W@W Entek (axis) v. Dawg (allies)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            2 Artillerys and 3 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 3 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys and 3 Infantrys moved from 48 Sea Zone to Greece
            1 Artillery and 1 Infantry moved from Kufra to New Valley
            3 Mech.Infs moved from Hun to Darfur
            2 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Mersa Matruh to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Greece
            2 Infantrys moved from Mersa Matruh to Lower Egypt
                  Italians take Lower Egypt from British
            1 Artillery and 1 Infantry moved from N.Tunisia to 45 Sea Zone
            1 Infantry moved from N.Tunisia to 42 Sea Zone
            1 Destroyer, 1 Infantry, 1 S.Submarine and 2 Submarines moved from 42 Sea Zone to 41 Sea Zone
            2 Artillerys and 1 Infantry moved from E.Morocco to W.Morocco
            1 Infantry moved from 41 Sea Zone to Tangier
            1 Artillery, 1 Infantry and 1 Transport moved from 45 Sea Zone to 41 Sea Zone
            1 Destroyer and 1 Submarine moved from 45 Sea Zone to 41 Sea Zone
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 2 Artillerys, 1 HeavyTank, 4 Infantrys, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 41 Sea Zone
                Italians attack with 1 Artillery, 2 Destroyers, 1 Infantry, 1 S.Submarine, 3 Submarines and 1 Transport
                Americans defend with 1 B.Transport
                    Italians roll dice for 1 S.Submarine and 3 Submarines in 41 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                1 B.Transport owned by the Americans lost in 41 Sea Zone
                Italians win with 2 Destroyers, 1 S.Submarine, 3 Submarines and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Darfur
                Italians attack with 3 Mech.Infs
                British defend with 1 Fighter and 1 Infantry
                    Italians roll dice for 3 Mech.Infs in Darfur, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Fighter and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.83 expected hits
                    1 Fighter owned by the British and 1 Infantry owned by the British lost in Darfur
                Italians win, taking Darfur from British with 3 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for British: 1 Fighter and 1 Infantry
            Battle in New Valley
                Italians attack with 1 Artillery and 1 Infantry
                French defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in New Valley, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                    Italians roll dice for 1 Artillery in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in New Valley, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Artillery in New Valley, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in New Valley, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Artillery in New Valley, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in New Valley, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the French lost in New Valley
                Italians win, taking New Valley from British with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 ArmoredCar
            Battle in Tangier
            Battle in Greece
                Italians attack with 2 Artillerys and 5 Infantrys
                Russians defend with 1 AAGun, 1 Artillery and 3 Tanks
                    Italians roll dice for 1 Battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 2 Artillerys and 5 Infantrys in Greece, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 3 Tanks in Greece, round 2 : 2/4 hits, 1.83 expected hits
                    1 Artillery owned by the Russians, 2 Infantrys owned by the Italians and 3 Tanks owned by the Russians lost in Greece
                Italians win, taking Tangier from French, taking Greece from Russians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 15
                Casualties for Italians: 2 Infantrys
                Casualties for Russians: 1 Artillery and 3 Tanks
    
        Non Combat Move - Italians
            1 Artillery and 1 Infantry moved from 41 Sea Zone to E.Morocco
            1 Artillery and 1 Infantry moved from N.Tunisia to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            1 Infantry moved from Tobruk to Mersa Matruh
    
        Place Units - Italians
            1 HeavyTank and 2 Tanks placed in Hun
            4 ArmoredCars placed in Tunis
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 Transports placed in 46 Sea Zone
            2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    Russians regular : 0.17
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 ArmoredCar and 1 Infantry moved from Liberia to 36 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 36 Sea Zone to 34 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 34 Sea Zone to Mauritania
            2 Infantrys moved from Canadian Prairies to Churchill
            1 ArmoredCar moved from Churchill to Canadian Prairies
            1 ArmoredCar moved from Canadian Prairies to Churchill
            1 Infantry moved from Keewatin to Churchill
            2 Mech.Infs moved from Syria to Lower Egypt
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur
            1 Infantry moved from Central America to E.Mexico
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Lower Egypt
                French attack with 2 Mech.Infs
                Italians defend with 2 Infantrys
                    French roll dice for 2 Mech.Infs in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the French lost in Lower Egypt
                    French roll dice for 1 Mech.Inf in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Mech.Inf in Lower Egypt, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                French win, taking Lower Egypt from Italians with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for French: 1 Mech.Inf
                Casualties for Italians: 2 Infantrys
            Battle in Darfur
                French attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Italians defend with 3 Mech.Infs
                    French roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 3 Mech.Infs in Darfur, round 2 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the French, 1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Darfur
                    French roll dice for 1 Artillery in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Mech.Infs in Darfur, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the French and 1 Mech.Inf owned by the Italians lost in Darfur
                Italians win with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for French: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Casualties for Italians: 2 Mech.Infs
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys and 1 Infantry placed in French Equatorial Africa
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    French regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Hunan to Kweichow
            1 Infantry moved from Hunan to Anhwei
                  Yamamoto take Anhwei from Chinese
            1 Artillery moved from Hunan to N.French Indochina
                  Yamamoto take N.French Indochina from French
            2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 2 Bunkers, 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kweichow
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kwangtung
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Chinese defend with 1 Mech.Inf
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Kwangtung, round 2 : 4/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Kwangtung
                Yamamoto win, taking Kwangtung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            1 B.Transport moved from 84 Sea Zone to 85 Sea Zone
            1 Submarine moved from 75 Sea Zone to 93 Sea Zone
            1 Submarine moved from 75 Sea Zone to 94 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Bunker and 5 Infantrys placed in Tokyo
            1 Battleship and 2 Submarines placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Hunan
                  Chinese take Hunan from Yamamoto
            1 Artillery and 2 Infantrys moved from Shansi to Shantung
            2 Infantrys moved from Suiyuan to Chahar
            1 Adv.Fighter moved from Shansi to Chahar
            1 Artillery and 1 Elite moved from Hupeh to Anhwei
            1 ArmoredCar moved from Shensi to Anhwei
            1 ArmoredCar moved from Shensi to Kweichow
            2 Tanks moved from Shensi to Kweichow
            1 Infantry moved from Suiyuan to Chahar
            1 Mech.Inf moved from Ningsia to Shantung
            1 Infantry and 1 Marine moved from Shensi to Shansi
            2 Infantrys moved from Lanchow to Szechwan
            2 Infantrys moved from Ningsia to Shensi
            2 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Gobi Altai to Suiyuan
            1 ArmoredCar moved from Gobi Altai to Shensi
            1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            4 Mech.Infs moved from Urumqi to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Elite
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Anhwei, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Yamamoto: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 3 ArmoredCars
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shantung, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 : 1/3 hits, 0.50 expected hits
                    3 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 3 ArmoredCars
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter and 3 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Chahar, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Kweichow
                Chinese attack with 1 ArmoredCar and 2 Tanks
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 2 Tanks in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Chahar to Shansi
    
