TWW malmessi vs aagamerz test match


  • TripleA Turn Summary: Russia round 2

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - Russia
            Trigger russianaTAAT: Russia gains access to AdvancedAntiTank
            Russia spend 0 on tech rolls
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover Rockets
    
        Politics - Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            2 russianInfantrys moved from Stalingrad to Voronezh
            2 russianFighters moved from Moscow to Voronezh
            1 russianStrategicBomber moved from Stalingrad to Voronezh
            1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
    
        Combat - Russia
            Battle in Voronezh
                Russia attack with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 2 germanInfantrys
                    Russia roll dice for 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 2/1 hits, 2.33 expected hits
                    Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits
                    2 germanInfantrys owned by the Germany lost in Voronezh
                Russia win, taking Voronezh from Germany with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6
                Casualties for Germany: 2 germanInfantrys
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            1 russianFighter moved from Voronezh to Moscow
            1 russianFighter moved from Voronezh to Stalingrad
            1 russianStrategicBomber moved from Voronezh to Stalingrad
            1 russianFighter moved from Voronezh to Moscow
            1 russianTacticalBomber moved from Voronezh to Moscow
            2 russianTanks moved from Smolensk to Moscow
            1 russianArtillery moved from Smolensk to Moscow
            1 russianAntiTankGun moved from Tula to Moscow
            2 russianInfantrys moved from Astrakhan to Caucasus
            1 russianMarine moved from Astrakhan to Stalingrad
            2 russianInfantrys moved from Western Kazahk to Stalingrad
            1 Truck moved from Astrakhan to Novosibirsk
            1 Truck moved from Novosibirsk to Stalingrad
            1 Train and 1 russianTank moved from Novosibirsk to Moscow
            1 Truck moved from Novosibirsk to Stalingrad
            1 russianTank moved from Novosibirsk to Sverdlovsk
            1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad
            1 russianMech.Infantry moved from Kansk to Northern Kazahk
            1 Truck moved from Leningrad to Murmansk
            1 Truck moved from Moscow to Archangel
            1 Material and 1 Truck moved from Archangel to Vologda
            1 russianMarine moved from Western Karelia to Murmansk
            1 russianTransport moved from 14 Sea Zone to 15 Sea Zone
            1 russianAntiTankGun moved from Archangel to 15 Sea Zone
            1 russianAntiTankGun and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone
            1 russianAntiTankGun moved from 14 Sea Zone to Murmansk
            1 russianArtillery moved from Archangel to Eastern Karelia
            1 russianInfantry moved from Novgorod to Moscow
            1 russianInfantry moved from Novgorod to Leningrad
            1 russianInfantry moved from Novgorod to Leningrad
            1 russianArtillery moved from Novgorod to Leningrad
            1 russianArtillery moved from Novgorod to Leningrad
            1 russianInfantry moved from Western Karelia to Murmansk
            1 russianMarine moved from Western Karelia to Murmansk
            1 russianArtillery moved from Western Karelia to Murmansk
            1 russianInfantry moved from Eastern Siberia to Kansk
            1 russianArtillery and 1 russianInfantry moved from Kansk to Novosibirsk
            1 russianInfantry moved from Soviet Far East to 100 Sea Zone
            1 russianInfantry moved from 100 Sea Zone to Vladivostok
            1 Train moved from Moscow to Vologda
            1 Train moved from Vologda to Stalingrad
            1 Train moved from Stalingrad to Moscow
            1 Train moved from Moscow to Vologda
            1 Train moved from Vologda to Moscow
            1 russianInfantry moved from Moscow to Smolensk
            1 russianInfantry moved from Moscow to Novgorod
            1 russianInfantry moved from Volgarod to Stalingrad
            1 Material and 1 Truck moved from Murmansk to Vologda
    
        Purchase Units - Russia
            Russia buy 5 russianAntiTankGuns, 11 russianInfantrys and 3 russianTanks; Remaining resources: 3 PUs; 0 techTokens; 
    
        Place Units - Russia
            2 russianInfantrys placed in Leningrad
            2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow
            1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad
            3 russianInfantrys placed in Volgarod
            2 russianInfantrys placed in Vologda
            3 russianTanks placed in Novosibirsk
    
        Activate Technology - Russia
            Russia activating Rockets
    
        Turn Complete - Russia
            Russia collect 67 PUs; end with 70 PUs
            Units generate 9 techTokens; Russia end with 9 techTokens
    

    Combat Hit Differential Summary :

    Germany regular : -0.50
    Russia rolls : 1.00
    Russia regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russia round 2

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - Russia
            Trigger russianaTAAT: Russia gains access to AdvancedAntiTank
            Russia spend 0 on tech rolls
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover Rockets
    
        Politics - Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            2 russianInfantrys moved from Stalingrad to Voronezh
            2 russianFighters moved from Moscow to Voronezh
            1 russianStrategicBomber moved from Stalingrad to Voronezh
            1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
    
