W@W Entek (axis) v. Dawg (allies)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            8 Infantrys moved from Belgium to Netherlands
            3 Artillerys moved from Hamburg to Netherlands
            1 Artillery and 1 Infantry moved from Crete to 51 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 52 Sea Zone
            1 Artillery and 1 Infantry moved from 52 Sea Zone to Istanbul
                  Germans take Istanbul from Russians
            1 Artillery and 1 Infantry moved from Brest to Lithuania
            1 Artillery and 1 Infantry moved from Brest to Minsk
            9 ArmoredCars moved from Kiev to Rostov
            1 Bomber moved from Brest to Rostov
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 ArmoredCar and 1 Tank moved from Pomerania to 23 Sea Zone
            1 ArmoredCar, 1 Tank and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks moved from Latvia to Leningrad
            1 ArmoredCar and 1 Tank moved from 24 Sea Zone to Leningrad
            2 Adv.Fighters, 1 Fighter and 1 Stuka moved from Brest to Leningrad
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 3 Destroyers, 1 Factory, 1 HeavyTank, 11 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 3 Artillerys and 8 Infantrys
                British defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 1 Elite
                    Germans roll dice for 3 Artillerys and 8 Infantrys in Netherlands, round 2 : 4/11 hits, 2.83 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Netherlands, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the British, 1 Elite owned by the British and 1 Artillery owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 3 Artillerys and 8 Infantrys remaining. Battle score for attacker is 11
                Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Elite
            Battle in Minsk
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Leningrad
                Germans attack with 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 10 Tanks
                Russians defend with 1 AAGun, 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Factory, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks
                    Russians roll AA dice in Leningrad : 1/4 hits, 0.67 expected hits
                    1 Stuka owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys and 10 Tanks in Leningrad, round 2 : 7/20 hits, 8.67 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 2 : 4/16 hits, 6.83 expected hits
                    2 ArmoredCars owned by the Germans, 2 ArmoredCars owned by the Russians and 2 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 1 Fighter and 10 Tanks in Leningrad, round 3 : 7/16 hits, 7.33 expected hits
                    Russians roll dice for 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 3 : 8/14 hits, 6.50 expected hits
                    1 Fighter owned by the Germans, 1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Germans, 2 Mot.Infs owned by the Russians, 1 Tank owned by the Russians and 4 Tanks owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Adv.Fighters and 6 Tanks in Leningrad, round 4 : 5/8 hits, 4.00 expected hits
                    Russians roll dice for 5 Bunkers, 1 HeavyTank and 1 Tank in Leningrad, round 4 : 5/7 hits, 3.67 expected hits
                    4 Bunkers owned by the Russians, 1 Tank owned by the Russians and 5 Tanks owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Adv.Fighters and 1 Tank in Leningrad, round 5 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker and 1 HeavyTank in Leningrad, round 5 : 2/2 hits, 1.17 expected hits
                    1 Bunker owned by the Russians, 2 Adv.Fighters owned by the Germans and 1 HeavyTank owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 Tank remaining. Battle score for attacker is -30
                Casualties for Germans: 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 9 Tanks
                Casualties for Russians: 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks
            Battle in Rostov
                Germans attack with 9 ArmoredCars and 1 Bomber
                Russians defend with 6 Infantrys
                    Germans roll dice for 9 ArmoredCars and 1 Bomber in Rostov, round 2 : 4/10 hits, 3.67 expected hits
                    Russians roll dice for 6 Infantrys in Rostov, round 2 : 3/6 hits, 2.00 expected hits
                    3 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Rostov
                    Germans roll dice for 6 ArmoredCars and 1 Bomber in Rostov, round 3 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 2 Infantrys in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 6 ArmoredCars and 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 3 ArmoredCars
                Casualties for Russians: 6 Infantrys
            Battle in Lithuania
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Rostov to Brest
            3 Artillerys, 1 Elite, 1 HeavyTank and 3 Tanks moved from Kiev to Brest
            1 AAGun, 2 Artillerys, 1 Elite and 1 Tank moved from Warsaw to Brest
            3 ArmoredCars, 3 Artillerys and 3 Infantrys moved from Krakow to Brest
            2 HeavyTanks moved from Bohemia to Brest
            2 ArmoredCars moved from Bohemia to Brest
            1 Artillery moved from Bohemia to Krakow
            1 Tank moved from Pomerania to Brest
            3 Mech.Infs moved from Berlin to Krakow
            8 Infantrys moved from Picardy to Belgium
            8 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Normandy to Picardy
            3 Infantrys moved from Normandy to Brittany
    