        Place Units - Chinese
            2 ArmoredCars, 3 Infantrys and 1 Tank placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : 4.17
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Artillery, 1 Elite and 1 Infantry moved from Hulunbuir to Chita
            4 Artillerys moved from Heilungchiang to Chita
            2 ArmoredCars moved from Vladivostok to Ayan
            2 Adv.Fighters, 1 Bomber and 2 Fighters moved from Chita to Ayan
            2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
            2 Artillerys and 1 Infantry moved from 84 Sea Zone to Shantung
            1 Tank moved from Liaoning to Shantung
            1 Artillery and 2 Infantrys moved from Liaoning to Peking
            1 Tank moved from Changchun to Heilungchiang
            5 Artillerys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 Destroyers, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shantung
                Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Tank
                Chinese defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 2 Artillerys and 1 Tank in Shantung, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Mech.Inf in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Mech.Inf
            Battle in Ayan
                Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters
                Russians defend with 1 HeavyTank and 1 Tank
                    Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters in Ayan, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 1 HeavyTank and 1 Tank in Ayan, round 2 : 2/2 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar and 1 Fighter
                Casualties for Russians: 1 HeavyTank and 1 Tank
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Ayan to Chita
    
        Place Units - Hisaichi
            1 Artillery and 2 Infantrys placed in Hulunbuir
            1 Artillery and 3 Infantrys placed in Liaoning
            2 Destroyers and 1 Submarine placed in 84 Sea Zone
            2 Artillerys and 2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : 0.83
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Oslo to 12 Sea Zone
            1 Infantry and 1 T.Boat moved from 12 Sea Zone to 21 Sea Zone
            1 Artillery moved from Manchester to 21 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry moved from Dover to 21 Sea Zone
            1 Elite moved from Dover to 21 Sea Zone
            1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys moved from 21 Sea Zone to Netherlands
            2 Infantrys moved from Wales to Dover
            1 ArmoredCar moved from Dover to 21 Sea Zone
            1 ArmoredCar moved from 21 Sea Zone to Netherlands
            1 Artillery moved from French Equatorial Africa to Darfur
            2 Mech.Infs moved from Belgian Congo to Darfur
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 ArmoredCar moved from Oman to 58 Sea Zone
            1 Artillery moved from Yemen to 58 Sea Zone
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 ArmoredCar moved from Oman to 58 Sea Zone
            1 Artillery moved from Yemen to 58 Sea Zone
            1 ArmoredCar moved from Oman to 58 Sea Zone
            1 Artillery moved from Yemen to 58 Sea Zone
            3 ArmoredCars, 3 Artillerys and 3 Transports moved from 58 Sea Zone to 57 Sea Zone
            1 Elite and 1 Infantry moved from Yemen to 57 Sea Zone
            1 Tank moved from Oman to N.Saudi Arabia
            2 ArmoredCars and 1 Tank moved from W.Iran to Syria
            1 Tank moved from Syria to Lower Egypt
            3 ArmoredCars, 3 Artillerys, 1 Elite and 1 Infantry moved from 57 Sea Zone to Lower Egypt
            8 Artillerys moved from Cairo to Lower Egypt
            8 Infantrys moved from Cairo to Lower Egypt
            2 ArmoredCars moved from Montreal to Ontario
            1 Infantry moved from British Columbia to Yukon
            2 ArmoredCars moved from Vancouver to 80 Sea Zone
            2 ArmoredCars and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            2 ArmoredCars moved from Attu to 71 Sea Zone
            2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 ArmoredCars moved from 71 Sea Zone to Attu
            2 ArmoredCars and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
            2 ArmoredCars moved from 76 Sea Zone to Iturup
            1 Infantry moved from Northwest USA to British Columbia
            3 Artillerys moved from N.Thailand to N.French Indochina
            4 Artillerys and 6 Infantrys moved from Burma to S.Thailand
            5 Artillerys and 7 Infantrys moved from Assam to Burma
            4 Artillerys and 8 Infantrys moved from Bihar to Assam
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Artillerys and 7 Infantrys moved from Hyderabad to Bihar
            2 ArmoredCars and 2 Tanks moved from Rajputana to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
            1 Infantry moved from London to Dover
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 28 Infantrys, 2 Mech.Infs, 2 Submarines, 1 Tank and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Darfur
                British attack with 1 Artillery and 2 Mech.Infs
                Italians defend with 1 Mech.Inf
                    British roll dice for 1 Artillery and 2 Mech.Infs in Darfur, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Mech.Inf in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Darfur
                    British roll dice for 2 Mech.Infs in Darfur, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Mech.Inf in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur
                British win, taking Darfur from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for British: 1 Artillery and 1 Mech.Inf
                Casualties for Italians: 1 Mech.Inf
            Battle in N.French Indochina
                British attack with 3 Artillerys
                Yamamoto defend with 1 Artillery
                    British roll dice for 3 Artillerys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in N.French Indochina
                British win, taking N.French Indochina from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for British: 1 Artillery
                Casualties for Yamamoto: 1 Artillery
            Battle in Iturup
                British attack with 2 ArmoredCars
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Iturup, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iturup, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Yamamoto lost in Iturup
                British win, taking Iturup from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Yamamoto: 1 Infantry
            Battle in Netherlands
                British attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys
                Germans defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 2 Mech.Infs
                    Germans roll AA dice in Netherlands : 1/3 hits, 0.50 expected hits
                    1 Fighter owned by the British lost in Netherlands
                    British roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 1/8 hits, 2.33 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Mech.Infs in Netherlands, round 2 : 1/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Netherlands, round 3 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 2 Mech.Infs in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                British win, taking Netherlands from Germans with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 Fighter and 3 Infantrys
                Casualties for Germans: 1 ArmoredCar, 1 Artillery and 2 Mech.Infs
    
