Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
dawgoneit -VS- Entek TRS.
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Thai 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes moved from Burma to Bengal Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Bengal Thai attack with 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes British defend with 1 AAGun, 6 Artillerys, 7 Bunkers, 1 Factory, 6 Infantrys, 2 Mech.Infs and 1 Tank Thai roll dice for 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes in Bengal, round 2 : 14/28 hits, 9.67 expected hits Units damaged: 7 Bunkers owned by the British British roll dice for 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank in Bengal, round 2 : 9/22 hits, 8.67 expected hits 9 Infantrys owned by the Thai, 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Bengal Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 6 Tankettes in Bengal, round 3 : 8/19 hits, 7.33 expected hits British roll dice for 5 Artillerys, 7 Bunkers, 2 Mech.Infs and 1 Tank in Bengal, round 3 : 5/15 hits, 6.33 expected hits 5 Tankettes owned by the Thai, 1 Tank owned by the British, 5 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 1 Tankette in Bengal, round 4 : 3/14 hits, 5.67 expected hits British roll dice for 7 Bunkers in Bengal, round 4 : 5/7 hits, 3.50 expected hits 3 Bunkers owned by the British, 1 Tankette owned by the Thai, 2 Artillerys owned by the Thai and 2 Marines owned by the Thai lost in Bengal Thai roll dice for 7 Artillerys and 2 Elites in Bengal, round 5 : 2/9 hits, 3.67 expected hits British roll dice for 4 Bunkers in Bengal, round 5 : 3/4 hits, 2.00 expected hits 2 Bunkers owned by the British and 3 Artillerys owned by the Thai lost in Bengal Thai roll dice for 4 Artillerys and 2 Elites in Bengal, round 6 : 2/6 hits, 2.67 expected hits British roll dice for 2 Bunkers in Bengal, round 6 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the British and 1 Artillery owned by the Thai lost in Bengal Thai win, taking Bengal from British with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 21 Casualties for Thai: 6 Artillerys, 9 Infantrys, 2 Marines and 6 Tankettes Casualties for British: 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank Non Combat Move - Thai 2 Artillerys, 2 Infantrys and 2 Tankettes moved from Phuket to Thailand 2 Artillerys, 1 Infantry and 1 Marine moved from Malaya to Thailand 2 Tankettes moved from Thailand to Burma Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Thai regular : 0.00 British regular : 1.50
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - British 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 1 Artillery and 1 Infantry moved from Bhopa to Nepal 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64 4 Artillerys and 2 Infantrys moved from sz64 to Bengal 1 Marine moved from Calcutta to sz63 1 Marine and 1 S.Sub moved from sz63 to sz57 1 Marine moved from sz57 to Soem British take Soem from Yamamoto 1 S.Sub moved from sz56 to sz63 1 Marine moved from Calcutta to sz63 1 Marine and 1 S.Sub moved from sz63 to sz61 1 Marine moved from sz61 to Sumatra British take Sumatra from Yamamoto 2 Transports moved from sz61 to sz63 1 Artillery and 1 Infantry moved from Vostok to Belogorsk 1 Artillery and 3 Infantrys moved from Quingdao to Belogorsk 1 Destroyer moved from sz6 to sz11 Purchase Units - British British buy 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 7 PUs; Combat - British Battle in Bengal British attack with 4 Artillerys and 2 Infantrys Thai defend with 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory British roll dice for 4 Artillerys and 2 Infantrys in Bengal, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 3 Artillerys and 2 Elites in Bengal, round 2 : 3/5 hits, 1.67 expected hits 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in Bengal British roll dice for 3 Artillerys in Bengal, round 3 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 2 Elites in Bengal, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Bengal British roll dice for 2 Artillerys in Bengal, round 4 : 1/2 hits, 0.67 expected hits Thai roll dice for 2 Elites in Bengal, round 4 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Thai and 1 Artillery owned by the British lost in Bengal British roll dice for 1 Artillery in Bengal, round 5 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Elite in Bengal, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Bengal Thai win with 1 Elite remaining. Battle score for attacker is -4 Casualties for British: 4 Artillerys and 2 Infantrys Casualties for Thai: 3 Artillerys and 1 Elite Battle in Belogorsk British attack with 2 Artillerys and 4 Infantrys Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine British roll dice for 2 Artillerys and 4 Infantrys in Belogorsk, round 2 : 0/6 hits, 1.67 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 4/9 hits, 3.00 expected hits 4 Infantrys owned by the British lost in Belogorsk 2 Artillerys owned by the British retreated to Quingdao Masaharu win with 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine remaining. Battle score for attacker is -8 Casualties for British: 4 Infantrys Non Combat Move - British Place Units - British 2 Artillerys, 1 EarlyFighter, 1 Elite and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Transport placed in sz6 Turn Complete - British British collect 48 PUs; end with 55 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.00 Thai regular : 2.33 British regular : -1.67
