W@W Entek (axis) v. Dawg (allies)


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to 107 Sea Zone
            1 Infantry moved from Jilolo to 107 Sea Zone
            2 Infantrys moved from Jilolo to 107 Sea Zone
            1 Artillery, 5 Infantrys, 1 Tank and 4 Transports moved from 107 Sea Zone to 84 Sea Zone
            1 Artillery, 5 Infantrys and 1 Tank moved from 84 Sea Zone to Changchun
            1 Artillery and 1 Marine moved from Shikoku to 85 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 85 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Marine moved from 84 Sea Zone to Changchun
            2 Artillerys moved from West Borneo to 110 Sea Zone
            2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Transport moved from 112 Sea Zone to 106 Sea Zone
            1 Artillery moved from West Borneo to 106 Sea Zone
            1 Marine moved from West Borneo to 106 Sea Zone
            1 Artillery and 1 Marine moved from 106 Sea Zone to Manila
            2 Artillerys and 2 Marines moved from 92 Sea Zone to Formosa
            2 Marines moved from Banjarmasin to West Borneo
    
        Purchase Units - Dutch
            Dutch buy 1 Factory, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Changchun
                Dutch attack with 2 Artillerys, 5 Infantrys, 1 Marine and 1 Tank
                Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 20 Infantrys and 1 Tank
                    Dutch roll dice for 2 Artillerys, 5 Infantrys, 1 Marine and 1 Tank in Changchun, round 2 : 1/9 hits, 2.83 expected hits
                    Hisaichi roll dice for 3 Bunkers, 1 Fighter, 20 Infantrys and 1 Tank in Changchun, round 2 : 10/25 hits, 9.17 expected hits
                    2 Artillerys owned by the Dutch, 1 Marine owned by the Dutch, 5 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 1 Tank owned by the Dutch lost in Changchun
                Hisaichi win with 3 Bunkers, 1 Fighter, 19 Infantrys and 1 Tank remaining. Battle score for attacker is -25
                Casualties for Dutch: 2 Artillerys, 5 Infantrys, 1 Marine and 1 Tank
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Transports placed in 106 Sea Zone
            1 Infantry placed in West Borneo
            1 Factory placed in Shikoku
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : -1.83
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            2 Infantrys moved from Lapland to Upper Norrland
            1 Mech.Inf moved from Vyborg to Upper Norrland
            1 Fighter moved from Leningrad to Upper Norrland
    
        Purchase Units - Finns
            Finns buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Upper Norrland
                Finns attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
                Neutral defend with 1 Infantry
                    Finns roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Upper Norrland, round 2 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Upper Norrland
                Finns loses 0 PUs for violating Upper Norrlands neutrality.
                Finns win, taking Upper Norrland from Neutral with 1 Fighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Upper Norrland to Leningrad
            3 Infantrys moved from Oulu to N.Karelia
            3 Infantrys moved from Oulu to Vyborg
            5 Infantrys moved from Tampere to Oulu
            6 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.17
    Neutral regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            2 Infantrys moved from Bulgaria to Greece
            1 Artillery moved from Istanbul to Greece
            1 Artillery and 2 Infantrys moved from Vinnytsia to Donetsk
            1 Fighter moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Greece
                Romanians attack with 1 Artillery and 2 Infantrys
                British defend with 1 AAGun and 1 Infantry
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Greece, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Greece, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Romanians lost in Greece
                Romanians win, taking Greece from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Elite
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 3/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Elite
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to E.Romania
            4 Infantrys moved from E.Romania to Odessa
            1 Infantry and 1 Tank moved from Vinnytsia to Kiev
            2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania
            3 Infantrys moved from W.Romania to Bulgaria
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            1 Infantry and 2 Tanks placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.17
    Russians regular : 0.33
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            1 unit repaired.
            3 ArmoredCars and 2 Infantrys moved from Mauritania to W.Morocco
            1 Artillery moved from Mauritania to W.Morocco
            1 Cruiser, 1 Destroyer and 1 S.Submarine moved from 31 Sea Zone to 41 Sea Zone
            2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            2 Artillerys, 2 B.Transports and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            2 Artillerys and 2 Infantrys moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            2 ArmoredCars and 1 Tank moved from South Atlantic USA to 26 Sea Zone
            8 Infantrys moved from South Central USA to 25 Sea Zone
            1 B.Transport, 8 Infantrys and 2 Transports moved from 25 Sea Zone to 32 Sea Zone
            2 ArmoredCars, 1 B.Transport and 1 Tank moved from 26 Sea Zone to 32 Sea Zone
            1 B.Transport and 1 Transport moved from 32 Sea Zone to 25 Sea Zone
            3 Infantrys moved from South Central USA to South Atlantic USA
            2 ArmoredCars, 8 Infantrys and 1 Tank moved from 32 Sea Zone to Bahia
            4 Marines moved from Mindanao to 93 Sea Zone
            1 B.Transport and 4 Marines moved from 93 Sea Zone to 84 Sea Zone
            1 Artillery moved from Hokkaido to 85 Sea Zone
            1 Artillery and 1 Transport moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from Samar to 93 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Davao to Mindanao
            2 Battleships moved from 85 Sea Zone to 84 Sea Zone
            3 Infantrys moved from Bangkok to S.Thailand
            1 Artillery, 1 Infantry and 4 Marines moved from 84 Sea Zone to Changchun
            10 S.Bombers moved from Liaoning to Changchun
    