        Non Combat Move - British
            2 Fighters moved from Netherlands to 21 Sea Zone
    
        Place Units - British
            2 Submarines and 2 Transports placed in 21 Sea Zone
            1 Transport placed in 80 Sea Zone
            2 Mech.Infs placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            6 Infantrys placed in Cairo
            5 Infantrys placed in Madras
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            2 Infantrys placed in Vancouver
            8 Infantrys placed in London
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 124 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Italians regular : 1.33
    Germans AA : 0.50
    Germans regular : 1.17
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys moved from Sumatra to 110 Sea Zone
            2 Cruisers and 2 Infantrys moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from S.Thailand to 105 Sea Zone
            3 Infantrys moved from 105 Sea Zone to Bangkok
            1 Cruiser moved from 92 Sea Zone to 105 Sea Zone
            1 S.Submarine moved from 110 Sea Zone to 67 Sea Zone
            1 Marine moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Infantrys, 1 Marine, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
            2 Infantrys and 1 Marine moved from 105 Sea Zone to Bangkok
            1 Elite and 3 Infantrys moved from Malaya to Bangkok
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
            8 Infantrys moved from West Papua to Merauke
            1 Artillery moved from Wellington to 122 Sea Zone
            1 Infantry moved from North New Zealand to 122 Sea Zone
            1 Infantry moved from Wellington to 122 Sea Zone
            1 Infantry moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Artillery, 4 Infantrys, 1 S.Submarine and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Malaya
            1 Artillery and 3 Infantrys moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 6 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bangkok
                Anzac attack with 1 Elite, 8 Infantrys and 1 Marine
                Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 11 Infantrys and 2 Marines
                    Anzac roll dice for 4 Cruisers in Bangkok, round 2 : 2/4 hits, 2.00 expected hits
                    Anzac roll dice for 1 Elite, 8 Infantrys and 1 Marine in Bangkok, round 2 : 2/10 hits, 2.17 expected hits
                    Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 11 Infantrys and 2 Marines in Bangkok, round 2 : 8/18 hits, 6.83 expected hits
                    8 Infantrys owned by the Anzac and 4 Infantrys owned by the Thai lost in Bangkok
                    Anzac roll dice for 1 Elite and 1 Marine in Bangkok, round 3 : 1/2 hits, 0.83 expected hits
                    Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 7 Infantrys and 2 Marines in Bangkok, round 3 : 4/14 hits, 5.50 expected hits
                    1 Infantry owned by the Thai, 1 Elite owned by the Anzac and 1 Marine owned by the Anzac lost in Bangkok
                Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines remaining. Battle score for attacker is -13
                Casualties for Anzac: 1 Elite, 8 Infantrys and 1 Marine
                Casualties for Thai: 5 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Transports placed in 113 Sea Zone
            Anzac undo move 1.
            3 Transports placed in 113 Sea Zone
            2 Artillerys and 1 Elite placed in Broome
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    Thai regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            2 Artillerys moved from Sumatra to 110 Sea Zone
            2 Tanks moved from West Borneo to 110 Sea Zone
            1 Elite moved from West Borneo to 110 Sea Zone
            1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from West Borneo to 110 Sea Zone
            2 Artillerys, 2 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks moved from 105 Sea Zone to Bangkok
            3 Adv.Fighters and 2 Fighters moved from Peleliu to 84 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - Dutch
            Battle in 84 Sea Zone
                Dutch attack with 3 Adv.Fighters and 2 Fighters
                Hisaichi defend with 1 B.Transport, 3 Destroyers, 2 Submarines, 1 T.Boat and 1 Transport
                    Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 84 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 2 : 1/6 hits, 1.50 expected hits
                    1 Fighter owned by the Dutch lost in 84 Sea Zone
                2 Submarines owned by the Hisaichi submerged
                    Dutch roll dice for 3 Adv.Fighters and 1 Fighter in 84 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 3 : 3/6 hits, 1.50 expected hits
                    1 Transport owned by the Hisaichi, 1 Fighter owned by the Dutch, 2 Adv.Fighters owned by the Dutch and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
                    Dutch roll dice for 1 Adv.Fighter in 84 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 B.Transport and 3 Destroyers in 84 Sea Zone, round 4 : 1/4 hits, 1.17 expected hits
                1 Adv.Fighter owned by the Dutch lost in 84 Sea Zone
                Hisaichi win with 1 B.Transport and 3 Destroyers remaining. Battle score for attacker is -34
                Casualties for Dutch: 3 Adv.Fighters and 2 Fighters
                Casualties for Hisaichi: 1 T.Boat and 1 Transport
            Battle in Bangkok
                Dutch attack with 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
                Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 6 Infantrys and 2 Marines
                    Dutch roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks in Bangkok, round 2 : 5/8 hits, 3.00 expected hits
                    Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines in Bangkok, round 2 : 5/13 hits, 5.17 expected hits
                    2 Elites owned by the Dutch, 5 Infantrys owned by the Thai, 1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Bangkok
                    Dutch roll dice for 1 Artillery and 2 Tanks in Bangkok, round 3 : 1/3 hits, 1.33 expected hits
                    Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 1 Infantry and 2 Marines in Bangkok, round 3 : 5/8 hits, 3.50 expected hits
                    1 Infantry owned by the Thai, 1 Artillery owned by the Dutch and 2 Tanks owned by the Dutch lost in Bangkok
                Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 2 Marines remaining. Battle score for attacker is -16
                Casualties for Dutch: 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
                Casualties for Thai: 6 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            1 Factory placed in West Borneo
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    Dutch regular : -0.83
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            2 Infantrys moved from Oulu to Lapland
            1 Infantry moved from Oulu to Lapland
            1 Infantry moved from Oulu to Lapland