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TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Anzac 1 Infantry moved from Melbourne to Sydney 1 Marine moved from Melbourne to Sydney 1 Infantry moved from Melbourne to S.W.Australia Anzac take S.W.Australia from Yamamoto 1 Destroyer moved from sz37 to sz50 1 EarlyFighter moved from Melbourne to sz50 Purchase Units - Anzac Anzac buy 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in sz50 Anzac attack with 1 Destroyer and 1 EarlyFighter Yamamoto defend with 2 Destroyers and 1 T.Boat Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz50, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Destroyers and 1 T.Boat in sz50, round 2 : 2/3 hits, 1.17 expected hits 1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Anzac lost in sz50 Yamamoto win with 2 Destroyers and 1 T.Boat remaining. Battle score for attacker is -16 Casualties for Anzac: 1 Destroyer and 1 EarlyFighter Battle in Sydney Anzac attack with 1 Infantry and 1 Marine Yamamoto defend with 1 Infantry and 1 Tankette Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 2 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 3 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 3 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 4 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 4 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 5 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 5 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Yamamoto lost in Sydney Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 6 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Sydney, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Sydney Anzac roll dice for 1 Marine in Sydney, round 7 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Sydney, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Sydney Yamamoto win with no units remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Infantry and 1 Tankette Casualties for Anzac: 1 Infantry and 1 Marine Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 Anzac regular : -1.50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Americans 1 Elite moved from Choiseoul to sz46 1 Elite and 1 S.Sub moved from sz46 to sz49 1 Elite moved from sz49 to S.G British take S.G from Yamamoto 1 S.Sub moved from sz19 to sz40 1 Infantry moved from Johnston to sz40 1 Infantry and 1 S.Sub moved from sz40 to sz41 1 Infantry moved from sz41 to E.Australia Anzac take E.Australia from Yamamoto 1 Submarine moved from sz17 to sz72 1 Fighter moved from Iwo Jima to sz72 3 Fighters moved from sz76 to sz72 8 Marines moved from Vostok to Belogorsk 1 B29 moved from Sukhalin to Belogorsk 8 Marines moved from Yakutsk to Vostok 7 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan Purchase Units - Americans Americans buy 2 Artillerys, 4 Destroyers, 1 Elite, 8 Marines, 1 S.Sub and 2 Transports; Remaining resources: 4 PUs; Combat - Americans Battle in sz72 Americans attack with 4 Fighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz72, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz72, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz72 Americans win with 4 Fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in Belogorsk Americans attack with 1 B29 and 8 Marines Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine Americans roll dice for 1 B29 and 8 Marines in Belogorsk, round 2 : 4/9 hits, 3.67 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 5/9 hits, 3.00 expected hits 5 Marines owned by the Americans, 3 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 B29 and 3 Marines in Belogorsk, round 3 : 1/4 hits, 2.00 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Belogorsk, round 3 : 3/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Belogorsk 1 B29 owned by the Americans retreated Masaharu win with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is -14 Casualties for Americans: 8 Marines Casualties for Hisaichi: 1 Infantry Casualties for Masaharu: 4 Infantrys Non Combat Move - Americans 1 B29 moved from Belogorsk to Sukhalin 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 5 Infantrys moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 1 B.Transport and 4 Marines moved from sz5 to sz4 1 B.Transport and 4 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 5 Infantrys moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle 2 Tankettes moved from Midway to sz11 2 Infantrys moved from Midway to sz11 1 Marine moved from Midway to sz11 1 Marine and 1 S.Sub moved from sz11 to sz76 1 Marine moved from sz76 to Iwo Jima 2 Infantrys, 2 Tankettes and 2 Transports moved from sz11 to sz19 2 Artillerys moved from Wake to sz20 1 Elite moved from Wake to sz20 2 Infantrys and 2 Tankettes moved from sz19 to Wake 2 Artillerys, 1 B.Transport and 1 Elite moved from sz20 to sz19 2 Artillerys and 1 Elite moved from sz19 to Wake 2 Destroyers moved from sz4 to sz9 1 Fighter moved from sz72 to Iwo Jima 3 Fighters moved from sz72 to sz76 Place Units - Americans 3 Destroyers placed in sz76 1 Destroyer placed in sz19 1 S.Sub placed in sz17 2 Transports placed in sz25 2 Artillerys placed in Hilo 8 Marines placed in San Francisco 1 Elite placed in Los Angeles Turn Complete - Americans Americans collect 92 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : 0.00 Masaharu regular : 3.33