        Place Units - Germans
            3 Destroyers and 3 Submarines placed in 22 Sea Zone
            1 Factory placed in Krakow
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            2 Artillerys, 1 HeavyTank and 1 Tank placed in Warsaw
            2 Artillerys and 2 Mech.Infs placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 124 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : -1.00
    Russians AA : 0.33
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Vyborg to Leningrad
            1 Infantry moved from Novgorod to Latvia
                  Russians take Latvia from Germans
            1 Infantry moved from S.Karelia to Vyborg
            1 Infantry moved from S.Karelia to Novgorod
            1 Artillery, 1 Fighter and 3 Infantrys moved from Kursk to Kiev
            5 Infantrys moved from Stalingrad to Rostov
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Bursa
            3 Infantrys moved from Georgia to Rostov
            1 Artillery and 1 Infantry moved from Astrakhan to Erzurum
            4 Infantrys moved from Arkhangelsk to S.Karelia
            3 Infantrys moved from Kursk to Minsk
            1 Bomber moved from Moscow to Rostov
            1 Artillery moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            2 Infantrys moved from Kursk to Kiev
            3 Artillerys and 20 Infantrys moved from Kursk to Donetsk
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Artillery moved from N.Buryat Mongolia to Ayan
            1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Irkutsk to N.Buryat Mongolia
            5 Infantrys moved from Krasnoyarsk to Irkutsk
            1 HeavyTank, 3 Infantrys and 2 Tanks moved from Sibirsky to Evenkia
            1 HeavyTank and 2 Tanks moved from Evenkia to Olyokminsk
            3 Infantrys moved from Perm to Kirov
            1 Infantry moved from Kursk to Rostov
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Bunker, 4 HeavyTanks, 30 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kiev
                Russians attack with 1 Artillery, 1 Fighter and 5 Infantrys
                Romanians defend with 4 ArmoredCars; Germans defend with 1 Elite
                    Russians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Kiev, round 2 : 2/7 hits, 1.67 expected hits
                    Germans roll dice for 4 ArmoredCars and 1 Elite in Kiev, round 2 : 2/5 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Romanians and 2 Infantrys owned by the Russians lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 3 : 2/5 hits, 1.33 expected hits
                    Germans roll dice for 2 ArmoredCars and 1 Elite in Kiev, round 3 : 1/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Romanians and 1 Infantry owned by the Russians lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 4 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Elite in Kiev, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 5 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Elite in Kiev, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 4 Infantrys
                Casualties for Romanians: 4 ArmoredCars
                Casualties for Germans: 1 Elite
            Battle in Ayan
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Rostov
                Russians attack with 1 Bomber and 9 Infantrys
                Germans defend with 6 ArmoredCars
                    Russians roll dice for 1 Bomber and 9 Infantrys in Rostov, round 2 : 3/10 hits, 2.17 expected hits
                    Germans roll dice for 6 ArmoredCars in Rostov, round 2 : 1/6 hits, 1.00 expected hits
                    3 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 Bomber and 8 Infantrys in Rostov, round 3 : 3/9 hits, 2.00 expected hits
                    Germans roll dice for 3 ArmoredCars in Rostov, round 3 : 0/3 hits, 0.50 expected hits
                    3 ArmoredCars owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 22
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 6 ArmoredCars
            Battle in Leningrad
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Tank
                    Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Leningrad, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Donetsk
                Russians attack with 3 Artillerys and 20 Infantrys
                Romanians defend with 3 Artillerys, 1 Elite and 2 Infantrys
                    Russians roll dice for 3 Artillerys and 20 Infantrys in Donetsk, round 2 : 7/23 hits, 4.83 expected hits
                    Romanians roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Donetsk, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 3 Artillerys owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 3 Artillerys and 17 Infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 3 Artillerys, 1 Elite and 2 Infantrys
            Battle in Minsk
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 4 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Kiev to Kursk
            2 Infantrys moved from Kursk to Kiev
            10 Infantrys moved from Yaroslavl to Kursk
            1 Bomber moved from Rostov to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            3 Infantrys moved from Sverdlovsk to Perm
    
        Place Units - Russians
            1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Tank placed in Sibirsky
            1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Arkhangelsk
            1 Bunker, 2 HeavyTanks and 1 Infantry placed in Kursk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.00
    Germans regular : 1.83
    Russians regular : 5.33
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            1 Infantry moved from Tangier to W.Morocco
            3 Artillerys and 3 Infantrys moved from E.Morocco to W.Morocco
            4 ArmoredCars moved from N.Algeria to W.Morocco
            1 Artillery and 1 Infantry moved from N.Algeria to E.Morocco
            4 ArmoredCars moved from Tunis to N.Algeria
            1 Transport moved from 46 Sea Zone to 44 Sea Zone
            1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
            1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 HeavyTank and 2 Tanks moved from Hun to Darfur
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 4 Artillerys, 4 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 HeavyTank and 2 Tanks
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 Mech.Inf in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Italians
            2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone
            2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
    
        Place Units - Italians
            2 ArmoredCars and 2 Infantrys placed in Rome
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 ArmoredCars placed in Tunis
            3 Mech.Infs placed in Hun
            Italians undo move 1.
            2 Artillerys and 2 Infantrys placed in Rome
            2 ArmoredCars placed in Tunis
            2 Transports placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            2 Artillerys and 1 Infantry moved from French Equatorial Africa to Darfur
            1 Mech.Inf moved from Lower Egypt to Darfur
            2 Mech.Infs moved from Syria to New Valley
            1 Infantry moved from Mauritania to 34 Sea Zone
            1 ArmoredCar moved from Mauritania to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Canarians
            1 ArmoredCar and 1 Fighter moved from 34 Sea Zone to Canarians
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 2 Artillerys, 1 Infantry and 1 Mech.Inf
                Italians defend with 1 HeavyTank and 2 Tanks
                    French roll dice for 2 Artillerys, 1 Infantry and 1 Mech.Inf in Darfur, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 1/3 hits, 1.67 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the French lost in Darfur
                    French roll dice for 2 Artillerys and 1 Mech.Inf in Darfur, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 HeavyTank and 1 Tank in Darfur, round 3 : 1/2 hits, 1.17 expected hits
                    1 Tank owned by the Italians and 1 Artillery owned by the French lost in Darfur
                    French roll dice for 1 Artillery and 1 Mech.Inf in Darfur, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 HeavyTank in Darfur, round 4 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 11
                Casualties for French: 1 Artillery and 1 Infantry
                Casualties for Italians: 1 HeavyTank and 2 Tanks
            Battle in Canarians
                French attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Canarians, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                French loses 0 PUs for violating Canarianss neutrality.
                French win, taking Canarians from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in New Valley
                French attack with 2 Mech.Infs
                Italians defend with 1 Artillery
                    French roll dice for 2 Mech.Infs in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in New Valley
                French win, taking New Valley from Italians with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Artillery
    
