dawgoneit Axis-VS- Entek Allies TRS.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from sz27 to sz25
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 EarlyFighter moved from Johnston to sz25
            1 EarlyFighter moved from Kauai to sz25
            1 EarlyFighter moved from Midway to sz25
            1 Submarine moved from sz13 to sz25
            1 Battleship moved from sz23 to sz25
            2 Submarines moved from sz40 to sz45
            1 EarlyFighter moved from Davao to S.Borneo
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 Infantry moved from Mindor to Punay
            1 Artillery moved from Fais to Ifalk
            2 Infantrys moved from Weno to Lasap
            1 Infantry moved from Pula to Pikelot
            1 Tank moved from Phonpei to Lasap
            1 Bomber moved from Portland to sz25
            1 EarlyFighter moved from San Francisco to sz25
    
        Purchase Units - Americans
            Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz25
                Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Carrier moved from sz23 to sz25
            2 EarlyFighters moved from sz25 to Kauai
            1 Transport moved from sz27 to sz25
            1 Artillery and 1 Infantry moved from San Francisco to sz23
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 EarlyFighter moved from Alaska to Palana
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            3 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Tank moved from High Desert to Seattle
            2 Infantrys moved from Nor Cal to Portland
            1 Tank moved from Central Valley to Seattle
            2 Tanks moved from San Francisco to Portland
            2 Infantrys moved from Central Valley to Portland
            1 Artillery moved from San Francisco to Nor Cal
            2 Infantrys moved from San Francisco to Nor Cal
            2 Infantrys moved from Los Angeles to High Desert
            1 Bomber moved from sz25 to Kauai
    
        Place Units - Americans
            2 B.Transports placed in sz23
            1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery, 1 Infantry and 1 Tank moved from Hsingan to Jinan
            1 Artillery, 1 Infantry and 1 Tank moved from Hsingan to Quingdao
            2 Infantrys moved from Hsingan to Belogorsk
            1 Infantry moved from Manchuria to Belogorsk
            1 Infantry moved from Manchuria to Belogorsk
            1 Artillery moved from Manchuria to Belogorsk
            2 Infantrys moved from Manchuria to Vladivostok
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Amursk
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry and 1 Tank moved from sz15 to Vladivostok
            1 Artillery and 1 Infantry moved from N.Japan to sz7
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Amursk
            1 Tank moved from Sukhalin to sz1
            1 Infantry moved from Sukhalin to sz1
            1 Infantry and 1 Tank moved from sz1 to Amursk
            1 Artillery and 1 Infantry moved from N.Japan to sz1
            1 Artillery and 1 Infantry moved from sz1 to Vostok
            1 Destroyer and 1 Submarine moved from sz7 to sz1
            1 EarlyFighter moved from Akina to Belogorsk
            1 Bomber moved from Akina to Quingdao
            4 Infantrys and 1 Tank moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vladivostok
                Masaharu attack with 3 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 3 Infantrys and 1 Tank in Vladivostok, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 3 Infantrys and 1 Tank in Vladivostok, round 3 : 1/4 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Vladivostok
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Vladivostok, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 4 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Belogorsk, round 2 : 1/6 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Belogorsk, round 3 : 4/6 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Jinan, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery and 1 Tank in Jinan, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Quingdao, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Vostok
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Amursk
                Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 2 : 1/5 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 3 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 4 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Belogorsk to Manchuria
            1 Bomber moved from Quingdao to Manchuria
    
