PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5

  • 2023 '22 '21

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Sardinia
    
        Combat - Americans
            Battle in Sardinia
    
        Non Combat Move - Americans
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            2 carriers and 3 transports moved from 97 Sea Zone to 94 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
            3 fighters moved from Western United States to 11 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 6 carriers, 3 destroyers, 8 fighters, 1 infantry, 5 submarines, 4 tactical_bombers and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from 97 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            3 infantry placed in Southern Italy
            1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern Italy: 1 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 fighter and 1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Kweichow from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Hopei to Tsinghai
            3 artilleries and 6 infantry moved from Hopei to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.67
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Sardinia
    
        Combat - Americans
            Battle in Sardinia
    
        Non Combat Move - Americans
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            2 carriers and 3 transports moved from 97 Sea Zone to 94 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
            3 fighters moved from Western United States to 11 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 6 carriers, 3 destroyers, 8 fighters, 1 infantry, 5 submarines, 4 tactical_bombers and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from 97 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            3 infantry placed in Southern Italy
            1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern Italy: 1 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 fighter and 1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Kweichow from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Hopei to Tsinghai
            3 artilleries and 6 infantry moved from Hopei to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from Belgian Congo to French Equatorial Africa
                  British take French Equatorial Africa from Italians
    
        Combat - British
    
        Non Combat Move - British
            6 infantry moved from Southern Persia to Baluchistan
            1 fighter moved from Iraq to Eastern India
            1 artillery and 1 infantry moved from Iraq to Southern Persia
            2 infantry moved from Egypt to 83 Sea Zone
            2 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Western India
            1 artillery and 1 infantry moved from Malta to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
            2 transports moved from 97 Sea Zone to 83 Sea Zone
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            4 artilleries moved from Belgian Congo to Anglo-Egyptian Sudan
            7 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
            1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from 97 Sea Zone to Iraq
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Southern Persia
            1 fighter and 2 infantry placed in Iraq
            2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,4,4,3,1,5,3
            British collect 26 PUs (7 lost to blockades); end with 26 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Rostov to Kursk
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 fighter, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from Southern Belarus to Western Germany
            2 bombers moved from Rostov to Southern Caucasus
            1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus
                  Germans take Northern Caucasus from Russians
            11 armour, 17 artilleries, 40 infantry and 5 mech_infantrys moved from Southern Belarus to Bryansk
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            3 artilleries and 12 infantry moved from Austria to Northern Italy
    
        Combat - Germans
            Battle in Southern Caucasus
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Southern Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Southern Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    1 armour owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern Caucasus
                Germans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Bryansk
                Germans attack with 11 armour, 17 artilleries, 40 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 11 armour, 17 artilleries, 40 infantry and 5 mech_infantrys in Bryansk, round 2 : 21/73 hits, 22.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 11 armour, 17 artilleries, 39 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Southern Belarus to Bryansk
            1 fighter and 3 tactical_bombers moved from Rostov to Romania
            1 armour moved from Romania to Northern Italy
            2 fighters moved from France to Western Germany
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
            2 bombers moved from Southern Caucasus to Romania
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            5 infantry moved from Rostov to Kursk
            6 artilleries moved from Rostov to Kursk
            3 armour and 3 mech_infantrys moved from Rostov to Kursk
            6 armour and 1 mech_infantry moved from Ukraine to Kursk
            1 infantry moved from Eastern Poland to Southern Belarus
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Western Germany
            2 infantry moved from Romania to Eastern Poland
    
        Place Units - Germans
            1 fighter and 3 tactical_bombers placed in Western Germany
            3 armour placed in Ukraine
            2 armour and 1 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : -1.17
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Stalingrad to Northern Caucasus
                  Russians take Northern Caucasus from Germans
            2 fighters, 1 infantry and 1 tactical_bomber moved from Stalingrad to Rostov
            1 infantry moved from Yaroslavl to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Stalingrad
            3 armour and 3 mech_infantrys moved from Stalingrad to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Tula to Russia
            1 infantry moved from Tambov to Tula
            1 infantry moved from Stalingrad to Tambov
            2 aaGuns, 2 artilleries and 17 infantry moved from Buryatia to Yakut S.S.R.
            5 infantry moved from Dzavhan to Tsagaan Olom
    