        Combat - Russia
            Battle in Voronezh
                Russia attack with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 2 germanInfantrys
                    Russia roll dice for 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 2/1 hits, 2.33 expected hits
                    Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits
                    2 germanInfantrys owned by the Germany lost in Voronezh
                Russia win, taking Voronezh from Germany with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6
                Casualties for Germany: 2 germanInfantrys
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            1 russianFighter moved from Voronezh to Moscow
            1 russianFighter moved from Voronezh to Stalingrad
            1 russianStrategicBomber moved from Voronezh to Stalingrad
            1 russianFighter moved from Voronezh to Moscow
            1 russianTacticalBomber moved from Voronezh to Moscow
            2 russianTanks moved from Smolensk to Moscow
            1 russianArtillery moved from Smolensk to Moscow
            1 russianAntiTankGun moved from Tula to Moscow
            2 russianInfantrys moved from Astrakhan to Caucasus
            1 russianMarine moved from Astrakhan to Stalingrad
            2 russianInfantrys moved from Western Kazahk to Stalingrad
            1 Truck moved from Astrakhan to Novosibirsk
            1 Truck moved from Novosibirsk to Stalingrad
            1 Train and 1 russianTank moved from Novosibirsk to Moscow
            1 Truck moved from Novosibirsk to Stalingrad
            1 russianTank moved from Novosibirsk to Sverdlovsk
            1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad
            1 russianMech.Infantry moved from Kansk to Northern Kazahk
            1 Truck moved from Leningrad to Murmansk
            1 Truck moved from Moscow to Archangel
            1 Material and 1 Truck moved from Archangel to Vologda
            1 russianMarine moved from Western Karelia to Murmansk
            1 russianTransport moved from 14 Sea Zone to 15 Sea Zone
            1 russianAntiTankGun moved from Archangel to 15 Sea Zone
            1 russianAntiTankGun and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone
            1 russianAntiTankGun moved from 14 Sea Zone to Murmansk
            1 russianArtillery moved from Archangel to Eastern Karelia
            1 russianInfantry moved from Novgorod to Moscow
            1 russianInfantry moved from Novgorod to Leningrad
            1 russianInfantry moved from Novgorod to Leningrad
            1 russianArtillery moved from Novgorod to Leningrad
            1 russianArtillery moved from Novgorod to Leningrad
            1 russianInfantry moved from Western Karelia to Murmansk
            1 russianMarine moved from Western Karelia to Murmansk
            1 russianArtillery moved from Western Karelia to Murmansk
            1 russianInfantry moved from Eastern Siberia to Kansk
            1 russianArtillery and 1 russianInfantry moved from Kansk to Novosibirsk
            1 russianInfantry moved from Soviet Far East to 100 Sea Zone
            1 russianInfantry moved from 100 Sea Zone to Vladivostok
            1 Train moved from Moscow to Vologda
            1 Train moved from Vologda to Stalingrad
            1 Train moved from Stalingrad to Moscow
            1 Train moved from Moscow to Vologda
            1 Train moved from Vologda to Moscow
            1 russianInfantry moved from Moscow to Smolensk
            1 russianInfantry moved from Moscow to Novgorod
            1 russianInfantry moved from Volgarod to Stalingrad
            1 Material and 1 Truck moved from Murmansk to Vologda
    
        Purchase Units - Russia
            Russia buy 5 russianAntiTankGuns, 11 russianInfantrys and 3 russianTanks; Remaining resources: 3 PUs; 0 techTokens; 
    
        Place Units - Russia
            2 russianInfantrys placed in Leningrad
            2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow
            1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad
            3 russianInfantrys placed in Volgarod
            2 russianInfantrys placed in Vologda
            3 russianTanks placed in Novosibirsk
    
        Activate Technology - Russia
            Russia activating Rockets
    
        Turn Complete - Russia
            Russia collect 67 PUs; end with 70 PUs
            Units generate 9 techTokens; Russia end with 9 techTokens
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from 28 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
            EDIT: Adding units owned by Russia to 29 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germany regular : -0.50
    Russia rolls : 1.00
    Russia regular : -0.33
    

    Savegame


  • @aagamerz13 done. plz use last save


  • TripleA Manual Gamesave Post: Russia round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - Russia
            Trigger russianaTAAT: Russia gains access to AdvancedAntiTank
            Russia spend 0 on tech rolls
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover Rockets
    
        Politics - Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            2 russianInfantrys moved from Stalingrad to Voronezh
            2 russianFighters moved from Moscow to Voronezh
            1 russianStrategicBomber moved from Stalingrad to Voronezh
            1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
    
        Combat - Russia
            Battle in Voronezh
                Russia attack with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 2 germanInfantrys
                    Russia roll dice for 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 2/1 hits, 2.33 expected hits
                    Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits
                    2 germanInfantrys owned by the Germany lost in Voronezh
                Russia win, taking Voronezh from Germany with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6
                Casualties for Germany: 2 germanInfantrys
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            1 russianFighter moved from Voronezh to Moscow
            1 russianFighter moved from Voronezh to Stalingrad
            1 russianStrategicBomber moved from Voronezh to Stalingrad
            1 russianFighter moved from Voronezh to Moscow
            1 russianTacticalBomber moved from Voronezh to Moscow
            2 russianTanks moved from Smolensk to Moscow
            1 russianArtillery moved from Smolensk to Moscow
            1 russianAntiTankGun moved from Tula to Moscow
            2 russianInfantrys moved from Astrakhan to Caucasus
            1 russianMarine moved from Astrakhan to Stalingrad
            2 russianInfantrys moved from Western Kazahk to Stalingrad
            1 Truck moved from Astrakhan to Novosibirsk
            1 Truck moved from Novosibirsk to Stalingrad
            1 Train and 1 russianTank moved from Novosibirsk to Moscow
            1 Truck moved from Novosibirsk to Stalingrad
            1 russianTank moved from Novosibirsk to Sverdlovsk
            1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad
            1 russianMech.Infantry moved from Kansk to Northern Kazahk
            1 Truck moved from Leningrad to Murmansk
            1 Truck moved from Moscow to Archangel
            1 Material and 1 Truck moved from Archangel to Vologda
            1 russianMarine moved from Western Karelia to Murmansk
            1 russianTransport moved from 14 Sea Zone to 15 Sea Zone
            1 russianAntiTankGun moved from Archangel to 15 Sea Zone
            1 russianAntiTankGun and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone
            1 russianAntiTankGun moved from 14 Sea Zone to Murmansk
            1 russianArtillery moved from Archangel to Eastern Karelia
            1 russianInfantry moved from Novgorod to Moscow
            1 russianInfantry moved from Novgorod to Leningrad
            1 russianInfantry moved from Novgorod to Leningrad
            1 russianArtillery moved from Novgorod to Leningrad
            1 russianArtillery moved from Novgorod to Leningrad
            1 russianInfantry moved from Western Karelia to Murmansk
            1 russianMarine moved from Western Karelia to Murmansk
            1 russianArtillery moved from Western Karelia to Murmansk
            1 russianInfantry moved from Eastern Siberia to Kansk
            1 russianArtillery and 1 russianInfantry moved from Kansk to Novosibirsk
            1 russianInfantry moved from Soviet Far East to 100 Sea Zone
            1 russianInfantry moved from 100 Sea Zone to Vladivostok
            1 Train moved from Moscow to Vologda
            1 Train moved from Vologda to Stalingrad
            1 Train moved from Stalingrad to Moscow
            1 Train moved from Moscow to Vologda
            1 Train moved from Vologda to Moscow
            1 russianInfantry moved from Moscow to Smolensk
            1 russianInfantry moved from Moscow to Novgorod
            1 russianInfantry moved from Volgarod to Stalingrad
            1 Material and 1 Truck moved from Murmansk to Vologda
    
