ksmckay(x) vs Giallo (a+29) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports
                Germans defend with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
                    Americans roll dice for 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 2 : 7/11 hits, 5,50 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 6/14 hits, 7,17 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits
                    Germans roll dice for 2 carriers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 6/11 hits, 6,17 expected hits
                    2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits
                    Germans roll dice for 5 fighters in 112 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
                    2 cruisers owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    1 marine owned by the Americans lost in Denmark
                1 bomber owned by the Americans retreated
                6 transports owned by the Americans retreated to 110 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is -16
                Casualties for Americans: 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 transports moved from 28 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from Ethiopia to Egypt
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            8 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Germans regular : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            12 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            12 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports
                Germans defend with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
                    Americans roll dice for 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 2 : 7/11 hits, 5,50 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 6/14 hits, 7,17 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits
                    Germans roll dice for 2 carriers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 6/11 hits, 6,17 expected hits
                    2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits
                    Germans roll dice for 5 fighters in 112 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
                    2 cruisers owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    1 marine owned by the Americans lost in Denmark
                1 bomber owned by the Americans retreated
                6 transports owned by the Americans retreated to 110 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is -16
                Casualties for Americans: 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 transports moved from 28 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from Ethiopia to Egypt
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            8 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            12 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Gibraltar to Algeria
            1 artillery moved from Morocco to Algeria
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Burma to Shan State
            6 artilleries and 16 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in French Madagascar
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 battleships in Normandy Bordeaux, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking French Madagascar from Neutral_Axis, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Algeria
                British attack with 1 artillery and 1 bomber
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 1 bomber in Algeria, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 artillery owned by the British lost in Algeria
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 artillery
                Casualties for Italians: 1 artillery
            Battle in Yunnan
                British attack with 6 artilleries and 16 infantry
                Japanese defend with 1 infantry
                    British roll dice for 6 artilleries and 16 infantry in Yunnan, round 2 : 6/22 hits, 5,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 6 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Yunnan
            1 armour moved from India to Burma
            2 fighters moved from India to Burma
            1 fighter and 2 tactical_bombers moved from Persia to India
            3 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 cruiser moved from 71 Sea Zone to 83 Sea Zone
            1 bomber moved from Algeria to Gibraltar
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            1 carrier and 1 fighter placed in 110 Sea Zone
            3 infantry placed in Egypt
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,17
    Italians regular : 0,67
    Japanese regular : -1,67
    Germans regular : -1,50
    British regular : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Archangel
            2 bombers moved from Rostov to Archangel
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Archangel to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            3 infantry moved from Karelia to Finland
            3 aaGuns moved from Ukraine to Rostov
            1 mech_infantry moved from Caucasus to Northwest Persia
            5 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            7 armour and 19 mech_infantrys moved from Volgograd to Rostov
            1 tactical_bomber moved from Germany to Southern Italy
            1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry moved from Germany to Western Germany
            1 submarine moved from 116 Sea Zone to 106 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            4 fighters and 1 tactical_bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.50
    

    Savegame

  • '19

    @Giallo skipped over anzac and france, feel free to edit those units as necessary, they cant affect anything.

    Better chance than I meant to give you to sack Berlin there. Forgot you could land in WGer to give a spot for UK planes to land. Still a slim shot but much better than the other chances.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 mech_infantry moved from Russia to Archangel
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            5 infantry moved from Kweichow to Anhwe
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Bryansk to Russia
            9 infantry moved from Tambov to Russia
            1 aaGun moved from Tambov to Russia
            2 infantry moved from Samara to Russia
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            1 aaGun moved from Samara to Russia
            4 aaGuns, 22 artilleries and 52 infantry moved from Samara to Tambov
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            4 submarines moved from 6 Sea Zone to 26 Sea Zone
            5 submarines moved from 25 Sea Zone to 26 Sea Zone
            1 carrier moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship moved from 33 Sea Zone to 31 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            2 destroyers moved from 62 Sea Zone to 30 Sea Zone
            1 carrier moved from 62 Sea Zone to 30 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 battleship moved from 33 Sea Zone to 30 Sea Zone
            1 fighter moved from 54 Sea Zone to 31 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 26 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 8 fighters, 9 submarines, 2 tactical_bombers and 1 transport
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine
                    Japanese roll dice for 9 submarines in 26 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Japanese roll dice for 1 carrier, 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 2/11 hits, 5.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 26 Sea Zone, round 2 : 4/9 hits, 3.67 expected hits
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 7 submarines in 26 Sea Zone, round 3 : 0/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 26 Sea Zone, round 3 : 5/9 hits, 3.67 expected hits
                    1 destroyer owned by the Americans, 4 carriers owned by the Americans and 5 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 5/11 hits, 5.67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers and 1 destroyer in 26 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                    2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
                Japanese win, taking New Zealand from ANZAC, taking 26 Sea Zone from Neutral with 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 60
                Casualties for Japanese: 1 carrier and 9 submarines
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine
            Battle in Hawaiian Islands
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 31 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
            Battle in 31 Sea Zone
                Japanese attack with 1 battleship, 1 fighter and 1 transport
            Battle in 30 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
            Battle in Johnston Island
            Battle in Wake Island
    
        Non Combat Move - Japanese
            1 destroyer moved from 54 Sea Zone to 27 Sea Zone
            4 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 fighter moved from 31 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            2 transports moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour, 1 infantry and 5 mech_infantrys moved from Kiangsi to Kiangsu
            1 aaGun, 1 artillery and 5 infantry moved from Kwangsi to Kwangtung
    
        Place Units - Japanese
            3 fighters placed in Kiangsu
            3 infantry placed in New South Wales
            2 infantry placed in Queensland
            2 infantry placed in Japan
            2 transports placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : -6.00
    

    Savegame

  • '19

    @Giallo that should do it. aside from the one in a billion shot for the russians in Kiangsu you cant attack any pacific VCs and you cant get to Germany this turn so that should be it. If you want to roll in Kiangsu, you can skip over Italy and Germany.

    Thanks for the game. Little too thin in Pacific.

  • '21 '20 '19 '18 '17 '16

    @ksmckay said in ksmckay(x) vs Giallo (a+29) BM3:

    @Giallo that should do it. aside from the one in a billion shot for the russians in Kiangsu you cant attack any pacific VCs and you cant get to Germany this turn so that should be it. If you want to roll in Kiangsu, you can skip over Italy and Germany.

    Thanks for the game. Little too thin in Pacific.

    GG ksmckay! Ill post it!

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