        Non Combat Move - French
            1 Fighter moved from Canarians to 34 Sea Zone
    
        Place Units - French
            2 ArmoredCars and 1 Infantry placed in French Equatorial Africa
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    French regular : 0.50
    Neutral regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to 93 Sea Zone
            1 Submarine moved from 93 Sea Zone to 92 Sea Zone
            1 Submarine moved from 94 Sea Zone to 93 Sea Zone
            1 Infantry moved from Kwangtung to Kwangsi
                  Yamamoto take Kwangsi from Chinese
            2 Artillerys and 1 Infantry moved from Kwangtung to Hunan
            1 Tank moved from Hong Kong to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 3 Fighters, 5 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Hunan
                Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Hunan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in 93 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 3 Fighters and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 93 Sea Zone
                    Yamamoto roll dice for 3 Adv.Fighters and 3 Fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits
                    1 Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 3 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Submarine
            Battle in 92 Sea Zone
                Yamamoto attack with 1 Submarine
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 92 Sea Zone
                Anzac win with 1 Destroyer remaining. Battle score for attacker is -7
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters and 3 Fighters moved from 93 Sea Zone to 85 Sea Zone
            2 Artillerys and 2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Artillery and 1 Infantry moved from 85 Sea Zone to Kyushu
            1 Infantry moved from 85 Sea Zone to Chubu
            1 Artillery moved from 85 Sea Zone to Chubu
            2 Infantrys moved from Tokyo to Tohoku
    
        Place Units - Yamamoto
            1 B.Carrier, 3 Fighters and 1 Submarine placed in 85 Sea Zone
            3 Infantrys placed in Tokyo
            2 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 1.33
    Americans regular : 0.67
    Anzac regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 ArmoredCar and 2 Tanks moved from Kweichow to Hunan
            1 Artillery and 1 Elite moved from Anhwei to Shanghai
            1 Infantry and 1 Marine moved from Shansi to Shantung
            1 Adv.Fighter moved from Shansi to Shantung
            1 ArmoredCar moved from Shensi to Shantung
            3 Infantrys moved from Chahar to Peking
            1 ArmoredCar moved from Suiyuan to Peking
            2 Mech.Infs moved from Ningsia to Peking
            1 Mech.Inf moved from Ningsia to Peking
            1 Mech.Inf moved from Ningsia to Peking
            2 Infantrys moved from Suiyuan to Chahar
            2 Infantrys moved from Shensi to Shansi
            2 Infantrys moved from Szechwan to Kweichow
            2 Infantrys moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Elite and 1 Infantry moved from Ningsia to Suiyuan
            3 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to E.Qinghai
            3 Infantrys moved from Hsining to E.Qinghai
            1 ArmoredCar moved from Hsining to Lanchow
            1 ArmoredCar moved from Hsining to Ningsia
            1 Tank moved from Hsining to Ningsia
            4 Mech.Infs moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 2 Elites, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Peking
                Chinese attack with 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs
                Hisaichi defend with 2 Artillerys and 2 Infantrys
                    Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs in Peking, round 2 : 3/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 2/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Peking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Tank
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 3 : 4/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Shantung, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Artillery and 1 Tank
                Casualties for Chinese: 1 Infantry
            Battle in Shanghai
                Chinese attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Hunan
                Chinese attack with 1 ArmoredCar and 2 Tanks
                Yamamoto defend with 2 Artillerys and 1 Tank
                    Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 Tanks in Hunan, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Hunan, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese lost in Hunan
                1 Tank owned by the Chinese retreated to Kweichow
                Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Gobi Altai: 4 Mech.Infs
            EDIT: Adding units owned by Chinese to Ningsia: 4 Mech.Infs
            EDIT: Turning off Edit Mode
            1 Adv.Fighter moved from Shantung to Shansi
    
