@surfer
When you lose Kiev. Hell you might not build it turn 1, maybe not even turn 2, but seeing as the majority of Soviet players are losing because they can’t seem to figure out that giving up the main abundance of their IPC’s to Germany so it so much so to say that an industrial complex in the Caucasus might do yah a little bit of good to beating back the Germans?
Listen man, at the end of the day, maybe it is a bad idea. Maybe the dice just weren’t with you that game or maybe your German counter part was too cunning with their tactics, bottling up and condensing your forces together doesn’t work anymore, people have tried this and it’s failed all the same, General hand grenade’s counter attacking strategy had a good run for seeming ‘impossible’ to defeat when combined with Middle Earth and that predicament died fast, leaving a Soviet Union with absolutely nothing left to bring to the table, so understand that I’m trying to think of a way to win over as the Soviet Union or at least provide some ample coverage to keep those Germans at bay, but all the same it won’t bode well for the Soviet Union either way.
Germany is just too strong. They get 70+ IPC’s on the second turn to spend on nothing but mobilized ground units to send into the Soviet Union so how could there be any hope anyway. I’ve already made a counter to the Soviet counter attacking strategy to go along with emphasizing counters to middle earth and the floating bridge, so maybe at the end of the day Moscow is just destined to fall. Personally I don’t think the Counter Attacking Strategy works. I thought it was an incredibly lame way at calling a combined Allied strategy “impossible to defeat”, and frankly nothing’s changed. The Axis still have a huge advantage in this game and even with bids it still isn’t enough. I’m typically not very fond of playing the Allies and I’m more of an Axis player so I know and understand everything that you’re saying. Even if America gets ground units into Europe, it’s 8 a turn, by turn 6 to which the Soviets are on their knees to Germany with the Middle East and North Africa crumbling to the Axis powers.
In order to really stop them, you need all 3 Allied members going after Germany. All of them. There need to be British and American troops in mainland Europe as early as turn 5 to even stop Germany or have a chance to, and even that sometimes doesn’t work.
But, in any debate, it’s important to understand the merits at which are and are not possible, and with any benefits come downsides to doing something, bottling up on Moscow is leaving Germany completely untouched as they make their way to Moscow, counter attacking is throwing your units into a counter offensive against a Germany that might be delayed, but will still roll over the Soviet Union as a whole, a factory on the Caucasus? Will just forget it because apparently prioritizing the major IPC hub of the nation is just one sacrifice too great, but that’s the game, making sacrifices and winning battles.