        Purchase Units - Americans
            Americans buy 1 Infantry, 4 Marines, 6 S.Bombers, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Changchun
                Americans attack with 1 Artillery, 1 Infantry, 4 Marines and 10 S.Bombers
                Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 19 Infantrys and 1 Tank
                    Hisaichi roll AA dice in Changchun : 1/10 hits, 1.67 expected hits
                1 S.Bomber owned by the Americans lost in Changchun
                    Americans roll dice for 2 Battleships in Changchun, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry, 4 Marines and 9 S.Bombers in Changchun, round 2 : 10/15 hits, 10.83 expected hits
                    Hisaichi roll dice for 3 Bunkers, 1 Fighter, 19 Infantrys and 1 Tank in Changchun, round 2 : 9/24 hits, 8.83 expected hits
                    4 Marines owned by the Americans, 3 S.Bombers owned by the Americans, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 11 Infantrys owned by the Hisaichi lost in Changchun
                    Americans roll dice for 6 S.Bombers in Changchun, round 3 : 6/6 hits, 5.00 expected hits
                    Hisaichi roll dice for 3 Bunkers, 1 Fighter, 8 Infantrys and 1 Tank in Changchun, round 3 : 5/13 hits, 5.17 expected hits
                5 S.Bombers owned by the Americans and 6 Infantrys owned by the Hisaichi lost in Changchun
                    Americans roll dice for 1 S.Bomber in Changchun, round 4 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 3 Bunkers, 1 Fighter, 2 Infantrys and 1 Tank in Changchun, round 4 : 3/7 hits, 3.17 expected hits
                1 S.Bomber owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun
                Hisaichi win with 3 Bunkers, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is -166
                Casualties for Americans: 1 Artillery, 1 Infantry, 4 Marines and 10 S.Bombers
                Casualties for Hisaichi: 18 Infantrys
            Battle in W.Morocco
                Americans attack with 3 ArmoredCars, 1 Artillery and 2 Infantrys
                Italians defend with 4 ArmoredCars
                    Americans roll dice for 3 ArmoredCars, 1 Artillery and 2 Infantrys in W.Morocco, round 2 : 1/6 hits, 1.83 expected hits
                    Italians roll dice for 4 ArmoredCars in W.Morocco, round 2 : 0/4 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians lost in W.Morocco
                    Americans roll dice for 3 ArmoredCars, 1 Artillery and 2 Infantrys in W.Morocco, round 3 : 2/6 hits, 1.83 expected hits
                    Italians roll dice for 3 ArmoredCars in W.Morocco, round 3 : 1/3 hits, 0.50 expected hits
                    2 ArmoredCars owned by the Italians and 1 Infantry owned by the Americans lost in W.Morocco
                    Americans roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in W.Morocco, round 4 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 ArmoredCar in W.Morocco, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in W.Morocco, round 5 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 ArmoredCar in W.Morocco, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in W.Morocco, round 6 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 ArmoredCar in W.Morocco, round 6 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 3 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 4 ArmoredCars
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 S.Submarine and 1 Submarine placed in 31 Sea Zone
            2 Marines placed in Salvador
            2 Marines placed in Bahia
            1 Infantry and 1 S.Bomber placed in Venezuela
            2 S.Bombers placed in Colombia
            1 S.Bomber placed in Rio de Oro
            2 S.Bombers placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 143 PUs; end with 143 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.67
    Italians regular : -0.67
    Hisaichi regular : -0.17
    Hisaichi AA : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            2 Artillerys and 2 Infantrys moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Netherlands to 20 Sea Zone
            2 Artillerys moved from Normandy to 20 Sea Zone
            1 Artillery moved from Normandy to 20 Sea Zone
            2 Infantrys moved from Normandy to 20 Sea Zone
            3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Infantrys, 2 Submarines and 3 Transports moved from 20 Sea Zone to 21 Sea Zone
            3 Artillerys, 2 Fighters and 3 Infantrys moved from 21 Sea Zone to Manchester
            1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Infantrys, 1 JetFighter and 2 Transports moved from 22 Sea Zone to 21 Sea Zone
            1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 JetFighter moved from 21 Sea Zone to Manchester
            1 Artillery and 3 Infantrys moved from Brest to Lithuania
            1 Bomber moved from Brest to Lithuania
            1 Transport moved from 45 Sea Zone to 44 Sea Zone
            1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
            1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
            1 Artillery and 1 Infantry moved from N.Tunisia to N.Algeria
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 10 Artillerys, 2 Elites, 2 HeavyTanks, 15 Infantrys, 1 JetFighter and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 1 Battleship, 2 Carriers, 2 Destroyers, 2 Submarines and 5 Transports
                British defend with 1 T.Boat
                    Germans roll dice for 2 Submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 5 Transports in 21 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 Battleship owned by the Germans
                1 T.Boat owned by the British lost in 21 Sea Zone
                Germans win with 1 Battleship, 2 Carriers, 2 Destroyers, 2 Submarines and 5 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Manchester
                Germans attack with 1 Adv.Fighter, 5 Artillerys, 2 Fighters, 5 Infantrys and 1 JetFighter
                British defend with 1 AAGun, 5 Adv.Fighters, 1 Factory, 5 Infantrys and 2 Tanks
                    British roll AA dice in Manchester : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Adv.Fighter, 5 Artillerys, 2 Fighters, 5 Infantrys and 1 JetFighter in Manchester, round 2 : 7/14 hits, 5.17 expected hits
                    British roll dice for 5 Adv.Fighters, 5 Infantrys and 2 Tanks in Manchester, round 2 : 7/12 hits, 6.00 expected hits
                    2 Tanks owned by the British, 2 Artillerys owned by the Germans, 5 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Manchester
                    Germans roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Fighters and 1 JetFighter in Manchester, round 3 : 4/7 hits, 2.83 expected hits
                    British roll dice for 5 Adv.Fighters in Manchester, round 3 : 3/5 hits, 3.33 expected hits
                    1 Fighter owned by the Germans, 2 Artillerys owned by the Germans and 4 Adv.Fighters owned by the British lost in Manchester
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 JetFighter in Manchester, round 4 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 Adv.Fighter in Manchester, round 4 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the British lost in Manchester
                Germans win, taking Manchester from British with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 JetFighter remaining. Battle score for attacker is 36
                Casualties for Germans: 4 Artillerys, 1 Fighter and 5 Infantrys
                Casualties for British: 5 Adv.Fighters, 5 Infantrys and 2 Tanks
            Battle in N.Algeria
                Germans attack with 1 Artillery and 1 Infantry
                French defend with 1 ArmoredCar
                    Germans roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 ArmoredCar in N.Algeria, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 ArmoredCar in N.Algeria, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the French lost in N.Algeria
                Germans win, taking N.Algeria from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 ArmoredCar
            Battle in Lithuania
                Germans attack with 1 Artillery, 1 Bomber and 3 Infantrys
                Chinese defend with 3 Mech.Infs
                    Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Lithuania, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 3 Mech.Infs in Lithuania, round 2 : 0/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Chinese lost in Lithuania
                    Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Lithuania, round 3 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 18
                Casualties for Chinese: 3 Mech.Infs
    
