dawgoneit Axis-VS- Entek Allies TRS.


  • game 2 of my return


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    Test summary from TripleA, engine version: 2.5.22294, time: 4:16:57 PM
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  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            1 Carrier, 1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25
            1 Carrier, 2 EarlyFighters and 3 Submarines moved from sz20 to sz25
            1 Submarine moved from sz21 to sz25
            2 Submarines moved from sz30 to sz25
            1 Submarine moved from sz12 to sz25
            1 Artillery and 1 Infantry moved from Korea to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Manila
            2 Submarines moved from sz67 to sz68
            1 Infantry moved from Hainan to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to Spralty
            1 Artillery moved from Bonin to sz78
            2 Artillerys and 1 Tank moved from Japan to sz16
            3 Infantrys moved from Japan to sz16
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz16 to sz75
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz75 to Manila
            1 Artillery and 3 Transports moved from sz78 to sz75
            1 Artillery moved from Iwo Jima to sz75
            1 Tank moved from Iwo Jima to sz75
            3 Infantrys moved from Iwo Jima to sz75
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz75 to Manila
            1 Destroyer moved from sz78 to sz71
            1 Submarine moved from sz78 to sz71
            1 Battleship, 1 Carrier and 2 EarlyFighters moved from sz78 to sz71
            2 EarlyFighters moved from sz71 to sz70
            1 T.Boat moved from sz78 to sz75
            1 Infantry moved from Iwo Jima to sz75
            1 Infantry moved from sz75 to Manila
            1 Submarine moved from sz17 to sz45
            1 EarlyFighter moved from Marcus to sz45
            1 Submarine moved from sz76 to sz70
            1 EarlyFighter moved from Iwo Jima to sz70
            1 Bomber moved from Tokyo to sz45
            1 Bomber moved from Japan to sz70
            2 EarlyFighters moved from Tokyo to sz70
            1 Destroyer moved from sz74 to sz68
            2 EarlyFighters moved from sz74 to sz70
            1 Artillery, 1 Infantry and 1 Tank moved from Kwangsi to N.French I.
            1 Artillery and 1 Infantry moved from Kwangsi to Macau
            1 Infantry moved from Kwangsi to N.French I.
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Destroyer, 1 Factory, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz68
                Yamamoto attack with 1 Destroyer, 2 Submarines, 1 T.Boat and 1 Transport
                British defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in sz68, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the British lost in sz68
                Yamamoto win with 1 Destroyer, 2 Submarines, 1 T.Boat and 1 Transport remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in sz45
                Yamamoto attack with 1 Bomber, 1 EarlyFighter and 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz45, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45
                Yamamoto win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in Spralty
            Battle in sz25
                Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 8 Submarines in sz25, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 1/7 hits, 2.17 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 6/7 hits, 4.00 expected hits
                    4 Submarines owned by the Yamamoto, 2 Carriers owned by the Yamamoto and 1 Cruiser owned by the Americans lost in sz25
                    Yamamoto roll dice for 4 Submarines in sz25, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers and 1 Destroyer in sz25, round 3 : 4/6 hits, 3.50 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 4 Submarines in sz25, round 4 : 2/4 hits, 1.33 expected hits
                    1 Carrier owned by the Americans and 1 Battleship owned by the Americans lost in sz25
                    Yamamoto roll dice for 1 Cruiser in sz25, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Battleships in sz25, round 4 : 2/2 hits, 1.33 expected hits
                    2 Submarines owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 2 Submarines in sz25, round 5 : 1/2 hits, 0.67 expected hits
                    1 Battleship owned by the Americans lost in sz25
                    Yamamoto roll dice for 1 Cruiser in sz25, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Battleship in sz25, round 5 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 1 Submarine in sz25, round 6 : 1/1 hits, 0.33 expected hits
                    1 Battleship owned by the Americans lost in sz25
                Yamamoto win, taking Spralty from Americans with 1 Cruiser and 1 Submarine remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Carriers, 4 EarlyFighters and 7 Submarines
                Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
            Battle in Manila
                Yamamoto attack with 5 Artillerys, 8 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 5 Artillerys, 8 Infantrys and 2 Tanks in Manila, round 2 : 4/15 hits, 4.83 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 0/5 hits, 2.00 expected hits
                    1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Manila
                    Yamamoto roll dice for 5 Artillerys, 8 Infantrys and 2 Tanks in Manila, round 3 : 4/15 hits, 4.83 expected hits
                    Americans roll dice for 1 EarlyFighter in Manila, round 3 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 5 Artillerys, 8 Infantrys and 2 Tanks remaining. Battle score for attacker is 21
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in Macau
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Macau, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Macau
                    Yamamoto roll dice for 1 Artillery in Macau, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Macau, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Macau
                Yamamoto win, taking Macau from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in sz71
                Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 3 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz71, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 4 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 4 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz71, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 5 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz70
                Yamamoto attack with 1 Bomber, 7 EarlyFighters and 1 Submarine
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber and 7 EarlyFighters in sz70, round 2 : 5/8 hits, 3.00 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
                Yamamoto win with 1 Bomber, 7 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 20
                Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in N.French I.