        Place Units - Masaharu
            2 Artillerys, 5 Infantrys and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.33
    Russians regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Kaask to Jinan
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Tank
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Tank in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Tank
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 AAGun, 2 Artillerys and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Artillery moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Kyzyl to Kaask
            1 Tank moved from Abakan to Kaask
            1 Infantry moved from Maltan to Haixi
            1 Tank moved from Achinsk to Kaask
            1 AAGun and 1 Infantry moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Palana to Magadan
            1 Submarine moved from sz4 to sz3
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.50
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Tank moved from Iwo Jima to sz75
            3 Artillerys moved from Manila to sz75
            2 Tanks moved from Manila to sz75
            6 Infantrys moved from Manila to sz75
            3 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz75 to sz70
            3 Artillerys, 6 Infantrys and 3 Tanks moved from sz70 to Davao
            2 EarlyFighters moved from Iwo Jima to sz45
            2 EarlyFighters moved from Iwo Jima to sz45
            2 Bombers moved from Iwo Jima to sz48
            1 Artillery moved from Manila to sz68
            1 Infantry moved from Manila to sz68
            1 Infantry moved from Manila to sz68
            1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz71
            1 Infantry and 1 T.Boat moved from sz68 to sz71
            1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz71 to Samar
            1 Marine moved from Tokyo to sz78
            1 Infantry moved from Bonin to sz78
            1 Infantry moved from Ani Jima to sz78
            1 Infantry moved from Ototo Jima to sz78
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz78 to sz71
            3 Infantrys and 1 Marine moved from sz71 to Punay
            2 Submarines moved from sz68 to sz59
            1 Destroyer moved from sz68 to sz59
            1 Destroyer and 1 Submarine moved from sz75 to sz45
            1 Submarine moved from sz70 to sz48
            1 Destroyer moved from sz71 to sz48
            1 Submarine moved from sz71 to sz60
            1 T.Boat moved from sz75 to sz74
            1 Artillery moved from Naha to Nagasaki
            3 Artillerys, 17 Infantrys and 7 Tanks moved from S.Japan to Nagasaki
            3 Infantrys moved from Tokyo to S.Japan
            1 Carrier moved from sz71 to sz60
            2 EarlyFighters moved from sz70 to sz59
            1 EarlyFighter moved from Korea to Phuket
            1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand
            1 Destroyer moved from sz78 to sz18
            1 Tank moved from Korea to Hopeh
            1 Artillery and 3 Infantrys moved from Korea to Tientsin
            1 Artillery moved from Manila to Mindor
                  Yamamoto take Mindor from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 B.Transports and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Punay
                Yamamoto attack with 3 Infantrys and 1 Marine
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Punay, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Punay, round 2 : 2/4 hits, 0.83 expected hits
                    Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Punay
                Yamamoto win, taking Punay from Americans with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in Samar
                Yamamoto attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Samar, round 2 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in sz45
                Yamamoto attack with 1 Destroyer, 4 EarlyFighters and 1 Submarine
                Americans defend with 2 Submarines
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz45
                    Yamamoto roll dice for 1 Destroyer and 4 EarlyFighters in sz45, round 2 : 2/5 hits, 1.67 expected hits
                    1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
                Yamamoto win with 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Americans: 2 Submarines
                Casualties for Yamamoto: 1 Submarine
            Battle in sz59
                Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 2 Submarines
                Dutch defend with 2 T.Boats
                    Yamamoto roll dice for 2 Submarines in sz59, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                    Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                Yamamoto win with 1 Destroyer, 2 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 10
                Casualties for Dutch: 2 T.Boats
            Battle in sz48
                Yamamoto attack with 2 Bombers, 1 Destroyer and 1 Submarine
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz48, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz48, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Bombers and 1 Destroyer in sz48, round 2 : 2/3 hits, 1.67 expected hits
                    1 Submarine owned by the British lost in sz48
                Yamamoto win with 2 Bombers, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in Thailand
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Thailand, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
                    Yamamoto roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Davao
                Yamamoto attack with 3 Artillerys, 6 Infantrys and 3 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 3 Artillerys, 6 Infantrys and 3 Tanks in Davao, round 2 : 2/12 hits, 4.00 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Davao, round 2 : 3/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Davao, round 3 : 2/9 hits, 3.50 expected hits
                    Americans roll dice for 1 Artillery and 2 Tanks in Davao, round 3 : 0/3 hits, 1.33 expected hits
                    1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Davao, round 4 : 2/9 hits, 3.50 expected hits
                    Americans roll dice for 1 Tank in Davao, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 3 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz48 to Spralty
            4 EarlyFighters moved from sz45 to Spralty
            2 EarlyFighters moved from Samar to Spralty
            2 EarlyFighters moved from sz59 to sz60
    
        Place Units - Yamamoto
            4 B.Transports placed in sz74
            1 B.Transport placed in sz78
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Americans regular : -0.50
    British regular : 0.50
    Dutch regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Shangsi
            1 Infantry moved from Gansu to Shangsi
            1 EarlyFighter moved from Gansu to Shangsi
            1 EarlyFighter moved from Sian to Shangsi
            1 Artillery moved from Quyan to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            1 Tank moved from Ming Jong to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            1 Infantry moved from Quyan to Gobi
            1 Artillery moved from Ming Jong to Gobi
            1 Tank moved from Ming Jong to Gobi
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in W.Mongolia, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Shangsi
                Chinese attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Gobi
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Gobi, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                    Chinese roll dice for 1 Artillery and 1 Tank in Gobi, round 3 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Chinese lost in Gobi
                    Chinese roll dice for 1 Tank in Gobi, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            2 Tanks moved from Gansu to Sian
            1 Tank moved from Szechwan to Sian
            2 EarlyFighters moved from Shangsi to Sian
            1 Infantry moved from Hanan to Sian
            1 Tank moved from Hanan to Sian
            1 Infantry moved from Sikang to Szechwan
            6 Infantrys moved from Tsingnan to Gansu
            2 Artillerys moved from Tsingnan to Gansu
            1 AAGun moved from Tsingnan to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Ming Jong to Tsingnan
            1 AAGun moved from Quyan to Ming Jong
    