        Place Units - Russians
            3 infantry placed in Stalingrad
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 7 infantry and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Shansi to Kiangsi
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Kiangsu to Anhwe
            4 artilleries and 6 infantry moved from Fukien to Kwangtung
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from French Indo China to Kweichow
            1 armour moved from French Indo China to Burma
            2 artilleries and 5 infantry moved from Shan State to Burma
            1 transport moved from 21 Sea Zone to 132 Sea Zone
            1 destroyer moved from 55 Sea Zone to 132 Sea Zone
            1 transport moved from 58 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to French Indo China
            1 carrier moved from 34 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Northern Manchuria to Amur
            1 infantry moved from Northern Manchuria to Amur
            1 infantry moved from Northern Manchuria to Amur
            1 infantry moved from Northern Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Kiangsi to Hunan
            2 fighters moved from 132 Sea Zone to Yunnan
            1 bomber moved from Davao to Kweichow
            1 artillery moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 infantry moved from Alaska to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Aleutian Islands
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 fighter and 3 tactical_bombers moved from Japan to French Indo China
            1 submarine moved from 7 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 carrier and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 battleships and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
            2 destroyers moved from 7 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 132 Sea Zone
            2 carriers moved from 25 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 32 Sea Zone
            1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                1 fighter owned by the Japanese and 1 bomber owned by the Japanese retreated
                Chinese win, taking Aleutian Islands from Americans with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Amur, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to French Indo China
            1 bomber and 1 fighter moved from Kweichow to French Indo China
            1 infantry moved from Soviet Far East to Siberia
            1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            1 aaGun moved from Kyushu to 7 Sea Zone
            3 infantry moved from New South Wales to South Australia
            1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            1 aaGun and 1 infantry moved from 21 Sea Zone to Kwangtung
            1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            1 aaGun and 1 infantry moved from 21 Sea Zone to Kwangtung
            1 aaGun, 5 artilleries and 8 infantry moved from Northern Manchuria to Southern Manchuria
    
        Place Units - Japanese
            3 tactical_bombers placed in French Indo China
            2 tactical_bombers placed in Malaya
            1 artillery placed in Malaya
            3 armour placed in New South Wales
            1 artillery and 3 infantry placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Southern Manchuria
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.17
    Russians regular : 0.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 11 Sea Zone to 2 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
                  Americans take 27 Sea Zone from Japanese
            3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            6 carriers moved from 27 Sea Zone to 32 Sea Zone
            3 destroyers moved from 27 Sea Zone to 32 Sea Zone
            1 submarine moved from 27 Sea Zone to 31 Sea Zone
            1 fighter moved from 27 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
            2 fighters moved from 27 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 fighter moved from 27 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 17 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 31 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 6 carriers, 3 destroyers, 2 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 carriers, 3 destroyers, 2 fighters and 1 transport in 32 Sea Zone, round 2 : 5/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 6 carriers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
            Battle in British Columbia
                Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                Americans win, taking Wake Island from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
            5 fighters and 3 tactical_bombers moved from 17 Sea Zone to 32 Sea Zone
            1 aaGun moved from Western United States to 11 Sea Zone
            1 aaGun and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun moved from 27 Sea Zone to Hawaiian Islands
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 infantry moved from Sardinia to 97 Sea Zone
            3 transports moved from 94 Sea Zone to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            2 armour moved from Southern Italy to 97 Sea Zone
            2 mech_infantrys moved from Southern Italy to 97 Sea Zone
            2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 97 Sea Zone to 96 Sea Zone
            2 armour, 4 infantry and 2 mech_infantrys moved from 96 Sea Zone to Algeria
            1 cruiser moved from 94 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Algeria
            8 infantry moved from Southern Italy to Sicily
            3 carriers moved from 94 Sea Zone to 93 Sea Zone
            1 fighter moved from 94 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone
            2 destroyers moved from 94 Sea Zone to 93 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : 0.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter and 1 infantry moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Tsinghai to Szechwan
            4 infantry moved from Inner Mongolia to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Japanese regular : -0.67
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 11 Sea Zone to 2 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
                  Americans take 27 Sea Zone from Japanese
            3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            6 carriers moved from 27 Sea Zone to 32 Sea Zone
            3 destroyers moved from 27 Sea Zone to 32 Sea Zone
            1 submarine moved from 27 Sea Zone to 31 Sea Zone
            1 fighter moved from 27 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
            2 fighters moved from 27 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 fighter moved from 27 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 17 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 31 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 6 carriers, 3 destroyers, 2 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 carriers, 3 destroyers, 2 fighters and 1 transport in 32 Sea Zone, round 2 : 5/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 6 carriers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
            Battle in British Columbia
                Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                Americans win, taking Wake Island from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
            5 fighters and 3 tactical_bombers moved from 17 Sea Zone to 32 Sea Zone
            1 aaGun moved from Western United States to 11 Sea Zone
            1 aaGun and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun moved from 27 Sea Zone to Hawaiian Islands
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 infantry moved from Sardinia to 97 Sea Zone
            3 transports moved from 94 Sea Zone to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            2 armour moved from Southern Italy to 97 Sea Zone
            2 mech_infantrys moved from Southern Italy to 97 Sea Zone
            2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 97 Sea Zone to 96 Sea Zone
            2 armour, 4 infantry and 2 mech_infantrys moved from 96 Sea Zone to Algeria
            1 cruiser moved from 94 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Algeria
            8 infantry moved from Southern Italy to Sicily
            3 carriers moved from 94 Sea Zone to 93 Sea Zone
            1 fighter moved from 94 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone
            2 destroyers moved from 94 Sea Zone to 93 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter and 1 infantry moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Tsinghai to Szechwan
            4 infantry moved from Inner Mongolia to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Italians
            1 artillery moved from Anglo-Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
    
