W@W Entek (axis) v. Dawg (allies)


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Carrier, 1 Destroyer and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Canarians to 34 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 34 Sea Zone to Cape Verde
            1 Mech.Inf moved from New Valley to Tobruk
                  French take Tobruk from Italians
            1 Mech.Inf moved from Tobruk to Kufra
            1 Mech.Inf moved from New Valley to Kufra
            1 Artillery and 1 Mech.Inf moved from Darfur to Kufra
            2 ArmoredCars moved from French Equatorial Africa to Kufra
            1 Infantry moved from French Equatorial Africa to Darfur
            2 Mech.Infs moved from Syria to New Valley
            1 Infantry moved from E.Mexico to South Central USA
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Elite and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 31 Sea Zone
                French attack with 1 Carrier, 1 Destroyer and 1 Fighter
                Italians defend with 1 Destroyer
                    French roll dice for 1 Carrier, 1 Destroyer and 1 Fighter in 31 Sea Zone, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 31 Sea Zone
                French win with 1 Carrier, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in Cape Verde
                French attack with 1 ArmoredCar and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 ArmoredCar and 1 Infantry in Cape Verde, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Cape Verde
                French loses 0 PUs for violating Cape Verdes neutrality.
                French win, taking Cape Verde from Neutral with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Elite and 2 Mech.Infs placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
    
        Turn Complete - French
            French collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 1.67
    Neutral regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Artillery and 1 Tank moved from Hunan to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 4 Infantrys and 5 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Kwangtung
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Kwangtung
                Yamamoto win, taking Kwangtung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            5 Submarines placed in 85 Sea Zone
            3 Artillerys and 3 Infantrys placed in Hong Kong
            1 Artillery and 1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            2 Infantrys moved from Kweichow to Hunan
                  Chinese take Hunan from Yamamoto
            1 Artillery and 1 Elite moved from Shanghai to Kiangsi
            1 ArmoredCar and 1 Marine moved from Shantung to Peking
            2 Infantrys moved from Chahar to Peking
            4 Mech.Infs moved from Ningsia to Peking
            1 Adv.Fighter moved from Shansi to Kwangtung
            1 Tank moved from Kweichow to Kwangtung
            2 Infantrys moved from Shansi to Shantung
            1 Elite and 1 Infantry moved from Suiyuan to Chahar
            2 Infantrys moved from Shensi to Shansi
            2 Infantrys moved from Szechwan to Hupeh
            3 Infantrys moved from Lanchow to Shensi
            1 ArmoredCar moved from Lanchow to Shansi
            1 ArmoredCar and 1 Tank moved from Ningsia to Chahar
            3 Infantrys moved from Ningsia to Shensi
            4 Mech.Infs moved from Urumqi to Chimkent
            4 Infantrys moved from E.Qinghai to Ningsia
            1 Tank moved from Hsining to Ningsia
            2 Elites and 3 Infantrys moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Peking
                Chinese attack with 1 ArmoredCar, 2 Infantrys, 1 Marine and 4 Mech.Infs
                Hisaichi defend with 2 Artillerys
                    Chinese roll dice for 1 ArmoredCar, 2 Infantrys, 1 Marine and 4 Mech.Infs in Peking, round 2 : 5/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Artillerys in Peking, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 ArmoredCar, 2 Infantrys, 1 Marine and 4 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Artillerys
            Battle in Kiangsi
                Chinese attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Elite in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kiangsi
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 Artillery and 1 Elite
            Battle in Kwangtung
                Chinese attack with 1 Adv.Fighter and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Tank
                    Chinese roll dice for 1 Adv.Fighter and 1 Tank in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto and 1 Tank owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 Adv.Fighter in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Chinese lost in Kwangtung
                Yamamoto win with 1 Tank remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 Adv.Fighter and 1 Tank
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 Mech.Infs placed in Urumqi
            3 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Chinese regular : -0.50
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Artillery moved from Khabarovsk to Ayan
                  Hisaichi take Ayan from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 14 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
    
        Non Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Kirin to Liaoning
    
        Place Units - Hisaichi
            1 Bunker and 8 Infantrys placed in Changchun
            2 Infantrys and 1 Tank placed in Hulunbuir
            4 Infantrys placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Hope you had a great Thanksgiving!


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            3 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Kufra to El Agheila
            11 Artillerys, 1 Elite and 6 Infantrys moved from Mersa Matruh to Kufra
            4 ArmoredCars and 3 Tanks moved from Adana to Bursa
            3 Mech.Infs moved from W.Iran to Bursa
            2 Mech.Infs moved from Belgian Congo to Kufra
            2 Mech.Infs moved from Cape Town to Belgian Congo
            10 Infantrys moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            1 Artillery moved from Kwangsi to Kwangtung
            2 ArmoredCars and 2 Tanks moved from Yunnan to Hunan
            9 Artillerys and 15 Infantrys moved from Yunnan to N.French Indochina
            4 Artillerys and 6 Infantrys moved from N.Thailand to N.French Indochina
            4 Artillerys and 10 Infantrys moved from Assam to Yunnan
            4 Artillerys and 8 Infantrys moved from Bihar to Assam
            7 Infantrys moved from Hyderabad to Bihar
            5 ArmoredCars moved from Madras to Bihar
            5 ArmoredCars moved from Delhi to Assam
            2 Infantrys moved from Rajputana to Hyderabad
            2 ArmoredCars moved from Bombay to Hyderabad
            1 ArmoredCar and 1 Infantry moved from Minamitori to 86 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 86 Sea Zone to Iwo Jima
            2 Infantrys moved from Attu to 71 Sea Zone
            2 Infantrys and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
            2 Infantrys moved from 76 Sea Zone to Kunashir
                  British take Kunashir from Yamamoto
            1 Transport moved from 76 Sea Zone to 71 Sea Zone
            1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
            1 Infantry and 1 Tank moved from 71 Sea Zone to Attu
            2 ArmoredCars moved from British Columbia to Alaska
            1 Infantry moved from British Columbia to Yukon
            4 Infantrys moved from Dover to 21 Sea Zone
            4 Infantrys moved from Manchester to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
            2 Fighters moved from 21 Sea Zone to Oslo
            1 Infantry moved from 12 Sea Zone to Oslo
            1 Tank moved from Dover to 21 Sea Zone
            1 Infantry moved from Dover to 21 Sea Zone
            1 Infantry moved from Dover to 21 Sea Zone
            9 Infantrys and 1 Tank moved from 21 Sea Zone to Netherlands
            3 Infantrys moved from Dover to Manchester
            2 Tanks moved from Manchester to Dover
            2 Tanks moved from Dover to Manchester
            1 Destroyer moved from 18 Sea Zone to 21 Sea Zone
            2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports moved from 63 Sea Zone to 57 Sea Zone
    