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TripleA Turn Summary: Masaharu round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 7 Infantrys moved from sz1 to Sukhalin 8 Infantrys and 4 Transports moved from sz15 to sz1 2 Artillerys and 1 Marine moved from Belogorsk to Vostok 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Sukhalin Masaharu attack with 7 Infantrys British defend with 1 Artillery and 1 Infantry; Americans defend with 1 B29 Masaharu roll dice for 7 Infantrys in Sukhalin, round 2 : 0/7 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 2 : 0/3 hits, 1.00 expected hits Masaharu roll dice for 7 Infantrys in Sukhalin, round 3 : 0/7 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Masaharu lost in Sukhalin Masaharu roll dice for 5 Infantrys in Sukhalin, round 4 : 1/5 hits, 0.83 expected hits British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 4 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Sukhalin Masaharu roll dice for 5 Infantrys in Sukhalin, round 5 : 1/5 hits, 0.83 expected hits British roll dice for 1 Artillery and 1 B29 in Sukhalin, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 Artillery owned by the British lost in Sukhalin Masaharu roll dice for 4 Infantrys in Sukhalin, round 6 : 0/4 hits, 0.67 expected hits British roll dice for 1 B29 in Sukhalin, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Sukhalin Masaharu roll dice for 3 Infantrys in Sukhalin, round 7 : 0/3 hits, 0.50 expected hits British roll dice for 1 B29 in Sukhalin, round 7 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 3 Infantrys in Sukhalin, round 8 : 1/3 hits, 0.50 expected hits British roll dice for 1 B29 in Sukhalin, round 8 : 0/1 hits, 0.33 expected hits 1 B29 owned by the Americans lost in Sukhalin Masaharu win, taking Sukhalin from British with 3 Infantrys remaining. Battle score for attacker is 16 Casualties for Masaharu: 4 Infantrys Casualties for British: 1 Artillery and 1 Infantry Casualties for Americans: 1 B29 Battle in Vostok Masaharu attack with 2 Artillerys, 8 Infantrys and 1 Marine Americans defend with 8 Marines Masaharu roll dice for 2 Artillerys, 8 Infantrys and 1 Marine in Vostok, round 2 : 1/11 hits, 2.67 expected hits Russians roll dice for 8 Marines in Vostok, round 2 : 4/8 hits, 2.67 expected hits 1 Marine owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Marine in Vostok, round 3 : 4/7 hits, 2.00 expected hits Russians roll dice for 7 Marines in Vostok, round 3 : 1/7 hits, 2.33 expected hits 4 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 4 : 2/6 hits, 1.83 expected hits Russians roll dice for 3 Marines in Vostok, round 4 : 0/3 hits, 1.00 expected hits 2 Marines owned by the Americans lost in Vostok Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 5 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 Marine in Vostok, round 5 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 14 Casualties for Masaharu: 5 Infantrys Casualties for Americans: 8 Marines Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 2 Artillerys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : -3.00 Russians regular : -1.33 British regular : -0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Russians 3 Infantrys moved from Quingdao to Belogorsk 1 Infantry moved from Jinan to Hsingan 1 Infantry moved from Quingdao to Hsingan 2 EarlyFighters, 1 Infantry and 3 Mech.Infs moved from Quingdao to Vostok 3 Infantrys moved from Ulaan Ude to Quingdao 1 Mech.Inf moved from Tulun to Vostok Purchase Units - Russians Russians buy 1 Bunker, 3 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Vostok Russians attack with 2 EarlyFighters, 1 Infantry and 4 Mech.Infs Masaharu defend with 2 Artillerys, 3 Infantrys and 1 Marine Russians roll dice for 2 EarlyFighters, 1 Infantry and 4 Mech.Infs in Vostok, round 2 : 4/7 hits, 2.33 expected hits Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 2 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Russians, 1 Marine owned by the Masaharu and 3 Infantrys owned by the Masaharu lost in Vostok Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 3 : 1/6 hits, 2.00 expected hits Masaharu roll dice for 2 Artillerys in Vostok, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Masaharu lost in Vostok Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 4 : 1/6 hits, 2.00 expected hits Masaharu roll dice for 1 Artillery in Vostok, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians and 1 Artillery owned by the Masaharu lost in Vostok Russians win, taking Vostok from Masaharu with 2 EarlyFighters and 3 Mech.Infs remaining. Battle score for attacker is 10 Casualties for Russians: 1 Infantry and 1 Mech.Inf Casualties for Masaharu: 2 Artillerys, 3 Infantrys and 1 Marine Battle in Belogorsk Russians attack with 3 Infantrys Hisaichi defend with 1 Elite Russians roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 0.50 expected hits Masaharu roll dice for 1 Elite in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Elite Battle in Hsingan Russians attack with 2 Infantrys Hisaichi defend with 1 Marine Russians roll dice for 2 