        Non Combat Move - Germans
            1 Bomber moved from Lithuania to Warsaw
            1 Artillery and 3 Infantrys moved from Warsaw to Brest
            4 Artillerys and 4 Infantrys moved from Krakow to Brest
            2 Tanks moved from Silesia to Brest
            2 ArmoredCars moved from Bohemia to Brest
            2 Elites and 1 Infantry moved from Bohemia to Krakow
            2 ArmoredCars and 1 Tank moved from Bavaria to Krakow
            1 HeavyTank moved from Berlin to Silesia
            1 Artillery moved from Hamburg to Netherlands
            1 Fighter moved from Manchester to 21 Sea Zone
            1 JetFighter moved from Manchester to 21 Sea Zone
            1 Adv.Fighter moved from Manchester to 21 Sea Zone
            1 JetFighter moved from Normandy to 21 Sea Zone
    
        Place Units - Germans
            2 Artillerys and 2 Elites placed in Warsaw
            3 Artillerys placed in Normandy
            2 Artillerys, 2 Infantrys and 1 JetFighter placed in Hamburg
            2 Artillerys and 1 Infantry placed in Krakow
            8 Infantrys placed in Paris
            1 Artillery and 1 Infantry placed in Provence
            2 ArmoredCars and 3 Infantrys placed in Bohemia
            2 ArmoredCars and 1 Tank placed in Bavaria
            2 HeavyTanks and 2 Tanks placed in Berlin
    