        Non Combat Move - British
            3 aaGuns, 1 armour, 2 artilleries, 3 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern India to Western India
            6 infantry moved from Baluchistan to Western India
            1 armour and 1 mech_infantry moved from Southern Persia to Western India
            1 transport moved from 81 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Western India
            1 infantry moved from Southern Persia to Baluchistan
            1 aaGun and 3 infantry moved from Iraq to Southern Persia
            1 armour, 2 infantry and 1 mech_infantry moved from Egypt to 83 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 81 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Western India
            2 infantry moved from Belgian Congo to French Equatorial Africa
            5 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            3 artilleries moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Algeria
            1 carrier and 1 fighter moved from 97 Sea Zone to 94 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            2 marines moved from Southern Italy to 97 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 97 Sea Zone to 96 Sea Zone
            2 marines moved from 96 Sea Zone to Algeria
            1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern Italy to Sicily
            3 fighters and 1 tactical_bomber moved from Western India to Iraq
            1 submarine moved from 40 Sea Zone to 81 Sea Zone
    
        Place Units - British
            3 infantry placed in Southern Persia
            1 artillery and 1 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Iraq
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in Eastern India
            1 submarine placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Units Change Ownership
                Some Units in Eastern India change ownership: 1 artillery
                Some Units in 40 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Americans regular : 1.50
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            6 infantry moved from Northern Italy to Southern Italy
            3 artilleries moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            3 armour moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            2 fighters moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in Southern Italy
                Italians attack with 3 armour, 4 artilleries, 2 fighters and 9 infantry
                British defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
                    Italians roll dice for 3 armour, 4 artilleries, 2 fighters and 9 infantry in Southern Italy, round 2 : 5/18 hits, 6.00 expected hits
                    Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern Italy
                Italians win, taking Southern Italy from Americans with 3 armour, 4 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Southern Italy to Western Germany
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -1.00
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Combat Move - ANZAC
            3 artilleries and 6 infantry moved from Western Australia to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 3 artilleries and 6 infantry
                Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 marine
                    ANZAC roll dice for 3 artilleries and 6 infantry in South Australia, round 2 : 1/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in South Australia, round 2 : 4/10 hits, 3.50 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in South Australia
                    ANZAC roll dice for 3 artilleries and 2 infantry in South Australia, round 3 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in South Australia, round 3 : 2/9 hits, 3.17 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia
                3 artilleries owned by the ANZAC retreated to Western Australia
                Japanese win with 1 armour, 3 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is -6
                Casualties for ANZAC: 6 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            1 cruiser and 2 submarines moved from 40 Sea Zone to 81 Sea Zone
            3 fighters moved from Hawaiian Islands to Wake Island
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -0.17
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Combat Move - ANZAC
            3 artilleries and 6 infantry moved from Western Australia to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 3 artilleries and 6 infantry
                Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 marine
                    ANZAC roll dice for 3 artilleries and 6 infantry in South Australia, round 2 : 1/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in South Australia, round 2 : 4/10 hits, 3.50 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in South Australia
                    ANZAC roll dice for 3 artilleries and 2 infantry in South Australia, round 3 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in South Australia, round 3 : 2/9 hits, 3.17 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia
                3 artilleries owned by the ANZAC retreated to Western Australia
                Japanese win with 1 armour, 3 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is -6
                Casualties for ANZAC: 6 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            1 cruiser and 2 submarines moved from 40 Sea Zone to 81 Sea Zone