Infantrys in Hsingan, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Hsingan, round 3 : 1/2 hits, 0.33 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Marine owned by the Hisaichi lost in Hsingan Russians win, taking Hsingan from Masaharu with 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Marine Non Combat Move - Russians 1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude 3 Mech.Infs moved from Kaask to Quingdao 2 Tankettes moved from Kaask to Ulaan Ude 4 Tanks moved from Kaask to Kyzal 4 Tanks moved from Kyzal to Ulaan Ude 2 EarlyFighters moved from Vostok to Quingdao 1 Mech.Inf moved from Achinsk to Tulun Place Units - Russians 1 Bunker and 3 Infantrys placed in Quingdao 1 Marine and 4 Mech.Infs placed in Kaask Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : 0.50
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TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz50 to sz49 1 Destroyer moved from sz50 to sz57 1 Artillery and 1 Infantry moved from W.Australia to S.W.Australia 3 Infantrys moved from Moresby to New Guinea 2 Infantrys and 1 Tank moved from Kwangsi to sz67 1 B.Transport, 2 Infantrys and 1 Tank moved from sz67 to sz60 2 Infantrys and 1 Tank moved from sz60 to Sumatra 1 B.Transport moved from sz60 to sz59 3 Infantrys and 1 Marine moved from Java to sz59 3 Infantrys and 1 Marine moved from sz59 to Soem 1 Destroyer moved from sz75 to sz72 1 Destroyer moved from sz78 to sz75 1 Destroyer moved from sz16 to sz17 1 Destroyer moved from sz78 to sz16 4 Infantrys moved from S.Japan to sz74 4 Infantrys and 2 Transports moved from sz74 to sz60 4 Infantrys moved from sz60 to Sumatra 9 Infantrys and 1 Marine moved from Malaya to Thailand Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 8 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz57 Yamamoto attack with 1 Destroyer British defend with 1 S.Sub British roll dice for 1 S.Sub in sz57, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz57, round 2 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the British lost in sz57 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for British: 1 S.Sub Battle in sz17 Yamamoto attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the Americans lost in sz17 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in sz49 Yamamoto attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz49, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz49, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 4 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the Americans lost in sz49 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in Sumatra Yamamoto attack with 6 Infantrys and 1 Tank British defend with 1 Marine Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 6 Infantrys and 1 Tank in Sumatra, round 2 : 0/7 hits, 1.50 expected hits British roll dice for 1 Marine in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 5 Infantrys and 1 Tank in Sumatra, round 3 : 0/6 hits, 1.33 expected hits British roll dice for 1 Marine in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 4 Infantrys and 1 Tank in Sumatra, round 4 : 2/5 hits, 1.17 expected hits British roll dice for 1 Marine in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -1 Casualties for Yamamoto: 2 Infantrys Casualties for British: 1 Marine Battle in Soem Yamamoto attack with 3 Infantrys and 1 Marine British defend with 1 Marine Yamamoto roll dice for 3 Infantrys and 1 Marine in Soem, round 2 : 1/4 hits, 0.83 expected hits British roll dice for 1 Marine in Soem, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the British lost in Soem Yamamoto win, taking Soem from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 3 Casualties for British: 1 Marine Battle in S.W.Australia Yamamoto attack with 1 Artillery and 1 Infantry Anzac defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in S.W.Australia, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in S.W.Australia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto 2 Artillerys and 6 Infantrys moved from C.Australia to S.W.Australia 1 Artillery and 2 Infantrys moved from Darwin to C.Australia Place Units - Yamamoto 2 Destroyers placed in sz51 1 Destroyer placed in sz49 1 Transport placed in sz50 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 5 Destroyers placed in sz78 1 Artillery and 5 Infantrys placed in Malaya Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : -0.67 Anzac regular : 0.67 British regular : 0.50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Chinese 2 Infantrys moved from Gansu to Shangsi 2 EarlyFighters moved from Sian to Shangsi 2 Mech.Infs moved from Tsingnan to W.Sian Purchase Units - Chinese Chinese buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 2 Tankettes Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 1/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 1 Infantry Battle in W.Sian Chinese attack with 2 Mech.Infs Hisaichi defend with 2 Tankettes Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Chinese roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in W.Sian, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Chinese 6 Infantrys moved from Tsingnan to Gansu 2 EarlyFighters moved from Shangsi to Sian 2 Artillerys and 4 Infantrys moved from Xining to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 5 Infantrys and 1 Marine placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : 0.00