        Turn Complete - Germans
            Germans collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    British AA : -0.67
    Russians regular : -1.33
    Germans regular : 2.17
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Russians
            3 Infantrys moved from S.Karelia to N.Karelia
            3 Infantrys moved from S.Karelia to Vyborg
            6 Infantrys moved from S.Karelia to Leningrad
            1 Infantry moved from Smolensk to Novgorod
            1 Infantry moved from Minsk to Novgorod
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Bomber and 1 Fighter moved from Kursk to Donetsk
            5 Infantrys moved from Rostov to Donetsk
            3 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Penza to Rostov
            4 Infantrys moved from Minsk to Lithuania
            1 HeavyTank moved from Minsk to Lithuania
            1 Tank moved from Minsk to Lithuania
            2 HeavyTanks, 9 Infantrys and 2 Tanks moved from Minsk to Brest
            5 HeavyTanks and 5 Tanks moved from Kursk to Brest
            4 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Kursk to Minsk
            2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Moscow to Kursk
            1 Artillery moved from S.Karelia to N.Karelia
            1 Artillery moved from S.Karelia to Vyborg
            1 Artillery moved from S.Karelia to Leningrad
            1 ArmoredCar moved from S.Karelia to N.Karelia
            1 ArmoredCar moved from S.Karelia to Vyborg
            1 ArmoredCar moved from Arkhangelsk to Leningrad
            1 ArmoredCar moved from Arkhangelsk to Novgorod
            1 HeavyTank moved from S.Karelia to Leningrad
            1 HeavyTank moved from Arkhangelsk to Leningrad
            1 Tank moved from Arkhangelsk to N.Karelia
            1 Tank moved from S.Karelia to Vyborg
            1 Tank moved from S.Karelia to Leningrad
            1 Tank moved from S.Karelia to Novgorod
            5 Infantrys moved from Vologda to S.Karelia
            2 Artillerys moved from Stalingrad to Rostov
            1 Tank moved from Khabarovsk to Changchun
            3 HeavyTanks and 3 Tanks moved from Heilungchiang to Changchun
            1 Mech.Inf moved from Kirin to Changchun
            1 HeavyTank and 1 Tank moved from Hulunbuir to Kirin
            1 Infantry moved from Hulunbuir to Heilungchiang
            1 Artillery and 7 Infantrys moved from Heilungchiang to Kirin
            1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Chita
            3 Infantrys moved from Ayan to Heilungchiang
            2 Infantrys moved from Kolyma to Okhotsk
            1 Infantry moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 HeavyTanks, 15 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Changchun
                Russians attack with 3 HeavyTanks, 1 Mech.Inf and 4 Tanks
                Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 1 Infantry and 1 Tank
                    Russians roll dice for 3 HeavyTanks, 1 Mech.Inf and 4 Tanks in Changchun, round 2 : 4/8 hits, 4.33 expected hits
                    Hisaichi roll dice for 3 Bunkers, 1 Fighter, 1 Infantry and 1 Tank in Changchun, round 2 : 5/6 hits, 2.83 expected hits
                    1 Tank owned by the Hisaichi, 2 Bunkers owned by the Hisaichi, 1 Mech.Inf owned by the Russians, 1 Infantry owned by the Hisaichi and 4 Tanks owned by the Russians lost in Changchun
                3 HeavyTanks owned by the Russians retreated to Kirin
                Hisaichi win with 1 Bunker and 1 Fighter remaining. Battle score for attacker is -7
                Casualties for Russians: 1 Mech.Inf and 4 Tanks
                Casualties for Hisaichi: 2 Bunkers, 1 Infantry and 1 Tank
            Battle in Vyborg
                Russians attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank
                Finns defend with 3 Infantrys
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank in Vyborg, round 2 : 0/6 hits, 1.83 expected hits
                    Finns roll dice for 3 Infantrys in Vyborg, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians lost in Vyborg
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Vyborg, round 3 : 1/3 hits, 1.17 expected hits
                    Finns roll dice for 3 Infantrys in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Finns and 1 ArmoredCar owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Artillery and 1 Tank in Vyborg, round 4 : 0/2 hits, 0.83 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians lost in Vyborg
                1 Tank owned by the Russians retreated to S.Karelia
                Finns win with 2 Infantrys remaining. Battle score for attacker is -12
                Casualties for Russians: 1 ArmoredCar, 1 Artillery and 3 Infantrys
                Casualties for Finns: 1 Infantry
            Battle in Lithuania
                Russians attack with 1 HeavyTank, 4 Infantrys and 1 Tank
                Germans defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 1 HeavyTank, 4 Infantrys and 1 Tank in Lithuania, round 2 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 Artillery and 3 Infantrys in Lithuania, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
                    Russians roll dice for 1 HeavyTank, 3 Infantrys and 1 Tank in Lithuania, round 3 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
                    Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Tank in Lithuania, round 4 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
                    Russians roll dice for 1 HeavyTank and 1 Tank in Lithuania, round 5 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery in Lithuania, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Tank owned by the Russians lost in Lithuania