        Place Units - Chinese
            2 Elites, 3 Infantrys and 1 Tank placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Chinese regular : -0.00
    Hisaichi regular : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
            1 Artillery and 3 Infantrys moved from Liaoning to Peking
            2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Chita to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Destroyers and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Peking
                Hisaichi attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys
                Chinese defend with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys in Peking, round 2 : 1/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 2 : 2/7 hits, 2.17 expected hits
                    1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Peking, round 3 : 3/9 hits, 3.50 expected hits
                    Chinese roll dice for 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 1/6 hits, 2.00 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Peking, round 4 : 6/8 hits, 3.33 expected hits
                    Chinese roll dice for 3 Mech.Infs in Peking, round 4 : 2/3 hits, 1.00 expected hits
                3 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
                Hisaichi win, taking Peking from Chinese with 2 Adv.Fighters, 2 Artillerys, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 22
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Chinese: 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Peking to Chita
            2 Adv.Fighters and 1 Fighter moved from Peking to Chita
            1 Artillery moved from Kirin to Khabarovsk
            1 Tank moved from Heilungchiang to Chita
            4 Artillerys moved from Kirin to Heilungchiang
            2 Artillerys moved from Changchun to Kirin
            2 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            4 Destroyers placed in 84 Sea Zone
            3 Infantrys placed in Hulunbuir
            4 Infantrys placed in Liaoning
            Hisaichi undo move 3.
            4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            1 Mech.Inf moved from Belgian Congo to Kufra
                  British take Kufra from Italians
            11 Artillerys, 1 Elite and 9 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Mech.Inf moved from Belgian Congo to Kufra
            3 ArmoredCars and 1 Tank moved from Lower Egypt to Kufra
            1 Tank moved from N.Saudi Arabia to Adana
            2 ArmoredCars and 1 Tank moved from W.Iran to Adana
            2 ArmoredCars and 1 Tank moved from Syria to Adana
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Artillerys moved from N.French Indochina to Kwangsi
            4 Artillerys and 6 Infantrys moved from S.Thailand to N.Thailand
            5 Artillerys and 7 Infantrys moved from Burma to Yunnan
            4 Artillerys and 8 Infantrys moved from Assam to Yunnan
            2 Tanks moved from Bihar to Yunnan
            2 ArmoredCars moved from Bihar to Yunnan
            4 Artillerys and 10 Infantrys moved from Bihar to Assam
            2 Artillerys and 5 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 ArmoredCar moved from Iturup to 76 Sea Zone
            1 Infantry moved from Kamchatka to 76 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 76 Sea Zone to 86 Sea Zone
            2 ArmoredCars moved from Attu to 71 Sea Zone
            2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
            2 ArmoredCars moved from 76 Sea Zone to Kunashir
            1 ArmoredCar and 1 Infantry moved from 86 Sea Zone to Minamitori
            1 Infantry moved from British Columbia to 80 Sea Zone
            1 Infantry moved from Vancouver to 80 Sea Zone
            2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            2 Infantrys moved from 71 Sea Zone to Attu
            1 Infantry moved from Yukon to Alaska
            1 Infantry moved from Vancouver to British Columbia
            4 Infantrys moved from London to Manchester
            2 Infantrys moved from Wales to Dover
            4 Infantrys moved from London to Dover
            2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 63 Sea Zone
            2 ArmoredCars moved from Ontario to British Columbia
    
        Purchase Units - British
            British buy 12 ArmoredCars, 5 Destroyers, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kwangsi
                British attack with 2 Artillerys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Artillerys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Kwangsi
                British win, taking Kwangsi from Yamamoto with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery
                Casualties for Yamamoto: 1 Infantry
            Battle in Mersa Matruh
                British attack with 11 Artillerys, 1 Elite and 9 Infantrys
                Italians defend with 2 Artillerys and 5 Infantrys
                    British roll dice for 11 Artillerys, 1 Elite and 9 Infantrys in Mersa Matruh, round 2 : 9/21 hits, 7.17 expected hits
                    Italians roll dice for 2 Artillerys and 5 Infantrys in Mersa Matruh, round 2 : 3/7 hits, 2.33 expected hits
                    5 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 11 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 3 Infantrys
                Casualties for Italians: 2 Artillerys and 5 Infantrys
            Battle in Minamitori
                British attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                British win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kunashir
                British attack with 2 ArmoredCars
                Yamamoto defend with 1 Artillery
                    British roll dice for 2 ArmoredCars in Kunashir, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Kunashir
                    British roll dice for 1 ArmoredCar in Kunashir, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kunashir, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Artillery owned by the Yamamoto lost in Kunashir
                Yamamoto win with no units remaining. Battle score for attacker is -4
                Casualties for British: 2 ArmoredCars
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - British
    
        Place Units - British
            5 ArmoredCars placed in Delhi
            5 ArmoredCars placed in Madras
            2 ArmoredCars placed in Bombay
            4 Destroyers placed in 21 Sea Zone
            6 Infantrys placed in Cairo
            3 Mech.Infs placed in W.Iran
            2 Mech.Infs placed in Cape Town
            1 Destroyer placed in 18 Sea Zone
    
        Turn Complete - British
            British collect 127 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Italians regular : 0.67
    British regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            3 Infantrys moved from Merauke to 113 Sea Zone
            2 Infantrys moved from Merauke to 113 Sea Zone
            5 Infantrys and 3 Transports moved from 113 Sea Zone to 107 Sea Zone
            1 Tank moved from Peleliu to 107 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            2 Artillerys moved from Broome to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Infantry moved from Java to 67 Sea Zone
            2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry, 2 Submarines and 2 Transports moved from 67 Sea Zone to 107 Sea Zone
            2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank moved from 107 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            3 Infantrys moved from Malaya to 105 Sea Zone
            2 Infantrys moved from Java to 110 Sea Zone
            1 Artillery moved from Java to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Hainan
            1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to Kwangtung
                  Chinese take Kwangtung from Yamamoto
            1 Cruiser and 1 Infantry moved from 105 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to Hainan
            1 Cruiser and 1 Infantry moved from 105 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Mindoro
                  Americans take Mindoro from Yamamoto
            1 Cruiser moved from 105 Sea Zone to 92 Sea Zone
            1 Infantry and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
            1 Cruiser moved from 105 Sea Zone to 92 Sea Zone
            1 Transport moved from 105 Sea Zone to 67 Sea Zone
            1 Infantry moved from 84 Sea Zone to Liaoning
    