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 3 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch lost in N.French I.
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 4 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Tank in N.French I., round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in N.French I.
                Yamamoto win, taking N.French I. from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz74 to sz70
            1 EarlyFighter moved from sz70 to Iwo Jima
            2 EarlyFighters moved from sz70 to Iwo Jima
            2 EarlyFighters moved from sz70 to sz71
            1 EarlyFighter moved from sz45 to Iwo Jima
            1 Bomber moved from sz45 to Iwo Jima
            1 Bomber moved from sz70 to Iwo Jima
            1 Destroyer and 1 Submarine moved from sz16 to sz75
            1 Tank moved from Kochi to Nagasaki
            1 Artillery, 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan
            5 Infantrys and 3 Tanks moved from Japan to S.Japan
    
        Place Units - Yamamoto
            1 B.Transport and 1 Destroyer placed in sz78
            1 Factory placed in S.Japan
            3 Infantrys and 1 Marine placed in Tokyo
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from sz25: 1 Cruiser
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Yamamoto regular : -5.17
    Americans regular : 0.83
    Dutch regular : -1.50
    British regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Chunking to Kwangsi
                  Chinese take Kwangsi from Yamamoto
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 Infantry moved from Nanking to Sian
            1 Tank moved from Kiangsi to Sian
            2 Infantrys moved from Hanan to Sian
            1 Infantry moved from Kichedung to Nanking
            1 Infantry moved from W.Sian to Sian
            2 Infantrys moved from N.Chunking to Hanan
            1 Tank moved from W.Chunking to Hanan
            1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from N.Shangsi to Shangsi
            1 Infantry moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Xining to Sian
            1 Tank moved from Tsingnan to Szechwan
            1 Infantry moved from Tsingnan to Gansu
            2 Tanks moved from Xining to Gansu
            2 Artillerys moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Xining to Tsingnan
            1 Infantry moved from Nancheng to Sikang
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from Ming Jong to Tsingnan
            1 Artillery moved from Cheng to Ming Jong
            1 EarlyFighter moved from Urumal to Gansu
            2 Tanks moved from Urumal to Ming Jong
            1 Infantry moved from Quyan to Ming Jong
            1 Artillery moved from Urumal to Quyan
            1 Infantry moved from Urumal to Quyan
            1 AAGun moved from Urumal to Quyan
            1 Infantry moved from Haixi to Quyan
            1 Infantry moved from Yecheng to Quyan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60
            2 Artillerys moved from Formosa to sz74
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Transport moved from sz79 to sz74
            1 Artillery moved from Formosa to sz74
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Transport moved from sz79 to sz74
            1 Tank moved from Formosa to sz74
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Transport moved from sz79 to sz74
            1 Tank moved from Formosa to sz74
            3 Infantrys moved from Tientsin to sz74
            2 Artillerys and 1 Tank moved from Seoul to sz79
            3 Infantrys moved from Seoul to sz79
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz67
            2 Artillerys and 3 Infantrys moved from sz67 to Frenchindochina
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz79 to sz67
            1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Hongkong
            1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67
            1 Artillery and 1 Infantry moved from sz67 to Hongkong
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz67
            1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Kwangsi
            1 Artillery, 2 Infantrys and 1 Tank moved from Fukien to Kwangtung
            1 Artillery, 2 Infantrys and 2 Tanks moved from Fukien to Hankou
            1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67
            1 Infantry and 1 Tank moved from sz67 to Frenchindochina
            2 Infantrys and 2 Tanks moved from Fukien to Kichedung
            3 Infantrys moved from Shantung to Nanking