        Purchase Units - Russia
            Russia buy 5 russianAntiTankGuns, 11 russianInfantrys and 3 russianTanks; Remaining resources: 3 PUs; 0 techTokens; 
    
        Place Units - Russia
            2 russianInfantrys placed in Leningrad
            2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow
            1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad
            3 russianInfantrys placed in Volgarod
            2 russianInfantrys placed in Vologda
            3 russianTanks placed in Novosibirsk
    
        Activate Technology - Russia
            Russia activating Rockets
    
        Turn Complete - Russia
            Russia collect 67 PUs; end with 70 PUs
            Units generate 9 techTokens; Russia end with 9 techTokens
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from 28 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
            EDIT: Adding units owned by Russia to 29 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing Technology Rockets for Russia
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germany regular : -0.50
    Russia rolls : 1.00
    Russia regular : -0.33
    

    Savegame


  • @aagamerz13
    Never seen so much luck from an opponent…


  • TripleA Turn Summary: Thailand round 2

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 11 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 8 PUs
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
                Japan rolls : 1/1 hits, 0,00 expected hits
            Japan removing all Technology Tokens after successful research.
            Japan discover SpecialWarfare
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Some non-combat units are destroyed: 
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseTank moved from Fo Kien to Hong Kong
            1 japaneseArtillery moved from Fo Kien to Hong Kong
            1 japaneseParatrooper moved from Fo Kien to Hong Kong
            1 japaneseInfantry and 1 japaneseMech.Infantry moved from Kwangtung to Hong Kong
            1 japaneseTank moved from Kwangtung to Hong Kong
            1 japaneseFighter moved from Shanghai to Hunan
            2 japaneseInfantrys moved from Anhwei to Hunan
            1 japaneseArtillery, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Hupeh
            1 japaneseTank moved from Shansi to Hupeh
            1 japaneseInfantry moved from French Indochina to Kwangsi
            1 japaneseInfantry moved from Burma to Rangoon
            1 japaneseArtillery moved from Burma to Rangoon
            2 japaneseNavalFighters moved from 148 Sea Zone to Rangoon
            1 japaneseNavalFighter moved from French Indochina to Kwangsi
            1 japaneseTacticalBomber moved from French Indochina to Kwangsi
            1 japaneseMarine moved from Borneo to 93 Sea Zone
            1 japaneseMarine moved from 93 Sea Zone to Brunei
            1 japaneseBattleship-damaged moved from 148 Sea Zone to 93 Sea Zone
            1 japaneseTransport moved from 93 Sea Zone to 95 Sea Zone
            2 japaneseMarines moved from Borneo to Brunei
            2 japaneseMarines moved from Luzon to 127 Sea Zone
            1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
            1 japaneseInfantry moved from Yakut to Irkutsk
            1 japaneseArtillery moved from Yakut to Irkutsk
            1 japaneseAntiTankGun moved from Yakut to Irkutsk
            1 japaneseAlpineInfantry moved from Yakut to Irkutsk
            1 japaneseSubmarine moved from 115 Sea Zone to 113 Sea Zone
            1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                  Japan take Far Eastern Republic from Russia
            1 japaneseAlpineInfantry moved from Inner Mongolia to Northern China
            1 japaneseAlpineInfantry, 3 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
            1 japaneseFighter moved from Shansi to Northern China
            1 japaneseFighter moved from Shansi to Northern China
            1 japaneseMarine moved from Luzon to 127 Sea Zone
            1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
            1 japaneseMarine moved from 96 Sea Zone to Hong Kong
            1 japaneseArtillery moved from Burma to Yunnan
            1 japaneseInfantry moved from Burma to Yunnan
            1 japaneseStrategicBomber moved from Shanghai to Yunnan
            1 japaneseFighter moved from Manchuria to Hong Kong
            2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
            2 japaneseMarines moved from Wake Island to 120 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
            2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
            1 japaneseCruiser moved from 127 Sea Zone to 93 Sea Zone
    