        Purchase Units - British
            British buy 12 ArmoredCars, 1 Bunker, 1 Elite, 11 Infantrys and 9 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Iwo Jima
                British attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Iwo Jima, round 2 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Iwo Jima
                British win, taking Iwo Jima from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Bursa
                British attack with 4 ArmoredCars, 3 Mech.Infs and 3 Tanks
                Germans defend with 1 Artillery and 1 Infantry
                    British roll dice for 4 ArmoredCars, 3 Mech.Infs and 3 Tanks in Bursa, round 2 : 6/10 hits, 3.83 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Bursa, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Bursa
                British win, taking Bursa from Germans with 4 ArmoredCars, 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Kwangtung
                British attack with 1 Artillery
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Kwangtung
                British win, taking Kwangtung from Yamamoto with 1 Artillery remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in El Agheila
                British attack with 3 ArmoredCars, 2 Mech.Infs and 1 Tank
                Italians defend with 3 Artillerys and 3 Infantrys
                    British roll dice for 3 ArmoredCars, 2 Mech.Infs and 1 Tank in El Agheila, round 2 : 0/6 hits, 2.17 expected hits
                    Germans roll dice for 3 Artillerys and 3 Infantrys in El Agheila, round 2 : 2/6 hits, 2.00 expected hits
                    2 ArmoredCars owned by the British lost in El Agheila
                    British roll dice for 1 ArmoredCar, 2 Mech.Infs and 1 Tank in El Agheila, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 3 Artillerys and 3 Infantrys in El Agheila, round 3 : 0/6 hits, 2.00 expected hits
                    1 Infantry owned by the Italians lost in El Agheila
                    British roll dice for 1 ArmoredCar, 2 Mech.Infs and 1 Tank in El Agheila, round 4 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 3 Artillerys and 2 Infantrys in El Agheila, round 4 : 1/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in El Agheila
                    British roll dice for 2 Mech.Infs and 1 Tank in El Agheila, round 5 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 3 Artillerys and 1 Infantry in El Agheila, round 5 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in El Agheila
                    British roll dice for 2 Mech.Infs and 1 Tank in El Agheila, round 6 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 Artillerys in El Agheila, round 6 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Italians and 1 Mech.Inf owned by the British lost in El Agheila
                British win, taking El Agheila from Germans with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 3 ArmoredCars and 1 Mech.Inf
                Casualties for Italians: 3 Artillerys and 3 Infantrys
            Battle in Netherlands
                British attack with 9 Infantrys and 1 Tank
                Germans defend with 1 AAGun and 7 Infantrys
                    British roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 9 Infantrys and 1 Tank in Netherlands, round 2 : 2/10 hits, 2.00 expected hits
                    Germans roll dice for 7 Infantrys in Netherlands, round 2 : 2/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                    British roll dice for 7 Infantrys and 1 Tank in Netherlands, round 3 : 1/8 hits, 1.67 expected hits
                    Germans roll dice for 5 Infantrys in Netherlands, round 3 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 6 Infantrys and 1 Tank in Netherlands, round 4 : 1/7 hits, 1.50 expected hits
                    Germans roll dice for 4 Infantrys in Netherlands, round 4 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 6 Infantrys and 1 Tank in Netherlands, round 5 : 0/7 hits, 1.50 expected hits
                    Germans roll dice for 3 Infantrys in Netherlands, round 5 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Netherlands
                    British roll dice for 5 Infantrys and 1 Tank in Netherlands, round 6 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 3 Infantrys in Netherlands, round 6 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 4 Infantrys and 1 Tank in Netherlands, round 7 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 Infantrys in Netherlands, round 7 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 8 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 8 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 6 Infantrys
                Casualties for Germans: 7 Infantrys
            Battle in Oslo
                British attack with 2 Fighters and 1 Infantry
                Germans defend with 1 Infantry
                    British roll dice for 2 Fighters and 1 Infantry in Oslo, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Oslo
                British win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - British
            2 Fighters moved from Oslo to 21 Sea Zone
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            British undo move 1.
            1 Bunker and 6 Mech.Infs placed in Cairo
            2 Mech.Infs placed in Cape Town
            5 ArmoredCars placed in Delhi
            5 ArmoredCars placed in Madras
            2 ArmoredCars placed in Bombay
            4 Infantrys placed in Manchester
            1 Elite and 3 Infantrys placed in Wales
            1 Mech.Inf placed in W.Iran
            4 Infantrys placed in London
    