            1 Artillery moved from Shansi to Nanking
            1 Artillery and 2 Infantrys moved from E.Shansi to N.Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 Artillery moved from Shansi to Shangsi
            1 Infantry moved from Shansi to Shangsi
            2 Carriers moved from sz79 to sz68
            4 EarlyFighters moved from sz79 to sz60
            1 Bomber moved from Formosa to sz60
            2 Destroyers and 3 Submarines moved from sz79 to sz68
            2 EarlyFighters moved from Formosa to Phuket
            1 EarlyFighter moved from Peking to Hainan
            1 EarlyFighter moved from Seoul to Hainan
            1 Bomber moved from Seoul to sz60
            2 Infantrys moved from Shansi to Shantung
            1 Infantry and 2 Tanks moved from Tientsin to Hopeh
            4 Infantrys and 1 Tank moved from Peking to Hopeh
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Factory, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nanking
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Nanking, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Frenchindochina
                Hisaichi attack with 2 Artillerys, 4 Infantrys and 1 Tank
                Dutch defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Frenchindochina, round 2 : 1/7 hits, 2.17 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch lost in Frenchindochina
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Frenchindochina, round 3 : 0/7 hits, 2.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Frenchindochina
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Frenchindochina, round 4 : 2/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 4 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Frenchindochina
                Hisaichi win, taking Frenchindochina from Dutch with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Kichedung
                Hisaichi attack with 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 2 Tanks in Kichedung, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Kichedung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kichedung
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Kichedung, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Kichedung, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kichedung
                Hisaichi win, taking Kichedung from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hankou
                Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Hankou, round 2 : 0/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Hankou, round 3 : 4/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kwangsi
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz60
                Hisaichi attack with 1 Battleship, 2 Bombers, 1 Destroyer, 4 EarlyFighters and 1 Submarine
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 4 EarlyFighters in sz60, round 2 : 5/8 hits, 3.67 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    2 Transports owned by the Dutch, 1 Submarine owned by the Dutch, 2 Destroyers owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz60
                Hisaichi win with 1 Battleship, 2 Bombers, 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 28
                Casualties for Hisaichi: 1 Submarine
                Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys, 3 Infantrys and 1 Tank
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Hongkong, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Hongkong, round 3 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 Bunker and 1 Infantry in Hongkong, round 3 : 1/2 hits, 0.83 expected hits
                    1 Bunker owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                Hisaichi win, taking Hongkong from British with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from Fukien to Phuket
            4 EarlyFighters moved from sz60 to sz68
            2 Bombers moved from sz60 to Phuket
            2 Tanks moved from Seoul to Tientsin
            1 Tank moved from E.Shansi to Hopeh
    
        Place Units - Hisaichi
            4 Artillerys, 3 Infantrys and 1 Mech.Inf placed in Seoul
            1 Factory placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    British regular : -0.00
    Dutch regular : -0.83
    Hisaichi regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 T.Boat moved from sz58 to sz59
            1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to W.Borneo
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            1 T.Boat moved from sz57 to sz59