                Russians win, taking Lithuania from Germans with 1 HeavyTank remaining. Battle score for attacker is -3
                Casualties for Russians: 4 Infantrys and 1 Tank
                Casualties for Germans: 1 Artillery and 3 Infantrys
            Battle in Leningrad
                Russians attack with 1 ArmoredCar, 1 Artillery, 2 HeavyTanks, 6 Infantrys and 1 Tank
                Finns defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Fighter and 8 Infantrys
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 HeavyTanks, 6 Infantrys and 1 Tank in Leningrad, round 2 : 1/11 hits, 3.67 expected hits
                Units damaged: 1 Bunker owned by the Finns
                    Finns roll dice for 1 Bunker, 1 Fighter and 8 Infantrys in Leningrad, round 2 : 3/10 hits, 3.67 expected hits
                    3 Infantrys owned by the Russians lost in Leningrad
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 HeavyTanks, 3 Infantrys and 1 Tank in Leningrad, round 3 : 2/8 hits, 3.17 expected hits
                    Finns roll dice for 1 Bunker, 1 Fighter and 8 Infantrys in Leningrad, round 3 : 4/10 hits, 3.67 expected hits
                    2 Infantrys owned by the Finns, 1 ArmoredCar owned by the Russians and 3 Infantrys owned by the Russians lost in Leningrad
                    Russians roll dice for 1 Artillery, 2 HeavyTanks and 1 Tank in Leningrad, round 4 : 2/4 hits, 2.17 expected hits
                    Finns roll dice for 1 Bunker, 1 Fighter and 6 Infantrys in Leningrad, round 4 : 2/8 hits, 3.00 expected hits
                    2 Infantrys owned by the Finns, 1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
                2 HeavyTanks owned by the Russians retreated to S.Karelia
                Finns win with 1 Bunker, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is -17
                Casualties for Russians: 1 ArmoredCar, 1 Artillery, 6 Infantrys and 1 Tank
                Casualties for Finns: 4 Infantrys
            Battle in Donetsk
                Russians attack with 1 Bomber, 1 Fighter and 7 Infantrys
                Romanians defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Bomber, 1 Fighter and 7 Infantrys in Donetsk, round 2 : 3/9 hits, 2.17 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Artillery and 1 Infantry
            Battle in N.Karelia
                Russians attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank
                Finns defend with 3 Infantrys
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank in N.Karelia, round 2 : 2/6 hits, 1.83 expected hits
                    Finns roll dice for 3 Infantrys in N.Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in N.Karelia, round 3 : 2/5 hits, 1.67 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 3 Infantrys
            Battle in Brest
                Russians attack with 7 HeavyTanks, 9 Infantrys and 7 Tanks
                Germans defend with 3 ArmoredCars, 8 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 4 Tanks
                    Russians roll dice for 7 HeavyTanks, 9 Infantrys and 7 Tanks in Brest, round 2 : 9/23 hits, 9.67 expected hits
                    Germans roll dice for 3 ArmoredCars, 8 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 4 Tanks in Brest, round 2 : 9/26 hits, 9.17 expected hits
                    3 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Brest
                    Russians roll dice for 7 HeavyTanks and 7 Tanks in Brest, round 3 : 8/14 hits, 8.17 expected hits
                    Germans roll dice for 8 Artillerys, 1 Elite, 1 HeavyTank, 3 Infantrys and 4 Tanks in Brest, round 3 : 5/17 hits, 6.67 expected hits
                    1 Elite owned by the Germans, 4 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 5 Tanks owned by the Russians lost in Brest
                    Russians roll dice for 7 HeavyTanks and 2 Tanks in Brest, round 4 : 5/9 hits, 5.67 expected hits
                    Germans roll dice for 4 Artillerys, 1 HeavyTank and 4 Tanks in Brest, round 4 : 4/9 hits, 4.00 expected hits
                    4 Artillerys owned by the Germans, 2 HeavyTanks owned by the Russians, 2 Tanks owned by the Russians and 1 Tank owned by the Germans lost in Brest
                    Russians roll dice for 5 HeavyTanks in Brest, round 5 : 4/5 hits, 3.33 expected hits
                    Germans roll dice for 1 HeavyTank and 3 Tanks in Brest, round 5 : 2/4 hits, 2.17 expected hits
                    1 HeavyTank owned by the Germans, 2 HeavyTanks owned by the Russians and 3 Tanks owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 3 HeavyTanks remaining. Battle score for attacker is 11
                Casualties for Russians: 4 HeavyTanks, 9 Infantrys and 7 Tanks
                Casualties for Germans: 3 ArmoredCars, 8 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 4 Tanks
            Battle in Novgorod
                Russians attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
                Finns defend with 1 Elite and 1 Infantry
                    Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Novgorod, round 2 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Elite and 1 Infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Novgorod, round 3 : 2/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Elite and 1 Infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns and 1 Elite owned by the Finns lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Finns: 1 Elite and 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber and 1 Fighter moved from Donetsk to Kursk
    