        Turn Complete - British
            British collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Germans regular : -6.00
    British regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Infantrys moved from Canberra to 122 Sea Zone
            3 Infantrys moved from West Papua to 113 Sea Zone
            3 Infantrys moved from Merauke to 113 Sea Zone
            6 Infantrys and 3 Transports moved from 113 Sea Zone to 107 Sea Zone
            2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank moved from Mindanao to Davao
            1 Artillery and 1 Infantry moved from Hainan to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 107 Sea Zone
            1 Artillery and 7 Infantrys moved from 107 Sea Zone to Davao
            1 Infantry moved from Mindoro to 111 Sea Zone
            1 Cruiser and 1 Infantry moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Davao
            1 Destroyer and 2 Submarines moved from 107 Sea Zone to 84 Sea Zone
            3 Cruisers and 1 S.Submarine moved from 92 Sea Zone to 84 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            2 Marines moved from Broome to 67 Sea Zone
            2 Marines and 1 Transport moved from 67 Sea Zone to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Broome
            1 Infantry moved from Broome to Western Australia
            2 Marines moved from 107 Sea Zone to Davao
            1 Transport moved from 107 Sea Zone to 109 Sea Zone
            1 Transport moved from 107 Sea Zone to 109 Sea Zone
            1 Transport moved from 107 Sea Zone to 109 Sea Zone
            2 Transports moved from 107 Sea Zone to 67 Sea Zone
            1 Infantry moved from Canberra to New South Wales
            1 Infantry moved from New Britain to 109 Sea Zone
            1 Artillery moved from New Ireland to 109 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Factory, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 84 Sea Zone
                Anzac attack with 3 Cruisers, 1 Destroyer, 1 S.Submarine and 2 Submarines
                Hisaichi defend with 4 Destroyers
                    Anzac roll dice for 1 S.Submarine and 2 Submarines in 84 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 3 Cruisers and 1 Destroyer in 84 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 4 Destroyers in 84 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    2 Destroyers owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 84 Sea Zone
                    Anzac roll dice for 1 S.Submarine and 1 Submarine in 84 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 3 Cruisers and 1 Destroyer in 84 Sea Zone, round 3 : 4/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Destroyers in 84 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 84 Sea Zone
                Anzac win with 3 Cruisers, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 18
                Casualties for Anzac: 2 Submarines
                Casualties for Hisaichi: 4 Destroyers
            Battle in Davao
                Anzac attack with 3 Artillerys, 1 Elite, 14 Infantrys, 2 Marines and 1 Tank
                Hisaichi defend with 1 Tank; Yamamoto defend with 1 AAGun, 2 Artillerys, 1 Elite, 1 Factory and 10 Infantrys
                    Anzac roll dice for 1 Cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 3 Artillerys, 1 Elite, 14 Infantrys, 2 Marines and 1 Tank in Davao, round 2 : 5/21 hits, 5.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 10 Infantrys and 1 Tank in Davao, round 2 : 5/14 hits, 4.83 expected hits
                    5 Infantrys owned by the Anzac and 5 Infantrys owned by the Yamamoto lost in Davao
                    Anzac roll dice for 3 Artillerys, 1 Elite, 9 Infantrys, 2 Marines and 1 Tank in Davao, round 3 : 4/16 hits, 4.83 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Tank in Davao, round 3 : 5/9 hits, 3.17 expected hits
                    5 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Davao
                    Anzac roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines and 1 Tank in Davao, round 4 : 5/11 hits, 4.00 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Davao, round 4 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Hisaichi, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Davao
                Anzac win, taking Davao from Yamamoto with 3 Artillerys, 1 Elite, 3 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Anzac: 11 Infantrys
                Casualties for Yamamoto: 2 Artillerys, 1 Elite and 10 Infantrys
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Factory placed in S.Thailand
            2 Artillerys placed in Broome
            1 Transport placed in 114 Sea Zone
            Anzac undo move 2.
            1 Artillery and 1 Infantry placed in Port Moresby
            1 Artillery and 2 Infantrys placed in Broome
            3 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Anzac regular : 0.33
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Mindanao to 93 Sea Zone
            1 Artillery and 3 Infantrys moved from Mindanao to 111 Sea Zone
            1 Infantry moved from British Borneo to 111 Sea Zone
            3 Infantrys and 2 Transports moved from 111 Sea Zone to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 92 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            4 Artillerys, 5 Infantrys and 2 Marines moved from 92 Sea Zone to Hong Kong
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Hong Kong
                Dutch attack with 4 Artillerys, 5 Infantrys and 2 Marines
                Yamamoto defend with 1 AAGun, 3 Artillerys, 1 Bunker, 1 Factory and 10 Infantrys
                    Dutch roll dice for 4 Artillerys, 5 Infantrys and 2 Marines in Hong Kong, round 2 : 3/11 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 3 Artillerys, 1 Bunker and 10 Infantrys in Hong Kong, round 2 : 3/14 hits, 4.83 expected hits
                    2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in Hong Kong
                    Dutch roll dice for 4 Artillerys, 2 Infantrys and 2 Marines in Hong Kong, round 3 : 4/8 hits, 3.33 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Bunker and 8 Infantrys in Hong Kong, round 3 : 3/12 hits, 4.17 expected hits
                    1 Artillery owned by the Dutch, 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Hong Kong
                    Dutch roll dice for 3 Artillerys and 2 Marines in Hong Kong, round 4 : 1/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Bunker and 4 Infantrys in Hong Kong, round 4 : 0/8 hits, 2.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Hong Kong
                    Dutch roll dice for 3 Artillerys and 2 Marines in Hong Kong, round 5 : 0/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Bunker and 3 Infantrys in Hong Kong, round 5 : 3/7 hits, 2.50 expected hits
                    3 Artillerys owned by the Dutch lost in Hong Kong
                    Dutch roll dice for 2 Marines in Hong Kong, round 6 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Bunker and 3 Infantrys in Hong Kong, round 6 : 2/7 hits, 2.50 expected hits
                    2 Marines owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Hong Kong
                Yamamoto win with 3 Artillerys, 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -18
                Casualties for Dutch: 4 Artillerys, 5 Infantrys and 2 Marines
                Casualties for Yamamoto: 8 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 106 Sea Zone
            1 Artillery and 1 Marine placed in West Borneo
            1 Artillery and 2 Infantrys placed in Banjarmasin
            1 Transport placed in 110 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -5.83
    Dutch regular : -3.83
    

