Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 cruisers, 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 3 tactical_bombers moved from Bulgaria to Turkey 1 bomber moved from Bulgaria to Turkey 2 armour moved from Greece to Turkey 4 infantry moved from Greece to Turkey 2 tactical_bombers moved from Tunisia to Tobruk 1 fighter moved from Northern Italy to Algeria 1 fighter moved from Tunisia to Algeria 1 fighter moved from France to Turkey 1 armour moved from Western Germany to Poland 5 infantry moved from Western Germany to Switzerland 1 armour moved from Southern France to Switzerland 2 armour moved from Southern France to Greater Southern Germany 1 armour moved from Holland Belgium to Germany 1 armour moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Germany to Slovakia Hungary 4 mech_infantrys moved from Germany to Poland 3 infantry moved from Germany to Poland 2 fighters moved from France to 99 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba 1 armour moved from Denmark to Germany 1 mech_infantry moved from Denmark to Germany 1 infantry moved from Norway to Finland Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in Alberta Saskatchewan Manitoba Battle in Tobruk Germans attack with 2 tactical_bombers British defend with 1 artillery Germans roll dice for 2 tactical_bombers in Tobruk, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Tobruk Germans win, taking Alberta Saskatchewan Manitoba from British with 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Turkey Germans attack with 2 armour, 1 bomber, 1 fighter, 4 infantry and 3 tactical_bombers Neutral_True defend with 8 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter, 4 infantry and 3 tactical_bombers in Turkey, round 2 : 8/11 hits, 4.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 2 armour, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 1 infantry Casualties for Neutral_True: 8 infantry Battle in 99 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer Germans roll dice for 2 fighters in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Algeria Germans attack with 2 fighters French defend with 1 infantry Germans roll dice for 2 fighters in Algeria, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in Algeria, round 3 : 0/2 hits, 1.00 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in Algeria, round 4 : 2/2 hits, 1.00 expected hits French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 infantry owned by the French lost in Algeria Germans win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for French: 1 infantry Battle in Switzerland Germans attack with 1 armour and 5 infantry Neutral_True defend with 2 infantry Germans roll dice for 1 armour and 5 infantry in Switzerland, round 2 : 2/6 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Switzerland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Switzerland Germans win, taking Switzerland from Neutral_True with 1 armour and 5 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Germans 1 fighter moved from 99 Sea Zone to Greece 1 fighter moved from 99 Sea Zone to Greece 1 fighter moved from Turkey to Greece 1 bomber moved from Turkey to Greece 1 tactical_bomber moved from Turkey to Greece 1 tactical_bomber moved from Turkey to Greece 1 tactical_bomber moved from Turkey to Greece 1 tactical_bomber moved from Tobruk to Libya 1 tactical_bomber moved from Tobruk to Libya 1 fighter moved from Algeria to Tunisia Place Units - Germans 1 cruiser, 1 submarine and 1 transport placed in 93 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
French regular : 0.00 Germans regular : 4.17 Neutral_True regular : -2.33 British regular : -1.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - UK_Pacific 2 fighters moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from India to Malaya 3 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 3 infantry moved from India to Burma 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - UK_Pacific Non Combat Move - UK_Pacific 3 infantry moved from Persia to Eastern Persia UK_Pacific take Eastern Persia from Neutral_Allies Place Units - UK_Pacific 1 artillery and 2 infantry placed in Kwangtung 2 armour and 1 mech_infantry placed in India 1 infantry placed in New South Wales Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 cruiser, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And UK Pacific Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 6 artilleries, 2 bombers, 11 fighters, 13 infantry, 1 mech_infantry and 8 tactical_bombers moved from Hunan to Yunnan 1 armour moved from Hopei to Yunnan Japanese take Kweichow from Chinese 1 mech_infantry moved from Kiangsi to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries moved from 20 Sea Zone to Kwangtung 3 infantry moved from 20 Sea Zone to Kwangtung 2 battleships, 2 cruisers, 4 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone 3 carriers moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 4 infantry moved from Jehol to Manchuria Combat - Japanese Battle in Kwangtung Japanese attack with 3 artilleries, 5 infantry and 3 mech_infantrys UK_Pacific defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Japanese roll dice for 3 artilleries, 5 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/11 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the UK_Pacific and 2 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 3 artilleries, 3 infantry and 3 mech_infantrys