            2 Elites moved from Tampere to Oulu
            2 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            1 Elite moved from Helsinki to Tampere
            2 Infantrys moved from Tampere to Oulu
            3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 4 Infantrys
                Russians defend with 1 AAGun and 1 Elite
                    Finns roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Elite in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Elite
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 ArmoredCar and 2 Artillerys moved from W.Romania to Bulgaria
            1 Infantry moved from E.Romania to Bulgaria
            1 Elite moved from Vinnytsia to Donetsk
            1 Artillery and 1 Infantry moved from Odessa to Donetsk
            2 ArmoredCars moved from Odessa to Kiev
            1 Artillery and 1 Infantry moved from Odessa to Donetsk
            1 Artillery moved from Odessa to Donetsk
            2 ArmoredCars moved from Odessa to Kiev
            1 Fighter moved from E.Romania to Donetsk
            2 Elites and 2 Infantrys moved from E.Romania to Odessa
            1 ArmoredCar moved from Bucharest to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Bulgaria
                Romanians attack with 1 ArmoredCar, 2 Artillerys and 1 Infantry
                Russians defend with 2 Artillerys
                    Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 1 Infantry in Bulgaria, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 2 Artillerys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Odessa
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            2 ArmoredCars and 1 Infantry placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.17
    Russians regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Thai
            Thai buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            4 ArmoredCars, 1 Artillery, 1 Marine and 2 Tanks moved from Mauritania to Rio de Oro
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            1 Marine moved from Bahia to 35 Sea Zone
            1 ArmoredCar moved from Salvador to 35 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            2 ArmoredCars moved from Bahia to 35 Sea Zone
            3 ArmoredCars, 1 Artillery, 1 B.Transport, 1 Marine and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            3 ArmoredCars moved from South Atlantic USA to 26 Sea Zone
            3 ArmoredCars and 1 B.Transport moved from 26 Sea Zone to 32 Sea Zone
            3 ArmoredCars moved from 32 Sea Zone to Bahia
            1 Transport moved from 32 Sea Zone to 25 Sea Zone
            1 Transport moved from 26 Sea Zone to 25 Sea Zone
            2 B.Transports moved from 35 Sea Zone to 32 Sea Zone
            3 ArmoredCars, 1 Artillery and 1 Marine moved from 36 Sea Zone to French Sudan
            1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
            2 Artillerys and 2 Infantrys moved from Kwangsi to 92 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 2 Infantrys and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
            2 Adv.Fighters, 2 Artillerys and 2 Infantrys moved from 105 Sea Zone to Bangkok
            3 Bombers and 1 S.Bomber moved from Peleliu to Bangkok
            2 Adv.Fighters moved from Peleliu to 84 Sea Zone
            2 Adv.Fighters moved from 108 Sea Zone to 84 Sea Zone
            1 Carrier and 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Peleliu to 108 Sea Zone
            2 Infantrys and 1 Transport moved from 108 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Panay
                  Americans take Panay from Yamamoto
            1 Submarine moved from 108 Sea Zone to 93 Sea Zone
            1 Destroyer moved from 104 Sea Zone to 108 Sea Zone
            1 S.Bomber moved from San Francisco to Peleliu
            1 L.Fighter moved from San Francisco to Nauru
            2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters moved from 71 Sea Zone to 76 Sea Zone
            1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Battleship, 4 Destroyers, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 84 Sea Zone
                Americans attack with 4 Adv.Fighters, 1 Carrier and 1 Destroyer
                Hisaichi defend with 1 B.Transport, 3 Destroyers and 2 Submarines
                    Hisaichi roll dice for 2 Submarines in 84 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 4 Adv.Fighters, 1 Carrier and 1 Destroyer in 84 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 B.Transport and 3 Destroyers in 84 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 1 B.Transport owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in 84 Sea Zone
                    Americans roll dice for 4 Adv.Fighters in 84 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 3 Destroyers in 84 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    3 Destroyers owned by the Hisaichi lost in 84 Sea Zone
                Americans win with 4 Adv.Fighters remaining. Battle score for attacker is 24
                Casualties for Americans: 1 Carrier and 1 Destroyer
                Casualties for Hisaichi: 1 B.Transport, 3 Destroyers and 2 Submarines
            Battle in 93 Sea Zone
                Americans attack with 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Americans submerged
            Battle in Bangkok
                Americans attack with 2 Adv.Fighters, 2 Artillerys, 3 Bombers, 2 Infantrys and 1 S.Bomber
                Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 3 Infantrys and 2 Marines
                    Thai roll AA dice in Bangkok : 1/6 hits, 1.00 expected hits
                    1 Bomber owned by the Americans lost in Bangkok
                    Americans roll dice for 1 Battleship in Bangkok, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 2 Infantrys and 1 S.Bomber in Bangkok, round 2 : 4/9 hits, 4.50 expected hits
                    Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Marines in Bangkok, round 2 : 3/10 hits, 4.17 expected hits
                    3 Infantrys owned by the Thai, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 2 Artillerys owned by the Thai lost in Bangkok
                    Americans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 S.Bomber in Bangkok, round 3 : 5/6 hits, 3.50 expected hits
                    Thai roll dice for 2 Adv.Fighters, 1 Fighter and 2 Marines in Bangkok, round 3 : 2/5 hits, 2.50 expected hits
                2 Adv.Fighters owned by the Yamamoto, 1 Fighter owned by the Thai, 2 Adv.Fighters owned by the Americans and 2 Marines owned by the Thai lost in Bangkok
                Americans captures 6PUs while taking Thai capital
                Americans winYamamoto win with 1 Submarine remaining, taking Bangkok from Thai with 1 Artillery, 2 Bombers and 1 S.Bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Adv.Fighters, 1 Artillery, 1 Bomber and 2 Infantrys
                Casualties for Thai: 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Marines
                Casualties for Yamamoto: 2 Adv.Fighters
    
