Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Surfer L+17 vs aagamerz13 x BM4 game 2
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 carrier, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 2 artilleries moved from France to Normandy Bordeaux 2 bombers moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 2 armour moved from Southern France to Yugoslavia 2 armour moved from France to Yugoslavia 2 mech_infantrys moved from France to Yugoslavia 1 battleship moved from 110 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone Combat - Germans Turning on Edit Mode EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Changing ownership of Vyborg from Russians to Germans EDIT: Removing units owned by Germans from Finland: 2 infantry EDIT: Adding units owned by Germans to Karelia: 2 infantry EDIT: Adding units owned by Germans to Vyborg: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Turning off Edit Mode Battle in Yugoslavia Germans attack with 4 armour, 3 infantry and 2 mech_infantrys Neutral_Allies defend with 5 infantry Germans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 2/9 hits, 2.83 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia 1 infantry owned by the Germans, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Romania Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/8 hits, 4.33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 fighter moved from Western Germany to Slovakia Hungary 1 fighter moved from Northern Italy to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 armour moved from Bulgaria to Eastern Poland 1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 3 aaGuns, 1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 armour moved from France to Northern Italy 1 mech_infantry moved from Southern France to Western Germany 1 armour moved from France to Greater Southern Germany 2 aaGuns moved from Holland Belgium to Western Germany 2 bombers moved from Western Germany to Slovakia Hungary Place Units - Germans 1 carrier and 1 transport placed in 93 Sea Zone 1 armour and 3 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : 0.33 Neutral_Allies regular : 0.33 Germans regular : 1.83
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 carrier, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 2 artilleries moved from France to Normandy Bordeaux 2 bombers moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 2 armour moved from Southern France to Yugoslavia 2 armour moved from France to Yugoslavia 2 mech_infantrys moved from France to Yugoslavia 1 battleship moved from 110 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone Combat - Germans Turning on Edit Mode EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Changing ownership of Vyborg from Russians to Germans EDIT: Removing units owned by Germans from Finland: 2 infantry EDIT: Adding units owned by Germans to Karelia: 2 infantry EDIT: Adding units owned by Germans to Vyborg: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Turning off Edit Mode Battle in Yugoslavia Germans attack with 4 armour, 3 infantry and 2 mech_infantrys Neutral_Allies defend with 5 infantry Germans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 2/9 hits, 2.83 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia 1 infantry owned by the Germans, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Romania Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/8 hits, 4.33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 fighter moved from Western Germany to Slovakia Hungary 1 fighter moved from Northern Italy to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 armour moved from Bulgaria to Eastern Poland 1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 3 aaGuns, 1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 armour moved from France to Northern Italy 1 mech_infantry moved from Southern France to Western Germany 1 armour moved from France to Greater Southern Germany 2 aaGuns moved from Holland Belgium to Western Germany 2 bombers moved from Western Germany to Slovakia Hungary Place Units - Germans 1 carrier and 1 transport placed in 93 Sea Zone 1 armour and 3 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Greater Southern Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0.33 Neutral_Allies regular : 0.33 Germans regular : 1.83
-
@aagamerz13 plz use last save
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Chahar Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 transport 1 submarine owned by the Russians submerged Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 3 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Buryatia 1 aaGun and 8 infantry moved from Novgorod to Archangel 6 infantry moved from Russia to Bryansk 4 infantry moved from Belarus to Archangel 1 aaGun, 1 artillery and 9 infantry moved from Belarus to Bryansk 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : -0.83
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Chahar Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 transport 1 submarine owned by the Russians submerged Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 3 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Buryatia 1 aaGun and 8 infantry moved from Novgorod to Archangel 6 infantry moved from Russia to Bryansk 4 infantry moved from Belarus to Archangel 1 aaGun, 1 artillery and 9 infantry moved from Belarus to Bryansk 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : -0.83
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 3 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Manchuria to Amur 1 fighter moved from Manchuria to Chahar 1 fighter and 2 tactical_bombers moved from Yunnan to Chahar 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to Kwangsi 1 artillery moved from Anhwe to Hunan 2 bombers moved from Yunnan to Chahar 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Jehol to Chahar Place Units - Japanese 1 armour and 2 mech_infantrys placed in Manchuria 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.67
-
@aagamerz13 so my next move will be tomorrow evening.