    Savegame


  • @entek said in W@W Entek (axis) v. Dawg (allies):

    @dawgoneit Hope you had a great Thanksgiving!

    it was very nice. how was yours?

  • '20 '19 '18 '17 '16

    @dawgoneit It was nice. My family is pretty local so we were able to get together and have a meal.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            1 ArmoredCar and 1 Mech.Inf moved from N.Karelia to Leningrad
            1 ArmoredCar, 1 Elite and 4 Infantrys moved from Vyborg to Leningrad
            2 ArmoredCars and 1 Fighter moved from Oulu to Leningrad
    
        Purchase Units - Finns
            Finns buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Leningrad
                Finns attack with 4 ArmoredCars, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf
                Russians defend with 1 AAGun, 1 Artillery, 1 Factory, 1 HeavyTank, 4 Infantrys and 1 Tank
                    Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
                    Finns roll dice for 4 ArmoredCars, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf in Leningrad, round 2 : 5/11 hits, 3.17 expected hits
                    Russians roll dice for 1 Artillery, 1 HeavyTank, 4 Infantrys and 1 Tank in Leningrad, round 2 : 3/7 hits, 2.83 expected hits
                    4 Infantrys owned by the Russians, 3 Infantrys owned by the Finns and 1 Artillery owned by the Russians lost in Leningrad
                    Finns roll dice for 4 ArmoredCars, 1 Elite, 1 Fighter, 1 Infantry and 1 Mech.Inf in Leningrad, round 3 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 1 HeavyTank and 1 Tank in Leningrad, round 3 : 0/2 hits, 1.17 expected hits
                    1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Leningrad
                Finns win, taking Leningrad from Russians with 4 ArmoredCars, 1 Elite, 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 18
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 1 Artillery, 1 HeavyTank, 4 Infantrys and 1 Tank
    
        Non Combat Move - Finns
            1 Fighter moved from Leningrad to Vyborg
            1 Elite and 3 Infantrys moved from Oulu to Vyborg
            1 Elite moved from N.Karelia to Vyborg
            1 AAGun moved from Lapland to N.Karelia
            4 Infantrys moved from Murmansk to Lapland
            1 Infantry moved from Tampere to Oulu
            6 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            5 Infantrys and 1 Mech.Inf placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2.17
    Russians regular : -1.00
    Russians AA : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Artillery and 2 Elites moved from W.Romania to Bulgaria
            1 Fighter moved from E.Romania to Bulgaria
            1 Infantry moved from Odessa to Donetsk
            1 ArmoredCar moved from Vinnytsia to Donetsk
            2 Artillerys and 5 Infantrys moved from E.Romania to Bulgaria
    