        Non Combat Move - Americans
            2 Adv.Fighters could not land in 84 Sea Zone and were removed
            2 Bombers and 1 S.Bomber moved from Bangkok to S.Thailand
            2 Adv.Fighters moved from 84 Sea Zone to 107 Sea Zone
            1 B.Carrier moved from 108 Sea Zone to 107 Sea Zone
            1 Battleship moved from 108 Sea Zone to 107 Sea Zone
            3 Infantrys moved from Pearl Harbor to 98 Sea Zone
            2 Adv.Fighters, 1 B.Transport, 1 Carrier and 3 Infantrys moved from 98 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 Battleship and 2 Destroyers placed in 71 Sea Zone
            2 Destroyers and 1 Submarine placed in 34 Sea Zone
            1 Artillery and 1 Infantry placed in Salvador
            3 Adv.Fighters placed in Pearl Harbor
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in South Atlantic USA
            1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 126 PUs; end with 132 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 2.50
    Thai regular : -1.67
    Thai AA : 0.00
    Hisaichi regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            8 Infantrys moved from Belgium to Netherlands
            3 Artillerys moved from Hamburg to Netherlands
            1 Artillery and 1 Infantry moved from Crete to 51 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 52 Sea Zone
            1 Artillery and 1 Infantry moved from 52 Sea Zone to Istanbul
                  Germans take Istanbul from Russians
            1 Artillery and 1 Infantry moved from Brest to Lithuania
            1 Artillery and 1 Infantry moved from Brest to Minsk
            9 ArmoredCars moved from Kiev to Rostov
            1 Bomber moved from Brest to Rostov
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 ArmoredCar and 1 Tank moved from Pomerania to 23 Sea Zone
            1 ArmoredCar, 1 Tank and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks moved from Latvia to Leningrad
            1 ArmoredCar and 1 Tank moved from 24 Sea Zone to Leningrad
            2 Adv.Fighters, 1 Fighter and 1 Stuka moved from Brest to Leningrad
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 3 Destroyers, 1 Factory, 1 HeavyTank, 11 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 3 Artillerys and 8 Infantrys
                British defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 1 Elite
                    Germans roll dice for 3 Artillerys and 8 Infantrys in Netherlands, round 2 : 4/11 hits, 2.83 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Netherlands, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the British, 1 Elite owned by the British and 1 Artillery owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 3 Artillerys and 8 Infantrys remaining. Battle score for attacker is 11
                Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Elite
            Battle in Minsk
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Leningrad
                Germans attack with 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 10 Tanks
                Russians defend with 1 AAGun, 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Factory, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks
                    Russians roll AA dice in Leningrad : 1/4 hits, 0.67 expected hits
                    1 Stuka owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys and 10 Tanks in Leningrad, round 2 : 7/20 hits, 8.67 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 2 : 4/16 hits, 6.83 expected hits
                    2 ArmoredCars owned by the Germans, 2 ArmoredCars owned by the Russians and 2 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 1 Fighter and 10 Tanks in Leningrad, round 3 : 7/16 hits, 7.33 expected hits
                    Russians roll dice for 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 3 : 8/14 hits, 6.50 expected hits
                    1 Fighter owned by the Germans, 1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Germans, 2 Mot.Infs owned by the Russians, 1 Tank owned by the Russians and 4 Tanks owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Adv.Fighters and 6 Tanks in Leningrad, round 4 : 5/8 hits, 4.00 expected hits
                    Russians roll dice for 5 Bunkers, 1 HeavyTank and 1 Tank in Leningrad, round 4 : 5/7 hits, 3.67 expected hits
                    4 Bunkers owned by the Russians, 1 Tank owned by the Russians and 5 Tanks owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Adv.Fighters and 1 Tank in Leningrad, round 5 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker and 1 HeavyTank in Leningrad, round 5 : 2/2 hits, 1.17 expected hits
                    1 Bunker owned by the Russians, 2 Adv.Fighters owned by the Germans and 1 HeavyTank owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 Tank remaining. Battle score for attacker is -30
                Casualties for Germans: 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 9 Tanks
                Casualties for Russians: 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks
            Battle in Rostov
                Germans attack with 9 ArmoredCars and 1 Bomber
                Russians defend with 6 Infantrys
                    Germans roll dice for 9 ArmoredCars and 1 Bomber in Rostov, round 2 : 4/10 hits, 3.67 expected hits
                    Russians roll dice for 6 Infantrys in Rostov, round 2 : 3/6 hits, 2.00 expected hits
                    3 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Rostov
                    Germans roll dice for 6 ArmoredCars and 1 Bomber in Rostov, round 3 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 2 Infantrys in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 6 ArmoredCars and 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 3 ArmoredCars
                Casualties for Russians: 6 Infantrys
            Battle in Lithuania
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Rostov to Brest
            3 Artillerys, 1 Elite, 1 HeavyTank and 3 Tanks moved from Kiev to Brest
            1 AAGun, 2 Artillerys, 1 Elite and 1 Tank moved from Warsaw to Brest
            3 ArmoredCars, 3 Artillerys and 3 Infantrys moved from Krakow to Brest
            2 HeavyTanks moved from Bohemia to Brest
            2 ArmoredCars moved from Bohemia to Brest
            1 Artillery moved from Bohemia to Krakow
            1 Tank moved from Pomerania to Brest
            3 Mech.Infs moved from Berlin to Krakow
            8 Infantrys moved from Picardy to Belgium
            8 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Normandy to Picardy
            3 Infantrys moved from Normandy to Brittany
    
