@mikawagunichi why even ask lol
L22 Martin (X) - elche (A+20) BM
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to Western United States 1 armour moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 3 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Shan State 1 artillery and 4 infantry moved from India to Burma 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3,17 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 3/5 hits, 3,17 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Battle in 110 Sea Zone British attack with 1 battleship, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 battleship, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 110 Sea Zone to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from India to Burma 3 aaGuns moved from India to Burma 2 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0,17 Italians regular : -1,33 Japanese regular : 0,33 Germans regular : -0,17 British regular : -0,17
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Northern Italy to Malta 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in 96 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Battle in Malta Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry British roll AA dice in Malta : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits, 1,17 expected hits 1 aaGun owned by the British, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Malta 1 bomber owned by the Italians retreated British win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 1 aaGun Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 5 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Malta to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 2,00 British AA : -0,17 British regular : 1,67
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Java 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Java 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 bomber moved from Western Germany to 91 Sea Zone 1 fighter moved from Western Germany to Alexandria 1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scrambling to SZ110?
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 bomber moved from Western Germany to 91 Sea Zone 1 fighter moved from Western Germany to Alexandria 1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 2 fighters and 4 tactical_bombers British defend with 1 battleship and 1 destroyer Germans roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits, 4,00 expected hits British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 battleship and 1 destroyer Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 5 infantry moved from Bulgaria to Romania 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania 5 armour moved from France to Yugoslavia 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 91 Sea Zone to Southern France 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 10 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -2,00 British regular : 0,00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Sikang to Szechwan 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Western Ukraine to Ukraine 5 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Western Ukraine 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Smolensk to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 6 infantry moved from Buryatia to Yakut S.S.R. Non Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan 2 artilleries moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers Chinese defend with 5 infantry; Russians defend with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Szechwan, round 2 : 10/15 hits, 8,67 expected hits Chinese roll dice for 2 armour, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/13 hits, 5,83 expected hits 2 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 5 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Szechwan, round 3 : 9/9 hits, 5,33 expected hits Chinese roll dice for 3 fighters in Szechwan, round 3 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Japanese and 3 fighters owned by the Russians lost in Szechwan Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 5 fighters and 2 tactical_bombers Casualties for Chinese: 5 infantry Casualties for Russians: 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Battle in Kweichow Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Jehol to Manchuria 3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe 2 bombers moved from Szechwan to Anhwe 3 infantry moved from Anhwe to Hunan 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Shantung 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 artillery moved from Anhwe to Hunan 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Kweichow Place Units - Japanese 1 factory_minor placed in Kiangsu 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 infantry EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Changing ownership of French Indo China from Japanese to Neutral_Axis EDIT: Changing PUs for Japanese from 34 to 42 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 6,33
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I have edited a non-combat move. Instead of one inf walking into French Indo China, both infs from Siam went on the transport and sit on SZ36.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to Hawaiian Islands Non Combat Move - Americans Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Sikang Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to Hawaiian Islands Non Combat Move - Americans Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Sikang Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 3 infantry moved from Burma to Yunnan 1 artillery moved from India to Burma 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Rhodesia to Union of South Africa 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 bomber moved from Malta to 96 Sea Zone 1 artillery moved from Persia to Iraq 2 infantry moved from Persia to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in Morocco Battle in 96 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win, taking Morocco from Neutral_Axis with 1 bomber and 1 fighter remaining. Battle score for attacker is 19 Casualties for British: 1 destroyer Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Iraq British attack with 1 armour, 2 artilleries and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 2 : 2/5 hits, 1,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 artilleries and 1 infantry in Iraq, round 3 : 1/4 hits, 1,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 aaGun moved from Burma to Shan State 1 fighter moved from 96 Sea Zone to Malta 1 bomber moved from 96 Sea Zone to Persia 2 fighters moved from 109 Sea Zone to United Kingdom 2 fighters moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma Place Units - British 1 carrier and 1 transport placed in 71 Sea Zone 1 artillery placed in Union of South Africa 1 destroyer placed in 110 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 British collect 31 PUs (1 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,1,3,2,6,6,2,4,6,3,3,6,6 UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Japanese regular : 1,00 Italians regular : 1,17 Germans regular : -0,17 Neutral_Axis regular : 0,67 British regular : 2,17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to 81 Sea Zone 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 cruiser and 2 transports Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 cruiser and 2 transports in 81 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Italians lost in 81 Sea Zone British win with 1 cruiser and 2 transports remaining. Battle score for attacker is -14 Casualties for Italians: 1 bomber Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/5 hits, 1,50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 1,50 expected hits British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tobruk 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Yugoslavia to Albania 2 artilleries moved from Yugoslavia to Albania 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1,67 British regular : -0,83
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Java to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Java to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 bomber moved from Southern France to 91 Sea Zone 1 fighter moved from Alexandria to 81 Sea Zone 1 bomber moved from Western Germany to 81 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 8 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Romania to Bessarabia 3 armour moved from Yugoslavia to Eastern Poland 2 armour moved from Yugoslavia to Bessarabia 3 armour moved from Romania to Bessarabia 12 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 13 infantry moved from Romania to Bessarabia 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone 5 infantry moved from Finland to Karelia 4 infantry moved from Finland to Vyborg 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire Combat - Germans
Combat Hit Differential Summary :
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Do you scramble to SZ109/110? How?
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 bomber moved from Southern France to 91 Sea Zone 1 fighter moved from Alexandria to 81 Sea Zone 1 bomber moved from Western Germany to 81 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 8 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Romania to Bessarabia 3 armour moved from Yugoslavia to Eastern Poland 2 armour moved from Yugoslavia to Bessarabia 3 armour moved from Romania to Bessarabia 12 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 13 infantry moved from Romania to Bessarabia 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone 5 infantry moved from Finland to Karelia 4 infantry moved from Finland to Vyborg 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 81 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 cruiser and 2 transports Germans roll dice for 1 bomber and 1 fighter in 81 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 cruiser and 2 transports in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber and 1 fighter in 81 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits British roll dice for 1 cruiser and 2 transports in 81 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 transport owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Casualties for British: 1 cruiser and 2 transports Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in 110 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer and 2 fighters Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -14 Casualties for Germans: 1 destroyer and 1 submarine Battle in 109 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from British with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Karelia Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Karelia, round 2 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Vyborg, round 2 : 2/4 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 3 artilleries, 14 infantry and 8 mech_infantrys Russians defend with 2 infantry Germans roll dice for 3 armour, 3 artilleries, 14 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 5/28 hits, 6,67 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries, 13 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bessarabia Germans attack with 5 armour, 2 artilleries and 13 infantry Russians defend with 2 infantry Germans roll dice for 5 armour, 2 artilleries and 13 infantry in Bessarabia, round 2 : 6/20 hits, 5,67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Eire Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 fighter moved from 81 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to Egypt 1 aaGun moved from Slovakia Hungary to Eastern Poland 2 aaGuns moved from Romania to Bessarabia 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Norway to Finland 1 aaGun moved from Western Germany to Greater Southern Germany 1 bomber moved from 91 Sea Zone to Southern France 1 tactical_bomber moved from Baltic States to Poland Place Units - Germans 9 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -3,50 British regular : 2,00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Ukraine to Bryansk 4 artilleries moved from Western Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Belarus to Baltic States 2 infantry moved from Belarus to Baltic States 2 artilleries, 1 fighter and 3 infantry moved from Novgorod to Karelia 6 infantry moved from Yenisey to Timguska 6 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Caucasus to Northwest Persia Combat - Russians Battle in Karelia Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 5 infantry Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Karelia, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Karelia, round 3 : 0/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Karelia Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Karelia, round 4 : 0/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Karelia, round 5 : 3/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win with 2 mech_infantrys remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Karelia to Bryansk 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Bryansk 1 aaGun and 4 infantry moved from Ukraine to Bryansk 1 aaGun and 4 infantry moved from Western Ukraine to Bryansk 6 infantry moved from Belarus to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Belarus to Smolensk 1 artillery moved from Belarus to Bryansk 2 infantry moved from Russia to Bryansk 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -2,67