        Combat - Japan
            Battle in Brunei
                Japan attack with 3 japaneseMarines
                Britain defend with 1 Flagpole and 1 britishInfantry
                    Japan roll dice for 1 japaneseBattleship-damaged in Brunei, round 2 : 1/1 hits, 0,42 expected hits
                    Britain roll dice for 1 britishInfantry in Brunei, round 2 : 1/1 hits, 0,42 expected hits
                    1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Brunei
                Japan win, taking Brunei from Britain with 2 japaneseMarines remaining. Battle score for attacker is -1
                Casualties for Japan: 1 japaneseMarine
                Casualties for Britain: 1 britishInfantry
            Battle in Hunan
                Japan attack with 1 japaneseFighter and 2 japaneseInfantrys
                China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry
                    Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    China roll dice for 1 chineseInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                Some non-combat units are destroyed: 
                Japan win, taking Hunan from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0
                Casualties for Japan: 1 japaneseInfantry
                Casualties for China: 1 chineseInfantry
            Battle in Irkutsk
                Japan attack with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry
                Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianAntiAirGun and 1 russianBarracks
                    Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry in Irkutsk, round 2 : 1/1 hits, 0,67 expected hits
                    Russia roll dice for 1 russianAntiAirGun in Irkutsk, round 2 : 0/1 hits, 0,08 expected hits
                    1 russianAntiAirGun owned by the Russia lost in Irkutsk
                Some non-combat units are destroyed: 
                Japan win, taking Irkutsk from Russia with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 4
                Casualties for Russia: 1 russianAntiAirGun
            Battle in Hong Kong
                Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 2 japaneseTanks
                Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                    Britain roll AntiAircraftGun dice in Hong Kong : 1/1 hits, 0,17 expected hits
                    Britain roll AntiTankGun dice in Hong Kong : 1/1 hits, 0,17 expected hits
                    1 japaneseFighter owned by the Japan and 1 japaneseTank owned by the Japan lost in Hong Kong
                    Japan roll dice for 1 japaneseBattleship-damaged in Hong Kong, round 2 : 0/1 hits, 0,42 expected hits
                    Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1,50 expected hits
                    Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 1/1 hits, 1,67 expected hits
                    1 britishAntiAirGun owned by the Britain, 1 britishAntiTankGun owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hong Kong
                    Japan roll dice for 1 japaneseArtillery, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 3 : 1/1 hits, 1,25 expected hits
                    Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 3 : 1/1 hits, 1,17 expected hits
                    1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Hong Kong
                    Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 4 : 1/1 hits, 1,08 expected hits
                    Britain roll dice for 1 britishEntrenchment in Hong Kong, round 4 : 1/1 hits, 0,67 expected hits
                    1 japaneseParatrooper owned by the Japan and 1 britishEntrenchment owned by the Britain lost in Hong Kong
                Some non-combat units are destroyed: 
                Japan converts britishDocks into different units
                Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is -11
                Casualties for Japan: 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseParatrooper and 1 japaneseTank
                Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
            Battle in Rangoon
                Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseNavalFighters
                Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiTankGun and 1 britishInfantry
                    Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseNavalFighters in Rangoon, round 2 : 1/1 hits, 0,92 expected hits
                    Britain roll dice for 1 britishAntiTankGun and 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0,75 expected hits
                    1 britishAntiTankGun owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon
                    Japan roll dice for 1 japaneseArtillery and 2 japaneseNavalFighters in Rangoon, round 3 : 1/1 hits, 0,58 expected hits
                    Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 0/1 hits, 0,42 expected hits
                    1 britishInfantry owned by the Britain lost in Rangoon
                Japan win, taking Rangoon from Britain with 1 japaneseArtillery and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseInfantry
                Casualties for Britain: 1 britishAntiTankGun and 1 britishInfantry
            Battle in Northern China
                Japan attack with 1 japaneseAlpineInfantry and 2 japaneseFighters
                China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseBarracks and 1 chineseInfantry
                    Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseFighters in Northern China, round 2 : 0/1 hits, 0,75 expected hits
                    China roll dice for 1 chineseInfantry in Northern China, round 2 : 0/1 hits, 0,33 expected hits
                    Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseFighters in Northern China, round 3 : 1/1 hits, 0,75 expected hits
                    China roll dice for 1 chineseInfantry in Northern China, round 3 : 0/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China lost in Northern China
                Some non-combat units are destroyed: 
                Japan converts chineseBarracks into different units
                Japan win, taking Northern China from China with 1 japaneseAlpineInfantry and 2 japaneseFighters remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
            Battle in Phillippines Islands
                Japan attack with 4 japaneseMarines
                Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                    Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 0/1 hits, 0,25 expected hits
                    Japan roll dice for 4 japaneseMarines in Phillippines Islands, round 2 : 1/0 hits, 1,00 expected hits
                    Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 0/1 hits, 0,42 expected hits
                    1 americanInfantry owned by the Usa lost in Phillippines Islands
                Some non-combat units are destroyed: 
                Japan win, taking Phillippines Islands from Usa with 4 japaneseMarines remaining. Battle score for attacker is 3
                Casualties for Usa: 1 americanInfantry
            Battle in Kwangsi
                Japan attack with 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber
                China defend with 1 Flagpole and 1 chineseInfantry
                    Japan roll dice for 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
                    China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits
                    1 chineseInfantry owned by the China lost in Kwangsi
                Japan win, taking Kwangsi from China with 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
            Battle in 113 Sea Zone
                Japan attack with 1 japaneseSubmarine
                Usa defend with 1 americanCarrier and 1 americanTransport
                    Japan roll dice for 1 japaneseSubmarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Usa roll dice for 1 americanCarrier and 1 americanTransport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japan roll dice for 1 japaneseSubmarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Usa roll dice for 1 americanCarrier and 1 americanTransport in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 japaneseSubmarine owned by the Japan lost in 113 Sea Zone
                Usa win with 1 americanCarrier and 1 americanTransport remaining. Battle score for attacker is -7
                Casualties for Japan: 1 japaneseSubmarine
            Battle in Yunnan
                Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseStrategicBomber
                China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry
                    Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseStrategicBomber in Yunnan, round 2 : 0/1 hits, 0,75 expected hits
                    China roll dice for 1 chineseInfantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Yunnan
                    Japan roll dice for 1 japaneseArtillery and 1 japaneseStrategicBomber in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
                    China roll dice for 1 chineseInfantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Japan roll dice for 1 japaneseArtillery and 1 japaneseStrategicBomber in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
                    China roll dice for 1 chineseInfantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    Japan roll dice for 1 japaneseArtillery and 1 japaneseStrategicBomber in Yunnan, round 5 : 0/1 hits, 0,50 expected hits
                    China roll dice for 1 chineseInfantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 japaneseArtillery owned by the Japan lost in Yunnan
                    Japan roll dice for 1 japaneseStrategicBomber in Yunnan, round 6 : 0/1 hits, 0,25 expected hits
                    China roll dice for 1 chineseInfantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
                    Japan roll dice for 1 japaneseStrategicBomber in Yunnan, round 7 : 1/1 hits, 0,25 expected hits
                    China roll dice for 1 chineseInfantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China lost in Yunnan
                Japan win with 1 japaneseStrategicBomber remaining. Battle score for attacker is -4
                Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry
                Casualties for China: 1 chineseInfantry
            Battle in Hupeh
                Japan attack with 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks
                China defend with 1 Flagpole and 1 chineseInfantry
                    Japan roll dice for 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks in Hupeh, round 2 : 3/1 hits, 2,17 expected hits
                    China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China lost in Hupeh
                Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
    