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TripleA Turn Summary: Hisaichi round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Hisaichi 2 Tankettes moved from Peking to Shangsi 1 Infantry moved from Hankou to Nanking 1 Infantry moved from Nanking to Shansi 1 Infantry moved from Shansi to Shangsi 1 Infantry moved from Chunking to N.Chunking 4 Tankettes moved from Hankou to W.Sian 1 Infantry moved from Hanan to W.Sian 1 Infantry moved from Hankou to Hanan 6 Infantrys moved from Hongkong to Kwangtung 3 Infantrys moved from Manchuria to Hsingan 3 Infantrys moved from Manchuria to Belogorsk 4 Infantrys moved from Seoul to Manchuria 1 Artillery moved from W.Chunking to Bengal 1 Infantry and 2 Marines moved from Burma to Bengal 4 Infantrys moved from Malaya to Thailand 1 Infantry moved from Thailand to Burma 1 Bomber and 1 NakajimaG5N moved from S.Borneo to sz37 1 NakajimaG5N moved from Darwin to sz41 1 Elite moved from Townsville to E.Australia 1 Marine moved from Derby to N.Australia 2 Infantrys moved from S.Borneo to sz60 2 Infantrys moved from sz60 to N.S 1 Tankette moved from E.Shansi to N.Shangsi 1 Tank moved from N.Shangsi to Shansi 1 Tank moved from Peking to Shansi 2 Tankettes moved from E.Shansi to Shansi Purchase Units - Hisaichi Hisaichi buy 1 Bomber, 8 Infantrys, 1 NakajimaG5N, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Infantry and 4 Tankettes Chinese defend with 2 Mech.Infs Hisaichi roll dice for 1 Infantry and 4 Tankettes in W.Sian, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 2/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in W.Sian Hisaichi roll dice for 3 Tankettes in W.Sian, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Tankettes in W.Sian, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Tankettes in W.Sian, round 5 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 5 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 2 Mech.Infs Battle in sz37 Hisaichi attack with 1 Bomber and 1 NakajimaG5N Anzac defend with 1 Destroyer Hisaichi roll dice for 1 Bomber and 1 NakajimaG5N in sz37, round 2 : 1/2 hits, 1.50 expected hits Anzac roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz37 Hisaichi win with 1 Bomber and 1 NakajimaG5N remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Battle in Hsingan Hisaichi attack with 3 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 3 Infantrys in Hsingan, round 2 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Hisaichi win, taking Hsingan from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Infantry and 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Belogorsk Hisaichi attack with 3 Infantrys Russians defend with 3 Infantrys Hisaichi roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 2 Infantrys in Belogorsk, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Belogorsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Belogorsk 1 Infantry owned by the Hisaichi retreated to Manchuria Russians win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Infantry Battle in E.Australia Hisaichi attack with 1 Elite Americans defend with 1 Infantry Hisaichi roll dice for 1 Elite in E.Australia, round 2 : 1/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in E.Australia, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Americans lost in E.Australia Anzac win with no units remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Elite Casualties for Americans: 1 Infantry Battle in sz41 Hisaichi attack with 1 NakajimaG5N Americans defend with 1 S.Sub Hisaichi roll dice for 1 NakajimaG5N in sz41, round 2 : 1/1 hits, 0.83 expected hits 1 S.Sub owned by the Americans lost in sz41 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz41 to C.Australia 1 Bomber moved from sz37 to Sydney 1 NakajimaG5N moved from sz37 to C.Australia Place Units - Hisaichi 1 Bomber, 2 Infantrys and 1 NakajimaG5N placed in S.Borneo 1 Tank and 2 Tankettes placed in Peking 6 Infantrys placed in Hongkong Hisaichi undo move 3. 3 Infantrys and 2 Tankettes placed in Hongkong 3 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Anzac regular : 0.17 Russians regular : 0.00 Hisaichi regular : -0.33
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TripleA Turn Summary: Hisaichi round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Thai 1 Tankette moved from Burma to E.India Thai take E.India from British 1 Tankette moved from Burma to Bengal 4 Artillerys, 3 Infantrys and 1 Marine moved from Thailand to Burma 2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Bunker and 2 Infantrys placed in Bengal 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - British 1 Artillery, 1 Infantry, 1 Tank and 2 Tankettes moved from Nepal to Bengal 1 Fighter moved from sz66 to Bengal 1 EarlyFighter moved from sz66 to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 EarlyFighter moved from Calcutta to Bengal 2 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64 2 Artillerys and 2 Infantrys moved from sz64 to Bengal 1 S.Sub moved from sz61 to sz63 1 Elite moved from Calcutta to sz63 1 Elite moved from sz63 to E.India 2 Artillerys moved from Quingdao to Belogorsk 1 Destroyer moved from sz11 to sz17 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 21 PUs; Combat - British Battle in Bengal British attack with 3 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Infantrys, 3 Mech.Infs, 1 Tank and 2 Tankettes Hisaichi defend with 1 Artillery, 1 Infantry and 2 Marines; Thai defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 2 Infantrys and 1 Tankette Thai roll AA dice in Bengal : 0/3 hits, 0.50 expected hits British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Infantrys, 3 Mech.Infs, 1 Tank and 2 Tankettes in Bengal, round 2 : 5/15 hits, 5.33 expected hits Units damaged: 1 Bunker owned by the Thai Thai roll dice for 1 Artillery, 1 Bunker, 1 Elite, 3 Infantrys, 2 Marines and 1 Tankette in Bengal, round 2 : 4/9 hits, 3.00 expected hits 2 Infantrys owned by the Thai, 1 Tankette owned by the Thai, 1 Tankette owned by the British, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Bengal British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Mech.Infs, 1 Tank and 1 Tankette in Bengal, round 3 : 6/11 hits, 4.00 expected hits Thai roll dice for 1 Artillery, 1 Bunker, 1 Elite and 2 Marines in Bengal, round 3 : 2/5 hits, 1.83 expected hits 1 Elite owned by the Thai, 1 Bunker owned by the Thai, 1 Artillery owned by the British, 1 Tankette owned by the British, 1 Artillery owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in Bengal British win, taking Bengal from Thai with 2 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 12 Casualties for British: 1 Artillery, 3 Infantrys and 2 Tankettes Casualties for Hisaichi: 1 Artillery, 1 Infantry and 2 Marines Casualties for Thai: 1 Bunker, 1 Elite, 2 Infantrys and 1 Tankette Battle in E.India British attack with 1 Elite Thai defend with 1 Tankette British roll dice for 1 Elite in E.India, round 2 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Tankette in E.India, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Elite in E.India, round 3 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 Tankette in E.India, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Thai lost in E.India British win, taking E.India from Thai with 1 Elite remaining. Battle score for attacker is 4 Casualties for Thai: 1 Tankette Battle in sz17 British attack with 1 Destroyer Yamamoto defend with 1 Destroyer British roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the British and 1 Destroyer owned by the Yamamoto lost in sz17 Yamamoto win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Non Combat Move - British 2 Destroyers moved from sz66 to sz64 1 EarlyFighter moved from Bengal to sz66 1 Fighter moved from Bengal to sz66 1 EarlyFighter moved from Bengal to Nepal 1 Destroyer moved from sz66 to sz64 Place Units - British 4 Artillerys and 4 Infantrys placed in Calcutta 1 Tank and 2 Tankettes placed in Dheli Turn Complete - British British collect 46 PUs; end with 67 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Thai regular : 0.83 British regular : 2.33 Thai AA : -0.50
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TripleA Turn Summary: Anzac round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Anzac 2 Infantrys moved from Melbourne to Sydney Purchase Units - Anzac Anzac buy 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in Sydney Anzac attack with 2 Infantrys Hisaichi defend with 1 Bomber Anzac roll dice for 2 Infantrys in Sydney, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber in Sydney, round 2 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Hisaichi lost in Sydney Anzac win, taking Sydney from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Bomber Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : 0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Americans 1 Marine moved from Iwo Jima to sz76 2 Artillerys moved from Wake to sz19 2 Infantrys moved from Wake to sz19 1 Elite moved from Wake to sz19 2 Tankettes moved from Wake to sz19 7 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 1 Destroyer moved from sz19 to sz76 2 Artillerys, 1 B.Transport, 1 Elite, 2 Infantrys, 2 Tankettes and 2 Transports moved from sz19 to sz76 2 Artillerys, 1 Elite, 2 Infantrys, 1 Marine and 2 Tankettes moved from sz76 to Iwo Jima 2 Destroyers moved from sz9 to sz76 2 Artillerys moved from Hilo to sz25 2 Infantrys moved from Pearl Harbor to sz25 2 Artillerys, 2 Infantrys and 2 Transports moved from sz25 to sz20 2 Artillerys and 2 Infantrys moved from sz20 to Wake Purchase Units - Americans Americans buy 1 B29, 1 Bunker, 1 Factory, 6 Infantrys and 5 S.Subs; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 1 Artillery moved from Ani Jima to Bonin 1 Artillery moved from Ototo Jima to Ani Jima Place Units - Americans 1 S.Sub placed in sz18 1 S.Sub placed in sz19 3 S.Subs placed in sz76 1 Bunker and 1 Factory placed in Bonin 1 B29 placed in Hilo Turning on Edit Mode EDIT: Adding units owned by Americans to Palana: 5 Infantrys EDIT: Removing units owned by Americans from N.Canada: 5 Infantrys EDIT: Adding units owned by Americans to N.Canada: 8 Marines EDIT: Removing units owned by Americans from San Francisco: 8 Marines EDIT: Turning off Edit Mode 6 Infantrys placed in San Francisco Americans undo move 6. 