L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour, 2 artilleries and 5 infantry moved from Bryansk to Russia
            2 armour and 3 mech_infantrys moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Yugoslavia to Northern Italy
    
        Combat - Germans
            Battle in Russia
                Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 fighter and 1 tactical_bomber; Russians defend with 1 airfield, 1 armour, 1 factory_major, 4 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers
                    Germans roll dice for 6 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 9/18 hits, 6.50 expected hits
                    Russians roll dice for 1 armour, 5 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Russia, round 2 : 9/23 hits, 10.17 expected hits
                    9 infantry owned by the Russians, 1 artillery owned by the Germans, 5 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 6 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 3 : 7/9 hits, 4.50 expected hits
                    Russians roll dice for 1 armour, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Russia, round 3 : 10/14 hits, 7.17 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 6 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                Russians win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Germans: 6 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 1 armour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 1 tactical_bomber
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Western Germany to Northern Italy
            7 infantry moved from Germany to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            1 artillery moved from Western Germany to Northern Italy
    
        Place Units - Germans
            10 infantry placed in Germany
            2 artilleries and 7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4
            Germans collect 46 PUs (6 lost to blockades); end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : 5.00
    

    Savegame


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            5 armour and 1 mech_infantry moved from Northwest Persia to Persia
            3 infantry moved from Yenisey to Evenkiyskiy
            2 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 4 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 fighters moved from Kazakhstan to Persia
            3 artilleries, 8 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 infantry moved from Volgograd to Rostov
                  Japanese take Rostov from Russians
            1 infantry moved from Volgograd to Tambov
                  Japanese take Tambov from Russians
            4 artilleries and 4 infantry moved from Volgograd to Samara
            3 mech_infantrys moved from Kazakhstan to Samara
            1 mech_infantry moved from Tsinghai to Samara
            1 mech_infantry moved from Sikang to Samara
            1 infantry moved from Siberia to Amur
            3 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 3 artilleries, 6 fighters, 8 infantry and 3 mech_infantrys
                British defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; Russians defend with 5 armour and 1 mech_infantry
                    British roll AA dice in Persia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Persia
                    Japanese roll dice for 3 artilleries, 5 fighters, 8 infantry and 3 mech_infantrys in Persia, round 2 : 5/19 hits, 5.83 expected hits
                    British roll dice for 2 aaGuns, 7 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Persia, round 2 : 9/19 hits, 7.83 expected hits
                    8 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Persia
                5 fighters owned by the Japanese retreated
                2 mech_infantrys owned by the Japanese and 3 artilleries owned by the Japanese retreated to Eastern Persia
                British win with 7 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -19
                Casualties for Japanese: 1 fighter, 8 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns and 3 infantry
    
        Non Combat Move - Japanese
            5 fighters moved from Persia to Kazakhstan
            3 fighters moved from Kiangsi to 6 Sea Zone
            5 fighters and 7 tactical_bombers moved from French Indo China to Kazakhstan
            1 bomber moved from French Indo China to Samara
            2 aaGuns moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            2 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            3 armour placed in Volgograd
            3 infantry placed in India
            1 infantry placed in Japan
            Japanese undo move 3.
            2 mech_infantrys placed in Shantung
            1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
            1 destroyer placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,2,5,5,4,2,1,4,2,1,5,5,3,3,1,6
            Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    British AA : 0.00
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; 
            Americans buy 4 armour, 5 artilleries, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            8 artilleries and 7 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            5 artilleries and 4 infantry moved from Norway to 125 Sea Zone
            5 artilleries, 4 infantry and 5 transports moved from 125 Sea Zone to 127 Sea Zone
            1 artillery moved from 127 Sea Zone to Archangel
            2 battleships, 1 cruiser and 2 marines moved from 37 Sea Zone to 36 Sea Zone
            2 marines moved from 36 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
            2 bombers moved from Malaya to French Indo China
            2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
            1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
            1 artillery moved from 127 Sea Zone to Novgorod
            1 infantry moved from 127 Sea Zone to Novgorod
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            2 artilleries and 2 infantry moved from 127 Sea Zone to Nenetsia
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Novgorod
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Archangel
            Battle in Nenetsia
            Battle in Novgorod
                Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
                Americans win, taking Kwangtung from Japanese, taking Archangel from Germans, taking Nenetsia from Germans, taking Novgorod from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 2 battleships, 1 cruiser and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French Indo China
                Americans attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers
                Japanese defend with 1 factory_minor and 6 infantry
                    Americans roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers in French Indo China, round 2 : 7/14 hits, 7.33 expected hits
                    Japanese roll dice for 6 infantry in French Indo China, round 2 : 0/6 hits, 2.00 expected hits
                    6 infantry owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 6 infantry
    
        Non Combat Move - Americans
            4 fighters moved from French Indo China to 36 Sea Zone
            2 carriers moved from 37 Sea Zone to 36 Sea Zone
            2 battleships moved from 37 Sea Zone to 36 Sea Zone
            4 tactical_bombers moved from French Indo China to Malaya
            2 bombers moved from French Indo China to Malaya
            4 fighters moved from 37 Sea Zone to Malaya
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            3 carriers and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            2 carriers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
            1 carrier moved from 125 Sea Zone to 127 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            6 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
            6 artilleries, 5 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            6 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 bombers moved from Eastern United States to Norway
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Western United States
            1 submarine and 3 transports placed in 10 Sea Zone
            1 factory_minor placed in Finland
            1 armour and 2 artilleries placed in Normandy Bordeaux
            3 armour placed in Norway
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 86 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -2.33
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; 
            Americans buy 4 armour, 5 artilleries, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            8 artilleries and 7 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            5 artilleries and 4 infantry moved from Norway to 125 Sea Zone
            5 artilleries, 4 infantry and 5 transports moved from 125 Sea Zone to 127 Sea Zone
            1 artillery moved from 127 Sea Zone to Archangel
            2 battleships, 1 cruiser and 2 marines moved from 37 Sea Zone to 36 Sea Zone
            2 marines moved from 36 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
            2 bombers moved from Malaya to French Indo China
            2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
            1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
            1 artillery moved from 127 Sea Zone to Novgorod
            1 infantry moved from 127 Sea Zone to Novgorod
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            2 artilleries and 2 infantry moved from 127 Sea Zone to Nenetsia
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Novgorod
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Archangel
            Battle in Nenetsia
            Battle in Novgorod
                Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
                Americans win, taking Kwangtung from Japanese, taking Archangel from Germans, taking Nenetsia from Germans, taking Novgorod from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 2 battleships, 1 cruiser and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French Indo China
                Americans attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers
                Japanese defend with 1 factory_minor and 6 infantry
                    Americans roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers in French Indo China, round 2 : 7/14 hits, 7.33 expected hits
                    Japanese roll dice for 6 infantry in French Indo China, round 2 : 0/6 hits, 2.00 expected hits
                    6 infantry owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 6 infantry
    
        Non Combat Move - Americans
            4 fighters moved from French Indo China to 36 Sea Zone
            2 carriers moved from 37 Sea Zone to 36 Sea Zone
            2 battleships moved from 37 Sea Zone to 36 Sea Zone
            4 tactical_bombers moved from French Indo China to Malaya
            2 bombers moved from French Indo China to Malaya
            4 fighters moved from 37 Sea Zone to Malaya
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            3 carriers and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            2 carriers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
            1 carrier moved from 125 Sea Zone to 127 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            6 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
            6 artilleries, 5 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            6 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 bombers moved from Eastern United States to Norway
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Western United States
            1 submarine and 3 transports placed in 10 Sea Zone
            1 factory_minor placed in Finland
            1 armour and 2 artilleries placed in Normandy Bordeaux
            3 armour placed in Norway
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 86 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Japanese
            2 armour, 2 artilleries and 1 mech_infantry moved from Persia to Eastern Persia
            2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 3 artilleries and 2 mech_infantrys
                    British roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 5/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 artilleries and 2 mech_infantrys
    
        Non Combat Move - British
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Persia to Russia
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            8 artilleries, 10 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
            4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            5 aaGuns moved from United Kingdom to 110 Sea Zone
            5 aaGuns, 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Scotland to United Kingdom
            1 marine moved from United Kingdom to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Karelia
            1 bomber moved from United Kingdom to Norway
            1 tactical_bomber moved from United Kingdom to Norway
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 artillery and 6 infantry placed in United Kingdom
            3 armour placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -2.00
    Germans regular : 0.33
    British regular : 2.33
    

    Savegame


  • TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 artillery and 3 infantry moved from Malaya to Shan State
                  ANZAC take Shan State from Japanese
            1 carrier and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Hainan
    
        Non Combat Move - ANZAC
            1 aaGun moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in Malaya
            1 transport placed in 37 Sea Zone
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Scotland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            8 infantry moved from Germany to Western Germany
            10 infantry moved from Western Germany to Northern Italy
            5 artilleries moved from Northern Italy to Western Germany
            4 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            10 infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2
            Germans collect 41 PUs (4 lost to blockades); end with 41 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : -1.50
    

    Savegame

  • 2023 '22 '21

    @TinCanoftheSea On reflection the Axis consider the war to be over and offer their unconditional surrender. Congratulations and very well played! I think you pretty much had the game in the bag around turn 8 but I managed to dig in and be a nuisance. I can close to a late game capture of Moscow just for fun, but the offensive stalled at the edge of the city.

    It was a fun game, I hope you enjoyed it too.


  • @flyingbadger Yes it was very fun, sorry about my delay, I was really busy the past few days


  • I definetly think I had the upperhand at turn 8 like you said but there were several times I go nervous, you did a great job defending Western Europe but you never got Moscow so the 2 front war the whole game hurt you a ton. Japan did good at the start but they didn’t really spread West after taking India.


  • TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Timguska
                  Russians take Timguska from Japanese
            2 infantry moved from Yakut S.S.R. to Buryatia
            3 infantry moved from Evenkiyskiy to Urals
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Russia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : 0.67
    

    Savegame


  • Have a go out Moscow :)

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 78 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Tambov to Russia
            4 artilleries, 4 infantry and 5 mech_infantrys moved from Samara to Russia
            3 armour moved from Volgograd to Russia
            10 fighters and 7 tactical_bombers moved from Kazakhstan to Russia
            1 infantry moved from Rostov to Bryansk
                  Japanese take Bryansk from Russians
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Shantung to Chahar
            1 infantry moved from Suiyuyan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Kansu to Timguska
            1 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            3 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Samara to Russia
            3 fighters moved from Japan to 36 Sea Zone
            2 carriers, 3 destroyers, 4 fighters and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Timguska
                Japanese attack with 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 carriers, 4 destroyers, 7 fighters and 1 submarine
                Americans defend with 4 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport; ANZAC defend with 1 carrier, 2 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 carriers, 4 destroyers and 7 fighters in 36 Sea Zone, round 2 : 7/11 hits, 4.83 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 2 carriers owned by the Americans and 4 battleships owned by the Americans
                    Americans roll dice for 4 battleships, 3 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Americans roll dice for 6 fighters in 36 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 6 fighters in 36 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 4 battleships, 3 carriers, 1 cruiser, 6 fighters and 2 transports in 36 Sea Zone, round 3 : 8/14 hits, 8.17 expected hits
                    6 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans and 2 carriers owned by the Americans lost in 36 Sea Zone
                Americans win with 4 battleships, 6 fighters and 2 transports remaining. Battle score for attacker is -80
                Casualties for Japanese: 2 carriers, 4 destroyers, 7 fighters and 1 submarine
                Casualties for ANZAC: 1 carrier
                Casualties for Americans: 2 carriers and 1 cruiser
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Northwest Persia
                Japanese attack with 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northwest Persia
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Japanese attack with 3 artilleries and 2 infantry
                British defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Japanese roll dice for 3 artilleries and 2 infantry in Egypt, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 3 armour and 2 mech_infantrys in Egypt, round 2 : 3/5 hits, 2.17 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Egypt
                    Japanese roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 armour in Egypt, round 3 : 2/3 hits, 1.50 expected hits
                    2 artilleries owned by the Japanese lost in Egypt
                British win with 3 armour remaining. Battle score for attacker is -10
                Casualties for Japanese: 3 artilleries and 2 infantry
                Casualties for British: 2 mech_infantrys
            Battle in Russia
                Japanese attack with 3 armour, 4 artilleries, 1 bomber, 10 fighters, 5 infantry, 5 mech_infantrys and 7 tactical_bombers
                British defend with 2 fighters; Russians defend with 1 airfield, 1 armour, 1 factory_major, 4 fighters, 9 infantry and 2 tactical_bombers
                    Japanese roll dice for 3 armour, 4 artilleries, 1 bomber, 10 fighters, 5 infantry, 5 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 19/35 hits, 15.50 expected hits
                    Russians roll dice for 1 armour, 6 fighters, 9 infantry and 2 tactical_bombers in Russia, round 2 : 7/18 hits, 8.50 expected hits
                    5 infantry owned by the Japanese, 2 tactical_bombers owned by the Russians, 9 infantry owned by the Russians, 4 fighters owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 2 fighters owned by the British lost in Russia
                Japanese captures 18PUs while taking Russians capital
                Japanese converts factory_major into different units
                Japanese win, taking Russia from Russians with 3 armour, 4 artilleries, 1 bomber, 10 fighters, 3 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 92
                Casualties for Japanese: 5 infantry and 2 mech_infantrys
                Casualties for Russians: 1 armour, 4 fighters, 9 infantry and 2 tactical_bombers
                Casualties for British: 2 fighters
                2 fighters owned by the ANZAC and 4 fighters owned by the Americans forced to land in French Indo China
            triggerRussiansDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Japanese
            1 bomber, 10 fighters and 7 tactical_bombers moved from Russia to Volgograd
            2 aaGuns moved from Ulaanbaatar to Central Mongolia
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,1,3,4,1,3,6,4,2,2,2,4,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,2,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,2,1
            Japanese collect 64 PUs (4 lost to blockades); end with 160 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 163 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 168 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 7.83
    Russians regular : -0.17
    British regular : 1.67
    

    Savegame


  • @tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):

    Have a go out Moscow :)

    Thanks. The memo arrived just too late to call off the attack and Moscow was stormed, only took 22 turns…


  • @flyingbadger Haha nice, that’s the best rolling the game has given you, too bad it came after the game


  • @tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):

    @flyingbadger Haha nice, that’s the best rolling the game has given you, too bad it came after the game

    Good game. Let me know if you fancy switching sides and having a rematch sometime.


  • @FlyingBadger I would definitely be down to do that at some point, I’m busy here for a lil so I’ll get back to you on that

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