        Purchase Units - Anzac
            Anzac buy 4 Infantrys, 2 Marines and 4 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Hainan
                Anzac attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 3 Cruisers in Hainan, round 2 : 2/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Hainan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Hainan
                Anzac win, taking Hainan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in 84 Sea Zone
                Anzac attack with 1 Destroyer and 1 S.Submarine
                Hisaichi defend with 4 Destroyers
                    Anzac roll dice for 1 S.Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Destroyer in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 Destroyers in 84 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Destroyer owned by the Anzac lost in 84 Sea Zone
                    Anzac roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 4 Destroyers in 84 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                1 S.Submarine owned by the Anzac lost in 84 Sea Zone
                    1 Infantry owned by the Anzac lost in Liaoning
                Hisaichi win with 4 Destroyers remaining. Battle score for attacker is -18
                Casualties for Anzac: 1 Destroyer and 1 S.Submarine
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Transports placed in 113 Sea Zone
            2 Marines placed in Broome
            1 Transport placed in 122 Sea Zone
            1 Infantry placed in Broome
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : -0.83
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            3 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Transport moved from 105 Sea Zone to 106 Sea Zone
            1 Infantry moved from West Borneo to 106 Sea Zone
            1 Tank moved from West Borneo to 106 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 93 Sea Zone
            1 Infantry and 1 Tank moved from 93 Sea Zone to Formosa
            3 Infantrys moved from Sumatra to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 4 Infantrys moved from 111 Sea Zone to Mindanao
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 3 Marines and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Formosa
                Dutch attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Marine
                    Dutch roll dice for 1 Infantry and 1 Tank in Formosa, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Formosa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Formosa
                    Dutch roll dice for 1 Tank in Formosa, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Marine in Formosa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Dutch lost in Formosa
                Hisaichi win with 1 Marine remaining. Battle score for attacker is -7
                Casualties for Dutch: 1 Infantry and 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Artillerys and 2 Marines placed in Banjarmasin
            1 Marine placed in West Borneo
            2 Transports placed in 110 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : -1.17
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            4 Infantrys moved from Lapland to Murmansk
            1 Elite and 1 Infantry moved from Oulu to N.Karelia
            1 ArmoredCar moved from Oulu to N.Karelia
            1 ArmoredCar, 1 Elite and 3 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Kotka to Vyborg
            1 Infantry moved from Kotka to Vyborg
            1 Mech.Inf moved from Helsinki to N.Karelia
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 4 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 4 Infantrys in Murmansk, round 2 : 2/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Mech.Inf in N.Karelia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys in Vyborg, round 2 : 4/7 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            1 Elite moved from Tampere to Oulu
            3 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 3.33
    Russians regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 ArmoredCar moved from Bulgaria to Bursa
            1 Fighter moved from Odessa to Bursa
            2 Elites and 1 Infantry moved from Odessa to Vinnytsia
            3 Infantrys moved from E.Romania to Vinnytsia
            2 ArmoredCars moved from W.Romania to Vinnytsia
            1 Infantry moved from W.Romania to E.Romania
            4 Infantrys moved from Bucharest to E.Romania
            2 Artillerys moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Bursa
                Romanians attack with 1 ArmoredCar and 1 Fighter
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 1 Fighter in Bursa, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Bursa, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Bursa
                1 Fighter owned by the Romanians retreated
                Russians win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Bursa to E.Romania
    
        Place Units - Romanians
            1 Artillery and 3 Infantrys placed in Bucharest
            1 Artillery and 2 Elites placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            3 ArmoredCars moved from French Sudan to Rio de Oro
            1 B.Transport and 1 Transport moved from 36 Sea Zone to 35 Sea Zone
            3 ArmoredCars moved from Bahia to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Salvador to 35 Sea Zone
            3 ArmoredCars, 1 Artillery, 1 B.Transport, 1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            3 ArmoredCars, 1 Artillery and 1 Infantry moved from 36 Sea Zone to French Sudan
            3 B.Transports moved from 32 Sea Zone to 26 Sea Zone
            2 Artillerys and 2 Infantrys moved from South Central USA to 25 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 25 Sea Zone to 26 Sea Zone
            2 B.Transports moved from 26 Sea Zone to 25 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 ArmoredCar moved from South Central USA to South Atlantic USA
            1 ArmoredCar, 3 Artillerys, 1 B.Transport, 3 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
            1 ArmoredCar, 3 Artillerys and 3 Infantrys moved from 32 Sea Zone to Bahia
            2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Fighters and 1 S.Submarine moved from 76 Sea Zone to 85 Sea Zone
            1 S.Bomber moved from Peleliu to 85 Sea Zone
            2 Adv.Fighters, 1 B.Carrier and 1 Battleship moved from 107 Sea Zone to 85 Sea Zone
            1 L.Fighter moved from Nauru to 85 Sea Zone
            2 Adv.Fighters moved from 104 Sea Zone to 85 Sea Zone
            2 Bombers and 1 S.Bomber moved from S.Thailand to 85 Sea Zone
            1 Transport moved from 111 Sea Zone to 85 Sea Zone
            1 B.Transport and 3 Infantrys moved from 104 Sea Zone to 103 Sea Zone
            3 Infantrys moved from 103 Sea Zone to Rongelap
                  Americans take Rongelap from Yamamoto
            1 Transport moved from 105 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Panay to Mindanao
            1 Battleship moved from 105 Sea Zone to 93 Sea Zone
            1 Artillery moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 B.Transport moved from 105 Sea Zone to 92 Sea Zone
            1 Artillery moved from 92 Sea Zone to Fukien
                  Chinese take Fukien from Yamamoto
            2 Adv.Fighters moved from Pearl Harbor to 103 Sea Zone
            1 Carrier moved from 104 Sea Zone to 103 Sea Zone
            1 Adv.Fighter moved from Pearl Harbor to Midway
    