        Place Units - Germans
            3 Destroyers and 3 Submarines placed in 22 Sea Zone
            1 Factory placed in Krakow
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            2 Artillerys, 1 HeavyTank and 1 Tank placed in Warsaw
            2 Artillerys and 2 Mech.Infs placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 124 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : -1.00
    Russians AA : 0.33
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Vyborg to Leningrad
            1 Infantry moved from Novgorod to Latvia
                  Russians take Latvia from Germans
            1 Infantry moved from S.Karelia to Vyborg
            1 Infantry moved from S.Karelia to Novgorod
            1 Artillery, 1 Fighter and 3 Infantrys moved from Kursk to Kiev
            5 Infantrys moved from Stalingrad to Rostov
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Bursa
            3 Infantrys moved from Georgia to Rostov
            1 Artillery and 1 Infantry moved from Astrakhan to Erzurum
            4 Infantrys moved from Arkhangelsk to S.Karelia
            3 Infantrys moved from Kursk to Minsk
            1 Bomber moved from Moscow to Rostov
            1 Artillery moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            2 Infantrys moved from Kursk to Kiev
            3 Artillerys and 20 Infantrys moved from Kursk to Donetsk
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Artillery moved from N.Buryat Mongolia to Ayan
            1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Irkutsk to N.Buryat Mongolia
            5 Infantrys moved from Krasnoyarsk to Irkutsk
            1 HeavyTank, 3 Infantrys and 2 Tanks moved from Sibirsky to Evenkia
            1 HeavyTank and 2 Tanks moved from Evenkia to Olyokminsk
            3 Infantrys moved from Perm to Kirov
            1 Infantry moved from Kursk to Rostov
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Bunker, 4 HeavyTanks, 30 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kiev
                Russians attack with 1 Artillery, 1 Fighter and 5 Infantrys
                Romanians defend with 4 ArmoredCars; Germans defend with 1 Elite
                    Russians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Kiev, round 2 : 2/7 hits, 1.67 expected hits
                    Germans roll dice for 4 ArmoredCars and 1 Elite in Kiev, round 2 : 2/5 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Romanians and 2 Infantrys owned by the Russians lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 3 : 2/5 hits, 1.33 expected hits
                    Germans roll dice for 2 ArmoredCars and 1 Elite in Kiev, round 3 : 1/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Romanians and 1 Infantry owned by the Russians lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 4 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Elite in Kiev, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 5 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Elite in Kiev, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 4 Infantrys
                Casualties for Romanians: 4 ArmoredCars
                Casualties for Germans: 1 Elite
            Battle in Ayan
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Rostov
                Russians attack with 1 Bomber and 9 Infantrys
                Germans defend with 6 ArmoredCars
                    Russians roll dice for 1 Bomber and 9 Infantrys in Rostov, round 2 : 3/10 hits, 2.17 expected hits
                    Germans roll dice for 6 ArmoredCars in Rostov, round 2 : 1/6 hits, 1.00 expected hits
                    3 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 Bomber and 8 Infantrys in Rostov, round 3 : 3/9 hits, 2.00 expected hits
                    Germans roll dice for 3 ArmoredCars in Rostov, round 3 : 0/3 hits, 0.50 expected hits
                    3 ArmoredCars owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 22
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 6 ArmoredCars
            Battle in Leningrad
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Tank
                    Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Leningrad, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Donetsk
                Russians attack with 3 Artillerys and 20 Infantrys
                Romanians defend with 3 Artillerys, 1 Elite and 2 Infantrys
                    Russians roll dice for 3 Artillerys and 20 Infantrys in Donetsk, round 2 : 7/23 hits, 4.83 expected hits
                    Romanians roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Donetsk, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 3 Artillerys owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 3 Artillerys and 17 Infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 3 Artillerys, 1 Elite and 2 Infantrys
            Battle in Minsk
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 4 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Kiev to Kursk
            2 Infantrys moved from Kursk to Kiev
            10 Infantrys moved from Yaroslavl to Kursk
            1 Bomber moved from Rostov to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            3 Infantrys moved from Sverdlovsk to Perm
    
        Place Units - Russians
            1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Tank placed in Sibirsky
            1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Arkhangelsk
            1 Bunker, 2 HeavyTanks and 1 Infantry placed in Kursk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.00
    Germans regular : 1.83
    Russians regular : 5.33
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            1 Infantry moved from Tangier to W.Morocco
            3 Artillerys and 3 Infantrys moved from E.Morocco to W.Morocco
            4 ArmoredCars moved from N.Algeria to W.Morocco
            1 Artillery and 1 Infantry moved from N.Algeria to E.Morocco
            4 ArmoredCars moved from Tunis to N.Algeria
            1 Transport moved from 46 Sea Zone to 44 Sea Zone
            1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
            1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 HeavyTank and 2 Tanks moved from Hun to Darfur
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 4 Artillerys, 4 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 HeavyTank and 2 Tanks
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 Mech.Inf in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Italians
            2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone
            2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
    