            3 fighters moved from Hawaiian Islands to Wake Island
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 fighter moved from Gibraltar to United Kingdom
            1 destroyer moved from 40 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 infantry moved from Kursk to Rostov
            2 armour moved from Romania to Southern Belarus
            1 tactical_bomber moved from Romania to Rostov
            1 fighter moved from Romania to Rostov
            1 submarine moved from 115 Sea Zone to 118 Sea Zone
            1 tactical_bomber moved from Western Germany to 118 Sea Zone
            1 fighter moved from Western Germany to 118 Sea Zone
            1 tactical_bomber moved from Western Germany to 118 Sea Zone
            1 tactical_bomber moved from Western Germany to 118 Sea Zone
            1 tactical_bomber moved from Western Germany to 118 Sea Zone
            1 destroyer moved from 115 Sea Zone to 118 Sea Zone
            1 fighter moved from Western Germany to 118 Sea Zone
            1 infantry moved from Southern Belarus to Bryansk
            2 infantry moved from Eastern Poland to Southern Belarus
            1 infantry moved from Romania to Eastern Poland
            6 artilleries and 4 infantry moved from Kursk to Bryansk
            2 tactical_bombers moved from Romania to Bryansk
            3 armour moved from Ukraine to Kursk
            3 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
            6 infantry moved from Northern Italy to Austria
            3 artilleries moved from Northern Italy to Austria
            1 artillery moved from Northern Italy to Austria
            1 infantry moved from Northern Italy to Austria
            2 infantry moved from Northern Italy to Austria
            1 infantry moved from Northern Italy to Austria
            2 fighters moved from Western Germany to Southern Italy
            1 artillery moved from Northern Italy to Austria
            1 infantry moved from Northern Italy to Austria
            1 artillery moved from Northern Italy to Austria
            1 infantry moved from Northern Italy to Austria
            2 bombers moved from Romania to Rostov
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 118 Sea Zone
                    Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 118 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 118 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Rostov
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Kursk
            2 fighters and 4 tactical_bombers moved from 118 Sea Zone to Leningrad
            2 artilleries and 4 infantry moved from Western Germany to 115 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
            2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
            2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 116 Sea Zone
            2 tactical_bombers moved from Western Germany to Leningrad
            1 fighter moved from Western Germany to Leningrad
    
        Place Units - Germans
            2 artilleries and 4 infantry placed in Germany
            1 artillery and 2 infantry placed in Ukraine
            2 armour and 1 infantry placed in Romania
            3 infantry placed in Western Germany
            1 infantry placed in France
            1 destroyer placed in 116 Sea Zone
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : 1.67
    

    Savegame

  • 2023 '22 '21

    TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour, 14 artilleries, 3 fighters, 72 infantry and 3 mech_infantrys moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Stalingrad to Bryansk
            1 infantry moved from Tula to Bryansk
            2 artilleries and 17 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 2 artilleries and 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 artilleries and 17 infantry in Buryatia, round 2 : 2/19 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers
                    Germans roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/99 hits, 24.83 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans AA : -1.00
    Russians regular : -6.67
    

    Savegame

  • 2023 '22 '21

    @nikola1975 Casualties?
    2cf845f7-91af-4322-9f3a-c063346ba136-image.png


  • @flyingbadger I was thinking you might attack… Infantry at 1 did not go as planned here, so I will keep the bombers. Kill 2AA and 18inf.

  • 2023 '22 '21

    TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour, 14 artilleries, 3 fighters, 72 infantry and 3 mech_infantrys moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Stalingrad to Bryansk
            1 infantry moved from Tula to Bryansk
            2 artilleries and 17 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 2 artilleries and 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 artilleries and 17 infantry in Buryatia, round 2 : 2/19 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers
                    Germans roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/99 hits, 24.83 expected hits
                    Germans roll dice for 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 36/89 hits, 32.67 expected hits
                    36 infantry owned by the Russians, 2 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/63 hits, 18.83 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans AA : -1.00
    Germans regular : 3.33
    Russians regular : -9.50
    

    Savegame

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