        Purchase Units - Americans
            Americans buy 1 Destroyer, 8 Infantrys and 6 S.Bombers; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 6 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Bombers, 2 Carriers, 1 Destroyer, 2 Fighters, 1 L.Fighter, 2 S.Bombers, 1 S.Submarine and 1 Transport
                Yamamoto defend with 3 Adv.Fighters, 2 B.Carriers, 2 B.Transports, 1 Battleship, 2 Carriers, 6 Fighters and 3 Submarines
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 3 Submarines in 85 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Americans roll dice for 6 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Bombers, 2 Carriers, 1 Destroyer, 2 Fighters, 1 L.Fighter, 2 S.Bombers and 1 Transport in 85 Sea Zone, round 2 : 10/19 hits, 9.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 2 B.Transports, 1 Battleship, 2 Carriers and 6 Fighters in 85 Sea Zone, round 2 : 11/16 hits, 8.00 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 B.Carrier owned by the Americans, 2 Carriers owned by the Americans, 3 Submarines owned by the Yamamoto, 1 Transport owned by the Americans, 2 B.Transports owned by the Yamamoto, 1 Adv.Fighter owned by the Americans, 1 S.Submarine owned by the Americans and 3 Fighters owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 5 Adv.Fighters, 2 Battleships, 2 Bombers, 1 L.Fighter and 2 S.Bombers in 85 Sea Zone, round 3 : 7/12 hits, 7.33 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 Battleship, 2 Carriers and 3 Fighters in 85 Sea Zone, round 3 : 7/11 hits, 6.17 expected hits
                    1 Bomber owned by the Americans, 2 Carriers owned by the Yamamoto, 1 L.Fighter owned by the Americans, 2 B.Carriers owned by the Yamamoto, 5 Adv.Fighters owned by the Americans and 3 Fighters owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 2 Battleships, 1 Bomber and 2 S.Bombers in 85 Sea Zone, round 4 : 4/5 hits, 3.67 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 1 Battleship in 85 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                3 Adv.Fighters owned by the Yamamoto, 1 Bomber owned by the Americans, 1 Battleship owned by the Yamamoto and 2 Battleships owned by the Americans lost in 85 Sea Zone
                Americans win with 2 S.Bombers remaining. Battle score for attacker is -25
                Casualties for Americans: 6 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Bombers, 2 Carriers, 1 Destroyer, 2 Fighters, 1 L.Fighter, 1 S.Submarine and 1 Transport
                Casualties for Yamamoto: 3 Adv.Fighters, 2 B.Carriers, 2 B.Transports, 1 Battleship, 2 Carriers, 6 Fighters and 3 Submarines
    
        Non Combat Move - Americans
            2 S.Bombers moved from 85 Sea Zone to Minamitori
            1 Destroyer moved from 108 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            6 S.Bombers placed in Bangkok
            1 Destroyer placed in 34 Sea Zone
            2 Infantrys placed in Rio de Oro
            2 Infantrys placed in Salvador
            3 Infantrys placed in South Atlantic USA
            1 Infantry placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 130 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.17
    Americans regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            1 Artillery and 1 Infantry moved from Istanbul to Bursa
            1 Artillery and 1 Elite moved from Brest to Kiev
            2 ArmoredCars moved from Brest to Kiev
            2 ArmoredCars moved from Brest to Latvia
            1 Artillery and 1 Infantry moved from Lithuania to Minsk
            3 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 4 HeavyTanks, 4 Infantrys and 7 Tanks moved from Brest to Minsk
            1 HeavyTank moved from Warsaw to Minsk
            1 Tank moved from Warsaw to Minsk
            2 Artillerys moved from Warsaw to Brest
            1 Mech.Inf moved from Krakow to Latvia
            1 Mech.Inf moved from Krakow to Minsk
            1 Mech.Inf moved from Krakow to Kiev
            1 Artillery moved from Krakow to Brest
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Infantry moved from 22 Sea Zone to Oslo
                  Germans take Oslo from British
            1 Transport moved from 52 Sea Zone to 48 Sea Zone
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 6 Artillerys, 2 Elites, 1 HeavyTank, 14 Infantrys, 2 Mech.Infs, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Latvia
                Germans attack with 2 ArmoredCars and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Latvia, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Latvia
                    Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Latvia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Mech.Inf remaining. Battle score for attacker is -6
                Casualties for Germans: 2 ArmoredCars
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Germans attack with 3 ArmoredCars, 10 Artillerys, 1 Bomber, 2 Elites, 5 HeavyTanks, 5 Infantrys, 1 Mech.Inf and 8 Tanks
                Russians defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 3 ArmoredCars, 10 Artillerys, 1 Bomber, 2 Elites, 5 HeavyTanks, 5 Infantrys, 1 Mech.Inf and 8 Tanks in Minsk, round 2 : 12/35 hits, 15.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 3 ArmoredCars, 10 Artillerys, 1 Bomber, 2 Elites, 5 HeavyTanks, 5 Infantrys, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Bursa
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Artillery
                    Germans roll dice for 1 Artillery and 1 Infantry in Bursa, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Bursa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Bursa
                Germans win, taking Bursa from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Kiev
                Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Mech.Inf
                Russians defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Mech.Inf in Kiev, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians lost in Kiev
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Mech.Inf in Kiev, round 3 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Germans
            2 Mech.Infs moved from Bohemia to Minsk
            1 AAGun moved from Brest to Minsk
            1 AAGun moved from Brest to Kiev
            2 Artillerys moved from Bohemia to Krakow
            4 Infantrys moved from Picardy to Belgium
            3 Infantrys moved from Paris to Picardy
            3 Artillerys moved from Netherlands to Hamburg
            4 Infantrys moved from Netherlands to Hamburg
            4 Infantrys moved from Belgium to Netherlands
            3 Infantrys moved from Normandy to Brittany
            2 Infantrys moved from Brittany to Aquitaine
            2 Infantrys moved from Normandy to Brittany
            2 Infantrys moved from Paris to Normandy
            1 Infantry moved from Paris to Normandy
            1 Infantry moved from Paris to Normandy
            1 Infantry moved from Paris to Picardy
            1 Bomber moved from Minsk to Brest
    