        Purchase Units - Romanians
            Romanians buy 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 ArmoredCar and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Bulgaria
                Romanians attack with 3 Artillerys, 2 Elites, 1 Fighter and 5 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 3 Artillerys, 2 Elites, 1 Fighter and 5 Infantrys in Bulgaria, round 2 : 6/11 hits, 3.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Romanians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 3 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Bulgaria to E.Romania
            1 Artillery and 3 Infantrys moved from Bucharest to E.Romania
            2 ArmoredCars, 2 Elites and 4 Infantrys moved from Vinnytsia to Kiev
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            2 Infantrys and 1 Tank placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 3.17
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Battleship and 2 Destroyers moved from 71 Sea Zone to 76 Sea Zone
            1 Battleship and 1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
            3 Infantrys moved from Rongelap to 103 Sea Zone
            1 B.Transport, 1 Carrier and 3 Infantrys moved from 103 Sea Zone to 86 Sea Zone
            3 Infantrys moved from 86 Sea Zone to Saipan
            2 S.Bombers moved from Minamitori to Saipan
            2 Adv.Fighters moved from 103 Sea Zone to Saipan
            1 Infantry moved from Mindanao to Samar
                  Americans take Samar from Hisaichi
            1 Artillery moved from Fukien to 92 Sea Zone
            1 Artillery and 1 B.Transport moved from 92 Sea Zone to 93 Sea Zone
            1 Infantry moved from Mindanao to 93 Sea Zone
            1 Artillery, 1 B.Transport and 1 Infantry moved from 93 Sea Zone to 101 Sea Zone
            6 S.Bombers moved from Bangkok to 85 Sea Zone
            8 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks moved from Rio de Oro to Mauritania
            3 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Marine moved from French Sudan to Mauritania
            3 Destroyers and 1 Submarine moved from 34 Sea Zone to 31 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys moved from Bahia to 35 Sea Zone
            1 ArmoredCar moved from Bahia to 35 Sea Zone
            1 ArmoredCar, 2 Artillerys and 1 B.Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery moved from Bahia to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            1 ArmoredCar, 3 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania
            1 ArmoredCar and 3 Infantrys moved from South Atlantic USA to 25 Sea Zone
            1 ArmoredCar, 1 B.Transport and 3 Infantrys moved from 25 Sea Zone to 32 Sea Zone
            2 Transports moved from 32 Sea Zone to 26 Sea Zone
            2 Transports moved from 26 Sea Zone to 25 Sea Zone
            1 B.Transport moved from 25 Sea Zone to 26 Sea Zone
            1 Infantry moved from South Central USA to South Atlantic USA
            1 Adv.Fighter moved from Midway to Kunashir
            1 Infantry moved from Guam to 101 Sea Zone
            1 Artillery and 2 Infantrys moved from 101 Sea Zone to Saipan
            1 Transport moved from 111 Sea Zone to 101 Sea Zone
            1 Infantry moved from Yap to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Saipan
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Bunker, 1 Cruiser, 1 Infantry, 4 Marines, 3 S.Bombers, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Saipan
                Americans attack with 2 Adv.Fighters, 1 Artillery, 6 Infantrys and 2 S.Bombers
                Yamamoto defend with 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
                    Yamamoto roll AA dice in Saipan : 2/4 hits, 0.67 expected hits
                1 S.Bomber owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Saipan
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 6 Infantrys and 1 S.Bomber in Saipan, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Saipan, round 2 : 3/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Saipan
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 S.Bomber in Saipan, round 3 : 1/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Bunker and 1 Tank in Saipan, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Saipan
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 S.Bomber in Saipan, round 4 : 1/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 S.Bomber remaining. Battle score for attacker is -21
                Casualties for Americans: 1 Adv.Fighter, 4 Infantrys and 1 S.Bomber
                Casualties for Yamamoto: 1 Bunker, 2 Infantrys and 1 Tank
            Battle in Mauritania
                Americans attack with 12 ArmoredCars, 7 Artillerys, 9 Infantrys, 2 Marines and 2 Tanks
                Italians defend with 4 ArmoredCars, 9 Artillerys and 9 Infantrys
                    Americans roll dice for 12 ArmoredCars, 7 Artillerys, 9 Infantrys, 2 Marines and 2 Tanks in Mauritania, round 2 : 11/32 hits, 11.00 expected hits
                    Italians roll dice for 4 ArmoredCars, 9 Artillerys and 9 Infantrys in Mauritania, round 2 : 8/22 hits, 6.67 expected hits
                    4 ArmoredCars owned by the Italians, 8 Infantrys owned by the Americans and 7 Infantrys owned by the Italians lost in Mauritania
                    Americans roll dice for 12 ArmoredCars, 7 Artillerys, 1 Infantry, 2 Marines and 2 Tanks in Mauritania, round 3 : 15/24 hits, 9.00 expected hits
                    Italians roll dice for 9 Artillerys and 2 Infantrys in Mauritania, round 3 : 4/11 hits, 3.67 expected hits
                    2 Infantrys owned by the Italians, 9 Artillerys owned by the Italians and 4 ArmoredCars owned by the Americans lost in Mauritania
                Americans win, taking Mauritania from Italians with 8 ArmoredCars, 7 Artillerys, 1 Infantry, 2 Marines and 2 Tanks remaining. Battle score for attacker is 38
                Casualties for Americans: 4 ArmoredCars and 8 Infantrys
                Casualties for Italians: 4 ArmoredCars, 9 Artillerys and 9 Infantrys
            Battle in 85 Sea Zone
                Americans attack with 1 Battleship, 1 Destroyer and 6 S.Bombers
                Yamamoto defend with 5 Submarines
                    Yamamoto roll dice for 5 Submarines in 85 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 1 Destroyer and 6 S.Bombers in 85 Sea Zone, round 2 : 6/8 hits, 6.00 expected hits
                    1 Destroyer owned by the Americans and 5 Submarines owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 1 Battleship and 6 S.Bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 5 Submarines
    
        Non Combat Move - Americans
            6 S.Bombers moved from 85 Sea Zone to Iwo Jima
            1 S.Bomber moved from Saipan to Iwo Jima
            1 Adv.Fighter moved from Saipan to 86 Sea Zone
    
        Place Units - Americans
            4 Marines placed in Davao
            1 Battleship, 1 Cruiser and 1 S.Submarine placed in 31 Sea Zone
            1 Bunker placed in Rio de Oro
            2 Tanks placed in Salvador
            1 Infantry placed in South Atlantic USA
            3 S.Bombers placed in Bangkok
    
