack with 1 armour, 3 fighters, 3 infantry and 1 marine Italians defend with 2 infantry and 1 mech_infantry Americans roll dice for 1 battleship in Algeria, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 3 fighters, 3 infantry and 1 marine in Algeria, round 2 : 2/8 hits, 2,83 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 3 fighters, 2 infantry and 1 marine in Algeria, round 3 : 1/7 hits, 2,67 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Algeria Americans win, taking Borneo from Japanese, taking Philippines from Japanese, taking Tunisia from Italians, taking Algeria from Italians with 1 armour, 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry and 1 mech_infantry Battle in Southern France Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Southern France, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Malaya Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 7 fighters and 1 tactical_bomber in Malaya, round 2 : 5/8 hits, 4,17 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Malaya Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 infantry EDIT: Adding units owned by Americans to Finland: 1 infantry EDIT: Changing ownership of Finland from Germans to Americans EDIT: Turning off Edit Mode 7 fighters and 1 tactical_bomber moved from Malaya to Shan State 1 battleship, 4 carriers, 2 cruisers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Venezuela to Brazil 1 aaGun moved from Colombia to Brazil 1 fighter moved from Brazil to Spain 1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to Spain 1 bomber and 1 fighter moved from Southern France to Yugoslavia 2 fighters moved from Algeria to 92 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Southern France to Spain Place Units - Americans 1 armour and 2 infantry placed in Spain 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 4 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 13 infantry moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Sikang Chinese attack with 13 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 13 infantry in Sikang, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 13 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 mech_infantry moved from Bulgaria to Greater Southern Germany British take Greater Southern Germany from Germans 1 mech_infantry moved from Bulgaria to Slovakia Hungary British take Slovakia Hungary from Germans 1 infantry moved from Bulgaria to Romania British take Romania from Germans 1 artillery and 5 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Mozambique British attack with 1 artillery and 5 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 5 infantry in Mozambique, round 2 : 4/6 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to Shan State 5 aaGuns, 2 artilleries and 15 infantry moved from Burma to Shan State 3 infantry moved from India to Burma 2 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Persia to Iraq 1 bomber and 1 infantry moved from Bulgaria to Yugoslavia 5 fighters moved from United Kingdom to Yugoslavia Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,4,3,2,3,3,3,2,5,6,6,3,4,3,3,1,4,2,1,2,6,5,2,5,1,2,3,6,4,1,4,5,1,3,2,2 UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -1,83 Japanese regular : -1,67 Italians regular : 0,33 Neutral_True regular : -0,67 British regular : 3,33
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@Giallo I edited the walk in of Finland after USA turn.
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@giallo said in L22 BM Giallo (Axis) Sovietishcat (Allies+12):
@giallo well that was amazing what those chinese guys pulled together…
Maybe they will do it a second time.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 9 PUs; Combat Move - Italians 4 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 5 infantry and 1 mech_infantry Russians defend with 1 armour and 1 factory_minor Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/7 hits, 1,50 expected hits Russians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Northern Italy Italians win, taking Northern Italy from Russians with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 infantry moved from South West Africa to Angola 1 artillery moved from Tanganyika Territory to Belgian Congo 1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4,5,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 15 PUs (2 lost to blockades); end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1,50 Russians regular : -0,50
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Queensland to New South Wales 3 fighters moved from Bulgaria to Yugoslavia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 destroyer moved from 71 Sea Zone to 70 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Sweden to Norway Germans take Norway from Americans 1 marine moved from Sweden to 113 Sea Zone 1 infantry moved from Sweden to Finland 1 mech_infantry moved from Rostov to Russia 1 infantry moved from Tambov to Russia 1 bomber moved from Ukraine to Russia 1 armour moved from Rostov to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Romania 2 mech_infantrys moved from Germany to Slovakia Hungary 1 armour and 9 mech_infantrys moved from Germany to Greater Southern Germany 7 artilleries moved from Western Germany to Greater Southern Germany 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Finland 1 bomber moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to Finland 1 bomber moved from Ukraine to 115 