        Place Units - Italians
            2 ArmoredCars and 2 Infantrys placed in Rome
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 ArmoredCars placed in Tunis
            3 Mech.Infs placed in Hun
            Italians undo move 1.
            2 Artillerys and 2 Infantrys placed in Rome
            2 ArmoredCars placed in Tunis
            2 Transports placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            2 Artillerys and 1 Infantry moved from French Equatorial Africa to Darfur
            1 Mech.Inf moved from Lower Egypt to Darfur
            2 Mech.Infs moved from Syria to New Valley
            1 Infantry moved from Mauritania to 34 Sea Zone
            1 ArmoredCar moved from Mauritania to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Canarians
            1 ArmoredCar and 1 Fighter moved from 34 Sea Zone to Canarians
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 2 Artillerys, 1 Infantry and 1 Mech.Inf
                Italians defend with 1 HeavyTank and 2 Tanks
                    French roll dice for 2 Artillerys, 1 Infantry and 1 Mech.Inf in Darfur, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 1/3 hits, 1.67 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the French lost in Darfur
                    French roll dice for 2 Artillerys and 1 Mech.Inf in Darfur, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 HeavyTank and 1 Tank in Darfur, round 3 : 1/2 hits, 1.17 expected hits
                    1 Tank owned by the Italians and 1 Artillery owned by the French lost in Darfur
                    French roll dice for 1 Artillery and 1 Mech.Inf in Darfur, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 HeavyTank in Darfur, round 4 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 11
                Casualties for French: 1 Artillery and 1 Infantry
                Casualties for Italians: 1 HeavyTank and 2 Tanks
            Battle in Canarians
                French attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Canarians, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                French loses 0 PUs for violating Canarianss neutrality.
                French win, taking Canarians from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in New Valley
                French attack with 2 Mech.Infs
                Italians defend with 1 Artillery
                    French roll dice for 2 Mech.Infs in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in New Valley
                French win, taking New Valley from Italians with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Artillery
    
        Non Combat Move - French
            1 Fighter moved from Canarians to 34 Sea Zone
    
        Place Units - French
            2 ArmoredCars and 1 Infantry placed in French Equatorial Africa
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    French regular : 0.50
    Neutral regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to 93 Sea Zone
            1 Submarine moved from 93 Sea Zone to 92 Sea Zone
            1 Submarine moved from 94 Sea Zone to 93 Sea Zone
            1 Infantry moved from Kwangtung to Kwangsi
                  Yamamoto take Kwangsi from Chinese
            2 Artillerys and 1 Infantry moved from Kwangtung to Hunan
            1 Tank moved from Hong Kong to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 3 Fighters, 5 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Hunan
                Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Hunan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in 93 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 3 Fighters and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 93 Sea Zone
                    Yamamoto roll dice for 3 Adv.Fighters and 3 Fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits
                    1 Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 3 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Submarine
            Battle in 92 Sea Zone
                Yamamoto attack with 1 Submarine
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 92 Sea Zone
                Anzac win with 1 Destroyer remaining. Battle score for attacker is -7
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters and 3 Fighters moved from 93 Sea Zone to 85 Sea Zone
            2 Artillerys and 2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Artillery and 1 Infantry moved from 85 Sea Zone to Kyushu
            1 Infantry moved from 85 Sea Zone to Chubu
            1 Artillery moved from 85 Sea Zone to Chubu
            2 Infantrys moved from Tokyo to Tohoku
    
        Place Units - Yamamoto
            1 B.Carrier, 3 Fighters and 1 Submarine placed in 85 Sea Zone
            3 Infantrys placed in Tokyo
            2 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 1.33
    Americans regular : 0.67
    Anzac regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 ArmoredCar and 2 Tanks moved from Kweichow to Hunan
            1 Artillery and 1 Elite moved from Anhwei to Shanghai
            1 Infantry and 1 Marine moved from Shansi to Shantung
            1 Adv.Fighter moved from Shansi to Shantung
            1 ArmoredCar moved from Shensi to Shantung
            3 Infantrys moved from Chahar to Peking
            1 ArmoredCar moved from Suiyuan to Peking
            2 Mech.Infs moved from Ningsia to Peking
            1 Mech.Inf moved from Ningsia to Peking
            1 Mech.Inf moved from Ningsia to Peking
            2 Infantrys moved from Suiyuan to Chahar
            2 Infantrys moved from Shensi to Shansi
            2 Infantrys moved from Szechwan to Kweichow
            2 Infantrys moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Elite and 1 Infantry moved from Ningsia to Suiyuan
            3 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to E.Qinghai
            3 Infantrys moved from Hsining to E.Qinghai
            1 ArmoredCar moved from Hsining to Lanchow
            1 ArmoredCar moved from Hsining to Ningsia
            1 Tank moved from Hsining to Ningsia
            4 Mech.Infs moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 2 Elites, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Peking
                Chinese attack with 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs
                Hisaichi defend with 2 Artillerys and 2 Infantrys
                    Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs in Peking, round 2 : 3/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 2/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Peking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Tank
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 3 : 4/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Shantung, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Artillery and 1 Tank
                Casualties for Chinese: 1 Infantry
            Battle in Shanghai
                Chinese attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Hunan
                Chinese attack with 1 ArmoredCar and 2 Tanks
                Yamamoto defend with 2 Artillerys and 1 Tank
                    Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 Tanks in Hunan, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Hunan, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese lost in Hunan
                1 Tank owned by the Chinese retreated to Kweichow
                Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Gobi Altai: 4 Mech.Infs
            EDIT: Adding units owned by Chinese to Ningsia: 4 Mech.Infs
            EDIT: Turning off Edit Mode
            1 Adv.Fighter moved from Shantung to Shansi
    