        Turn Complete - Americans
            Americans collect 138 PUs; end with 138 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Americans regular : 3.17
    Italians regular : 1.67
    Yamamoto AA : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Artillerys and 2 Infantrys moved from Hamburg to Netherlands
            2 Infantrys moved from Belgium to Netherlands
            6 Infantrys moved from Belgium to Netherlands
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            3 Adv.Fighters, 1 Battleship, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter, 2 S.Submarines, 17 Submarines and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia
            1 Bomber moved from Brest to 21 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Novgorod
            1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Smolensk
            3 Artillerys moved from Brest to Minsk
            2 Artillerys and 2 Infantrys moved from Warsaw to Brest
            4 Artillerys and 1 Elite moved from Krakow to Brest
            1 ArmoredCar moved from Bohemia to Brest
            1 ArmoredCar moved from Bohemia to Brest
            1 Artillery, 1 Elite and 1 Infantry moved from Bohemia to Krakow
            1 ArmoredCar moved from Kiev to Crimea
                  Germans take Crimea from Russians
            2 Mech.Infs moved from Berlin to Krakow
            1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Berlin to Silesia
            3 ArmoredCars moved from Bavaria to Krakow
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 10 Artillerys, 1 Bomber, 1 Destroyer, 8 Infantrys, 1 JetFighter, 2 Tanks and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 2 Artillerys and 10 Infantrys
                British defend with 1 AAGun, 3 Infantrys and 1 Tank
                    Germans roll dice for 2 Artillerys and 10 Infantrys in Netherlands, round 2 : 3/12 hits, 2.67 expected hits
                    British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 2 Artillerys and 8 Infantrys in Netherlands, round 3 : 3/10 hits, 2.33 expected hits
                    British roll dice for 1 Tank in Netherlands, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Germans lost in Netherlands
                Germans win, taking Netherlands from British with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 3 Infantrys
                Casualties for British: 3 Infantrys and 1 Tank
            Battle in Smolensk
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 21 Sea Zone
                Germans attack with 3 Adv.Fighters, 1 Battleship, 1 Bomber, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter, 2 S.Submarines, 17 Submarines and 1 T.Boat
                British defend with 1 Battleship, 2 Carriers, 1 Cruiser, 10 Destroyers, 2 Fighters, 1 S.Submarine, 11 Submarines and 4 Transports; Russians defend with 1 Destroyer
                    Germans roll dice for 2 S.Submarines and 17 Submarines in 21 Sea Zone, round 2 : 4/19 hits, 6.67 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -1.67
    British regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit OOL SZ 21


  • @entek max “D”

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Artillerys and 2 Infantrys moved from Hamburg to Netherlands
            2 Infantrys moved from Belgium to Netherlands
            6 Infantrys moved from Belgium to Netherlands
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            3 Adv.Fighters, 1 Battleship, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter, 2 S.Submarines, 17 Submarines and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia
            1 Bomber moved from Brest to 21 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Novgorod
            1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Smolensk
            3 Artillerys moved from Brest to Minsk
            2 Artillerys and 2 Infantrys moved from Warsaw to Brest
            4 Artillerys and 1 Elite moved from Krakow to Brest
            1 ArmoredCar moved from Bohemia to Brest
            1 ArmoredCar moved from Bohemia to Brest
            1 Artillery, 1 Elite and 1 Infantry moved from Bohemia to Krakow
            1 ArmoredCar moved from Kiev to Crimea
                  Germans take Crimea from Russians
            2 Mech.Infs moved from Berlin to Krakow
            1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Berlin to Silesia
            3 ArmoredCars moved from Bavaria to Krakow
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 10 Artillerys, 1 Bomber, 1 Destroyer, 8 Infantrys, 1 JetFighter, 2 Tanks and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 2 Artillerys and 10 Infantrys
                British defend with 1 AAGun, 3 Infantrys and 1 Tank
                    Germans roll dice for 2 Artillerys and 10 Infantrys in Netherlands, round 2 : 3/12 hits, 2.67 expected hits
                    British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 2 Artillerys and 8 Infantrys in Netherlands, round 3 : 3/10 hits, 2.33 expected hits
                    British roll dice for 1 Tank in Netherlands, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Germans lost in Netherlands
                Germans win, taking Netherlands from British with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 3 Infantrys
                Casualties for British: 3 Infantrys and 1 Tank
            Battle in Smolensk
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 21 Sea Zone
                Germans attack with 3 Adv.Fighters, 1 Battleship, 1 Bomber, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter, 2 S.Submarines, 17 Submarines and 1 T.Boat
                British defend with 1 Battleship, 2 Carriers, 1 Cruiser, 10 Destroyers, 2 Fighters, 1 S.Submarine, 11 Submarines and 4 Transports; Russians defend with 1 Destroyer
                    Germans roll dice for 2 S.Submarines and 17 Submarines in 21 Sea Zone, round 2 : 4/19 hits, 6.67 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 S.Submarine and 11 Submarines in 21 Sea Zone, round 2 : 3/12 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter and 1 T.Boat in 21 Sea Zone, round 2 : 9/16 hits, 6.33 expected hits
                    British roll dice for 1 Battleship, 2 Carriers, 1 Cruiser, 11 Destroyers, 2 Fighters and 4 Transports in 21 Sea Zone, round 2 : 9/21 hits, 7.50 expected hits
                    8 Submarines owned by the Germans, 8 Submarines owned by the British, 4 Transports owned by the British and 1 T.Boat owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 2 S.Submarines and 7 Submarines in 21 Sea Zone, round 3 : 4/9 hits, 3.33 expected hits
                    British roll dice for 1 S.Submarine and 3 Submarines in 21 Sea Zone, round 3 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 3 Carriers, 4 Destroyers, 2 Fighters and 1 JetFighter in 21 Sea Zone, round 3 : 7/15 hits, 6.00 expected hits
                    British roll dice for 1 Battleship, 2 Carriers, 1 Cruiser, 11 Destroyers and 2 Fighters in 21 Sea Zone, round 3 : 10/17 hits, 6.83 expected hits
                    7 Submarines owned by the Germans, 1 Destroyer owned by the Germans, 3 Submarines owned by the British, 7 Destroyers owned by the British, 2 Carriers owned by the Germans and 1 Destroyer owned by the Russians lost in 21 Sea Zone
                    Germans roll dice for 2 S.Submarines in 21 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 S.Submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 3 Destroyers, 2 Fighters and 1 JetFighter in 21 Sea Zone, round 4 : 6/12 hits, 5.33 expected hits
                    British roll dice for 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers and 2 Fighters in 21 Sea Zone, round 4 : 4/9 hits, 4.17 expected hits
                    1 Carrier owned by the British, 3 Destroyers owned by the Germans, 2 Fighters owned by the British, 3 Destroyers owned by the British, 1 S.Submarine owned by the Germans and 1 Cruiser owned by the British lost in 21 Sea Zone
                    Germans roll dice for 1 S.Submarine in 21 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 S.Submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the British lost in 21 Sea Zone
                    Germans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 JetFighter in 21 Sea Zone, round 5 : 3/9 hits, 4.33 expected hits
                    British roll dice for 1 Battleship in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the British, 1 S.Submarine owned by the Germans and 1 S.Submarine owned by the British lost in 21 Sea Zone
                Germans win with 3 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 JetFighter remaining. Battle score for attacker is 84
                Casualties for Germans: 2 Carriers, 4 Destroyers, 2 S.Submarines, 15 Submarines and 1 T.Boat
                Casualties for British: 1 Battleship, 2 Carriers, 1 Cruiser, 10 Destroyers, 2 Fighters, 1 S.Submarine, 11 Submarines and 4 Transports
                Casualties for Russians: 1 Destroyer
    