        Place Units - Russians
            2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Arkhangelsk
            2 Artillerys, 1 Bunker and 1 HeavyTank placed in Kursk
            4 Infantrys, 5 Mech.Infs and 1 Tank placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            1 Infantry placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.33
    Finns regular : 0.67
    Germans regular : -1.67
    Russians regular : -9.17
    Hisaichi regular : 2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            2 Transports moved from 47 Sea Zone to 46 Sea Zone
            2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
            5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
            5 Artillerys and 5 Infantrys moved from 47 Sea Zone to Tripoli
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Adv.Fighters moved from 42 Sea Zone to 31 Sea Zone
    
        Purchase Units - Italians
            Italians buy 8 Artillerys, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tripoli
                Italians attack with 5 Artillerys and 5 Infantrys
                British defend with 3 Artillerys, 1 Elite and 2 Mech.Infs
                    Italians roll dice for 5 Artillerys and 5 Infantrys in Tripoli, round 2 : 5/10 hits, 3.33 expected hits
                    British roll dice for 3 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 2 : 2/6 hits, 2.00 expected hits
                    1 Elite owned by the British, 3 Artillerys owned by the British, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli
                    Italians roll dice for 5 Artillerys and 3 Infantrys in Tripoli, round 3 : 3/8 hits, 2.67 expected hits
                    British roll dice for 1 Mech.Inf in Tripoli, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli
                Italians win, taking Tripoli from British with 5 Artillerys and 2 Infantrys remaining. Battle score for attacker is 21
                Casualties for Italians: 3 Infantrys
                Casualties for British: 3 Artillerys, 1 Elite and 2 Mech.Infs
            Battle in 31 Sea Zone
                Italians attack with 2 Adv.Fighters
                Americans defend with 1 S.Submarine and 1 Submarine
                    Italians roll dice for 2 Adv.Fighters in 31 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
                Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 17
                Casualties for Americans: 1 S.Submarine and 1 Submarine
    
        Non Combat Move - Italians
            2 Adv.Fighters moved from 31 Sea Zone to 42 Sea Zone
            2 Infantrys moved from Tunis to S.Tunisia
            2 Artillerys moved from Tunis to S.Tunisia
    
        Place Units - Italians
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 Artillerys and 2 Infantrys placed in Tunis
            4 Artillerys and 3 Infantrys placed in Rome
            2 Submarines placed in 46 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tuscany: 1 Artillery
            EDIT: Removing units owned by Italians from Lombardy: 1 Artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.00
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            1 Infantry moved from El Agheila to Hun
            1 Elite moved from Kufra to Hun
            1 Artillery and 3 Infantrys moved from Lower Egypt to Mersa Matruh
            3 Mech.Infs moved from French Equatorial Africa to Hun
            1 Elite and 1 Infantry moved from Palestine to Lower Egypt
            2 ArmoredCars moved from Syria to Lower Egypt
    
        Purchase Units - French
            French buy 2 ArmoredCars and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            3 Mech.Infs placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
    
        Turn Complete - French
            French collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            2 Infantrys moved from Tokyo to Tohoku
            1 Fighter moved from Tokyo to Tohoku
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Infantrys; Remaining resources: 6 PUs; 
    
        Combat - Yamamoto
            Battle in Tohoku
                Yamamoto attack with 1 Fighter and 2 Infantrys
                British defend with 2 ArmoredCars
                    Yamamoto roll dice for 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/3 hits, 0.67 expected hits
                    British roll dice for 2 ArmoredCars in Tohoku, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the British lost in Tohoku
                Yamamoto win, taking Tohoku from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 ArmoredCars
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Tohoku to Tokyo
    
        Place Units - Yamamoto
            8 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 17 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank moved from Kirin to Changchun
            7 Mech.Infs and 1 Tank moved from Liaoning to Changchun
            4 Infantrys moved from Chahar to East Gobi
            3 Infantrys moved from Suiyuan to South Gobi
            1 Mech.Inf moved from Hsining to South Gobi
            2 Tanks moved from Ningsia to South Gobi
            3 Tanks moved from Ningsia to East Gobi
            1 Mech.Inf moved from Rostov to Donetsk
            1 Mech.Inf moved from Donetsk to Vinnytsia
                  Russians take Vinnytsia from Romanians
            1 Mech.Inf moved from Vinnytsia to Brest
            1 Mech.Inf moved from Rostov to Latvia
                  Russians take Latvia from Germans
            4 Mech.Infs moved from Chimkent to Rostov
            4 Mech.Infs moved from Urumqi to Chimkent
            1 Elite moved from Liaoning to 84 Sea Zone
            2 Infantrys moved from Liaoning to 84 Sea Zone
            1 Infantry moved from Liaoning to 84 Sea Zone
            10 Infantrys moved from Shantung to 84 Sea Zone
            2 Infantrys moved from Peking to 84 Sea Zone
            2 Elites moved from Suiyuan to East Gobi
    