        Non Combat Move - Japan
            Note to players Japan: <body><img src="hongkong.png"/></body>
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            1 japaneseAlpineInfantry and 1 japaneseMech.Infantry moved from Shansi to Hupeh
            1 japaneseArtillery and 3 japaneseInfantrys moved from Shansi to Shensi
            1 japaneseFighter moved from Hunan to French Indochina
            1 japaneseNavalFighter and 1 japaneseTacticalBomber moved from Kwangsi to Thailand
            1 japaneseCarrier and 1 japaneseDestroyer moved from 148 Sea Zone to 93 Sea Zone
            2 japaneseNavalFighters moved from Rangoon to Burma
            1 japaneseInfantry moved from Thailand to Southern Thailand
            1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma
            1 japaneseStrategicBomber moved from Yunnan to Thailand
            1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone
            1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
            1 japaneseAirTransport moved from Hokkaido to Japan
            3 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
            1 japaneseArtillery and 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
            2 japaneseArtillerys moved from Japan to 98 Sea Zone
            2 japaneseInfantrys moved from Japan to 98 Sea Zone
            3 japaneseArtillerys and 3 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria
            1 japaneseArtillery moved from Korea to Eastern Manchuria
            1 japaneseDestroyer moved from 97 Sea Zone to 98 Sea Zone
            1 japaneseTank moved from Chahar to Shensi
            2 japaneseFighters moved from Northern China to Suiyuan
            1 japaneseInfantry moved from Chahar to Suiyuan
            2 Trucks, 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Shanghai to Shensi
            1 Truck moved from Kwangtung to Hong Kong
            1 japaneseTransport moved from 120 Sea Zone to 121 Sea Zone
            1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone
            1 japaneseInfantry and 1 japaneseTransport moved from 121 Sea Zone to 122 Sea Zone
            1 japaneseInfantry moved from 122 Sea Zone to Okinawa
            1 japaneseDestroyer moved from 127 Sea Zone to 95 Sea Zone
            2 japaneseNavalFighters moved from 124 Sea Zone to Japan
            2 japaneseNavalFighters moved from 124 Sea Zone to Japan
            3 japaneseCarriers and 2 japaneseNavalFighters moved from 124 Sea Zone to 127 Sea Zone
            1 japaneseCombatEngineer moved from Thailand to French Indochina
            1 Train moved from Thailand to French Indochina
            1 Train and 1 japaneseAntiAirGun moved from French Indochina to Thailand
            1 japaneseArtillery moved from Manchuria to Eastern Manchuria
            1 japaneseInfantry moved from Manchuria to Eastern Manchuria
            1 japaneseInfantry moved from Manchuria to Eastern Manchuria
            1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Shansi
            2 japaneseInfantrys moved from Manchuria to Chahar
            1 Truck moved from Japan to Tokyo
            1 Truck and 1 japaneseAntiAirGun moved from Tokyo to Japan
            1 japaneseMarine moved from Tokyo to Japan
    
        Purchase Units - Japan
            Japan repair damage of 1x Rail, 1x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens; 
            Japan buy 1 ResearchCenter, 2 japaneseArtillerys, 2 japaneseDestroyers, 1 japaneseHull, 3 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Place Units - Japan
            Units in Korea being upgraded or consumed: 2 Materials
            1 ResearchCenter, 2 japaneseArtillerys and 1 japaneseMech.Infantry placed in Korea
            2 japaneseDestroyers and 1 japaneseHull placed in 98 Sea Zone
            3 japaneseInfantrys placed in Kyushu Shikoku
    
        Activate Technology - Japan
            Japan activating SpecialWarfare
            Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
    