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 6 infantry moved from Western Germany to Greater Southern Germany 1 fighter moved from Western Germany to Slovakia Hungary 1 bomber moved from Ukraine to Slovakia Hungary 1 bomber moved from Ukraine to Romania 1 infantry moved from Sweden to Finland 3 infantry moved from Sweden to Finland 1 armour and 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians Combat - Germans Battle in Romania Germans attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Romania Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Germans attack with 1 armour, 7 artilleries, 6 infantry and 9 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Greater Southern Germany, round 2 : 6/23 hits, 6,50 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 1 armour, 7 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 115 Sea Zone Germans attack with 1 battleship, 2 bombers and 1 destroyer Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Germans Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship and 2 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Finland Germans attack with 1 bomber, 5 infantry and 1 marine Americans defend with 1 infantry Germans roll dice for 1 bomber, 5 infantry and 1 marine in Finland, round 2 : 0/7 hits, 1,83 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber, 4 infantry and 1 marine in Finland, round 3 : 0/6 hits, 1,67 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber, 3 infantry and 1 marine in Finland, round 4 : 1/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 3 infantry and 1 marine remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Slovakia Hungary Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Slovakia Hungary Germans win, taking Slovakia Hungary from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Russia Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Germans destroys 42PUs while taking Russians capital Germans win, taking Russia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 11 artilleries and 19 infantry moved from Tambov to Rostov 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 bomber moved from Slovakia Hungary to Germany 1 fighter moved from Slovakia Hungary to Germany 1 bomber moved from Romania to Germany 2 bombers moved from 115 Sea Zone to Germany 1 bomber moved from Finland to Germany 1 submarine moved from 113 Sea Zone to 119 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 2 aaGuns, 11 artilleries and 3 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Western Germany to Greater Southern Germany 2 armour moved from Ukraine to Rostov 1 bomber moved from Russia to Rostov Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry EDIT: Turning off Edit Mode 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 6 artilleries and 4 mech_infantrys placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 2,00 Russians regular : 1,00 Germans regular : -5,50 British regular : 1,00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Olgiy to Timguska Russians take Timguska from Germans 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 2 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 submarine moved from 105 Sea Zone to 125 Sea Zone 1 aaGun, 3 artilleries, 6 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria 3 fighters and 1 tactical_bomber moved from Egypt to Bulgaria 1 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 armour and 1 infantry moved from Buryatia to Amur 4 infantry moved from Manchuria to Jehol 3 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Shensi to Sikang 2 bombers moved from Hopei to Sikang 3 artilleries and 6 mech_infantrys moved from Shensi to Sikang 1 mech_infantry moved from Szechwan to Sikang 1 armour moved from Kweichow to Sikang 1 mech_infantry moved from Hopei to Sikang 1 mech_infantry moved from Shensi to Sikang 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 3 battleships, 7 carriers, 2 cruisers, 4 fighters, 3 submarines and 6 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 4 infantry Russians defend with 2 infantry Japanese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Sikang Japanese attack with 1 armour, 3 artilleries, 2 bombers, 9 mech_infantrys and 2 tactical_bombers Chinese defend with 14 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 9 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 7/17 hits, 6,00 expected hits Chinese roll dice for 14 infantry in Sikang, round 2 : 5/14 hits, 4,67 expected hits 5 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 3/12 hits, 5,17 expected hits Chinese roll dice for 7 infantry in Sikang, round 3 : 4/7 hits, 2,33 expected hits 4 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers and 2 tactical_bombers in Sikang, round 4 : 5/8 hits, 4,00 expected hits Chinese roll dice for 4 infantry in Sikang, round 4 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 2 artilleries and 9 mech_infantrys Casualties for Chinese: 14 infantry Battle in 36 Sea Zone Japanese attack with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from Sikang to French Indo China 2 bombers moved from Sikang to French Indo China 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 4 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2 Japanese collect 45 PUs (4 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 3,33 Japanese regular : 2,33 ANZAC regular : 0,83 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 armour and 1 infantry moved from Buryatia to Amur 4 infantry moved from Manchuria