Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Argothair Allies +24 vs Karl7 Axis (Training Mission)
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10 Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 bomber moved from Queensland to Caroline Islands Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat - Americans Air Battle in Gibraltar
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10 Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 bomber moved from Queensland to Caroline Islands Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat - Americans Air Battle in Gibraltar Americans attacks with 5 units heading to Gibraltar Italians launches 3 interceptors out of Gibraltar Attackers Fire, : 1/5 hits, 1.17 expected hits Defenders Fire, : 1/3 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Gibraltar 1 fighter owned by the Italians lost in Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar Italians roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Italians roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits Bombing raid in Gibraltar rolls: 8,4 and causes: 6 damage to unit: airfield Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Gibraltar causes 11 damage total. Damaged units is as follows: airfield = 6, harbour = 5 Battle in 17 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to Morocco 1 bomber moved from Gibraltar to Morocco 1 fighter moved from 25 Sea Zone to Caroline Islands 1 fighter moved from 17 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 1 marine moved from 25 Sea Zone to Midway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States 1 fighter placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery and 3 infantry moved from Anhwe to Jehol Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Jehol Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - British 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to 92 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Kansu to Timguska UK_Pacific take Timguska from Japanese 1 infantry moved from Kansu to Timguska 1 armour moved from Tsinghai to Timguska 1 armour moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 armour moved from Shantung to Anhwe 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 tactical_bomber moved from Yunnan to Kiangsi 3 artilleries moved from Yunnan to Hunan 5 infantry moved from Yunnan to Hunan 2 infantry moved from Kweichow to Hunan 2 infantry moved from Hopei to Anhwe 2 infantry moved from Shensi to Hopei 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from Shensi to Yunnan 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Brazil to British Guiana 1 artillery moved from Brazil to British Guiana Purchase Units - British British buy 1 artillery, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Greece Battle in Kiangsi British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Greece from Germans, taking Kiangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 92 Sea Zone British attack with 1 battleship, 1 carrier, 2 destroyers, 3 fighters and 3 submarines Germans defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport; Italians defend with 2 destroyers and 1 transport British roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser, 4 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British 2 destroyers owned by the Germans, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone British roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 92 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Italians, 2 submarines owned by the British and 1 cruiser owned by the Germans lost in 92 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone British win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 58 Casualties for British: 1 destroyer and 2 submarines Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers and 1 transport Casualties for Italians: 2 destroyers and 1 transport Non Combat Move - British 1 fighter moved from 92 Sea Zone to Morocco 1 fighter moved from Kiangsi to Yunnan 1 tactical_bomber moved from Kiangsi to Yunnan 1 artillery moved from Alexandria to Egypt 1 marine moved from Egypt to Trans-Jordan Place Units - British 1 artillery and 2 infantry placed in United Kingdom 2 submarines placed in 98 Sea Zone 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3 British collect 35 PUs (3 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.00 Japanese regular : 0.00 Defenders Fire, : 0.00 Attackers Fire, : -0.17 Germans regular : 0.00 British regular : 0.17 Italians AA : -0.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10 Combat Move - Italians 4 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Gibraltar to 99 Sea Zone Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 4 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 4 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Ukraine to Rostov 1 bomber moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10 Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs; Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Morocco to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10 Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs; Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Morocco to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 3 artilleries moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Russia to Vologda 3 armour and 3 mech_infantrys moved from Russia to Samara 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Greece 1 artillery moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 3 bombers moved from Germany to 115 Sea Zone 1 bomber moved from Bryansk to Tambov 1 bomber moved from Bryansk to Greece Purchase Units - Germans Germans buy 3 armour, 2 bombers, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Greece Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Tambov Germans attack with 3 artilleries and 1 bomber Russians defend with 1 infantry Germans roll dice for 3 artilleries and 1 bomber in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 3 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Samara Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Samara, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 20 armour and 3 mech_infantrys moved from Russia to Rostov 3 aaGuns moved from Bryansk to Rostov 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 