        Non Combat Move - Germans
            1 Bomber moved from 21 Sea Zone to Hamburg
            2 Fighters moved from 21 Sea Zone to Hamburg
            2 Adv.Fighters moved from 21 Sea Zone to Hamburg
            11 Infantrys moved from Picardy to Belgium
            8 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Normandy to Picardy
            4 Infantrys moved from Brittany to Aquitaine
            4 Infantrys moved from Normandy to Brittany
            1 AAGun moved from Istanbul to Bulgaria
            1 Transport moved from 48 Sea Zone to 44 Sea Zone
            1 Destroyer and 2 Submarines moved from 48 Sea Zone to 45 Sea Zone
    
        Place Units - Germans
            1 Destroyer and 3 Transports placed in 22 Sea Zone
            1 Artillery and 1 Infantry placed in Hamburg
            2 Artillerys and 2 Infantrys placed in Warsaw
            2 Artillerys and 2 Infantrys placed in Provence
            1 Artillery and 2 Infantrys placed in Krakow
            4 Artillerys and 1 Infantry placed in Bohemia
            1 Adv.Fighter, 1 Bomber, 1 JetFighter and 2 Tanks placed in Berlin
    
        Turn Complete - Germans
            Germans collect 123 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.50
    British regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            10 Infantrys moved from Yaroslavl to Smolensk
            2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 47 Infantrys and 1 Tank moved from Kursk to Minsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery moved from Georgia to 54 Sea Zone
            1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Ufa to Kuybyshev
            3 Infantrys moved from Kirov to Vologda
            5 Infantrys moved from Perm to Kirov
            3 Infantrys moved from N.Buryat Mongolia to Ayan
            1 HeavyTank and 1 Tank moved from Olyokminsk to Ayan
            1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Chita to Hulunbuir
            1 Mech.Inf moved from Chita to Hulunbuir
            2 HeavyTanks and 3 Tanks moved from Chita to Hulunbuir
            5 Infantrys moved from S.Buryat Mongolia to Chita
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 Elite, 6 HeavyTanks, 11 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 10 Infantrys
                Germans defend with 1 Artillery, 1 Elite and 1 Infantry
                    Russians roll dice for 10 Infantrys in Smolensk, round 2 : 3/10 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 10 Infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Ayan
                Russians attack with 1 HeavyTank, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 1 HeavyTank, 3 Infantrys and 1 Tank in Ayan, round 2 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 HeavyTank, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
            Battle in Hulunbuir
                Russians attack with 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 3 Tanks
                Hisaichi defend with 1 Factory, 5 Infantrys and 1 Tank
                    Russians roll dice for 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 2 : 5/11 hits, 4.83 expected hits
                    Hisaichi roll dice for 5 Infantrys and 1 Tank in Hulunbuir, round 2 : 3/6 hits, 2.17 expected hits
                    1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 2 Artillerys, 2 HeavyTanks, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 3 : 5/8 hits, 3.83 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Russians lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Artillery, 2 HeavyTanks, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 3
                Casualties for Russians: 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 5 Infantrys and 1 Tank
            Battle in Crimea
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Crimea, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Crimea, round 3 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Crimea
                    Russians roll dice for 1 Artillery in Crimea, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Crimea, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Artillery in Crimea, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Crimea, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Artillery in Crimea, round 6 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Crimea, round 6 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Crimea
                Russians win, taking Crimea from Germans with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar
            Battle in Minsk
                Russians attack with 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 47 Infantrys and 1 Tank
                Germans defend with 1 AAGun, 3 ArmoredCars, 11 Artillerys, 5 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 8 Tanks
                    Germans roll AA dice in Minsk : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 47 Infantrys and 1 Tank in Minsk, round 2 : 12/57 hits, 13.67 expected hits
                    Germans roll dice for 3 ArmoredCars, 11 Artillerys, 5 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 8 Tanks in Minsk, round 2 : 11/33 hits, 13.50 expected hits
                    3 ArmoredCars owned by the Germans, 11 Infantrys owned by the Russians, 6 Artillerys owned by the Germans and 3 Infantrys owned by the Germans lost in Minsk
                    Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 36 Infantrys and 1 Tank in Minsk, round 3 : 11/46 hits, 11.83 expected hits
                    Germans roll dice for 5 Artillerys, 5 HeavyTanks, 3 Mech.Infs and 8 Tanks in Minsk, round 3 : 13/21 hits, 10.00 expected hits
                    13 Infantrys owned by the Russians, 5 Artillerys owned by the Germans, 3 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Minsk
                    Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 23 Infantrys and 1 Tank in Minsk, round 4 : 9/33 hits, 9.67 expected hits
                    Germans roll dice for 5 HeavyTanks and 5 Tanks in Minsk, round 4 : 7/10 hits, 5.83 expected hits
                    4 HeavyTanks owned by the Germans, 7 Infantrys owned by the Russians and 5 Tanks owned by the Germans lost in Minsk
                    Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 16 Infantrys and 1 Tank in Minsk, round 5 : 5/26 hits, 8.50 expected hits
                    Germans roll dice for 1 HeavyTank in Minsk, round 5 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 16 Infantrys and 1 Tank remaining. Battle score for attacker is 93
                Casualties for Russians: 31 Infantrys
                Casualties for Germans: 3 ArmoredCars, 11 Artillerys, 5 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 8 Tanks
    
        Non Combat Move - Russians
            1 Bomber and 1 Fighter moved from Minsk to Kursk
            7 Infantrys moved from Rostov to Kursk
            1 AAGun and 5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Moscow to Yaroslavl
            2 ArmoredCars moved from Moscow to Vologda
            2 HeavyTanks and 5 Tanks moved from Moscow to Kursk
    
        Place Units - Russians
            1 Bunker and 3 HeavyTanks placed in Kursk
            1 Elite and 2 Infantrys placed in Georgia
            2 HeavyTanks, 4 Infantrys and 4 Tanks placed in Moscow
            1 HeavyTank, 2 Infantrys and 1 Tank placed in Arkhangelsk
            3 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : 0.17
    Russians regular : -4.00
    Hisaichi regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            4 Artillerys and 4 Infantrys moved from Rome to 46 Sea Zone
            4 Artillerys, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Artillerys and 4 Infantrys moved from 48 Sea Zone to El Agheila
            1 Infantry moved from Greece to Istanbul
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery and 1 Infantry moved from 48 Sea Zone to Tobruk
                  Italians take Tobruk from French
            4 ArmoredCars moved from Tripoli to Hun
            2 Artillerys and 2 Infantrys moved from Lombardy to 44 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 44 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from 48 Sea Zone to El Agheila
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Destroyers and 4 Submarines moved from 51 Sea Zone to 46 Sea Zone
            4 ArmoredCars, 3 Artillerys and 3 Infantrys moved from W.Morocco to E.Morocco
    
        Purchase Units - Italians
            Italians buy 6 Artillerys, 1 Bunker, 9 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in El Agheila
                Italians attack with 6 Artillerys and 6 Infantrys
                British defend with 1 Mech.Inf and 1 Tank
                    Italians roll dice for 6 Artillerys and 6 Infantrys in El Agheila, round 2 : 6/12 hits, 4.00 expected hits
                    British roll dice for 1 Mech.Inf and 1 Tank in El Agheila, round 2 : 2/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in El Agheila
                Italians win, taking El Agheila from British with 6 Artillerys and 4 Infantrys remaining. Battle score for attacker is 7
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Italians
            1 Infantry moved from Tunis to S.Tunisia
    
        Place Units - Italians
            1 Bunker and 3 Tanks placed in Hun
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 Artillerys and 2 Infantrys placed in Tunis
            2 Artillerys and 5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            2 ArmoredCars moved from Syria to Lower Egypt
            1 Mech.Inf moved from French Equatorial Africa to W.Morocco
                  French take W.Morocco from Italians
            2 ArmoredCars, 1 Artillery and 3 Mech.Infs moved from Kufra to El Agheila
            2 Mech.Infs moved from New Valley to El Agheila
            1 Mech.Inf moved from French Equatorial Africa to El Agheila
            1 Infantry moved from Darfur to Kufra
            1 Elite moved from French Equatorial Africa to Darfur
            1 Artillery and 3 Infantrys moved from Syria to Palestine
    
        Purchase Units - French
            French buy 1 Elite, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in El Agheila
                French attack with 2 ArmoredCars, 1 Artillery and 6 Mech.Infs
                Italians defend with 6 Artillerys and 4 Infantrys
                    French roll dice for 2 ArmoredCars, 1 Artillery and 6 Mech.Infs in El Agheila, round 2 : 3/9 hits, 3.00 expected hits
                    Germans roll dice for 6 Artillerys and 4 Infantrys in El Agheila, round 2 : 6/10 hits, 3.33 expected hits
                    2 ArmoredCars owned by the French, 1 Artillery owned by the French, 3 Infantrys owned by the Italians and 3 Mech.Infs owned by the French lost in El Agheila
                    French roll dice for 3 Mech.Infs in El Agheila, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 6 Artillerys and 1 Infantry in El Agheila, round 3 : 3/7 hits, 2.33 expected hits
                    1 Infantry owned by the Italians and 3 Mech.Infs owned by the French lost in El Agheila
                Germans win with 6 Artillerys remaining. Battle score for attacker is -40
                Casualties for French: 2 ArmoredCars, 1 Artillery and 6 Mech.Infs
                Casualties for Italians: 4 Infantrys
    
        Non Combat Move - French
    
        Place Units - French
            1 Elite and 1 Infantry placed in Syria
            3 Mech.Infs placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Germans regular : 3.33
    

    Savegame

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