I assumed no intercept in London.
PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 fighter and 1 infantry moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Szechwan 4 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 11 Sea Zone to 2 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 submarine moved from 27 Sea Zone to 17 Sea Zone Americans take 27 Sea Zone from Japanese 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 6 carriers moved from 27 Sea Zone to 32 Sea Zone 3 destroyers moved from 27 Sea Zone to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 31 Sea Zone 1 fighter moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 2 fighters moved from 27 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 fighter moved from 27 Sea Zone to 32 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 17 Sea Zone Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 6 carriers, 3 destroyers, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 6 carriers, 3 destroyers, 2 fighters and 1 transport in 32 Sea Zone, round 2 : 5/5 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 6 carriers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island Battle in British Columbia Americans attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia Americans win, taking Wake Island from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone 5 fighters and 3 tactical_bombers moved from 17 Sea Zone to 32 Sea Zone 1 aaGun moved from Western United States to 11 Sea Zone 1 aaGun and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Sardinia to 97 Sea Zone 3 transports moved from 94 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 2 armour moved from Southern Italy to 97 Sea Zone 2 mech_infantrys moved from Southern Italy to 97 Sea Zone 2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 97 Sea Zone to 96 Sea Zone 2 armour, 4 infantry and 2 mech_infantrys moved from 96 Sea Zone to Algeria 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Algeria 8 infantry moved from Southern Italy to Sicily 3 carriers moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from 94 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone 2 destroyers moved from 94 Sea Zone to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 fighter and 1 infantry moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Szechwan 4 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from French Equatorial Africa to French Central Africa British take French Central Africa from Italians 1 artillery moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians Combat - British Non Combat Move - British 3 aaGuns, 1 armour, 2 artilleries, 3 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern India to Western India 6 infantry moved from Baluchistan to Western India 1 armour and 1 mech_infantry moved from Southern Persia to Western India 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Western India 1 infantry moved from Southern Persia to Baluchistan 1 aaGun and 3 infantry moved from Iraq to Southern Persia 1 armour, 2 infantry and 1 mech_infantry moved from Egypt to 83 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 81 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Western India 2 infantry moved from Belgian Congo to French Equatorial Africa 5 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 3 artilleries moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Algeria 1 carrier and 1 fighter moved from 97 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 97 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Algeria 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern Italy to Sicily 3 fighters and 1 tactical_bomber moved from Western India to Iraq 1 submarine moved from 40 Sea Zone to 81 Sea Zone Place Units - British 3 infantry placed in Southern Persia 1 artillery and 1 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery placed in Eastern India 1 submarine placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 artillery Some Units in 40 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -3.33 Americans regular : 1.50 Japanese regular : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 6 infantry moved from Northern Italy to Southern Italy 3 artilleries moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 3 armour moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 2 fighters moved from Northern Italy to Southern Italy Combat - Italians Battle in Southern Italy Italians attack with 3 armour, 4 artilleries, 2 fighters and 9 infantry British defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour Italians roll dice for 3 armour, 4 artilleries, 2 fighters and 9 infantry in Southern Italy, round 2 : 5/18 hits, 6.00 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern Italy Italians win, taking Southern Italy from Americans with 3 armour, 4 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Combat Move - ANZAC 3 artilleries and 6 infantry moved from Western Australia to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 3 artilleries and 6 infantry Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 marine ANZAC roll dice for 3 artilleries and 6 infantry in South Australia, round 2 : 1/9 hits, 2.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in South Australia, round 2 : 4/10 hits, 3.50 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 3 artilleries and 2 infantry in South Australia, round 3 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in South Australia, round 3 : 2/9 hits, 3.17 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia 3 artilleries owned by the ANZAC retreated to Western Australia Japanese win with 1 armour, 3 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is -6 Casualties for ANZAC: 6 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 40 Sea Zone to 81 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island Turn Complete - ANZAC