3 bombers moved from 115 Sea Zone to Western Germany 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Greece to Southern Italy 1 fighter and 1 tactical_bomber moved from Greece to Bulgaria 1 bomber moved from Greece to Southern Italy 1 bomber moved from Tambov to Southern Italy 1 fighter and 4 tactical_bombers moved from Bryansk to Germany 1 fighter and 1 tactical_bomber moved from Vologda to Russia 3 infantry moved from Ukraine to Rostov Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 2 bombers, 1 fighter and 2 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 3 infantry EDIT: Adding units owned by Germans to France: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -1.17 Germans regular : 0.50 British regular : -0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 3 artilleries moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Russia to Vologda 3 armour and 3 mech_infantrys moved from Russia to Samara 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Greece 1 artillery moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 3 bombers moved from Germany to 115 Sea Zone 1 bomber moved from Bryansk to Tambov 1 bomber moved from Bryansk to Greece Purchase Units - Germans Germans buy 3 armour, 2 bombers, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Greece Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Tambov Germans attack with 3 artilleries and 1 bomber Russians defend with 1 infantry Germans roll dice for 3 artilleries and 1 bomber in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 3 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Samara Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Samara, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 20 armour and 3 mech_infantrys moved from Russia to Rostov 3 aaGuns moved from Bryansk to Rostov 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 3 bombers moved from 115 Sea Zone to Western Germany 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Greece to Southern Italy 1 fighter and 1 tactical_bomber moved from Greece to Bulgaria 1 bomber moved from Greece to Southern Italy 1 bomber moved from Tambov to Southern Italy 1 fighter and 4 tactical_bombers moved from Bryansk to Germany 1 fighter and 1 tactical_bomber moved from Vologda to Russia 3 infantry moved from Ukraine to Rostov Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 2 bombers, 1 fighter and 2 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 3 infantry EDIT: Adding units owned by Germans to France: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -1.17 Germans regular : 0.50 British regular : -0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 1 mech_infantry moved from Volgograd to Novosibirsk 1 infantry moved from Caucasus to Kazakhstan Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 20 Sea Zone to 44 Sea Zone 2 bombers moved from Philippines to Celebes 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to 17 Sea Zone 5 fighters and 6 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 tactical_bomber moved from 20 Sea Zone to Kiangsi Purchase Units - Japanese Japanese buy 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 2 bombers in Celebes, round 3 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Iwo Jima Japanese attack with 5 fighters, 2 infantry and 6 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 5 fighters, 2 infantry and 6 tactical_bombers in Iwo Jima, round 2 : 8/13 hits, 6.67 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 5 fighters moved from Iwo Jima to 6 Sea Zone 6 tactical_bombers moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 44 Sea Zone to 20 Sea Zone 2 bombers moved from Celebes to Kwangtung 1 tactical_bomber moved from Kiangsi to 20 Sea Zone Place Units - Japanese 2 fighters placed in 6 Sea Zone 2 infantry placed in Japan 1 transport placed in 6 Sea Zone 1 transport placed in 20 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Adding units owned by Japanese to Kwangtung: 1 marine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 1.33 ANZAC regular : 0.00
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Politics - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Northwest Persia: 6 infantry and 1 mech_infantry EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry EDIT: Adding units owned by Russians to Caucasus: 6 infantry EDIT: Turning off Edit Mode Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Central United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to Midway 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 bomber moved from Caroline Islands to Iwo Jima 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Iwo Jima Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from 17 Sea Zone to 25 Sea Zone 1 bomber moved from Iwo Jima to Marianas 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 2 bombers moved from Morocco to Western United States 1 bomber moved from Yunnan to Caroline Islands Place Units - Americans 1 artillery and 1 infantry placed in Central United States 2 carriers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Suiyuyan to Kansu 1 artillery and 1 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Anhwe Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Timguska to Yenisey UK_Pacific take Yenisey from Japanese 1 armour moved from Yenisey to Yakut S.S.R. 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Urals 2 infantry moved from Anhwe to Kiangsi 1 artillery moved from Hunan to Kiangsi 1 bomber moved from Yunnan to Kiangsi 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 armour moved from Kweichow to Kiangsi 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Kwangsi 2 armour, 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery and 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from Kweichow to Kwangsi 1 armour moved from Anhwe to Kwangsi 2 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Iraq to Northwest Persia Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Yakut S.S.R. British attack with 1 armour Japanese defend with 1 mech_infantry British roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Yakut S.S.R. Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Kiangsi British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in 97 Sea Zone British attack with 2 fighters and 2 submarines Italians defend with 1 destroyer British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Morocco to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from British Guiana to Brazil 1 fighter moved from Kiangsi to Kwangsi 1 bomber moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangsi 1 aaGun moved from Yunnan to Kwangsi Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 1 fighter placed in United Kingdom 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3 British collect 33 PUs (3 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : 1.67 Italians regular : 0.67 Japanese regular : 1.00 British regular : 0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Italians 4 infantry and 1 mech_infantry moved from Rostov to Caucasus 1 bomber and 1 fighter moved from Southern Italy to Caucasus Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat - Italians Battle in Caucasus Italians attack with 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry French defend with 1 infantry; Russians defend with 6 infantry Italians roll dice for 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 7 infantry in Caucasus, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 5 infantry in Caucasus, round 3 : 4/5 hits, 1.67 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the French, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Russians win with 4 infantry remaining. Battle score for attacker is -29 Casualties for Italians: 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Gibraltar to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Italians collect 10 PUs (1 lost to blockades); end with 11 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : 3.00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.83
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 fighter and 4 tactical_bombers EDIT: Adding units owned by Germans to 112 Sea Zone: 3 carriers EDIT: Adding units owned by Germans to Germany: 1 fighter and 4 tactical_bombers EDIT: Turning off Edit Mode 1 armour moved from Nenetsia to Urals 1 mech_infantry moved from Vologda to Urals 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 3 artilleries moved from Tambov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter moved from Bulgaria to Kazakhstan 1 tactical_bomber moved from Bulgaria to Kazakhstan 1 fighter moved from Russia to Novosibirsk 20 armour, 3 infantry and 3 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Caucasus 6 infantry moved from France to Normandy Bordeaux 5 infantry moved from Western Germany to Holland Belgium 1 fighter and 4 tactical_bombers moved from Germany to 110 Sea Zone 5 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers and 1 fighter moved from Southern Italy to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone Purchase Units - Germans Germans buy 3 armour, 3 carriers and 3 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Caucasus Germans attack with 24 armour, 3 infantry and 3 mech_infantrys Russians defend with 4 infantry Germans roll dice for 24 armour, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 15/30 hits, 13.00 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 24 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in Kazakhstan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 7 bombers, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Germans roll dice for 7 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 10/14 hits, 8.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits 1 transport owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 110 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 82 Casualties for Germans: 2 submarines Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Casualties for British: 1 transport Battle in Urals Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Urals Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 5 infantry Americans defend with 1 infantry Germans roll dice for 5 infantry in Holland Belgium, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Holland Belgium, round 3 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 6 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Western Germany 7 bombers moved from 110 Sea Zone to Western Germany 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from Finland to Norway 1 submarine moved from 117 Sea Zone to 109 Sea Zone 3 mech_infantrys moved from Germany to Romania 1 artillery moved from Greece to Bulgaria 2 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara 1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara 3 armour and 1 mech_infantry moved from Samara to Caucasus 1 mech_infantry moved from Samara to Caucasus 1 mech_infantry moved from Russia to Samara 1 armour moved from Vologda to Volgograd 1 fighter moved from Gibraltar to Southern Italy Place Units - Germans 3 carriers placed in 112 Sea Zone 3 armour placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 64 PUs (6 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 3 carriers EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.33 Russians regular : -0.33 Germans regular : 2.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 2 bombers moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Amur 1 infantry moved from Soviet Far East to Siberia Purchase Units - Japanese Japanese buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking Kiangsu from Chinese with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kiangsi Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Kiangsi, round 2 : 6/8 hits, 3.17 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu 1 aaGun moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 2 bombers moved from Kiangsi to Japan 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 3 carriers moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 4 fighters moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Japan to 20 Sea Zone 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to Kiangsi 3 mech_infantrys moved from Kwangtung to Kiangsu Place Units - Japanese 1 destroyer placed in 20 Sea Zone 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 3.50 British regular : 0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 2 bombers moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Amur 1 infantry moved from Soviet Far East to Siberia Purchase Units - Japanese Japanese buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking Kiangsu from Chinese with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kiangsi Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Kiangsi, round 2 : 6/8 hits, 3.17 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu 1 aaGun moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 2 bombers moved from Kiangsi to Japan 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 3 carriers moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 4 fighters moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Japan to 20 Sea Zone 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to Kiangsi 3 mech_infantrys moved from Kwangtung to Kiangsu Place Units - Japanese 1 destroyer placed in 20 Sea Zone 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Japanese collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier and 2 fighters EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 3.50 British regular : 0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from 25 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from 25 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 44 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese 1 fighter moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 bomber moved from Western United States to 7 Sea Zone 1 bomber moved from Western United States to 7 Sea Zone Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 1 cruiser, 6 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 17 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 artillery, 1 battleship, 7 carriers, 4 cruisers, 7 destroyers, 3 infantry, 1 marine and 2 transports moved from 25 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 2 bombers moved from 7 Sea Zone to Iwo Jima 1 marine moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 3 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 3 fighters moved from Midway to Iwo Jima 1 bomber moved from Marianas to Iwo Jima 1 bomber moved from Caroline Islands to Iwo Jima 2 fighters moved from Caroline Islands to Iwo Jima 1 artillery moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States Place Units - Americans 1 airfield placed in Iwo Jima 1 carrier, 1 cruiser and 3 transports placed in 10 Sea Zone 1 armour, 3 infantry and 1 marine placed in Western United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 2 artilleries and 3 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kwangsi to Kiangsi Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 4 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 4 infantry in Kiangsi, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 3 : 4/4 hits, 1.33 expected hits Japanese roll dice for 4 infantry and 1 mech_infantry in Kiangsi, round 3 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 1 aaGun, 4 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Kwangsi to Anhwe 4 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 12 infantry moved from Northwest Persia to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 fighter moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from Trans-Jordan to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 fighters moved from 96 Sea Zone to Iraq 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from India to Eastern Persia 2 infantry moved from India to West India Purchase Units - British British buy 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat - British Battle in Greece Battle in Kiangsu British attack with 4 armour, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 1 infantry and 5 mech_infantrys British roll dice for 4 armour, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 6/12 hits, 4.67 expected hits Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kiangsu, round 2 : 4/7 hits, 2.50 expected hits 1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Kiangsu British roll dice for 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsu British win, taking Greece from Germans, taking Kiangsu from Japanese with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 2 infantry and 3 mech_infantrys Casualties for Japanese: 1 armour, 1 infantry and 5 mech_infantrys Non Combat Move - British 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 1 artillery and 2 infantry moved from Burma to India 1 armour moved from Yunnan to India 1 mech_infantry moved from Yunnan to India 2 artilleries and 5 infantry moved from Yunnan to Burma 1 artillery and 5 infantry moved from Kwangsi to Kwangtung 1 bomber moved from Kiangsu to India 1 fighter moved from Kiangsu to Shensi 1 tactical_bomber moved from Kiangsu to Shensi Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,6,4,1,1,6,1,1,3,3,5,1,1,3,6,6,1,3 UK_Pacific collect 23 PUs (3 lost to blockades); end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 0.33 Japanese regular : 2.00 British regular : 1.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 3 fighters moved from Southern Italy to 99 Sea Zone Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 3 fighters British defend with 1 battleship Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 99 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 2 aaGuns EDIT: Adding units owned by Italians to Caucasus: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,2,1,3,3 Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 3 fighters moved from Southern Italy to 99 Sea Zone Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 3 fighters British defend with 1 battleship Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 99 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 2 aaGuns EDIT: Adding units owned by Italians to Caucasus: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,2,1,3,3 Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - ANZAC 1 artillery moved from Borneo to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 fighters moved from 43 Sea Zone to Celebes 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 3 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 infantry moved from New South Wales to Queensland 1 fighter moved from India to Iraq Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Celebes, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Celebes, round 3 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Celebes to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -0.67