6 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Infantry moved from Sukhalin to sz1 8 Infantrys and 4 Transports moved from sz15 to sz1 9 Infantrys moved from sz1 to Belogorsk 4 Artillerys and 2 Marines moved from Amursk to Belogorsk 2 Infantrys moved from Sukhalin to sz1 2 Infantrys moved from N.Japan to sz1 2 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 2 Artillerys, 2 Elites and 7 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 4 Artillerys, 9 Infantrys and 2 Marines British defend with 2 Artillerys; Russians defend with 2 Infantrys Masaharu roll dice for 4 Artillerys, 9 Infantrys and 2 Marines in Belogorsk, round 2 : 4/15 hits, 4.17 expected hits Russians roll dice for 2 Artillerys and 2 Infantrys in Belogorsk, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the British lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 4 Artillerys, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 10 Casualties for Masaharu: 1 Infantry Casualties for British: 2 Artillerys Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Elite placed in Amursk 1 Elite and 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.17 Russians regular : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Russians 2 EarlyFighters, 6 Infantrys and 3 Mech.Infs moved from Quingdao to Belogorsk 2 Tankettes moved from Ulaan Ude to Hsingan 4 Tanks moved from Ulaan Ude to Hsingan 1 Mech.Inf moved from Tulun to Belogorsk Purchase Units - Russians Russians buy 2 Artillerys, 2 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 EarlyFighters, 6 Infantrys and 4 Mech.Infs Masaharu defend with 4 Artillerys, 8 Infantrys and 2 Marines Russians roll dice for 2 EarlyFighters, 6 Infantrys and 4 Mech.Infs in Belogorsk, round 2 : 3/12 hits, 3.67 expected hits Masaharu roll dice for 4 Artillerys, 8 Infantrys and 2 Marines in Belogorsk, round 2 : 6/14 hits, 4.67 expected hits 6 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Belogorsk 2 EarlyFighters owned by the Russians retreated 4 Mech.Infs owned by the Russians retreated to Quingdao Masaharu win with 4 Artillerys, 5 Infantrys and 2 Marines remaining. Battle score for attacker is -6 Casualties for Russians: 6 Infantrys Casualties for Masaharu: 3 Infantrys Battle in Hsingan Russians attack with 4 Tanks and 2 Tankettes Hisaichi defend with 3 Infantrys Russians roll dice for 4 Tanks and 2 Tankettes in Hsingan, round 2 : 4/6 hits, 2.67 expected hits Masaharu roll dice for 3 Infantrys in Hsingan, round 2 : 2/3 hits, 1.00 expected hits 2 Tankettes owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Hsingan Russians win, taking Hsingan from Masaharu with 4 Tanks remaining. Battle score for attacker is -2 Casualties for Russians: 2 Tankettes Casualties for Hisaichi: 3 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Belogorsk to Quingdao 1 Elite and 5 Infantrys moved from Ulaan Ude to Quingdao 4 Mech.Infs moved from Kaask to Quingdao 1 Marine moved from Kaask to Tulun Place Units - Russians 2 Artillerys and 1 Infantry placed in Quingdao 1 Infantry and 5 Mech.Infs placed in Kaask 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.33 Russians regular : 0.67
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TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz51 to sz37 2 Destroyers moved from sz49 to sz41 2 Infantrys moved from New Guinea to S.G 1 Marine moved from Soem to sz50 1 Marine and 1 T.Boat moved from sz50 to sz49 1 Marine moved from sz49 to S.G 1 Transport moved from sz50 to sz49 2 Infantrys moved from Moresby to sz49 2 Infantrys and 1 Transport moved from sz49 to sz50 2 Infantrys moved from sz50 to W.Australia 1 Artillery and 2 Infantrys moved from C.Australia to S.W.Australia 1 Marine moved from Darwin to Derby 1 Artillery moved from Darwin to Derby 1 Infantry moved from Darwin to C.Australia 1 Infantry moved from Soem to sz59 1 B.Transport and 1 Infantry moved from sz59 to sz58 1 Artillery and 1 Infantry moved from Halma to sz58 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz58 to sz50 1 Artillery and 2 Infantrys moved from sz50 to W.Australia 9 Infantrys and 1 Marine moved from Thailand to Burma 2 Infantrys and 1 Tank moved from Sumatra to sz60 1 B.Transport, 2 Infantrys and 1 Tank moved from sz60 to sz50 2 Infantrys and 1 Tank moved from sz50 to W.Australia 1 Transport moved from sz60 to sz50 2 Infantrys moved from Soem to sz50 2 Infantrys moved from sz50 to W.Australia Purchase Units - Yamamoto Yamamoto buy 7 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in S.G Yamamoto attack with 2 Infantrys and 1 Marine Americans defend with 1 Elite Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 2 : 0/3 hits, 0.67 expected hits British roll dice for 1 Elite in S.G, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 3 : 2/3 hits, 0.67 expected hits British roll dice for 1 Elite in S.G, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Americans lost in S.G Yamamoto win, taking S.G from British with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 Elite Battle in sz37 Yamamoto attack with 2 Destroyers Anzac defend with 1 Destroyer Yamamoto roll dice for 2 Destroyers in sz37, round 2 : 2/2 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz37 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Yamamoto 1 Infantry moved from New Guinea to Moresby 2 Infantrys moved from Sumatra to sz60 2 Infantrys moved from sz60 to Malaya Place Units - Yamamoto 3 Tanks placed in W.Australia 3 Mech.Infs placed in Darwin Turning on Edit Mode EDIT: Turning off Edit Mode 2 Infantrys placed