in Kwangtung, round 3 : 2/9 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the UK_Pacific lost in Kwangtung Japanese roll dice for 3 artilleries, 3 infantry and 3 mech_infantrys in Kwangtung, round 4 : 1/9 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the UK_Pacific lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for UK_Pacific: 1 artillery and 4 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 submarines UK_Pacific defend with 1 battleship, 1 cruiser and 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the UK_Pacific Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 destroyers in 37 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits UK_Pacific roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the UK_Pacific, 1 submarine owned by the Japanese, 1 battleship owned by the UK_Pacific and 1 cruiser owned by the UK_Pacific lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine remaining. Battle score for attacker is 34 Casualties for Japanese: 1 submarine Casualties for UK_Pacific: 1 battleship, 1 cruiser and 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 6 artilleries, 2 bombers, 11 fighters, 13 infantry, 2 mech_infantrys and 8 tactical_bombers Chinese defend with 3 artilleries, 1 fighter and 18 infantry; UK_Pacific defend with 2 armour, 1 artillery, 4 fighters and 5 infantry Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 11 fighters, 13 infantry, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 18/43 hits, 18.17 expected hits Chinese roll dice for 2 armour, 4 artilleries, 5 fighters and 23 infantry in Yunnan, round 2 : 13/34 hits, 13.33 expected hits 5 infantry owned by the UK_Pacific, 13 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 3 : 14/30 hits, 15.33 expected hits Chinese roll dice for 2 armour, 4 artilleries, 5 fighters and 5 infantry in Yunnan, round 3 : 6/16 hits, 7.33 expected hits 2 fighters owned by the UK_Pacific, 6 artilleries owned by the Japanese, 2 armour owned by the UK_Pacific, 1 artillery owned by the UK_Pacific, 1 fighter owned by the Chinese, 5 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan 11 fighters owned by the Japanese, 8 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese retreated to Hunan Chinese win with 2 fighters remaining. Battle score for attacker is 64 Casualties for Japanese: 6 artilleries and 13 infantry Casualties for Chinese: 3 artilleries, 1 fighter and 18 infantry Casualties for UK_Pacific: 2 armour, 1 artillery, 2 fighters and 5 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Hunan 8 tactical_bombers moved from Yunnan to Hunan 11 fighters moved from Yunnan to Hunan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 infantry placed in Shantung 1 cruiser, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -4.67 UK_Pacific regular : -0.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Egypt to Rhodesia Non Combat Move - British 1 infantry moved from Union of South Africa to Mozambique British take Mozambique from Neutral_True Place Units - British 1 armour and 2 infantry placed in Egypt 2 infantry placed in United Kingdom 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 British collect 23 PUs (3 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Tunisia to Anglo Egyptian Sudan 2 infantry moved from Greece to Turkey Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 1 infantry UK_Pacific defend with 2 infantry Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the UK_Pacific, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber and 1 infantry Casualties for UK_Pacific: 1 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 1.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria 6 infantry moved from Yenisey to Timguska Combat - Russians Battle in Manchuria Russians attack with 11 infantry Japanese defend with 1 aaGun and 4 infantry Russians roll dice for 11 infantry in Manchuria, round 2 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 3 : 1/9 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 4 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Japanese: 1 aaGun and 4 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour, 2 artilleries and 10 infantry moved from Belarus to Eastern Poland 1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 armour moved from Bryansk to Eastern Poland 1 artillery moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 2 tactical_bombers moved from Novgorod to Eastern Poland 1 fighter moved from Karelia to Eastern Poland 1 aaGun moved from Novgorod to Baltic States 1 armour moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Bryansk to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Novgorod to Volgograd Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns EDIT: Removing units owned by Russians from Amur: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 1.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Place Units - Americans 1 battleship and 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Americans undo move 2. 