        Place Units - Chinese
            2 Elites, 3 Infantrys and 1 Tank placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Chinese regular : -0.00
    Hisaichi regular : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
            1 Artillery and 3 Infantrys moved from Liaoning to Peking
            2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Chita to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Destroyers and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Peking
                Hisaichi attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys
                Chinese defend with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys in Peking, round 2 : 1/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 2 : 2/7 hits, 2.17 expected hits
                    1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Peking, round 3 : 3/9 hits, 3.50 expected hits
                    Chinese roll dice for 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 1/6 hits, 2.00 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Peking, round 4 : 6/8 hits, 3.33 expected hits
                    Chinese roll dice for 3 Mech.Infs in Peking, round 4 : 2/3 hits, 1.00 expected hits
                3 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
                Hisaichi win, taking Peking from Chinese with 2 Adv.Fighters, 2 Artillerys, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 22
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Chinese: 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Peking to Chita
            2 Adv.Fighters and 1 Fighter moved from Peking to Chita
            1 Artillery moved from Kirin to Khabarovsk
            1 Tank moved from Heilungchiang to Chita
            4 Artillerys moved from Kirin to Heilungchiang
            2 Artillerys moved from Changchun to Kirin
            2 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            4 Destroyers placed in 84 Sea Zone
            3 Infantrys placed in Hulunbuir
            4 Infantrys placed in Liaoning
            Hisaichi undo move 3.
            4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            1 Mech.Inf moved from Belgian Congo to Kufra
                  British take Kufra from Italians
            11 Artillerys, 1 Elite and 9 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Mech.Inf moved from Belgian Congo to Kufra
            3 ArmoredCars and 1 Tank moved from Lower Egypt to Kufra
            1 Tank moved from N.Saudi Arabia to Adana
            2 ArmoredCars and 1 Tank moved from W.Iran to Adana
            2 ArmoredCars and 1 Tank moved from Syria to Adana
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Artillerys moved from N.French Indochina to Kwangsi
            4 Artillerys and 6 Infantrys moved from S.Thailand to N.Thailand
            5 Artillerys and 7 Infantrys moved from Burma to Yunnan
            4 Artillerys and 8 Infantrys moved from Assam to Yunnan
            2 Tanks moved from Bihar to Yunnan
            2 ArmoredCars moved from Bihar to Yunnan
            4 Artillerys and 10 Infantrys moved from Bihar to Assam
            2 Artillerys and 5 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 ArmoredCar moved from Iturup to 76 Sea Zone
            1 Infantry moved from Kamchatka to 76 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 76 Sea Zone to 86 Sea Zone
            2 ArmoredCars moved from Attu to 71 Sea Zone
            2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
            2 ArmoredCars moved from 76 Sea Zone to Kunashir
            1 ArmoredCar and 1 Infantry moved from 86 Sea Zone to Minamitori
            1 Infantry moved from British Columbia to 80 Sea Zone
            1 Infantry moved from Vancouver to 80 Sea Zone
            2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            2 Infantrys moved from 71 Sea Zone to Attu
            1 Infantry moved from Yukon to Alaska
            1 Infantry moved from Vancouver to British Columbia
            4 Infantrys moved from London to Manchester
            2 Infantrys moved from Wales to Dover
            4 Infantrys moved from London to Dover
            2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 63 Sea Zone
            2 ArmoredCars moved from Ontario to British Columbia
    
        Purchase Units - British
            British buy 12 ArmoredCars, 5 Destroyers, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kwangsi
                British attack with 2 Artillerys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Artillerys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Kwangsi
                British win, taking Kwangsi from Yamamoto with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery
                Casualties for Yamamoto: 1 Infantry
            Battle in Mersa Matruh
                British attack with 11 Artillerys, 1 Elite and 9 Infantrys
                Italians defend with 2 Artillerys and 5 Infantrys
                    British roll dice for 11 Artillerys, 1 Elite and 9 Infantrys in Mersa Matruh, round 2 : 9/21 hits, 7.17 expected hits
                    Italians roll dice for 2 Artillerys and 5 Infantrys in Mersa Matruh, round 2 : 3/7 hits, 2.33 expected hits
                    5 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 11 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 3 Infantrys
                Casualties for Italians: 2 Artillerys and 5 Infantrys
            Battle in Minamitori
                British attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                British win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kunashir
                British attack with 2 ArmoredCars
                Yamamoto defend with 1 Artillery
                    British roll dice for 2 ArmoredCars in Kunashir, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Kunashir
                    British roll dice for 1 ArmoredCar in Kunashir, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kunashir, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Artillery owned by the Yamamoto lost in Kunashir
                Yamamoto win with no units remaining. Battle score for attacker is -4
                Casualties for British: 2 ArmoredCars
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - British
    
        Place Units - British
            5 ArmoredCars placed in Delhi
            5 ArmoredCars placed in Madras
            2 ArmoredCars placed in Bombay
            4 Destroyers placed in 21 Sea Zone
            6 Infantrys placed in Cairo
            3 Mech.Infs placed in W.Iran
            2 Mech.Infs placed in Cape Town
            1 Destroyer placed in 18 Sea Zone
    
        Turn Complete - British
            British collect 127 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Italians regular : 0.67
    British regular : 2.67
    

    Savegame

Suggested Topics

  • 12
  • 44
  • 16
  • 36
  • 25
  • 43
  • 102
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts