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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 fighter and 3 infantry moved from Anhwe to Chahar
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 43 Sea Zone to 41 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Siberia
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Siberia
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 7 fighters, 2 infantry and 3 tactical_bombers in Siberia, round 2 : 6/14 hits, 6.83 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Siberia, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 armour, 1 artillery, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Chahar, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
1 fighter owned by the Japanese retreated
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
1 aaGun moved from Korea to Manchuria
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
7 fighters and 3 tactical_bombers moved from Siberia to 6 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 36 PUs (3 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.67
Japanese regular : 0.17
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Philippines
Non Combat Move - Americans
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 5 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Chahar to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Philippines
Non Combat Move - Americans
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 5 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Chahar to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier moved from 71 Sea Zone to 81 Sea Zone
2 artilleries moved from Persia to Iraq
1 infantry moved from Persia to Iraq
2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to India
2 artilleries and 2 infantry moved from Hunan to Anhwe
Combat - British
Battle in Iraq
British attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery
British roll dice for 2 artilleries and 1 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 119 Sea Zone to United Kingdom
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 fighters moved from Trans-Jordan to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 aaGun, 2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 aaGun, 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Italians regular : 0,33
Germans regular : -0,17
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Tambov to Kazakhstan
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Italians attack with 2 armour
Russians defend with 2 infantry
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Philippines
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Philippines
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Urals
1 armour moved from Russia to Urals
1 artillery moved from Vologda to Novosibirsk
1 armour moved from Russia to Samara
1 mech_infantry moved from Vologda to Samara
1 bomber moved from Russia to Samara
1 fighter moved from Russia to Urals
1 tactical_bomber moved from Russia to Novosibirsk
1 bomber moved from Russia to Samara
1 armour moved from Volgograd to Turkmenistan
8 armour moved from Volgograd to Caucasus
2 armour moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 bombers moved from Southern Italy to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Russia to Persia
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Strategic bombing raid in Persia
British roll AA dice in Persia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Turkmenistan
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Urals
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Samara, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour and 2 bombers in Samara, round 3 : 1/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 11 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 11 armour and 2 mech_infantrys in Caucasus, round 2 : 8/13 hits, 5.83 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Caucasus, round 2 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Russians, 1 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/10 hits, 5.00 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 2 fighters; Americans defend with 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 110 Sea Zone
Americans and Germans reach a stalemate
. Battle score for attacker is 7
Casualties for Americans: 1 transport
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Samara to Southern Italy
1 bomber moved from Persia to Volgograd
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bulgaria
3 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Northern Italy to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Vyborg to Finland
2 fighters and 1 tactical_bomber moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Novosibirsk to Russia
1 armour moved from Russia to Kazakhstan
1 aaGun moved from Tambov to Volgograd
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 62 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
British AA : 0.67
Russians regular : 2.33
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 4 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Siberia to Amur
1 infantry moved from Manchuria to Amur
1 fighter moved from Jehol to Amur
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 1 armour, 8 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 8 fighters, 1 infantry and 3 tactical_bombers in Amur, round 2 : 9/13 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 armour, 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry
ANZAC roll AA dice in Java : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 : 3/6 hits, 2.33 expected hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 3 : 3/6 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
8 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 aaGun moved from Korea to Manchuria
Place Units - Japanese
1 carrier, 1 fighter and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 36 PUs (1 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 3.17
ANZAC AA : -0.33
ANZAC regular : -2.00
Russians regular : -0.33
@elche Forgot to take out the unprotected transport with the Japanese sub. Did it as an edit. Is this okay? Please put them back if not.
Yes, its okay, of course.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 battleship, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
6 artilleries and 8 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
Combat - Chinese
Battle in Jehol
Chinese attack with 6 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries and 8 infantry in Jehol, round 2 : 4/14 hits, 4,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 battleship, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
6 artilleries and 8 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
Combat - Chinese
Battle in Jehol
Chinese attack with 6 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries and 8 infantry in Jehol, round 2 : 4/14 hits, 4,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Anhwe to India
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Anhwe to Jehol
1 aaGun moved from Hunan to Kweichow
1 fighter moved from India to Persia
Place Units - British
1 fighter placed in Egypt
3 infantry placed in Persia
2 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 2 armour and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -1,33
Japanese regular : 0,67
Germans regular : 0,83
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 battleship, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
6 artilleries and 8 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
Combat - Chinese
Battle in Jehol
Chinese attack with 6 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries and 8 infantry in Jehol, round 2 : 4/14 hits, 4,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Anhwe to India
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Anhwe to Jehol
1 aaGun moved from Hunan to Kweichow
1 fighter moved from India to Persia
Place Units - British
1 fighter placed in Egypt
3 infantry placed in Persia
2 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 2 armour and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -1,33
Japanese regular : 0,67
Germans regular : 0,83
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Kazakhstan to Caucasus
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
10 armour moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Persia
1 bomber moved from Southern Italy to Persia
3 bombers moved from Southern Italy to Greece
4 mech_infantrys moved from Yugoslavia to Greece
1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
Combat Hit Differential Summary :