@allboxcars:
I dunno… 3 for inf on the defense? :|
My initial impression: sounds kind of too lethal, too easy.
I guess I’d rather see a Fortress piece or something to signify elaborate strategic defenses reflecting what arty + inf can do… but make it rare or special investment rather than make every arty + inf combo automatically get it.
Still, worth playtesting and definitely food for thought.
Well, ask your self if not a tank is superior to an artillery. I never buy artillery if I can afford to buy a tank instead, due to its mobility and defensive capabillity. By making the artillery unit a little bit more defensive, but still not better than a infantry, I would buy them more often. Such a defensive artillery unit would favor a more offensive play by all players, because a infantry/artillery combo would be a better buy than just two infantry units. Such a combo would cost 1 IPC more than two infantry, but increases the combat capability with 1 more hitpower in defens and 2 more hitpower in offense. The fact that the attack and defens bonus only last as long as there are any infantry to be matched with the artillery wont make it to a game breaker. One will most likely buy 2 infantry per artillery unit. The artillery conquers, the infantry occupies.
My suggestion for a revised artillery unit is certaintly balanced and not a game breaker; when an infantry defends along with an artillery, the infantry’s defens increases to 3. It is easy and simple, and is also more historical correct. Try it, and you will find out your self, but please let me know what think about it after a few rounds of playtesting. Remember that the artillery unit we have today were made when the armour unit still defended on a 2, in A&A Europe.