@Daaras Scramble decisions?
L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)
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@TinCanoftheSea On reflection the Axis consider the war to be over and offer their unconditional surrender. Congratulations and very well played! I think you pretty much had the game in the bag around turn 8 but I managed to dig in and be a nuisance. I can close to a late game capture of Moscow just for fun, but the offensive stalled at the edge of the city.
It was a fun game, I hope you enjoyed it too.
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@flyingbadger Yes it was very fun, sorry about my delay, I was really busy the past few days
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I definetly think I had the upperhand at turn 8 like you said but there were several times I go nervous, you did a great job defending Western Europe but you never got Moscow so the 2 front war the whole game hurt you a ton. Japan did good at the start but they didn’t really spread West after taking India.
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Timguska Russians take Timguska from Japanese 2 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Evenkiyskiy to Urals 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia Combat - Russians Battle in Buryatia Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.67
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Have a go out Moscow :)
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 78 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tambov to Russia 4 artilleries, 4 infantry and 5 mech_infantrys moved from Samara to Russia 3 armour moved from Volgograd to Russia 10 fighters and 7 tactical_bombers moved from Kazakhstan to Russia 1 infantry moved from Rostov to Bryansk Japanese take Bryansk from Russians 1 infantry moved from Amur to Buryatia 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Kansu to Timguska 1 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 3 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Samara to Russia 3 fighters moved from Japan to 36 Sea Zone 2 carriers, 3 destroyers, 4 fighters and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Timguska Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 carriers, 4 destroyers, 7 fighters and 1 submarine Americans defend with 4 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport; ANZAC defend with 1 carrier, 2 fighters and 1 transport Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 4 destroyers and 7 fighters in 36 Sea Zone, round 2 : 7/11 hits, 4.83 expected hits Units damaged: 1 carrier owned by the ANZAC, 2 carriers owned by the Americans and 4 battleships owned by the Americans Americans roll dice for 4 battleships, 3 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 6 fighters in 36 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 6 fighters in 36 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits Americans roll dice for 4 battleships, 3 carriers, 1 cruiser, 6 fighters and 2 transports in 36 Sea Zone, round 3 : 8/14 hits, 8.17 expected hits 6 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans and 2 carriers owned by the Americans lost in 36 Sea Zone Americans win with 4 battleships, 6 fighters and 2 transports remaining. Battle score for attacker is -80 Casualties for Japanese: 2 carriers, 4 destroyers, 7 fighters and 1 submarine Casualties for ANZAC: 1 carrier Casualties for Americans: 2 carriers and 1 cruiser Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northwest Persia Japanese attack with 1 infantry British defend with 1 infantry Japanese roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northwest Persia British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Egypt Japanese attack with 3 artilleries and 2 infantry British defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Japanese roll dice for 3 artilleries and 2 infantry in Egypt, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 3 armour and 2 mech_infantrys in Egypt, round 2 : 3/5 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Egypt Japanese roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 3 armour in Egypt, round 3 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Japanese lost in Egypt British win with 3 armour remaining. Battle score for attacker is -10 Casualties for Japanese: 3 artilleries and 2 infantry Casualties for British: 2 mech_infantrys Battle in Russia Japanese attack with 3 armour, 4 artilleries, 1 bomber, 10 fighters, 5 infantry, 5 mech_infantrys and 7 tactical_bombers British defend with 2 fighters; Russians defend with 1 airfield, 1 armour, 1 factory_major, 4 fighters, 9 infantry and 2 tactical_bombers Japanese roll dice for 3 armour, 4 artilleries, 1 bomber, 10 fighters, 5 infantry, 5 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 19/35 hits, 15.50 expected hits Russians roll dice for 1 armour, 6 fighters, 9 infantry and 2 tactical_bombers in Russia, round 2 : 7/18 hits, 8.50 expected hits 5 infantry owned by the Japanese, 2 tactical_bombers owned by the Russians, 9 infantry owned by the Russians, 4 fighters owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 2 fighters owned by the British lost in Russia Japanese captures 18PUs while taking Russians capital Japanese converts factory_major into different units Japanese win, taking Russia from Russians with 3 armour, 4 artilleries, 1 bomber, 10 fighters, 3 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 92 Casualties for Japanese: 5 infantry and 2 mech_infantrys Casualties for Russians: 1 armour, 4 fighters, 9 infantry and 2 tactical_bombers Casualties for British: 2 fighters 2 fighters owned by the ANZAC and 4 fighters owned by the Americans forced to land in French Indo China triggerRussiansDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Japanese 1 bomber, 10 fighters and 7 tactical_bombers moved from Russia to Volgograd 2 aaGuns moved from Ulaanbaatar to Central Mongolia Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,1,3,4,1,3,6,4,2,2,2,4,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,2,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,2,1 Japanese collect 64 PUs (4 lost to blockades); end with 160 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 163 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 168 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 7.83 Russians regular : -0.17 British regular : 1.67
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@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
Have a go out Moscow :)
Thanks. The memo arrived just too late to call off the attack and Moscow was stormed, only took 22 turns…
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@flyingbadger Haha nice, that’s the best rolling the game has given you, too bad it came after the game
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@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
@flyingbadger Haha nice, that’s the best rolling the game has given you, too bad it came after the game
Good game. Let me know if you fancy switching sides and having a rematch sometime.
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@FlyingBadger I would definitely be down to do that at some point, I’m busy here for a lil so I’ll get back to you on that