        Turn Complete - Japan
            Japan collect 71 PUs; end with 72 PUs
            Units generate 9 techTokens; Japan end with 9 techTokens
            Some Units in Burma change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 9 PUs; end with 9 PUs
            Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
    
        Purchase Units - Thailand
            Thailand repair damage of 1x Rail; Remaining resources: 7 PUs; 
            Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            1 japaneseArtillery and 1 japaneseInfantry placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Burma change ownership: 1 japaneseCombatEngineer
                Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry
    

    Combat Hit Differential Summary :

    Britain AntiAircraftGun : 0,83
    Japan regular : -0,83
    China regular : -0,58
    Japan rolls : 1,00
    Britain AntiTankGun : 0,83
    Russia regular : -0,08
    Usa regular : -0,08
    Britain regular : -0,08
    

    Savegame


  • TripleA Manual Gamesave Post: China round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - China
            China spend 0 on tech rolls
                China rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - China
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            1 chineseAlpineInfantry and 1 chineseArtillery moved from Ningsia to Northern China
            1 chineseFighter moved from Chungking to Northern China
    
        Combat - China
            Battle in Northern China
                China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter
                Japan defend with 1 Flagpole, 1 Material and 1 japaneseAlpineInfantry
                    China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter in Northern China, round 2 : 1/1 hits, 0.75 expected hits
                    Japan roll dice for 1 japaneseAlpineInfantry in Northern China, round 2 : 1/1 hits, 0.42 expected hits
                    1 chineseArtillery owned by the China and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                China win, taking Northern China from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 0
                Casualties for China: 1 chineseArtillery
                Casualties for Japan: 1 japaneseAlpineInfantry
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            1 chineseInfantry moved from Kansu to Chungking
            1 chineseInfantry moved from Tsinghai to Kansu
            2 chineseInfantrys moved from Western Szechwan to Chungking
            1 chineseTank moved from Western Szechwan to Chungking
            1 chineseCombatEngineer and 1 chineseInfantry moved from Tsinghai to Western Szechwan
            1 Truck and 1 chineseAntiAirGun moved from Western Szechwan to Chungking
            1 chineseAntiTankGun moved from Ningsia to Tsinghai
            1 Truck moved from Chungking to Tsinghai
            2 chineseInfantrys moved from Singkiang to Tsinghai
            1 chineseFighter moved from Northern China to Chungking
            1 Truck moved from Chungking to Kweichow
            1 Truck and 1 chineseAntiAirGun moved from Kweichow to Chungking
            1 Truck moved from Chungking to Western Szechwan
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
    

    Combat Hit Differential Summary :

    Japan regular : 0.58
    China regular : 0.25
    China rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: China round 2

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - China
            China spend 0 on tech rolls
                China rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - China
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            1 chineseAlpineInfantry and 1 chineseArtillery moved from Ningsia to Northern China
            1 chineseFighter moved from Chungking to Northern China
    
        Combat - China
            Battle in Northern China
                China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter
                Japan defend with 1 Flagpole, 1 Material and 1 japaneseAlpineInfantry
                    China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter in Northern China, round 2 : 1/1 hits, 0.75 expected hits
                    Japan roll dice for 1 japaneseAlpineInfantry in Northern China, round 2 : 1/1 hits, 0.42 expected hits
                    1 chineseArtillery owned by the China and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                China win, taking Northern China from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 0
                Casualties for China: 1 chineseArtillery
                Casualties for Japan: 1 japaneseAlpineInfantry
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            1 chineseInfantry moved from Kansu to Chungking
            1 chineseInfantry moved from Tsinghai to Kansu
            2 chineseInfantrys moved from Western Szechwan to Chungking
            1 chineseTank moved from Western Szechwan to Chungking
            1 chineseCombatEngineer and 1 chineseInfantry moved from Tsinghai to Western Szechwan
            1 Truck and 1 chineseAntiAirGun moved from Western Szechwan to Chungking
            1 chineseAntiTankGun moved from Ningsia to Tsinghai
            1 Truck moved from Chungking to Tsinghai
            2 chineseInfantrys moved from Singkiang to Tsinghai
            1 chineseFighter moved from Northern China to Chungking
            1 Truck moved from Chungking to Kweichow
            1 Truck and 1 chineseAntiAirGun moved from Kweichow to Chungking
            1 Truck moved from Chungking to Western Szechwan
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 6 chineseInfantrys; Remaining resources: 8 PUs; 3 techTokens; 
    
        Place Units - China
            3 chineseInfantrys placed in Chungking
            3 chineseInfantrys placed in Singkiang
    
        Turn Complete - China
            China collect 21 PUs; end with 29 PUs
            Units generate 3 techTokens; China end with 6 techTokens
    

    Combat Hit Differential Summary :