        Place Units - Chinese
            3 Infantrys and 3 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Neutral regular : 1.00
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Mech.Inf moved from Seoul to Jinan
            2 Tanks moved from Tientsin to Shansi
            5 Infantrys and 4 Tanks moved from Hopeh to Shansi
            1 Artillery and 2 Infantrys moved from Nanking to Hanan
            1 Infantry moved from Kichedung to Nanking
            2 Infantrys and 1 Tank moved from Shantung to Shansi
            2 Tanks moved from Kichedung to Shansi
            1 Artillery and 1 Infantry moved from N.Shangsi to Shangsi
            2 Tanks moved from Hankou to Shansi
            1 Artillery and 2 Infantrys moved from Hankou to Kiangsi
            2 Artillerys and 1 Tank moved from Hongkong to sz67
            1 Artillery and 1 Tank moved from Kwangtung to sz67
            1 Artillery and 1 Tank moved from Kwangsi to sz67
            1 Artillery moved from Frenchindochina to sz67
            2 Infantrys moved from Kwangtung to sz67
            1 Infantry moved from Hongkong to sz67
            2 Infantrys moved from Kwangsi to sz67
            3 Infantrys moved from Frenchindochina to sz67
            5 Artillerys, 8 Infantrys, 3 Tanks and 8 Transports moved from sz67 to sz60
            5 Artillerys, 8 Infantrys and 3 Tanks moved from sz60 to S.Borneo
            1 Tank moved from Frenchindochina to Chunking
            1 Artillery moved from Frenchindochina to N.French I.
            2 EarlyFighters moved from Hainan to Chunking
            1 T.Boat moved from sz67 to sz74
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from sz74 to Shantung
            4 Artillerys and 3 Infantrys moved from Seoul to Korea
            2 Bombers moved from Phuket to S.Borneo
            4 EarlyFighters moved from sz68 to sz57
    