        Place Units - Germans
            2 Artillerys and 2 Infantrys placed in Warsaw
            2 Artillerys and 1 Elite placed in Krakow
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            1 Artillery placed in Hamburg
            2 S.Submarines placed in 22 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry placed in Bohemia
            2 ArmoredCars placed in Bohemia
            3 ArmoredCars placed in Bavaria
            1 ArmoredCar, 1 HeavyTank, 2 Mech.Infs and 2 Tanks placed in Berlin
    
        Turn Complete - Germans
            Germans collect 123 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.67
    Germans regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 HeavyTank and 1 Tank moved from Arkhangelsk to Leningrad
            1 Infantry moved from Yaroslavl to Smolensk
            10 Infantrys moved from Moscow to Yaroslavl
            8 Infantrys moved from Rostov to Kursk
            3 Infantrys moved from Kirov to Vologda
            1 Artillery and 1 Infantry moved from Arkhangelsk to Vologda
            1 Artillery moved from Donetsk to 53 Sea Zone
            2 Artillerys and 16 Infantrys moved from Donetsk to Kursk
            1 Artillery and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            1 Artillery and 1 Infantry moved from Erzurum to Georgia
            2 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Novgorod to Latvia
            1 Infantry moved from S.Karelia to Novgorod
            2 Infantrys moved from S.Karelia to Vologda
            9 Infantrys moved from Yaroslavl to Kursk
            1 Bomber moved from Kursk to Smolensk
            1 Bomber moved from Smolensk to Novgorod
            1 Bomber moved from Novgorod to Latvia
            2 Infantrys moved from Tashkent to Chimkent
            3 Infantrys moved from Perm to Kirov
            1 ArmoredCar, 1 Artillery, 1 HeavyTank, 14 Infantrys, 1 Mech.Inf and 1 Tank moved from N.Buryat Mongolia to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Artillery and 2 Infantrys moved from Ayan to Chita
            1 HeavyTank and 2 Tanks moved from Olyokminsk to Chita
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 5 HeavyTanks, 13 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Bomber and 2 Infantrys in Latvia, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Russians roll dice for 1 Bomber and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Mech.Inf in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia
                Russians win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Mech.Inf
            Battle in Chita
                Russians attack with 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 17 Infantrys, 1 Mech.Inf and 3 Tanks
                Hisaichi defend with 2 Adv.Fighters, 6 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 1 Infantry, 1 Marine and 1 Tank
                    Russians roll dice for 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 17 Infantrys, 1 Mech.Inf and 3 Tanks in Chita, round 2 : 8/26 hits, 7.50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 6 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 1 Infantry, 1 Marine and 1 Tank in Chita, round 2 : 10/15 hits, 5.83 expected hits
                    2 Elites owned by the Hisaichi, 10 Infantrys owned by the Russians, 1 Bomber owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 7 Infantrys, 1 Mech.Inf and 3 Tanks in Chita, round 3 : 5/16 hits, 5.83 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 1 Marine and 1 Tank in Chita, round 3 : 3/7 hits, 3.33 expected hits
                    3 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 3 Tanks in Chita, round 4 : 7/13 hits, 5.33 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters in Chita, round 4 : 2/2 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 2 Adv.Fighters owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 53
                Casualties for Russians: 15 Infantrys
                Casualties for Hisaichi: 2 Adv.Fighters, 6 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 1 Infantry, 1 Marine and 1 Tank
    
        Non Combat Move - Russians
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            5 Infantrys moved from Irkutsk to S.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Tank moved from Sibirsky to Evenkia
            1 HeavyTank and 1 Tank moved from Evenkia to Olyokminsk
            2 Infantrys moved from Kamchatka to Koryakia
            2 Infantrys moved from Novosibirsk to Ufa
            5 Infantrys moved from Sverdlovsk to Perm
            1 Bomber moved from Latvia to Smolensk
            1 Bomber moved from Smolensk to Kursk
    