        Purchase Units - Chinese
            Chinese buy 4 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Changchun
                Chinese attack with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Fighter
                    Chinese roll dice for 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks in Changchun, round 2 : 9/16 hits, 6.00 expected hits
                    Hisaichi roll dice for 1 Bunker and 1 Fighter in Changchun, round 2 : 0/2 hits, 1.00 expected hits
                    1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Changchun
                Chinese captures 10PUs while taking Hisaichi capital
                Chinese win, taking Changchun from Hisaichi with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Bunker and 1 Fighter
            Battle in South Gobi
                Chinese attack with 3 Infantrys, 1 Mech.Inf and 2 Tanks
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in South Gobi, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                Chinese loses 0 PUs for violating South Gobis neutrality.
                Chinese win, taking South Gobi from Neutral with 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in East Gobi
                Chinese attack with 2 Elites, 4 Infantrys and 3 Tanks
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 2 Elites, 4 Infantrys and 3 Tanks in East Gobi, round 2 : 4/9 hits, 2.83 expected hits
                    Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
                Chinese loses 0 PUs for violating East Gobis neutrality.
                Chinese win, taking East Gobi from Neutral with 2 Elites, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 4 Infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 Infantrys placed in Liaoning
            4 Mech.Infs placed in Urumqi
            4 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 66 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 5.17
    Neutral regular : 0.00
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Turn Complete - Hisaichi
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            2 Infantrys moved from Wales to Manchester
            7 Tanks moved from London to Wales
            2 Bombers moved from London to Manchester
            1 Tank moved from London to Wales
            1 Mech.Inf moved from Ghadames to Tripoli
            3 Mech.Infs moved from Hun to Tripoli
            4 Mech.Infs moved from Kufra to Tripoli
            2 Tanks moved from Mersa Matruh to 51 Sea Zone
            1 Infantry moved from Crete to 51 Sea Zone
            5 Infantrys moved from Tobruk to 51 Sea Zone
            2 Cruisers, 1 Destroyer, 6 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
            6 Infantrys and 2 Tanks moved from 48 Sea Zone to Tripoli
            10 Infantrys moved from Tobruk to El Agheila
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            2 ArmoredCars and 2 Mech.Infs moved from Cairo to Mersa Matruh
            4 ArmoredCars, 7 Mech.Infs and 3 Tanks moved from Bursa to Istanbul
            7 Infantrys moved from Yunnan to Sikang
            3 ArmoredCars moved from Bihar to Sikang
            1 Infantry moved from W.Tibet to E.Tibet
            2 ArmoredCars moved from Bihar to Sikang
            7 ArmoredCars moved from W.Tibet to E.Tibet
            2 ArmoredCars moved from Baluchistan to Afghanistan
            4 ArmoredCars moved from W.Sinkiang to Afghanistan
            2 Mech.Infs moved from W.Iran to Afghanistan
            1 Mech.Inf moved from W.Iran to Bursa
            6 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong
            5 ArmoredCars moved from Hunan to Hong Kong
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            2 Transports moved from 85 Sea Zone to 84 Sea Zone
    