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Combat Move - ANZAC 3 artilleries and 6 infantry moved from Western Australia to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 3 artilleries and 6 infantry Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 marine ANZAC roll dice for 3 artilleries and 6 infantry in South Australia, round 2 : 1/9 hits, 2.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in South Australia, round 2 : 4/10 hits, 3.50 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 3 artilleries and 2 infantry in South Australia, round 3 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in South Australia, round 3 : 2/9 hits, 3.17 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia 3 artilleries owned by the ANZAC retreated to Western Australia Japanese win with 1 armour, 3 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is -6 Casualties for ANZAC: 6 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 40 Sea Zone to 81 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island Turn Complete - ANZAC Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Iraq 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 40 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Kursk to Rostov 2 armour moved from Romania to Southern Belarus 1 tactical_bomber moved from Romania to Rostov 1 fighter moved from Romania to Rostov 1 submarine moved from 115 Sea Zone to 118 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from Western Germany to 118 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 fighter moved from Western Germany to 118 Sea Zone 1 infantry moved from Southern Belarus to Bryansk 2 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Romania to Eastern Poland 6 artilleries and 4 infantry moved from Kursk to Bryansk 2 tactical_bombers moved from Romania to Bryansk 3 armour moved from Ukraine to Kursk 3 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary 6 infantry moved from Northern Italy to Austria 3 artilleries moved from Northern Italy to Austria 1 artillery moved from Northern Italy to Austria 1 infantry moved from Northern Italy to Austria 2 infantry moved from Northern Italy to Austria 1 infantry moved from Northern Italy to Austria 2 fighters moved from Western Germany to Southern Italy 1 artillery moved from Northern Italy to Austria 1 infantry moved from Northern Italy to Austria 1 artillery moved from Northern Italy to Austria 1 infantry moved from Northern Italy to Austria 2 bombers moved from Romania to Rostov Combat - Germans Battle in 118 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 118 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 1 cruiser and 1 submarine Battle in Rostov Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Kursk 2 fighters and 4 tactical_bombers moved from 118 Sea Zone to Leningrad 2 artilleries and 4 infantry moved from Western Germany to 115 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone 2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 116 Sea Zone 2 tactical_bombers moved from Western Germany to Leningrad 1 fighter moved from Western Germany to Leningrad Place Units - Germans 2 artilleries and 4 infantry placed in Germany 1 artillery and 2 infantry placed in Ukraine 2 armour and 1 infantry placed in Romania 3 infantry placed in Western Germany 1 infantry placed in France 1 destroyer placed in 116 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 1.67
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 14 artilleries, 3 fighters, 72 infantry and 3 mech_infantrys moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Stalingrad to Bryansk 1 infantry moved from Tula to Bryansk 2 artilleries and 17 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 2 artilleries and 17 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 17 infantry in Buryatia, round 2 : 2/19 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers Germans roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/99 hits, 24.83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : -1.00 Russians regular : -6.67
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@nikola1975 Casualties?
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@flyingbadger I was thinking you might attack… Infantry at 1 did not go as planned here, so I will keep the bombers. Kill 2AA and 18inf.
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 14 artilleries, 3 fighters, 72 infantry and 3 mech_infantrys moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Stalingrad to Bryansk 1 infantry moved from Tula to Bryansk 2 artilleries and 17 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 2 artilleries and 17 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 17 infantry in Buryatia, round 2 : 2/19 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers Germans roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/99 hits, 24.83 expected hits Germans roll dice for 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 36/89 hits, 32.67 expected hits 36 infantry owned by the Russians, 2 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Bryansk Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/63 hits, 18.83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : -1.00 Germans regular : 3.33 Russians regular : -9.50
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@flyingbadger I was thinking you might attack… Infantry at 1 did not go as planned here, so I will keep the bombers. Kill 2AA and 18inf.
Yeah, neither option is good, but attacking has a slightly lower chance of failing. Desperation time for the Allies. Casualties?
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@flyingbadger All inf.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 14 artilleries, 3 fighters, 72 infantry and 3 mech_infantrys moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Stalingrad to Bryansk 1 infantry moved from Tula to Bryansk 2 artilleries and 17 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 2 artilleries and 17 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 17 infantry in Buryatia, round 2 : 2/19 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers Germans roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/99 hits, 24.83 expected hits Germans roll dice for 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 36/89 hits, 32.67 expected hits 36 infantry owned by the Russians, 2 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Bryansk Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/63 hits, 18.83 expected hits Germans roll dice for 12 armour, 23 artilleries, 2 bombers, 26 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 33/71 hits, 26.67 expected hits 33 infantry owned by the Russians and 16 infantry owned by