        Purchase Units - Hisaichi
            Hisaichi buy 7 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz57
                Hisaichi attack with 4 EarlyFighters
                British defend with 1 Destroyer and 2 Transports
                    Hisaichi roll dice for 4 EarlyFighters in sz57, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in sz57, round 2 : 1/3 hits, 0.83 expected hits
                    1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz57
                    Hisaichi roll dice for 3 EarlyFighters in sz57, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in sz57, round 3 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz57
                Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 EarlyFighters
                Casualties for British: 1 Destroyer and 2 Transports
            Battle in S.Borneo
                Hisaichi attack with 5 Artillerys, 2 Bombers, 8 Infantrys and 3 Tanks
                British defend with 1 Artillery and 1 Infantry; Americans defend with 1 EarlyFighter; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Dutch roll AA dice in S.Borneo : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 5 Artillerys, 1 Bomber, 8 Infantrys and 3 Tanks in S.Borneo, round 2 : 6/17 hits, 6.00 expected hits
                    Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 4/12 hits, 4.50 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the British, 5 Infantrys owned by the Dutch and 4 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 5 Artillerys, 1 Bomber, 4 Infantrys and 3 Tanks in S.Borneo, round 3 : 4/13 hits, 5.17 expected hits
                    Dutch roll dice for 2 Artillerys, 2 EarlyFighters and 1 Tank in S.Borneo, round 3 : 3/5 hits, 2.17 expected hits
                    1 Artillery owned by the Dutch, 1 Artillery owned by the British, 1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 5 Artillerys, 1 Bomber, 1 Infantry and 3 Tanks in S.Borneo, round 4 : 2/10 hits, 4.17 expected hits
                    Dutch roll dice for 1 EarlyFighter in S.Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in S.Borneo
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 5 Artillerys, 1 Bomber and 3 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Bomber and 8 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for Americans: 1 EarlyFighter
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chunking
                Hisaichi attack with 2 EarlyFighters and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 EarlyFighters and 1 Tank in Chunking, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chunking
                Hisaichi win, taking Chunking from Chinese with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Jinan
                Hisaichi attack with 1 Mech.Inf
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Mech.Inf in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from Chunking to N.French I.
            2 EarlyFighters moved from sz57 to sz59
            1 Carrier moved from sz68 to sz59
            1 Carrier moved from sz68 to sz60
            1 Destroyer moved from sz68 to sz59
            1 Submarine moved from sz68 to sz59
            1 Destroyer and 2 Submarines moved from sz68 to sz60
            2 EarlyFighters moved from Phuket to sz60
            1 EarlyFighter moved from Phuket to N.French I.
            1 Bomber moved from S.Borneo to Phuket
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            6 Tankettes placed in Hongkong
            7 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Dutch AA : 0.67
    Russians regular : -0.33
    Dutch regular : 0.83
    British regular : 0.50
    Hisaichi regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 EarlyFighter moved from Celebs to Malaya
            1 Transport moved from sz61 to sz66
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Tank moved from N.French I. to N.Chunking
                  Thai take N.Chunking from Chinese
            1 Infantry moved from Sumatra to sz60
            1 Artillery moved from Sumatra to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Celebs
            1 Infantry moved from Borneo to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz70
            1 Infantry moved from sz70 to Mindanao
                  Thai take Mindanao from Americans
            1 Transport moved from sz60 to sz73
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 EarlyFighter moved from Phuket to W.Borneo
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to W.Borneo
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Dutch defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Borneo, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in W.Borneo
                    Thai roll dice for 1 Artillery and 1 EarlyFighter in W.Borneo, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in W.Borneo
                Thai win, taking W.Borneo from British with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 2 Infantrys
            Battle in Celebs
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Thai win, taking Celebs from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from W.Borneo to S.Borneo
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.67
    Dutch regular : -0.33
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery, 2 Infantrys and 1 Tank moved from Burma to N.French I.
            2 EarlyFighters moved from Bengal to N.French I.
            1 Infantry moved from Bengal to W.Chunking
            1 T.Boat moved from sz66 to sz64
            1 Infantry moved from E.India to sz64
            1 Infantry moved from sz64 to Burma
            2 Infantrys moved from C.India to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Infantrys and 2 Transports moved from sz63 to sz66
            4 Infantrys moved from sz66 to Malaya
            2 Transports moved from sz66 to sz63
            1 Infantry moved from N.B to Borneo
                  British take Borneo from Thai
            1 Tank moved from N.B to Borneo
            1 Infantry moved from Java to Sumatra
                  British take Sumatra from Thai
            1 Artillery and 2 Infantrys moved from Java to Sumatra
            1 Infantry moved from New Guinea to Moresby
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in N.French I.
                British attack with 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 3 EarlyFighters; Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Artillerys, 3 EarlyFighters and 1 Infantry in N.French I., round 2 : 1/6 hits, 2.50 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in N.French I.
                    British roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 1 Tank in N.French I., round 3 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Artillerys and 3 EarlyFighters in N.French I., round 3 : 2/5 hits, 2.17 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in N.French I.
                2 EarlyFighters owned by the British retreated
                1 Tank owned by the British retreated to Burma
                Yamamoto win with 1 Artillery and 3 EarlyFighters remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from N.French I. to Bengal
            1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
            1 Tank moved from E.India to Bengal
            1 AAGun moved from Bhopa to Nepal
            2 Infantrys moved from Bhopa to Nepal
            1 Artillery and 1 Infantry moved from E.India to Bengal
            1 Tank moved from C.India to Bengal
            1 Artillery and 5 Infantrys moved from C.India to E.India
            1 Infantry moved from Calcutta to sz63
            1 Infantry moved from sz63 to C.India
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
            1 AAGun moved from Vancouver to sz6
            1 Infantry moved from N.Canada to sz6
    
        Place Units - British
            1 Factory placed in Bengal
            1 Carrier placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
            1 Destroyer placed in sz49
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 64 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    British regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            2 Infantrys moved from Townsville to sz41
            2 Infantrys and 2 T.Boats moved from sz41 to sz46
            2 Infantrys moved from sz46 to E.G
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Anzac
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from sz50 to Soem
            2 Infantrys moved from Derby to sz49
            2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
            1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia
            1 EarlyFighter moved from Derby to Soem
            1 Destroyer, 1 Submarine and 2 Transports moved from sz37 to sz50
            2 Infantrys and 2 Tanks moved from W.Australia to sz50
            2 Infantrys and 2 Tanks moved from sz50 to Soem
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 Destroyer placed in sz37
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz25 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            1 Bomber moved from Kauai to Wake
            2 EarlyFighters moved from Kauai to Wake
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 2 Destroyers, 2 Factorys, 9 Marines and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            1 Infantry moved from San Francisco to sz23
            1 Artillery moved from Nor Cal to sz23
            2 Infantrys moved from Nor Cal to sz23
            1 Artillery, 2 B.Transports and 3 Infantrys moved from sz23 to sz14
            2 Tanks moved from Portland to sz14
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz14 to sz6
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz6 to N.Canada
            1 Infantry and 1 Tank moved from Seattle to sz6
            1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Transport moved from sz4 to sz5
            1 Artillery and 1 Infantry moved from N.Canada to sz5
            1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
            1 EarlyFighter, 1 Infantry and 1 Tank moved from Palana to Magadan
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            3 Infantrys moved from British Columbia to N.Canada
            1 Tank moved from Seattle to N.Canada
            4 Infantrys moved from Portland to Seattle
            2 Infantrys moved from High Desert to Rocky Mt
    