    Japan regular : 0.58
    China regular : 0.25
    China rolls : 0.00
    

    Savegame


  • @aagamerz13
    It’s Churchill turn…


  • TripleA Manual Gamesave Post: Britain round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - Britain
            Note to players Britain: <body><img src="hongkong.png"/></body>
            Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers
            Trigger britishaTIFR: Britain gains access to IncreasedFighterRange
                Britain rolls : 1/1 hits, 0.00 expected hits
            Britain removing all Technology Tokens after successful research.
            Britain discover IncreasedFighterRange
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            1 britishCombatEngineer moved from London to Southern Britain
            2 Materials moved from Central Britain to Southern Britain
            1 Material moved from Central Britain to Scotland
            1 britishDestroyer, 1 britishSubmarine and 3 britishTransports moved from 24 Sea Zone to 7 Sea Zone
            2 britishInfantrys moved from Exiled Allies to Central Britain
            1 britishMarine moved from Exiled Allies to London
            1 britishInfantry moved from Sinai to Cairo
            1 britishInfantry moved from Trans Jordan to Sinai
            1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Abyssinia to 73 Sea Zone
            1 britishArtillery, 1 britishDestroyer, 2 britishInfantrys, 1 britishMech.Infantry, 1 britishSubmarine and 2 britishTransports moved from 73 Sea Zone to 72 Sea Zone
            1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from 72 Sea Zone to Cairo
            1 britishTank moved from Cape Town to Rhodesia
            1 britishDestroyer and 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone
            1 britishInfantry moved from Eastern Madras to Calcutta
            1 britishMech.Infantry moved from Western Bengal to Calcutta
            1 Material moved from Bombay to New Dehli
            1 Truck moved from Calcutta to Western Madras
            1 britishTank moved from Bombay to Eastern Madras
            1 britishArtillery and 1 britishInfantry moved from New Dehli to Eastern Madras
            1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone
            1 britishInfantry moved from Iraq to Trans Jordan
    
        Purchase Units - Britain
    

    Combat Hit Differential Summary :

    Britain rolls : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Canada round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Purchase Units - Canada
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ExiledAllies round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Purchase Units - ExiledAllies
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Egypt round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Purchase Units - Egypt
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: SouthAfrica round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Purchase Units - SouthAfrica
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: India round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Purchase Units - India
            Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Australia round 2

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Australia round 2

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 28 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 8 PUs
    
        Preparing Defense - Egypt
            Egypt collect 0 PUs; end with 9 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 7 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 15 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 17 PUs
    
        Research Technology - Britain
            Note to players Britain: <body><img src="hongkong.png"/></body>
            Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers
            Trigger britishaTIFR: Britain gains access to IncreasedFighterRange
                Britain rolls : 1/1 hits, 0.00 expected hits
            Britain removing all Technology Tokens after successful research.
            Britain discover IncreasedFighterRange
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            1 britishCombatEngineer moved from London to Southern Britain
            2 Materials moved from Central Britain to Southern Britain
            1 Material moved from Central Britain to Scotland
            1 britishDestroyer, 1 britishSubmarine and 3 britishTransports moved from 24 Sea Zone to 7 Sea Zone
            2 britishInfantrys moved from Exiled Allies to Central Britain
            1 britishMarine moved from Exiled Allies to London
            1 britishInfantry moved from Sinai to Cairo
            1 britishInfantry moved from Trans Jordan to Sinai
            1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Abyssinia to 73 Sea Zone
            1 britishArtillery, 1 britishDestroyer, 2 britishInfantrys, 1 britishMech.Infantry, 1 britishSubmarine and 2 britishTransports moved from 73 Sea Zone to 72 Sea Zone
            1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from 72 Sea Zone to Cairo
            1 britishTank moved from Cape Town to Rhodesia
            1 britishDestroyer and 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone
            1 britishInfantry moved from Eastern Madras to Calcutta
            1 britishMech.Infantry moved from Western Bengal to Calcutta
            1 Material moved from Bombay to New Dehli
            1 Truck moved from Calcutta to Western Madras
            1 britishTank moved from Bombay to Eastern Madras
            1 britishArtillery and 1 britishInfantry moved from New Dehli to Eastern Madras
            1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone
            1 britishInfantry moved from Iraq to Trans Jordan
    
        Purchase Units - Britain
            Britain buy 1 ResearchCenter, 1 britishBattleship, 1 britishCombatEngineer, 2 britishCruisers and 1 britishNavalFighter; Remaining resources: 3 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Britain
            1 britishCombatEngineer placed in Scotland
            Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishBattleship and 2 britishCruisers placed in 7 Sea Zone
            Units in Southern Britain being upgraded or consumed: 2 Materials
            1 ResearchCenter placed in Southern Britain
    
        Activate Technology - Britain
            Britain activating IncreasedFighterRange
            Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier
            Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield
            Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield
    
        Turn Complete - Britain
            Britain collect 36 PUs; end with 39 PUs
            Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Syria2: Britain met a national objective for an additional 1 PU; end with 42 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 44 PUs
            Units generate 9 techTokens; Britain end with 9 techTokens
            Units Change Ownership
                Some Units in Ontario change ownership: 1 britishCombatEngineer
                Some Units in Cairo change ownership: 1 britishCombatEngineer
                Some Units in Calcutta change ownership: 1 britishCombatEngineer
                Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in Manitoba change ownership: 1 Material
                Some Units in New Dehli change ownership: 1 Material
                Some Units in New South Wales change ownership: 1 Material
                Some Units in Quebec change ownership: 1 Material
                Some Units in Queensland change ownership: 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 1 britishNavalFighter and 1 britishTacticalBomber; Remaining resources: 5 PUs; 
    
        Place Units - Canada
            1 britishFighter, 1 britishNavalFighter and 1 britishTacticalBomber placed in Quebec
            Turning on Edit Mode
            EDIT: Removing units owned by Canada from Quebec: 1 britishFighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in Ontario change ownership: 1 britishCombatEngineer
                Some Units in Manitoba change ownership: 1 Material
                Some Units in Quebec change ownership: 1 Material, 1 britishNavalFighter and 1 britishTacticalBomber
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 2 britishInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - ExiledAllies
            2 britishInfantrys placed in Exiled Allies
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 21 PUs; end with 23 PUs
            Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs
            Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs
            Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 17 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 15 PUs
            Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 13 PUs
            Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 11 PUs
            Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs
            Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Exiled Allies change ownership: 2 britishInfantrys
                Some Units in Java change ownership: 1 britishCombatEngineer
    