        Purchase Units - British
            British buy 6 Adv.Fighters, 1 Carrier, 9 Infantrys, 3 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.Tibet
                British attack with 7 ArmoredCars and 1 Infantry
                Neutral defend with 2 Infantrys
                    British roll dice for 7 ArmoredCars and 1 Infantry in E.Tibet, round 2 : 2/8 hits, 2.50 expected hits
                    Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in E.Tibet
                British loses 0 PUs for violating E.Tibets neutrality.
                British win, taking E.Tibet from Neutral with 7 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Sikang
                British attack with 5 ArmoredCars and 7 Infantrys
                Neutral defend with 4 Infantrys
                    British roll dice for 5 ArmoredCars and 7 Infantrys in Sikang, round 2 : 6/12 hits, 2.83 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Sikang
                British loses 0 PUs for violating Sikangs neutrality.
                British win, taking Sikang from Neutral with 5 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Neutral: 4 Infantrys
            Battle in Istanbul
                British attack with 4 ArmoredCars, 7 Mech.Infs and 3 Tanks
                Romanians defend with 2 Artillerys, 2 Elites and 3 Infantrys; Italians defend with 1 Infantry
                    British roll dice for 4 ArmoredCars, 7 Mech.Infs and 3 Tanks in Istanbul, round 2 : 3/14 hits, 5.17 expected hits
                    Germans roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Istanbul, round 2 : 3/8 hits, 2.67 expected hits
                    3 ArmoredCars owned by the British and 3 Infantrys owned by the Romanians lost in Istanbul
                    British roll dice for 1 ArmoredCar, 7 Mech.Infs and 3 Tanks in Istanbul, round 3 : 4/11 hits, 4.17 expected hits
                    Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Istanbul, round 3 : 1/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the British, 2 Elites owned by the Romanians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Italians lost in Istanbul
                    British roll dice for 7 Mech.Infs and 3 Tanks in Istanbul, round 4 : 5/10 hits, 3.83 expected hits
                    Germans roll dice for 1 Artillery in Istanbul, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians and 1 Mech.Inf owned by the British lost in Istanbul
                British win, taking Istanbul from Germans with 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for British: 4 ArmoredCars and 1 Mech.Inf
                Casualties for Romanians: 2 Artillerys, 2 Elites and 3 Infantrys
                Casualties for Italians: 1 Infantry
            Battle in Manchester
                British attack with 2 Bombers and 2 Infantrys
                Germans defend with 1 AAGun, 1 Artillery and 1 Factory
                    Germans roll AA dice in Manchester : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 Bombers and 2 Infantrys in Manchester, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery in Manchester, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Manchester
                British win, taking Manchester from Germans with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Artillery
            Battle in 48 Sea Zone
                British attack with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports
                Italians defend with 1 Transport
                    British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Transport in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Transport in 48 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Transport in 48 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Italians lost in 48 Sea Zone
                British win with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Transport
            Battle in Tripoli
                British attack with 6 Infantrys, 8 Mech.Infs and 2 Tanks
                Italians defend with 5 Artillerys and 2 Infantrys
                    British roll dice for 6 Infantrys, 8 Mech.Infs and 2 Tanks in Tripoli, round 2 : 7/16 hits, 5.67 expected hits
                    Italians roll dice for 5 Artillerys and 2 Infantrys in Tripoli, round 2 : 2/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Italians, 5 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Tripoli
                British win, taking Tripoli from Italians with 4 Infantrys, 8 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for British: 2 Infantrys
                Casualties for Italians: 5 Artillerys and 2 Infantrys
            Battle in Hong Kong
                British attack with 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks
                Yamamoto defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Factory and 13 Infantrys
                    British roll dice for 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks in Hong Kong, round 2 : 20/47 hits, 14.67 expected hits
                    Yamamoto roll dice for 3 Artillerys, 2 Bunkers and 13 Infantrys in Hong Kong, round 2 : 8/18 hits, 6.33 expected hits
                    3 Artillerys owned by the Yamamoto, 13 Infantrys owned by the Yamamoto, 8 Infantrys owned by the British and 2 Bunkers owned by the Yamamoto lost in Hong Kong
                British win, taking Hong Kong from Yamamoto with 11 ArmoredCars, 13 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 34
                Casualties for British: 8 Infantrys
                Casualties for Yamamoto: 3 Artillerys, 2 Bunkers and 13 Infantrys
            Battle in Afghanistan
                British attack with 6 ArmoredCars and 2 Mech.Infs
                Neutral defend with 4 Infantrys
                    British roll dice for 6 ArmoredCars and 2 Mech.Infs in Afghanistan, round 2 : 1/8 hits, 2.67 expected hits
                    Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the British and 1 Infantry owned by the Neutral lost in Afghanistan
                    British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Afghanistan, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Afghanistan
                    British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 4 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Afghanistan
                British loses 0 PUs for violating Afghanistans neutrality.
                British win, taking Afghanistan from Neutral with 4 ArmoredCars and 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for British: 2 ArmoredCars
                Casualties for Neutral: 4 Infantrys
    
        Non Combat Move - British
            2 Bombers moved from Manchester to Wales
    
        Place Units - British
            4 Adv.Fighters placed in Wales
            8 Tanks placed in London
            1 Carrier placed in 56 Sea Zone
            2 Adv.Fighters placed in 56 Sea Zone
            3 Infantrys placed in Hun
            3 Infantrys placed in Cairo
            3 Mech.Infs placed in W.Iran
            3 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 153 PUs; end with 153 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Italians regular : -0.83
    Germans AA : -0.33
    Germans regular : 1.00
    Neutral regular : -1.67
    British regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
            1 Marine moved from West Papua to 113 Sea Zone
            1 Marine and 1 S.Submarine moved from 113 Sea Zone to 107 Sea Zone
            1 Marine moved from 107 Sea Zone to Mindanao
            1 Infantry moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Soembawa to 67 Sea Zone
            4 Infantrys and 2 Transports moved from 67 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from Broome to Kyushu
            4 Infantrys moved from 93 Sea Zone to Kyushu
            2 Artillerys and 1 Infantry moved from Chubu to Kyushu
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Factory, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Factory placed in Korea
            2 Artillerys and 1 Tank placed in Kyushu
            3 Tanks placed in Formosa
            1 L.Fighter placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            3 Infantrys and 3 Marines moved from West Borneo to 106 Sea Zone
            1 Infantry moved from West Borneo to East And South Borneo
            3 Infantrys, 3 Marines and 3 Transports moved from 106 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from Manila to 92 Sea Zone
            1 Artillery, 1 Marine and 2 Transports moved from 92 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from Formosa to 93 Sea Zone
            2 Artillerys, 3 Infantrys and 5 Marines moved from 93 Sea Zone to Kyushu
            1 Artillery and 1 Marine moved from Formosa to 84 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from 93 Sea Zone to Kyushu
    
        Purchase Units - Dutch
            Dutch buy 1 Factory and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Infantrys placed in Shikoku
            1 Factory placed in East And South Borneo
            3 Infantrys placed in West Borneo
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Probably time to call this one. Want to try again? Same sides or swap?


  • @entek sure. i’ll set one up in a few minutes.

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