        Place Units - Americans
            1 Destroyer and 1 Transport placed in sz25
            1 Destroyer placed in sz25
            2 B.Transports placed in sz23
            9 Marines placed in San Francisco
            1 Factory placed in Alaska
            1 Factory placed in Wake
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery moved from Vostok to Quingdao
            1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao
            1 Tank moved from Amursk to Quingdao
            1 Infantry moved from Sukhalin to sz1
            1 Infantry moved from sz1 to Vostok
            1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
            3 Transports moved from sz1 to sz15
            2 Artillerys moved from Akina to sz15
            2 Tanks moved from N.Japan to sz15
            1 Marine moved from Akina to sz15
            3 Infantrys moved from Akina to sz15
            1 Artillery, 1 Marine and 1 Transport moved from sz15 to sz1
            1 Artillery and 1 Marine moved from sz1 to Ostrov
            1 Artillery moved from Sukhalin to Ostrov
            1 Bomber and 1 EarlyFighter moved from Manchuria to Ostrov
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz15 to sz1
            2 Infantrys moved from Vladivostok to Amursk
            1 Tank moved from Vladivostok to Belogorsk
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Belogorsk
            2 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Destroyer, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ostrov
                Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Marine
                Russians defend with 1 Bunker
                    Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Marine in Ostrov, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov
                Masaharu win, taking Ostrov from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Artillery
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Ostrov to Sukhalin
            1 Bomber moved from Ostrov to Belogorsk
    