            1 Transport moved from sz57 to sz61
            1 Destroyer and 1 Transport moved from sz81 to sz50
            1 EarlyFighter moved from Sarong to Celebs
            1 Infantry moved from Lambok to Soem
            1 Infantry moved from Java to Sumatra
            1 Infantry moved from Bava to sz59
            1 Infantry moved from sz59 to Soem
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from Dutch
            1 Destroyer moved from sz73 to sz59
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to Sumatra
            1 Artillery, 1 Infantry and 1 Tank moved from Thailand to N.French I.
            1 Infantry moved from Thailand to Phuket
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz59
                Thai attack with 1 Destroyer
                Dutch defend with 2 T.Boats
                    Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 2 T.Boats in sz59, round 2 : 1/2 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai lost in sz59
                Dutch win with 2 T.Boats remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Destroyer
            Battle in Sumatra
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Sumatra
                Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    Dutch regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 Artillery and 1 Infantry moved from Burma to Thailand
            1 EarlyFighter moved from Burma to Thailand
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz65
            1 Artillery moved from S.A to sz65
            1 Infantry moved from Amdanam to sz65
            2 Artillerys, 2 Destroyers, 2 Infantrys, 1 Submarine and 2 Transports moved from sz65 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Calcutta to Malaya
            1 Submarine moved from sz47 to sz48
            2 Infantrys moved from Moresby to sz49
            1 Artillery moved from E.G to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 1 Destroyer, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 3/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                British win, taking Java from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Bikaner
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Thailand, round 2 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Thailand to Malaya
            1 Artillery moved from Bengal to Burma
            1 Infantry moved from Nepal to Bengal
            1 EarlyFighter moved from Dheli to Bengal
            1 Tank moved from Dheli to Nepal
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 EarlyFighter moved from Bhopa to Bengal
            2 Infantrys moved from Dheli to Bhopa
            1 AAGun moved from Dheli to Bhopa
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            2 Infantrys moved from India to C.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            1 Tank moved from Calcutta to E.India
            1 Artillery moved from Calcutta to C.India
            4 Infantrys moved from Calcutta to C.India
            1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo
            1 Infantry moved from N.G to New Guinea
    
        Place Units - British
            1 Destroyer and 2 Transports placed in sz63
            3 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    Neutral regular : -0.33
    British regular : 3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Artillery and 1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Derby
            1 AAGun, 1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            1 Tank moved from Australia to Derby
            1 EarlyFighter moved from Sydney to sz50
            2 Infantrys moved from Townsville to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys moved from sz49 to New Guinea
            1 Infantry moved from Sydney to S.W.Australia
            1 EarlyFighter moved from Melbourne to Derby
            1 Artillery moved from Melbourne to S.W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
            2 Tanks moved from Melbourne to W.Australia
            1 Artillery moved from Wellington to sz35
            2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to W.Australia
            2 Infantrys moved from New Caledonia to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            2 Infantrys moved from sz41 to Townsville
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from sz27 to sz25
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 EarlyFighter moved from Johnston to sz25
            1 EarlyFighter moved from Kauai to sz25
            1 EarlyFighter moved from Midway to sz25
            1 Submarine moved from sz13 to sz25
            1 Battleship moved from sz23 to sz25
            2 Submarines moved from sz40 to sz45
            1 EarlyFighter moved from Davao to S.Borneo
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 Infantry moved from Mindor to Punay
            1 Artillery moved from Fais to Ifalk
            2 Infantrys moved from Weno to Lasap
            1 Infantry moved from Pula to Pikelot
            1 Tank moved from Phonpei to Lasap
            1 Bomber moved from Portland to sz25
            1 EarlyFighter moved from San Francisco to sz25
    
        Purchase Units - Americans
            Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz25
                Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Carrier moved from sz23 to sz25
            2 EarlyFighters moved from sz25 to Kauai
            1 Transport moved from sz27 to sz25
            1 Artillery and 1 Infantry moved from San Francisco to sz23