        Place Units - Russians
            1 Bunker and 3 HeavyTanks placed in Kursk
            Russians undo move 1.
            1 Bunker and 3 HeavyTanks placed in Kursk
            2 ArmoredCars, 2 HeavyTanks, 1 Infantry and 5 Tanks placed in Moscow
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            5 Infantrys placed in Stalingrad
            1 Infantry placed in Georgia
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 0.50
    Hisaichi regular : 4.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            4 ArmoredCars, 9 Artillerys and 9 Infantrys moved from W.Morocco to Mauritania
                  Italians take Mauritania from French
            1 Destroyer and 1 Submarine moved from 41 Sea Zone to 31 Sea Zone
            4 ArmoredCars moved from N.Algeria to W.Morocco
            3 Artillerys and 3 Infantrys moved from E.Morocco to W.Morocco
            1 Artillery and 1 Infantry moved from N.Tunisia to 45 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 45 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from 48 Sea Zone to El Agheila
            1 Artillery and 1 Infantry moved from 48 Sea Zone to El Agheila
            3 Transports moved from 51 Sea Zone to 46 Sea Zone
    
        Purchase Units - Italians
            Italians buy 10 Artillerys, 1 Bunker and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 31 Sea Zone
                Italians attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Italians lost in 31 Sea Zone
                Italians win with 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Submarine
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Italians
            2 Transports moved from 46 Sea Zone to 44 Sea Zone
            4 ArmoredCars moved from Tunis to Tripoli
    
        Place Units - Italians
            5 Artillerys and 5 Infantrys placed in Rome
            1 Artillery, 1 Bunker and 2 Infantrys placed in Hun
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 Artillerys and 2 Infantrys placed in Lombardy
            1 Infantry placed in Tunis
    
        Turn Complete - Italians
            Italians collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Carrier, 1 Destroyer and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Canarians to 34 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 34 Sea Zone to Cape Verde
            1 Mech.Inf moved from New Valley to Tobruk
                  French take Tobruk from Italians
            1 Mech.Inf moved from Tobruk to Kufra
            1 Mech.Inf moved from New Valley to Kufra
            1 Artillery and 1 Mech.Inf moved from Darfur to Kufra
            2 ArmoredCars moved from French Equatorial Africa to Kufra
            1 Infantry moved from French Equatorial Africa to Darfur
            2 Mech.Infs moved from Syria to New Valley
            1 Infantry moved from E.Mexico to South Central USA
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Elite and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 31 Sea Zone
                French attack with 1 Carrier, 1 Destroyer and 1 Fighter
                Italians defend with 1 Destroyer
                    French roll dice for 1 Carrier, 1 Destroyer and 1 Fighter in 31 Sea Zone, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 31 Sea Zone
                French win with 1 Carrier, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in Cape Verde
                French attack with 1 ArmoredCar and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 ArmoredCar and 1 Infantry in Cape Verde, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Cape Verde
                French loses 0 PUs for violating Cape Verdes neutrality.
                French win, taking Cape Verde from Neutral with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Elite and 2 Mech.Infs placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
    
        Turn Complete - French
            French collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 1.67
    Neutral regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Artillery and 1 Tank moved from Hunan to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 4 Infantrys and 5 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Kwangtung
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Kwangtung
                Yamamoto win, taking Kwangtung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            5 Submarines placed in 85 Sea Zone
            3 Artillerys and 3 Infantrys placed in Hong Kong
            1 Artillery and 1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            2 Infantrys moved from Kweichow to Hunan
                  Chinese take Hunan from Yamamoto
            1 Artillery and 1 Elite moved from Shanghai to Kiangsi
            1 ArmoredCar and 1 Marine moved from Shantung to Peking
            2 Infantrys moved from Chahar to Peking
            4 Mech.Infs moved from Ningsia to Peking
            1 Adv.Fighter moved from Shansi to Kwangtung
            1 Tank moved from Kweichow to Kwangtung
            2 Infantrys moved from Shansi to Shantung
            1 Elite and 1 Infantry moved from Suiyuan to Chahar
            2 Infantrys moved from Shensi to Shansi
            2 Infantrys moved from Szechwan to Hupeh
            3 Infantrys moved from Lanchow to Shensi
            1 ArmoredCar moved from Lanchow to Shansi
            1 ArmoredCar and 1 Tank moved from Ningsia to Chahar
            3 Infantrys moved from Ningsia to Shensi
            4 Mech.Infs moved from Urumqi to Chimkent
            4 Infantrys moved from E.Qinghai to Ningsia
            1 Tank moved from Hsining to Ningsia
            2 Elites and 3 Infantrys moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Peking
                Chinese attack with 1 ArmoredCar, 2 Infantrys, 1 Marine and 4 Mech.Infs
                Hisaichi defend with 2 Artillerys
                    Chinese roll dice for 1 ArmoredCar, 2 Infantrys, 1 Marine and 4 Mech.Infs in Peking, round 2 : 5/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Artillerys in Peking, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 ArmoredCar, 2 Infantrys, 1 Marine and 4 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Artillerys
            Battle in Kiangsi
                Chinese attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Elite in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kiangsi
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 Artillery and 1 Elite
            Battle in Kwangtung
                Chinese attack with 1 Adv.Fighter and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Tank
                    Chinese roll dice for 1 Adv.Fighter and 1 Tank in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto and 1 Tank owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 Adv.Fighter in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Chinese lost in Kwangtung
                Yamamoto win with 1 Tank remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 Adv.Fighter and 1 Tank
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 Mech.Infs placed in Urumqi
            3 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Chinese regular : -0.50
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Artillery moved from Khabarovsk to Ayan
                  Hisaichi take Ayan from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 14 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
    
        Non Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Kirin to Liaoning
    
        Place Units - Hisaichi
            1 Bunker and 8 Infantrys placed in Changchun
            2 Infantrys and 1 Tank placed in Hulunbuir
            4 Infantrys placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

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