the Germans lost in Bryansk 1 tactical_bomber owned by the Russians and 5 fighters owned by the Russians retreated 3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 3 armour owned by the Russians and 14 artilleries owned by the Russians retreated to Russia Germans win with 12 armour, 23 artilleries, 2 bombers, 10 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -95 Casualties for Russians: 69 infantry Casualties for Germans: 2 aaGuns and 34 infantry Non Combat Move - Russians 1 infantry moved from Northern Caucasus to Rostov 1 artillery and 30 infantry moved from Stalingrad to Samara 5 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Vologda to Yaroslavl 5 infantry moved from Tsagaan Olom to Central Mongolia 2 aaGuns moved from Yakut S.S.R. to Buryatia Place Units - Russians 10 infantry placed in Russia 1 artillery and 1 infantry placed in Stalingrad Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : -1.00 Germans regular : 9.67 Russians regular : -9.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Burma to Eastern India 1 fighter and 1 tactical_bomber moved from French Indo China to Eastern India 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery and 2 infantry moved from Amur to Northern Manchuria 5 artilleries and 10 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 mech_infantry moved from Chahar to Shansi 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Burma to Eastern India 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Eastern India Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern India, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 artillery and 3 infantry moved from Japan to 7 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to French Indo China 1 armour, 3 artilleries, 1 infantry and 1 marine moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Kwangsi to French Indo China 1 bomber moved from French Indo China to Manilla 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 aaGun moved from Southern Manchuria to Northern Manchuria 1 artillery moved from Kiangsu to Fukien 1 transport moved from 56 Sea Zone to 132 Sea Zone 1 artillery and 2 infantry moved from Malaya to Shan State 1 fighter and 2 tactical_bombers moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from 132 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 2 carriers, 1 cruiser and 2 submarines moved from 7 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 armour placed in French Indo China 1 armour and 1 infantry placed in Southern Manchuria 1 armour and 3 infantry placed in Japan 2 infantry and 1 mech_infantry placed in New South Wales Japanese undo move 5. 1 infantry and 1 mech_infantry placed in New South Wales Japanese undo move 5. 1 mech_infantry placed in New South Wales 2 submarines placed in 64 Sea Zone 1 destroyer placed in 6 Sea Zone 3 submarines placed in 7 Sea Zone 2 infantry placed in Japan Japanese undo move 9. 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1 Japanese collect 77 PUs (2 lost to blockades); end with 86 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.50 UK_Pacific regular : -0.33
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@nikola1975 I guess you are aware of it, but Allies need to take one victory city this round.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 8 fighters and 4 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone 6 carriers and 3 destroyers moved from 32 Sea Zone to 24 Sea Zone 3 submarines moved from 27 Sea Zone to 24 Sea Zone 1 carrier and 1 destroyer moved from 27 Sea Zone to 24 Sea Zone 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 transport moved from 32 Sea Zone to 24 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 2 marines and 1 transport moved from 27 Sea Zone to 24 Sea Zone 1 armour and 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 armour and 1 mech_infantry moved from Alaska to British Columbia 1 submarine moved from 2 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 bomber moved from Western United States to Wake Island 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 armour, 4 infantry, 1 marine and 2 mech_infantrys moved from Algeria to 96 Sea Zone 2 armour, 1 cruiser, 4 infantry, 1 marine, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 3 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 2 armour, 6 infantry, 1 marine and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy Combat - Americans Battle in Southern Italy Americans attack with 2 armour, 2 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 aaGun, 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 14 infantry Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 1 fighter, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 6/13 hits, 4.17 expected hits Italians roll dice for 1 aaGun, 3 armour, 6 artilleries, 2 fighters and 14 infantry in Southern Italy, round 2 : 7/25 hits, 9.50 expected hits 1 aaGun owned by the Italians, 6 infantry owned by the Americans, 1 marine owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 3 : 5/6 hits, 2.83 expected hits Italians roll dice for 3 armour, 6 artilleries, 2 fighters and 8 infantry in Southern Italy, round 3 : 10/19 hits, 7.50 expected hits 1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 1 fighter owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy Italians win with 3 armour, 6 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -37 Casualties for Americans: 2 armour, 2 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Casualties for Italians: 1 aaGun and 11 infantry Battle in 17 Sea Zone Americans attack with 9 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 6/14 hits, 7.83 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 9 fighters and 5 tactical_bombers moved from 17 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 marines moved from 24 Sea Zone to Wake Island Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : 0.67 Italians regular : 0.00 Italians AA : 0.50
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@nikola1975 I guess you are aware of it, but Allies need to take one victory city this round.
Yeah, turning India into a deadzone was maybe my best hope there. I think forgetting to move the infantry in from Sicily for the attack on Italy seals this game :disappointed: not my finest performance.