to Jehol 3 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Shensi to Sikang 2 bombers moved from Hopei to Sikang 3 artilleries and 6 mech_infantrys moved from Shensi to Sikang 1 mech_infantry moved from Szechwan to Sikang 1 armour moved from Kweichow to Sikang 1 mech_infantry moved from Hopei to Sikang 1 mech_infantry moved from Shensi to Sikang 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 3 battleships, 7 carriers, 2 cruisers, 4 fighters, 3 submarines and 6 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 4 infantry Russians defend with 2 infantry Japanese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Sikang Japanese attack with 1 armour, 3 artilleries, 2 bombers, 9 mech_infantrys and 2 tactical_bombers Chinese defend with 14 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 9 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 7/17 hits, 6,00 expected hits Chinese roll dice for 14 infantry in Sikang, round 2 : 5/14 hits, 4,67 expected hits 5 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 3/12 hits, 5,17 expected hits Chinese roll dice for 7 infantry in Sikang, round 3 : 4/7 hits, 2,33 expected hits 4 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers and 2 tactical_bombers in Sikang, round 4 : 5/8 hits, 4,00 expected hits Chinese roll dice for 4 infantry in Sikang, round 4 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 2 artilleries and 9 mech_infantrys Casualties for Chinese: 14 infantry Battle in 36 Sea Zone Japanese attack with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from Sikang to French Indo China 2 bombers moved from Sikang to French Indo China 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 4 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2 Japanese collect 45 PUs (4 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3,33 Japanese regular : 2,33 ANZAC regular : 0,83 Russians regular : -0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 fighters, 8 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Peru to Ecuador Americans take Ecuador from Neutral_True 1 mech_infantry moved from Bolivia to Paraguay Americans take Paraguay from Neutral_True 1 bomber moved from Spain to Northern Italy 1 bomber moved from Yugoslavia to Southern Italy 1 armour moved from Spain to Holland Belgium Americans take Holland Belgium from Germans 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Spain to 110 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 110 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Northern Italy to Bulgaria 1 fighter moved from Yugoslavia to Bulgaria 1 bomber moved from Southern Italy to Bulgaria 7 fighters and 1 tactical_bomber moved from Shan State to Yunnan 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 54 Sea Zone to 46 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to Gibraltar 1 armour and 2 infantry moved from Algeria to Tunisia 1 marine moved from Algeria to 92 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 marine moved from 109 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 109 Sea Zone 1 armour, 2 infantry, 1 marine and 2 mech_infantrys moved from Spain to Normandy Bordeaux 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to Bolivia 1 aaGun moved from Brazil to British Guiana Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 destroyer placed in 92 Sea Zone 5 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Yunnan to Kweichow 2 fighters moved from Shan State to Kweichow 1 bomber moved from Yugoslavia to Volgograd 1 infantry moved from Union of South Africa to South West Africa British take South West Africa from Italians 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 infantry moved from Mozambique to Tanganyika Territory British take Tanganyika Territory from Italians Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Kweichow British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Kweichow to Yunnan 3 infantry moved from Burma to Yunnan 5 aaGuns, 2 artilleries and 15 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 aaGun and 11 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 1 infantry moved from Yugoslavia to Bulgaria 5 fighters moved from Yugoslavia to Caucasus 1 bomber moved from Volgograd to Caucasus 1 aaGun, 1 armour and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 4 infantry moved from Mozambique to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 destroyer, 1 submarine and 2 transports placed in 109 Sea Zone 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,33 Germans AA : -0,17 Germans regular : 0,83 British regular : 0,67 Italians AA : -0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 27 PUs; Combat Move - Italians 1 armour moved from Rostov to Ukraine 2 artilleries and 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Angola to Rhodesia 1 artillery and 1 infantry moved from Belgian Congo to Rhodesia 1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in Rhodesia Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 2 infantry in Rhodesia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Rhodesia Italians roll dice for 1 artillery in Rhodesia, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Rhodesia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Rhodesia Italians win, taking Rhodesia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 armour and 3 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 armour and 3 infantry in Tunisia, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 3 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 armour and 3 infantry in Tunisia, round 3 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Italians lost in Tunisia 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Libya Americans win with 1 armour and 3 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,5,1,6 Italians collect 7 PUs (8 lost to blockades); end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Italians regular : -2,33 British regular : 0,33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from Yugoslavia to Caucasus 1 infantry moved from New South Wales to Queensland 1 armour moved from Queensland to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 70 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska 1 armour moved from Samara to Timguska Germans take Novosibirsk from Russians 1 mech_infantry moved from Slovakia Hungary to Romania Germans take Romania from British 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 4 mech_infantrys moved from Germany to Yugoslavia 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Americans 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 bomber moved from Germany to Spain 1 armour moved from Greater Southern Germany to Yugoslavia 10 mech_infantrys moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Rostov 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium Combat - Germans Strategic bombing raid in Spain Americans roll AA dice in Spain : 0/1 hits, 0,17 expected hits Bombing raid in Spain rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Spain causes 6 damage total. Battle in Timguska Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yugoslavia Germans attack with 1 armour, 5 artilleries, 3 infantry and 15 mech_infantrys Russians defend with 4 infantry Germans roll dice for 1 armour, 5 artilleries, 3 infantry and 15 mech_infantrys in Yugoslavia, round 2 : 5/24 hits, 6,00 expected hits Russians roll dice for 4 infantry in Yugoslavia, round 2 : 3/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Russians with 1 armour, 5 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 armour and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/10 hits, 5,00 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber moved from Spain to Northern Italy 2 artilleries moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Northern Italy 1 aaGun moved from Greater Southern Germany to Western Germany 6 artilleries moved from Germany to Western Germany 4 bombers moved from Germany to Western Germany 1 infantry moved from Norway to Finland 1 aaGun, 1 armour and 10 mech_infantrys moved from Ukraine to Rostov 3 artilleries moved from Volgograd to Rostov Place Units - Germans 3 mech_infantrys placed in Russia 3 artilleries placed in Ukraine 5 artilleries and 5 mech_infantrys placed in Germany 5 infantry placed in Western Germany Germans undo move 4. Germans undo move 3. 5 artilleries placed in Western Germany 5 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,2,2,6 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,17 Americans AA : -0,17 Russians regular : 1,33 Germans regular : -0,17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Bulgaria to Romania 3 fighters and 1 tactical_bomber moved from Bulgaria to Romania 1 infantry moved from Caucasus to Volgograd Russians take Volgograd from Germans Combat - Russians Battle in Romania Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 4/5 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Albania 1 infantry moved from Bulgaria to Albania 3 fighters and 1 tactical_bomber moved from Romania to Caucasus 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Tsagaan Olom to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 3 battleships moved from 36 Sea Zone to 35 Sea Zone 7 carriers moved from 36 Sea Zone to 35 Sea Zone 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to India 1 armour and 1 mech_infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 armour and 1 mech_infantry moved from Olgiy to Kansu 2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 bomber moved from French Indo China to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Chahar to Kansu 1 armour moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Chahar 2 infantry moved from Amur to Manchuria 2 fighters moved from Japan to 6 Sea Zone 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone Japanese take 37 Sea Zone from ANZAC Combat - Japanese Japanese creates battle in territory 36 Sea Zone Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kansu Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kansu Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Philippines Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 0/2 hits, 1,33 expected hits Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 3,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangsi to 35 Sea Zone 2 tactical_bombers moved from Kwangsi to French Indo China 1 bomber moved from Hopei to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from 6 Sea Zone to Japan 1 mech_infantry moved from Manchuria to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in French Indo China 3 artilleries placed in Kiangsu 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,67 Japanese regular : -4,67 UK_Pacific AA : -0,17 ANZAC regular : -0,50
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@Giallo Sorry for the delay, here it is triplea_37870_9jap (7).tsvg
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