        Purchase Units - Egypt
            Egypt buy 1 Material and 1 britishInfantry; Remaining resources: 1 PUs; 
    
        Place Units - Egypt
            1 Material and 1 britishInfantry placed in Cairo
    
        Turn Complete - Egypt
            Egypt collect 8 PUs; end with 9 PUs
            Some Units in Cairo change ownership: 1 Material, 1 britishCombatEngineer and 1 britishInfantry
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
    
        Place Units - SouthAfrica
            1 britishTank placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 8 PUs
            Some Units in Cape Town change ownership: 1 Material, 1 britishCombatEngineer and 1 britishTank
    
        Purchase Units - India
            Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
            India buy 1 Material and 3 britishInfantrys; Remaining resources: 1 PUs; 
    
        Place Units - India
            2 britishInfantrys placed in Calcutta
            2 Materials and 1 britishInfantry placed in Bombay
            Turning on Edit Mode
            EDIT: Removing units owned by India from Bombay: 1 Material
            EDIT: Turning off Edit Mode
    
        Turn Complete - India
            India collect 13 PUs; end with 14 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 1 Material and 1 britishInfantry
                Some Units in Calcutta change ownership: 1 britishCombatEngineer and 2 britishInfantrys
                Some Units in New Dehli change ownership: 1 Material
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
            Australia buy 2 britishDestroyers; Remaining resources: 1 PUs; 
    
        Place Units - Australia
            2 britishDestroyers placed in 161 Sea Zone
            1 Material placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by Australia from New South Wales: 1 Material
            EDIT: Turning off Edit Mode
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 18 PUs
            Units Change Ownership
                Some Units in 161 Sea Zone change ownership: 2 britishDestroyers
                Some Units in New South Wales change ownership: 1 Material
                Some Units in Queensland change ownership: 1 britishCombatEngineer
    

    Combat Hit Differential Summary :

    Britain rolls : 1.00
    

    Savegame


  • @aagamerz13
    I use to post after AUS placement only, just 1 map for (CHI+brit forces)


  • @aagamerz13
    Why did you remove material from Calcullta and Sydney ?


  • TripleA Turn Summary: Italy round 2

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 2
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 1/1 hits, 0,00 expected hits
            Italy removing all Technology Tokens after successful research.
            Italy discover SpecialWarfare
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianSubmarine moved from 5 Sea Zone to 36 Sea Zone
    
        Combat - Italy
            Battle in 36 Sea Zone
                Italy attack with 2 italianSubmarines
                Usa defend with 1 americanDestroyer
                    Italy roll dice for 2 italianSubmarines in 36 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 americanDestroyer owned by the Usa lost in 36 Sea Zone
                Italy win with 2 italianSubmarines remaining. Battle score for attacker is 8
                Casualties for Usa: 1 americanDestroyer
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
            1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
            3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
            1 Truck and 1 italianCombatEngineer moved from Southern Italy to Northern Italy
            2 italianInfantrys moved from Southern Italy to 50 Sea Zone
            2 italianInfantrys moved from Sicily to 50 Sea Zone
            4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            4 italianInfantrys moved from 51 Sea Zone to Western Egypt
            1 italianArtillery moved from Al Kufrah to Western Egypt
            1 italianInfantry moved from Al Kufrah to Western Egypt
            1 italianNavalFighter moved from Al Kufrah to Cyrenaica
            1 italianAirTransport moved from Al Kufrah to Tripolitania
            1 Truck moved from Al Kufrah to Tripolitania
            1 italianCombatEngineer moved from Cyrenaica to Al Kufrah
            1 italianArtillery moved from Greece to 50 Sea Zone
            1 italianArtillery and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
            1 italianInfantry moved from Cyrenaica to 51 Sea Zone
            1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Western Egypt
            1 italianAntiTankGun moved from Cyrenaica to Al Kufrah
            1 Truck moved from Southern Italy to Northern Italy
            1 italianInfantry moved from Rome to Southern Italy
            2 italianInfantrys and 1 italianMech.Infantry moved from Kharkov to Orel Kursk
            1 italianAntiAirGun and 1 italianMech.Infantry moved from Western Ukraine to Orel Kursk
            1 italianArtillery and 1 italianInfantry moved from Western Ukraine to Kharkov
            2 italianInfantrys moved from Belorussia to Orel Kursk
            1 Truck and 1 italianInfantry moved from Romania to Kharkov
            1 italianAlpineInfantry moved from Romania to Western Ukraine
            1 italianInfantry and 1 italianMech.Infantry moved from Hungary Slovakia to Western Ukraine
            1 italianTank moved from Northern Yugoslavia to Western Ukraine
            1 italianTank moved from Hungary Slovakia to Western Ukraine
            1 Train moved from Belorussia to Rome
    
        Purchase Units - Italy
            Italy buy 1 ResearchCenter, 1 Truck, 2 italianArtillerys, 4 italianInfantrys and 1 italianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            Units in Northern Italy being upgraded or consumed: 2 Materials
            1 ResearchCenter, 1 Truck, 2 italianArtillerys and 1 italianMech.Infantry placed in Northern Italy
            4 italianInfantrys placed in Rome
    
        Activate Technology - Italy
            Italy activating SpecialWarfare
            Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer
            Trigger italianSW3: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianAirTransport} with name: supportAttachmentAirtranitalian
    
        Turn Complete - Italy
            Italy collect 27 PUs; end with 27 PUs
            Units generate 9 techTokens; Italy end with 9 techTokens
    

    Combat Hit Differential Summary :

    Italy regular : 0,33
    Italy rolls : 1,00
    

    Savegame

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