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Szechwan to Hopei 5 artilleries and 18 infantry moved from Szechwan to Yunnan 4 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 5 artilleries and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 18 infantry in Yunnan, round 2 : 4/23 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 8 fighters and 4 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone 6 carriers and 3 destroyers moved from 32 Sea Zone to 24 Sea Zone 3 submarines moved from 27 Sea Zone to 24 Sea Zone 1 carrier and 1 destroyer moved from 27 Sea Zone to 24 Sea Zone 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 transport moved from 32 Sea Zone to 24 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 2 marines and 1 transport moved from 27 Sea Zone to 24 Sea Zone 1 armour and 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 armour and 1 mech_infantry moved from Alaska to British Columbia 1 submarine moved from 2 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 bomber moved from Western United States to Wake Island 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 armour, 4 infantry, 1 marine and 2 mech_infantrys moved from Algeria to 96 Sea Zone 2 armour, 1 cruiser, 4 infantry, 1 marine, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 3 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 2 armour, 6 infantry, 1 marine and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy Combat - Americans Battle in Southern Italy Americans attack with 2 armour, 2 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 aaGun, 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 14 infantry Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 1 fighter, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 6/13 hits, 4.17 expected hits Italians roll dice for 1 aaGun, 3 armour, 6 artilleries, 2 fighters and 14 infantry in Southern Italy, round 2 : 7/25 hits, 9.50 expected hits 1 aaGun owned by the Italians, 6 infantry owned by the Americans, 1 marine owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 3 : 5/6 hits, 2.83 expected hits Italians roll dice for 3 armour, 6 artilleries, 2 fighters and 8 infantry in Southern Italy, round 3 : 10/19 hits, 7.50 expected hits 1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 1 fighter owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy Italians win with 3 armour, 6 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -37 Casualties for Americans: 2 armour, 2 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Casualties for Italians: 1 aaGun and 11 infantry Battle in 17 Sea Zone Americans attack with 9 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 6/14 hits, 7.83 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 9 fighters and 5 tactical_bombers moved from 17 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 marines moved from 24 Sea Zone to Wake Island Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Szechwan to Hopei 5 artilleries and 18 infantry moved from Szechwan to Yunnan 4 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 5 artilleries and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 18 infantry in Yunnan, round 2 : 4/23 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 2 marines moved from Algeria to 96 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Sicily to Southern Italy 1 carrier moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from 94 Sea Zone to Southern Italy 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 armour, 1 infantry and 1 marine moved from 97 Sea Zone to Southern Italy 1 marine moved from 97 Sea Zone to Southern Italy 1 artillery moved from French Central Africa to Nigeria British take Nigeria from Italians 2 infantry moved from French Equatorial Africa to French Central Africa 1 artillery moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 5 infantry moved from Anglo-Egyptian Sudan to Ethiopia 3 transports moved from 81 Sea Zone to 78 Sea Zone 3 fighters and 1 tactical_bomber moved from Iraq to Southern Italy 3 fighters moved from Iraq to Eastern India 1 artillery and 3 infantry moved from Western India to Eastern India 1 fighter moved from Iraq to Eastern India 2 fighters moved from Iraq to Southern Italy 1 infantry moved from Baluchistan to Western India 6 infantry moved from Southern Persia to Baluchistan 1 artillery and 2 infantry moved from Iraq to Southern Persia 1 submarine moved from 40 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Southern Italy British attack with 2 armour, 2 artilleries, 6 fighters, 5 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 2 armour, 2 artilleries, 6 fighters, 5 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 7/19 hits, 7.50 expected hits Italians roll dice for 3 armour, 6 artilleries, 2 fighters and 3 infantry in Southern Italy, round 2 : 4/14 hits, 5.83 expected hits 5 artilleries owned by the Italians, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Southern Italy British roll dice for 2 armour, 2 artilleries, 6 fighters, 1 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 8/15 hits, 6.67 expected hits Italians roll dice for 3 armour, 1 artillery and 2 fighters in Southern Italy, round 3 : 5/6 hits, 3.17 expected hits 1 mech_infantry owned by the British, 1 marine owned by the British, 2 fighters owned by the Germans, 1 artillery owned by the Italians, 2 artilleries owned by the British, 1 infantry owned by the British and 3 armour owned by the Italians lost in Southern Italy British destroys 16PUs while taking Italians capital British win, taking Southern Italy from Italians with 2 armour, 6 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for British: 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry Casualties for Italians: 3 armour, 6 artilleries and 3 infantry Casualties for Germans: 2 fighters Battle in Eastern India British attack with 1 artillery, 4 fighters and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 4 fighters and 3 infantry in Eastern India, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Eastern India, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern India British win, taking Eastern India from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 4 fighters moved from Eastern India to Western India 1 aaGun moved from Southern Persia to Baluchistan 1 aaGun moved from Sicily to Southern Italy 3 aaGuns, 3 armour, 2 artilleries, 33 infantry and 3 mech_infantrys moved from Western India to Eastern India 2 fighters moved from Southern Italy to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Southern Italy to Sicily Place Units - British 2 armour and 1 mech_infantry placed in Southern Persia 1 armour, 1 artillery and 1 mech_infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.33 Japanese regular : 0.67 Italians regular : 0.00 British regular : -0.33 Italians AA : 0.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11 Combat Move - Italians 1 mech_infantry moved from Kursk to Rostov Combat - Italians Battle in Rostov Italians attack with 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.67