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 EarlyFighter moved from Alaska to Palana
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            3 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Tank moved from High Desert to Seattle
            2 Infantrys moved from Nor Cal to Portland
            1 Tank moved from Central Valley to Seattle
            2 Tanks moved from San Francisco to Portland
            2 Infantrys moved from Central Valley to Portland
            1 Artillery moved from San Francisco to Nor Cal
            2 Infantrys moved from San Francisco to Nor Cal
            2 Infantrys moved from Los Angeles to High Desert
            1 Bomber moved from sz25 to Kauai
    
        Place Units - Americans
            2 B.Transports placed in sz23
            1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery, 1 Infantry and 1 Tank moved from Hsingan to Jinan
            1 Artillery, 1 Infantry and 1 Tank moved from Hsingan to Quingdao
            2 Infantrys moved from Hsingan to Belogorsk
            1 Infantry moved from Manchuria to Belogorsk
            1 Infantry moved from Manchuria to Belogorsk
            1 Artillery moved from Manchuria to Belogorsk
            2 Infantrys moved from Manchuria to Vladivostok
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Amursk
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry and 1 Tank moved from sz15 to Vladivostok
            1 Artillery and 1 Infantry moved from N.Japan to sz7
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Amursk
            1 Tank moved from Sukhalin to sz1
            1 Infantry moved from Sukhalin to sz1
            1 Infantry and 1 Tank moved from sz1 to Amursk
            1 Artillery and 1 Infantry moved from N.Japan to sz1
            1 Artillery and 1 Infantry moved from sz1 to Vostok
            1 Destroyer and 1 Submarine moved from sz7 to sz1
            1 EarlyFighter moved from Akina to Belogorsk
            1 Bomber moved from Akina to Quingdao
            4 Infantrys and 1 Tank moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vladivostok
                Masaharu attack with 3 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 3 Infantrys and 1 Tank in Vladivostok, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 3 Infantrys and 1 Tank in Vladivostok, round 3 : 1/4 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Vladivostok
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Vladivostok, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 4 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Belogorsk, round 2 : 1/6 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Belogorsk, round 3 : 4/6 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Jinan, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery and 1 Tank in Jinan, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Quingdao, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Vostok
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Amursk
                Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 2 : 1/5 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 3 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 4 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Belogorsk to Manchuria
            1 Bomber moved from Quingdao to Manchuria
    
        Place Units - Masaharu
            2 Artillerys, 5 Infantrys and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.33
    Russians regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Kaask to Jinan
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Tank
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Tank in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Tank
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 AAGun, 2 Artillerys and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Artillery moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Kyzyl to Kaask
            1 Tank moved from Abakan to Kaask
            1 Infantry moved from Maltan to Haixi
            1 Tank moved from Achinsk to Kaask
            1 AAGun and 1 Infantry moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Palana to Magadan
            1 Submarine moved from sz4 to sz3
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.50
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Tank moved from Iwo Jima to sz75
            3 Artillerys moved from Manila to sz75
            2 Tanks moved from Manila to sz75
            6 Infantrys moved from Manila to sz75
            3 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz75 to sz70
            3 Artillerys, 6 Infantrys and 3 Tanks moved from sz70 to Davao
            2 EarlyFighters moved from Iwo Jima to sz45
            2 EarlyFighters moved from Iwo Jima to sz45
            2 Bombers moved from Iwo Jima to sz48
            1 Artillery moved from Manila to sz68
            1 Infantry moved from Manila to sz68
            1 Infantry moved from Manila to sz68
            1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz71
            1 Infantry and 1 T.Boat moved from sz68 to sz71
            1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz71 to Samar
            1 Marine moved from Tokyo to sz78
            1 Infantry moved from Bonin to sz78
            1 Infantry moved from Ani Jima to sz78
            1 Infantry moved from Ototo Jima to sz78
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz78 to sz71
            3 Infantrys and 1 Marine moved from sz71 to Punay
            2 Submarines moved from sz68 to sz59