in Davao 7 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.00 Anzac regular : -0.50 British regular : -0.67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Chinese 2 Infantrys moved from Gansu to N.Shangsi 4 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Sian to Shangsi 1 EarlyFighter moved from Sian to N.Shangsi Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tankette Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in N.Shangsi, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in Shangsi Chinese attack with 1 EarlyFighter and 4 Infantrys Hisaichi defend with 1 Infantry and 2 Tankettes Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 2 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 3 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 4 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 4 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 5 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 5 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 6 : 3/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry and 2 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Sian 1 EarlyFighter moved from N.Shangsi to Sian 1 Infantry moved from Tsingnan to Sikang 1 Mech.Inf moved from Tsingnan to Szechwan 2 Artillerys and 3 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 2 Artillerys, 1 Elite and 3 Infantrys placed in Xining 2 Infantrys and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Hisaichi regular : -2.67
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TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Hisaichi 2 Tankettes moved from Peking to N.Shangsi 1 Tankette moved from Shansi to N.Shangsi 3 Tankettes moved from Shansi to Shangsi 2 Tankettes moved from W.Sian to Szechwan 1 Tankette moved from W.Sian to Sikang 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Hanan to W.Sian 1 Infantry moved from Hankou to Hanan 1 Infantry moved from Nanking to Shansi 1 Infantry moved from Shansi to Shangsi 1 Tank moved from Peking to Shangsi 1 Infantry moved from Hankou to Nanking 8 Tankettes moved from Hankou to Shansi 6 Infantrys moved from Kwangtung to Hankou 3 Infantrys and 2 Tankettes moved from Hongkong to Kwangtung 2 Tankettes moved from Kwangtung to Hankou 3 Infantrys moved from Seoul to Manchuria 5 Infantrys moved from Manchuria to Belogorsk 2 Transports moved from sz1 to sz79 4 Infantrys moved from Thailand to Burma 2 NakajimaG5Ns moved from C.Australia to sz64 1 NakajimaG5N moved from S.Borneo to sz64 1 Bomber moved from S.Borneo to sz64 2 Infantrys moved from N.S to Sumatra 2 Infantrys moved from S.Borneo to sz60 2 Infantrys moved from N.S to sz60 2 Infantrys moved from sz60 to Java 2 Infantrys moved from sz60 to Java 1 Elite and 1 Marine moved from N.Australia to Townsville Purchase Units - Hisaichi Hisaichi buy 15 Infantrys, 1 Mech.Inf, 1 NakajimaG5N and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Sikang Chinese win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Tankette Battle in Shangsi Hisaichi attack with 1 Infantry, 1 Tank and 3 Tankettes Chinese defend with 4 Infantrys Hisaichi roll dice for 1 Infantry, 1 Tank and 3 Tankettes in Shangsi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 4 Infantrys in Shangsi, round 2 : 2/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 3 Infantrys in Shangsi, round 3 : 1/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 5 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry and 2 Tankettes Casualties for Chinese: 4 Infantrys Battle in N.Shangsi Hisaichi attack with 3 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Szechwan Hisaichi attack with 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in sz64 Hisaichi attack with 1 Bomber and 3 NakajimaG5Ns British defend with 2 B.Transports, 3 Destroyers and 2 Transports Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 2 : 4/4 hits, 3.17 expected hits British roll dice for 2 B.Transports, 3 Destroyers and 2 Transports in sz64, round 2 : 0/7 hits, 2.17 expected hits 2 B.Transports owned by the British and 2 Transports owned by the British lost in sz64 Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 3 : 2/4 hits, 3.17 expected hits British roll dice for 3 Destroyers in sz64, round 3 : 2/3 hits, 1.50 expected hits 1 NakajimaG5N owned by the Hisaichi, 2 Destroyers owned by the British and 1 Bomber owned by the Hisaichi lost in sz64 Hisaichi roll dice for 2 NakajimaG5Ns in sz64, round 4 : 2/2 hits, 1.67 expected hits British roll dice for 1 Destroyer in sz64, round 4 : 1/1 hits, 0.50 expected hits 1 NakajimaG5N owned by the Hisaichi and 1 Destroyer owned by the British lost in sz64 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 2 Casualties for British: 2 B.Transports, 3 Destroyers and 2 Transports Casualties for Hisaichi: 1 Bomber and 2 NakajimaG5Ns Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz64 to Thailand Place Units - Hisaichi 1 Mech.Inf and 2 Tankettes placed in Peking 4 Infantrys and 2 Tankettes placed in Hongkong 3 Infantrys and 1 NakajimaG5N placed in S.Borneo 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 British regular : -1.17 Hisaichi regular : -1.50
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TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Turn Complete - Dutch
Combat Hit Differential Summary :