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 54 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 4 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 54 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 4 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Non Combat Move - British 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 infantry moved from India to West India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 3 fighters moved from United Kingdom to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 1 bomber moved from United Kingdom to Gibraltar 2 fighters moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 fighter moved from India to 80 Sea Zone 1 tactical_bomber moved from India to 80 Sea Zone 3 infantry moved from Shan State to Burma Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt 1 airfield placed in Gibraltar 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 26 PUs (1 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67
-
TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 54 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 4 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Non Combat Move - British 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 infantry moved from India to West India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 3 fighters moved from United Kingdom to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 1 bomber moved from United Kingdom to Gibraltar 2 fighters moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 fighter moved from India to 80 Sea Zone 1 tactical_bomber moved from India to 80 Sea Zone 3 infantry moved from Shan State to Burma Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt 1 airfield placed in Gibraltar 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 26 PUs (1 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 7 infantry Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67
-
TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 54 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 4 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Non Combat Move - British 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 infantry moved from India to West India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 3 fighters moved from United Kingdom to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 1 bomber moved from United Kingdom to Gibraltar 2 fighters moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 fighter moved from India to 80 Sea Zone 1 tactical_bomber moved from India to 80 Sea Zone 3 infantry moved from Shan State to Burma Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt 1 airfield placed in Gibraltar 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 26 PUs (1 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 7 infantry Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Removing units owned by British from United Kingdom: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67
-
@aagamerz13 Since the Brits didn’t attack, I’d like to change my buy to trade 2 inf -> 1 tank, which will be placed in Egypt instead of 1 inf.
I really should have thought the mIC purchase through. I knew I could hold turn 1, and would be able to defend it soon after…but Turn 2 is going to be a big question.
-
@surfer the edit is good. that ic a tempting target. see if the double attack works
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt 1 armour moved from Romania to Belarus Italians take Belarus from Russians 1 armour moved from Slovakia Hungary to Belarus 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry British defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 2 infantry British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry in Egypt, round 2 : 7/20 hits, 6.50 expected hits British roll dice for 1 aaGun, 3 armour, 2 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/17 hits, 7.00 expected hits 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 5 infantry owned by the British and 7 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/13 hits, 5.17 expected hits British roll dice for 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 7/10 hits, 4.67 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 3 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Egypt, round 4 : 3/6 hits, 2.83 expected hits British roll dice for 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Egypt, round 4 : 4/7 hits, 3.67 expected hits 1 artillery owned by the British, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for Italians: 1 armour, 5 artilleries, 1 fighter, 10 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Egypt to Alexandria 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 2 aaGuns and 1 infantry moved from France to Normandy Bordeaux 3 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 British AA : -0.50 British regular : 2.67
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Java to India 1 infantry moved from Malaya to Shan State Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Java to India 1 infantry moved from Malaya to Shan State Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan British take Trans-Jordan from Italians 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Algeria to Morocco Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
Well, I was able to tempt and beat one spider, but looks like big brother will come in and win, but it will cost…I hope.
-
@surfer yes. italy had 66% but those aren’t great odds so germany had to be ready to followup
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 2 bombers moved from Slovakia Hungary to Egypt 2 bombers moved from Western Germany to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 3 infantry moved from Bulgaria to Greece 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from 93 Sea Zone to Greece 1 fighter moved from Western Germany to Greece 1 armour moved from Romania to Greece 1 tactical_bomber moved from Slovakia Hungary to Greece Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Greece Germans attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Greece, round 2 : 2/7 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Greece, round 3 : 2/5 hits, 2.50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Egypt Germans attack with 1 armour, 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Germans roll dice for 1 armour, 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 5/10 hits, 5.67 expected hits British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 2.33 expected hits 1 tactical_bomber owned by the British, 1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 1 infantry and 1 tactical_bomber Casualties for British: 1 armour, 2 fighters and 1 tactical_bomber Non Combat Move - Germans 4 bombers moved from Egypt to Alexandria 1 carrier moved from 93 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to Alexandria 3 aaGuns, 4 armour, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 2 infantry moved from Finland to Karelia 3 armour and 2 mech_infantrys moved from Romania to Belarus 1 fighter moved from Greece to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 tactical_bombers moved from Greece to Bulgaria 1 fighter moved from Slovakia Hungary to Belarus 1 armour and 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 3 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0.00 Germans regular : -2.00 British regular : -0.33