            1 Destroyer moved from sz68 to sz59
            1 Destroyer and 1 Submarine moved from sz75 to sz45
            1 Submarine moved from sz70 to sz48
            1 Destroyer moved from sz71 to sz48
            1 Submarine moved from sz71 to sz60
            1 T.Boat moved from sz75 to sz74
            1 Artillery moved from Naha to Nagasaki
            3 Artillerys, 17 Infantrys and 7 Tanks moved from S.Japan to Nagasaki
            3 Infantrys moved from Tokyo to S.Japan
            1 Carrier moved from sz71 to sz60
            2 EarlyFighters moved from sz70 to sz59
            1 EarlyFighter moved from Korea to Phuket
            1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand
            1 Destroyer moved from sz78 to sz18
            1 Tank moved from Korea to Hopeh
            1 Artillery and 3 Infantrys moved from Korea to Tientsin
            1 Artillery moved from Manila to Mindor
                  Yamamoto take Mindor from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 B.Transports and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Punay
                Yamamoto attack with 3 Infantrys and 1 Marine
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Punay, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Punay, round 2 : 2/4 hits, 0.83 expected hits
                    Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Punay
                Yamamoto win, taking Punay from Americans with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in Samar
                Yamamoto attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Samar, round 2 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in sz45
                Yamamoto attack with 1 Destroyer, 4 EarlyFighters and 1 Submarine
                Americans defend with 2 Submarines
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz45
                    Yamamoto roll dice for 1 Destroyer and 4 EarlyFighters in sz45, round 2 : 2/5 hits, 1.67 expected hits
                    1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
                Yamamoto win with 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Americans: 2 Submarines
                Casualties for Yamamoto: 1 Submarine
            Battle in sz59
                Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 2 Submarines
                Dutch defend with 2 T.Boats
                    Yamamoto roll dice for 2 Submarines in sz59, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                    Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                Yamamoto win with 1 Destroyer, 2 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 10
                Casualties for Dutch: 2 T.Boats
            Battle in sz48
                Yamamoto attack with 2 Bombers, 1 Destroyer and 1 Submarine
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz48, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz48, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Bombers and 1 Destroyer in sz48, round 2 : 2/3 hits, 1.67 expected hits
                    1 Submarine owned by the British lost in sz48
                Yamamoto win with 2 Bombers, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in Thailand
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Thailand, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
                    Yamamoto roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Davao
                Yamamoto attack with 3 Artillerys, 6 Infantrys and 3 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 3 Artillerys, 6 Infantrys and 3 Tanks in Davao, round 2 : 2/12 hits, 4.00 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Davao, round 2 : 3/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Davao, round 3 : 2/9 hits, 3.50 expected hits
                    Americans roll dice for 1 Artillery and 2 Tanks in Davao, round 3 : 0/3 hits, 1.33 expected hits
                    1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Davao, round 4 : 2/9 hits, 3.50 expected hits
                    Americans roll dice for 1 Tank in Davao, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 3 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz48 to Spralty
            4 EarlyFighters moved from sz45 to Spralty
            2 EarlyFighters moved from Samar to Spralty
            2 EarlyFighters moved from sz59 to sz60
    
        Place Units - Yamamoto
            4 B.Transports placed in sz74
            1 B.Transport placed in sz78
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Americans regular : -0.50
    British regular : 0.50
    Dutch regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Shangsi
            1 Infantry moved from Gansu to Shangsi
            1 EarlyFighter moved from Gansu to Shangsi
            1 EarlyFighter moved from Sian to Shangsi
            1 Artillery moved from Quyan to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            1 Tank moved from Ming Jong to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            1 Infantry moved from Quyan to Gobi
            1 Artillery moved from Ming Jong to Gobi
            1 Tank moved from Ming Jong to Gobi
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in W.Mongolia, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Shangsi
                Chinese attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Gobi
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Gobi, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                    Chinese roll dice for 1 Artillery and 1 Tank in Gobi, round 3 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Chinese lost in Gobi
                    Chinese roll dice for 1 Tank in Gobi, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            2 Tanks moved from Gansu to Sian
            1 Tank moved from Szechwan to Sian
            2 EarlyFighters moved from Shangsi to Sian
            1 Infantry moved from Hanan to Sian
            1 Tank moved from Hanan to Sian
            1 Infantry moved from Sikang to Szechwan
            6 Infantrys moved from Tsingnan to Gansu
            2 Artillerys moved from Tsingnan to Gansu
            1 AAGun moved from Tsingnan to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Ming Jong to Tsingnan
            1 AAGun moved from Quyan to Ming Jong
    
        Place Units - Chinese
            3 Infantrys and 3 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Neutral regular : 1.00
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Mech.Inf moved from Seoul to Jinan
            2 Tanks moved from Tientsin to Shansi
            5 Infantrys and 4 Tanks moved from Hopeh to Shansi
            1 Artillery and 2 Infantrys moved from Nanking to Hanan
            1 Infantry moved from Kichedung to Nanking
            2 Infantrys and 1 Tank moved from Shantung to Shansi
            2 Tanks moved from Kichedung to Shansi
            1 Artillery and 1 Infantry moved from N.Shangsi to Shangsi
            2 Tanks moved from Hankou to Shansi
            1 Artillery and 2 Infantrys moved from Hankou to Kiangsi
            2 Artillerys and 1 Tank moved from Hongkong to sz67
            1 Artillery and 1 Tank moved from Kwangtung to sz67
            1 Artillery and 1 Tank moved from Kwangsi to sz67
            1 Artillery moved from Frenchindochina to sz67
            2 Infantrys moved from Kwangtung to sz67
            1 Infantry moved from Hongkong to sz67
            2 Infantrys moved from Kwangsi to sz67
            3 Infantrys moved from Frenchindochina to sz67
            5 Artillerys, 8 Infantrys, 3 Tanks and 8 Transports moved from sz67 to sz60
            5 Artillerys, 8 Infantrys and 3 Tanks moved from sz60 to S.Borneo
            1 Tank moved from Frenchindochina to Chunking
            1 Artillery moved from Frenchindochina to N.French I.
            2 EarlyFighters moved from Hainan to Chunking
            1 T.Boat moved from sz67 to sz74
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from sz74 to Shantung
            4 Artillerys and 3 Infantrys moved from Seoul to Korea
            2 Bombers moved from Phuket to S.Borneo
            4 EarlyFighters moved from sz68 to sz57
    
        Purchase Units - Hisaichi
            Hisaichi buy 7 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz57
                Hisaichi attack with 4 EarlyFighters
                British defend with 1 Destroyer and 2 Transports
                    Hisaichi roll dice for 4 EarlyFighters in sz57, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in sz57, round 2 : 1/3 hits, 0.83 expected hits
                    1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz57
                    Hisaichi roll dice for 3 EarlyFighters in sz57, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in sz57, round 3 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz57
                Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 EarlyFighters
                Casualties for British: 1 Destroyer and 2 Transports
            Battle in S.Borneo
                Hisaichi attack with 5 Artillerys, 2 Bombers, 8 Infantrys and 3 Tanks
                British defend with 1 Artillery and 1 Infantry; Americans defend with 1 EarlyFighter; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Dutch roll AA dice in S.Borneo : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 5 Artillerys, 1 Bomber, 8 Infantrys and 3 Tanks in S.Borneo, round 2 : 6/17 hits, 6.00 expected hits
                    Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 4/12 hits, 4.50 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the British, 5 Infantrys owned by the Dutch and 4 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 5 Artillerys, 1 Bomber, 4 Infantrys and 3 Tanks in S.Borneo, round 3 : 4/13 hits, 5.17 expected hits
                    Dutch roll dice for 2 Artillerys, 2 EarlyFighters and 1 Tank in S.Borneo, round 3 : 3/5 hits, 2.17 expected hits
                    1 Artillery owned by the Dutch, 1 Artillery owned by the British, 1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 5 Artillerys, 1 Bomber, 1 Infantry and 3 Tanks in S.Borneo, round 4 : 2/10 hits, 4.17 expected hits
                    Dutch roll dice for 1 EarlyFighter in S.Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in S.Borneo
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 5 Artillerys, 1 Bomber and 3 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Bomber and 8 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for Americans: 1 EarlyFighter
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chunking
                Hisaichi attack with 2 EarlyFighters and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 EarlyFighters and 1 Tank in Chunking, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chunking
                Hisaichi win, taking Chunking from Chinese with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Jinan
                Hisaichi attack with 1 Mech.Inf
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Mech.Inf in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from Chunking to N.French I.
            2 EarlyFighters moved from sz57 to sz59
            1 Carrier moved from sz68 to sz59
            1 Carrier moved from sz68 to sz60
            1 Destroyer moved from sz68 to sz59
            1 Submarine moved from sz68 to sz59
            1 Destroyer and 2 Submarines moved from sz68 to sz60
            2 EarlyFighters moved from Phuket to sz60
            1 EarlyFighter moved from Phuket to N.French I.
            1 Bomber moved from S.Borneo to Phuket
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            6 Tankettes placed in Hongkong
            7 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Dutch AA : 0.67
    Russians regular : -0.33
    Dutch regular : 0.83
    British regular : 0.50
    Hisaichi regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 EarlyFighter moved from Celebs to Malaya
            1 Transport moved from sz61 to sz66
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Tank moved from N.French I. to N.Chunking
                  Thai take N.Chunking from Chinese
            1 Infantry moved from Sumatra to sz60
            1 Artillery moved from Sumatra to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Celebs
            1 Infantry moved from Borneo to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz70
            1 Infantry moved from sz70 to Mindanao
                  Thai take Mindanao from Americans
            1 Transport moved from sz60 to sz73
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 EarlyFighter moved from Phuket to W.Borneo
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to W.Borneo
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Dutch defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Borneo, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in W.Borneo
                    Thai roll dice for 1 Artillery and 1 EarlyFighter in W.Borneo, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in W.Borneo
                Thai win, taking W.Borneo from British with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 2 Infantrys
            Battle in Celebs
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Thai win, taking Celebs from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from W.Borneo to S.Borneo
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.67
    Dutch regular : -0.33
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery, 2 Infantrys and 1 Tank moved from Burma to N.French I.
            2 EarlyFighters moved from Bengal to N.French I.
            1 Infantry moved from Bengal to W.Chunking
            1 T.Boat moved from sz66 to sz64
            1 Infantry moved from E.India to sz64
            1 Infantry moved from sz64 to Burma
            2 Infantrys moved from C.India to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Infantrys and 2 Transports moved from sz63 to sz66
            4 Infantrys moved from sz66 to Malaya
            2 Transports moved from sz66 to sz63
            1 Infantry moved from N.B to Borneo
                  British take Borneo from Thai
            1 Tank moved from N.B to Borneo
            1 Infantry moved from Java to Sumatra
                  British take Sumatra from Thai
            1 Artillery and 2 Infantrys moved from Java to Sumatra
            1 Infantry moved from New Guinea to Moresby
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in N.French I.
                British attack with 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 3 EarlyFighters; Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Artillerys, 3 EarlyFighters and 1 Infantry in N.French I., round 2 : 1/6 hits, 2.50 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in N.French I.
                    British roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 1 Tank in N.French I., round 3 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Artillerys and 3 EarlyFighters in N.French I., round 3 : 2/5 hits, 2.17 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in N.French I.
                2 EarlyFighters owned by the British retreated
                1 Tank owned by the British retreated to Burma
                Yamamoto win with 1 Artillery and 3 EarlyFighters remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from N.French I. to Bengal
            1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
            1 Tank moved from E.India to Bengal
            1 AAGun moved from Bhopa to Nepal
            2 Infantrys moved from Bhopa to Nepal
            1 Artillery and 1 Infantry moved from E.India to Bengal
            1 Tank moved from C.India to Bengal
            1 Artillery and 5 Infantrys moved from C.India to E.India
            1 Infantry moved from Calcutta to sz63
            1 Infantry moved from sz63 to C.India
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
            1 AAGun moved from Vancouver to sz6
            1 Infantry moved from N.Canada to sz6
    
        Place Units - British
            1 Factory placed in Bengal
            1 Carrier placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
            1 Destroyer placed in sz49
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 64 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    British regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            2 Infantrys moved from Townsville to sz41
            2 Infantrys and 2 T.Boats moved from sz41 to sz46
            2 Infantrys moved from sz46 to E.G
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Anzac
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from sz50 to Soem
            2 Infantrys moved from Derby to sz49
            2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
            1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia
            1 EarlyFighter moved from Derby to Soem
            1 Destroyer, 1 Submarine and 2 Transports moved from sz37 to sz50
            2 Infantrys and 2 Tanks moved from W.Australia to sz50
            2 Infantrys and 2 Tanks moved from sz50 to Soem
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 Destroyer placed in sz37
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

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