        Place Units - Masaharu
            1 Destroyer placed in sz15
            2 Artillerys and 1 Tank placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.17
    Russians regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Fighter, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Mech.Inf
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Kaask
            1 AAGun moved from Krasnoyarsk to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            1 Fighter and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Tank moved from Nagasaki to sz74
            5 Artillerys moved from Nagasaki to sz74
            1 Tank moved from Nagasaki to sz74
            1 Tank moved from Nagasaki to sz74
            5 Infantrys moved from Nagasaki to sz74
            5 Artillerys, 4 B.Transports, 4 Infantrys and 3 Tanks moved from sz74 to sz60
            1 Tank moved from Thailand to Malaya
            3 Tanks moved from Davao to sz70
            3 Artillerys moved from Davao to sz70
            2 Infantrys moved from Davao to sz70
            1 Marine moved from Punay to sz70
            1 Infantry moved from Spralty to sz70
            2 Infantrys moved from Punay to sz70
            3 Artillerys, 5 Infantrys, 1 Marine, 3 Tanks and 6 Transports moved from sz70 to sz60
            3 Artillerys, 5 Infantrys, 1 Marine and 3 Tanks moved from sz60 to Malaya
            1 Artillery moved from Samar to sz71
            1 Artillery moved from Mindor to sz71
            1 Infantry moved from Samar to sz71
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz71 to sz60
            1 T.Boat moved from sz71 to sz75
            1 Infantry moved from Punay to sz71
            1 Infantry moved from Samar to sz71
            1 Battleship, 2 Infantrys and 1 Transport moved from sz71 to sz60
            2 Artillerys and 3 Infantrys moved from sz60 to Malaya
            5 Artillerys, 4 Infantrys and 3 Tanks moved from sz60 to Malaya
            2 EarlyFighters moved from sz60 to sz66
            2 Bombers moved from Spralty to sz66
            1 EarlyFighter moved from Phuket to sz66
            4 EarlyFighters moved from Spralty to sz66
            1 EarlyFighter moved from Spralty to sz66
            1 EarlyFighter moved from Spralty to Malaya
            1 Carrier moved from sz70 to sz60
            1 Destroyer and 1 Submarine moved from sz48 to sz46
            1 Destroyer moved from sz45 to sz76
            1 Destroyer moved from sz18 to sz76
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to N.B
                  Yamamoto take N.B from British
            1 B.Transport moved from sz78 to sz67
            2 Artillerys moved from Hainan to sz67
            1 Infantry moved from Hainan to sz67
            2 Artillerys and 1 Infantry moved from sz67 to Frenchindochina
            5 Infantrys and 5 Tanks moved from Hopeh to Shansi
            1 Artillery and 3 Infantrys moved from Tientsin to Hopeh
            1 Submarine moved from sz59 to sz81
            1 Submarine moved from sz59 to sz58
            1 Destroyer moved from sz59 to sz60
            1 Submarine moved from sz60 to sz70
            3 Infantrys moved from S.Japan to Nagasaki
            3 Infantrys moved from Tokyo to S.Japan
            1 Artillery moved from Macau to Kwangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Destroyers, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz46
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Anzac defend with 2 T.Boats
                    Yamamoto roll dice for 1 Submarine in sz46, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Anzac lost in sz46
                    Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 T.Boat in sz46, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz46, round 3 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Anzac lost in sz46
                Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Anzac: 2 T.Boats
            Battle in Malaya
                Yamamoto attack with 10 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine and 7 Tanks
                British defend with 2 Artillerys, 1 Bunker, 3 EarlyFighters, 12 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Yamamoto roll dice for 10 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine and 7 Tanks in Malaya, round 2 : 15/31 hits, 11.17 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 4 EarlyFighters, 12 Infantrys and 2 Tanks in Malaya, round 2 : 6/21 hits, 8.17 expected hits
                    1 Tank owned by the British, 6 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 12 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 10 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine and 7 Tanks in Malaya, round 3 : 12/25 hits, 9.67 expected hits
                    British roll dice for 1 Bunker, 4 EarlyFighters and 1 Tank in Malaya, round 3 : 2/6 hits, 3.00 expected hits
                    1 Bunker owned by the British, 1 Tank owned by the British, 2 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the Dutch and 3 EarlyFighters owned by the British lost in Malaya
                Yamamoto win, taking Malaya from British with 10 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 7 Tanks remaining. Battle score for attacker is 64
                Casualties for Yamamoto: 8 Infantrys
                Casualties for British: 2 Artillerys, 1 Bunker, 3 EarlyFighters, 12 Infantrys and 2 Tanks
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz66
                Yamamoto attack with 2 Bombers and 8 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 1 T.Boat and 2 Transports; Dutch defend with 1 Transport
                    Yamamoto roll dice for 2 Bombers and 8 EarlyFighters in sz66, round 2 : 6/10 hits, 4.00 expected hits
                    British roll dice for 2 Destroyers, 1 T.Boat and 3 Transports in sz66, round 2 : 3/6 hits, 1.67 expected hits
                    1 Transport owned by the Dutch, 2 Submarines owned by the British, 2 Transports owned by the British, 1 T.Boat owned by the British and 3 EarlyFighters owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 4/7 hits, 3.00 expected hits
                    British roll dice for 2 Destroyers in sz66, round 3 : 2/2 hits, 1.00 expected hits
                    2 Destroyers owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz66
                Yamamoto win with 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 5 EarlyFighters
                Casualties for British: 2 Destroyers, 2 Submarines, 1 T.Boat and 2 Transports
                Casualties for Dutch: 1 Transport
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz66 to sz60
            1 EarlyFighter moved from Malaya to sz60
            1 EarlyFighter moved from sz66 to sz60
            2 Bombers moved from sz66 to S.Borneo
    
        Place Units - Yamamoto
            4 Infantrys placed in Davao
            4 Destroyers placed in sz78
            3 Infantrys and 1 Marine placed in S.Japan
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 10.50
    Anzac regular : -0.17
    British regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Infantry moved from Gansu to N.Shangsi
                  Chinese take N.Shangsi from Hisaichi
            1 Infantry moved from Szechwan to W.Sian
            2 Artillerys and 5 Infantrys moved from Gansu to Shangsi
            2 Infantrys moved from Tsingnan to S.Mongolia
            1 Tank moved from Gobi to S.Mongolia
            1 Artillery, 1 Infantry and 1 Tank moved from W.Mongolia to N.Mongolia
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 3 Infantrys, 2 Mech.Infs and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 1 Tank in S.Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in S.Mongolia, round 3 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Shangsi
                Chinese attack with 2 Artillerys and 5 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Artillerys and 5 Infantrys in Shangsi, round 2 : 2/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in N.Mongolia
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Mongolia, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Mongolia, round 3 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Mongolia, round 4 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia
                Chinese loses 0 PUs for violating N.Mongolias neutrality.
                Chinese win, taking N.Mongolia from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 AAGun moved from Gansu to Szechwan
            3 Mech.Infs moved from Xining to Szechwan
            2 Infantrys moved from Tsingnan to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Elite, 3 Infantrys and 2 Tankettes placed in Xining
            2 Mech.Infs and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Neutral regular : -0.50
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            8 Infantrys and 11 Tanks moved from Shansi to Sian
            1 Infantry moved from Nanking to Sian
            1 Artillery and 2 Infantrys moved from Hanan to Sian
            1 Tank moved from Chunking to Sian
            1 Artillery moved from N.French I. to Thailand
            1 Bomber moved from Phuket to Sian
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            4 Artillerys and 3 Infantrys moved from Korea to Tientsin
            3 EarlyFighters moved from N.French I. to Sian
            1 Infantry moved from Shantung to Shansi
            1 Artillery moved from S.Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            4 Artillerys and 3 Tanks moved from S.Borneo to sz60
            4 Artillerys, 2 EarlyFighters and 3 Tanks moved from sz60 to N.S
            2 EarlyFighters moved from sz59 to N.S
            1 Carrier moved from sz59 to sz60
            1 Destroyer and 1 Submarine moved from sz59 to sz60
            1 Submarine moved from sz60 to sz59
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 1 Marine, 4 Mech.Infs, 1 Tank and 12 Tankettes; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
            Battle in N.Shangsi
                Hisaichi attack with 1 Tank and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 1 Artillery, 1 Bomber, 3 EarlyFighters, 11 Infantrys and 12 Tanks
                Chinese defend with 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 6 Tanks
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 EarlyFighters, 11 Infantrys and 12 Tanks in Sian, round 2 : 11/28 hits, 10.00 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 6 Tanks in Sian, round 2 : 7/21 hits, 8.33 expected hits
                    7 Infantrys owned by the Hisaichi and 11 Infantrys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 EarlyFighters, 4 Infantrys and 12 Tanks in Sian, round 3 : 8/21 hits, 8.83 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters and 6 Tanks in Sian, round 3 : 5/10 hits, 4.67 expected hits
                    6 Tanks owned by the Chinese, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 1 Bomber, 3 EarlyFighters and 12 Tanks in Sian, round 4 : 9/16 hits, 7.67 expected hits
                    Chinese roll dice for 2 EarlyFighters in Sian, round 4 : 2/2 hits, 1.00 expected hits
                    2 EarlyFighters owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 Bomber, 3 EarlyFighters and 10 Tanks remaining. Battle score for attacker is 40
                Casualties for Hisaichi: 1 Artillery, 11 Infantrys and 2 Tanks
                Casualties for Chinese: 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 6 Tanks
            Battle in N.S
                Hisaichi attack with 4 Artillerys, 4 EarlyFighters and 3 Tanks
                Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 4 Artillerys, 4 EarlyFighters and 3 Tanks in N.S, round 2 : 5/11 hits, 4.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank in N.S, round 2 : 1/5 hits, 2.00 expected hits
                    1 Artillery owned by the Dutch, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch, 1 Tank owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from Dutch with 3 Artillerys, 4 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from N.S to sz60
            3 EarlyFighters moved from Sian to Hanan
            1 Artillery and 1 Infantry moved from Kiangsi to Hanan
            1 Bomber moved from Sian to Hanan
            6 Tankettes moved from Hongkong to Hankou
            7 Infantrys moved from Seoul to Manchuria
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Marine placed in S.Borneo
            6 Tankettes placed in Hongkong
            Hisaichi undo move 2.
            4 Mech.Infs and 2 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            8 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 59 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Dutch regular : -1.00
    Hisaichi regular : 2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Destroyer and 1 Transport moved from sz50 to sz58
    
        Combat - Dutch
            Battle in sz58
                Dutch attack with 1 Destroyer and 1 Transport
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz58, round 5 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz58, round 6 : 1/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 6 : 0/1 hits, 0.33 expected hits
                    1 Transport owned by the Dutch lost in sz58
                    Yamamoto roll dice for 1 Submarine in sz58, round 7 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz58, round 7 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in sz58
                Dutch win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Transport
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Dutch
            1 Artillery and 1 Infantry moved from New Guinea to Moresby
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Dutch regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Mindanao to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to N.G
                  Thai take N.G from British
            1 Infantry moved from Celebs to sz59
            1 Tank moved from N.Chunking to Burma
            1 Tank moved from Phuket to Burma
            1 Transport moved from sz60 to sz73
            1 Marine moved from Phuket to sz73
            1 Artillery moved from Phuket to sz73
            1 Artillery, 1 Marine and 1 Transport moved from sz73 to sz68
            1 Artillery and 1 Marine moved from sz68 to Borneo
            1 Artillery moved from W.Borneo to Borneo
            1 EarlyFighter moved from S.Borneo to Borneo
            1 Infantry and 1 Transport moved from sz59 to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from Dutch
            1 Artillery and 12 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 1 Marine, 4 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 2 Tanks
                British defend with 1 Infantry and 1 Tank
                    Thai roll dice for 2 Tanks in Burma, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 2/2 hits, 0.83 expected hits
                    2 Tanks owned by the Thai lost in Burma
                British win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -10
                Casualties for Thai: 2 Tanks
            Battle in Borneo
                Thai attack with 2 Artillerys, 1 EarlyFighter and 1 Marine
                British defend with 1 Infantry and 1 Tank
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Marine in Borneo, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Borneo
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Borneo, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Thai lost in Borneo
                    Thai roll dice for 1 Artillery and 1 Marine in Borneo, round 4 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 Tank in Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Marine owned by the Thai lost in Borneo
                Thai win, taking Borneo from British with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Artillery, 1 EarlyFighter and 1 Marine
                Casualties for British: 1 Infantry and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Marine and 4 Tankettes placed in Phuket
            1 Transport placed in sz73
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.50
    British regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            1 Infantry moved from W.Chunking to Chunking
                  Chinese take Chunking from Hisaichi
            1 Infantry moved from Burma to N.French I.
                  British take N.French I. from Yamamoto
            1 Destroyer moved from sz49 to sz46
            1 AAGun, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Infantry moved from sz4 to Palana
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
    
        Purchase Units - British
            British buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 2 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in sz46
                British attack with 1 Destroyer
                Yamamoto defend with 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.50 expected hits
                1 Destroyer owned by the British retreated to sz49
    
        Non Combat Move - British
            1 T.Boat moved from sz64 to sz66
            2 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Artillerys and 2 Infantrys moved from sz63 to E.India
            1 Artillery and 5 Infantrys moved from E.India to Bengal
            1 Tank moved from Burma to Bengal
            1 Infantry moved from Bengal to Burma
            1 AAGun and 2 Infantrys moved from Nepal to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            1 Infantry moved from C.India to E.India
    
        Place Units - British
            2 B.Transports, 1 Destroyer and 2 EarlyFighters placed in sz63
            2 Artillerys and 1 Infantry placed in Calcutta
            2 Infantrys placed in Bengal
            2 Infantrys placed in Dheli
            1 Destroyer placed in sz49
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Neutral regular : -0.67
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Destroyer moved from sz37 to sz46
            1 EarlyFighter moved from sz50 to sz46
            1 EarlyFighter moved from sz50 to sz81
            1 Submarine moved from sz50 to sz81
            1 EarlyFighter moved from Soem to sz59
            1 Tank moved from Derby to sz50
            2 Artillerys moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            3 Infantrys moved from W.Australia to sz50
            6 Infantrys and 2 Tanks moved from Soem to Lambok
            3 Artillerys, 4 Infantrys and 1 Tank moved from sz50 to Soem
            2 Infantrys moved from New Guinea to N.G
            2 Infantrys moved from E.G to N.G
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in sz81
                Anzac attack with 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz81, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz81, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac lost in sz81
                    Anzac roll dice for 1 EarlyFighter in sz81, round 2 : 0/1 hits, 0.33 expected hits
                1 EarlyFighter owned by the Anzac retreated
                Yamamoto win with 1 Submarine remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Submarine
            Battle in N.G
                Anzac attack with 4 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 4 Infantrys in N.G, round 2 : 0/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.G, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Infantrys in N.G, round 3 : 0/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.G, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in N.G
                    Anzac roll dice for 3 Infantrys in N.G, round 4 : 1/3 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in N.G, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in N.G
                Anzac win, taking N.G from Thai with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 1 Infantry
            Battle in sz59
                Anzac attack with 1 EarlyFighter
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 1 EarlyFighter in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
            Battle in sz46
                Anzac attack with 1 Destroyer and 1 EarlyFighter
                Yamamoto defend with 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto lost in sz46
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 3 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz46, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz46
                Anzac win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
                Casualties for Anzac: 1 EarlyFighter
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to sz50
            1 EarlyFighter moved from sz81 to sz50
            1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            3 Destroyers placed in sz50
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : 0.83
    Thai regular : 1.00
    

    Savegame

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