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 70 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 72 Sea Zone to 70 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Germans Germans buy 5 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Poland to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 6 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Romania to Eastern Poland 1 armour moved from Greater Southern Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Switzerland to Germany 1 armour moved from Holland Belgium to Germany 4 mech_infantrys moved from Southern France to Greater Southern Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Turkey to Syria Germans take Syria from French 1 infantry moved from Turkey to Caucasus Germans take Caucasus from Russians 1 armour moved from Turkey to Caucasus 1 armour moved from Turkey to Caucasus 2 artilleries and 5 infantry moved from Bulgaria to Romania 1 bomber, 3 fighters and 3 tactical_bombers moved from Greece to Eastern Poland 1 artillery moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Alberta Saskatchewan Manitoba to Central United States Germans take Central United States from Americans Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in Alexandria Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone Germans win, taking Alexandria from British with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eastern Poland Germans attack with 6 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry, 5 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun, 5 armour, 4 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 3 tactical_bombers Russians roll AA dice in Eastern Poland : 0/3 hits, 0.50 expected hits Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry, 5 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 11/32 hits, 11.33 expected hits Russians roll dice for 1 aaGun, 5 armour, 4 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 12/35 hits, 13.33 expected hits 10 infantry owned by the Russians, 11 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 4/20 hits, 9.33 expected hits Russians roll dice for 5 armour, 4 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 8/25 hits, 10.00 expected hits 4 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland 3 fighters owned by the Germans, 1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated 5 armour owned by the Germans retreated to Romania Russians win with 5 armour, 4 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Germans: 1 armour, 3 artilleries, 11 infantry and 5 mech_infantrys Casualties for Russians: 1 aaGun and 14 infantry Non Combat Move - Germans 1 fighter moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 1 bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania Place Units - Germans 5 armour, 3 mech_infantrys and 1 tactical_bomber placed in Germany 1 cruiser and 1 transport placed in 93 Sea Zone 1 factory_minor placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,3,6,1,5,6,4,6,5 Germans collect 55 PUs (9 lost to blockades); end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Iraq from Neutral_Axis to Germans EDIT: Adding units owned by Germans to Iraq: 1 infantry EDIT: Removing units owned by Germans from Turkey: 1 infantry EDIT: Changing ownership of Iraq from Germans to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from Iraq: 3 infantry EDIT: Adding units owned by Germans to Iraq: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -3.33 Germans regular : -5.00 Russians AA : -0.50 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Politics - UK_Pacific Trigger UK Pacific War Production India: has removed 1 factory_minor owned by UK_Pacific in India Trigger UK Pacific War Production India: UK_Pacific has 1 factory_major placed in India Combat Move - UK_Pacific 3 infantry moved from Burma to India 2 fighters moved from Malaya to India 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Malaya to India 2 infantry moved from Eastern Persia to West India 1 infantry moved from Anglo Egyptian Sudan to Ethiopia UK_Pacific take Ethiopia from Italians Combat - UK_Pacific Non Combat Move - UK_Pacific 1 infantry moved from Eastern Persia to Afghanistan UK_Pacific take Afghanistan from Neutral_True Place Units - UK_Pacific 2 artilleries, 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,2,6,5,2,6,4,5 UK_Pacific collect 23 PUs (4 lost to blockades); end with 25 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 3 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 artilleries, 5 infantry and 2 mech_infantrys moved from 19 Sea Zone to Manchuria 6 infantry moved from Kweichow to Yunnan 1 armour moved from Hunan to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Hunan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 2 bombers moved from Hunan to Manchuria 1 tactical_bomber moved from Hunan to Manchuria 1 fighter moved from Hunan to Manchuria 1 fighter moved from Hunan to Manchuria 1 tactical_bomber moved from Hunan to Manchuria 1 fighter and 1 tactical_bomber moved from Hunan to Manchuria 8 fighters and 5 tactical_bombers moved from Hunan to Yunnan 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns and 9 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 7/18 hits, 7.33 expected hits Chinese roll dice for 2 aaGuns and 9 infantry in Manchuria, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 10/14 hits, 6.50 expected hits Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Russians: 2 aaGuns and 9 infantry Battle in Yunnan Japanese attack with 1 armour, 8 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 1 armour, 8 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers in Yunnan, round 2 : 10/22 hits, 9.17 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 8 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 5 fighters and 2 tactical_bombers moved from Yunnan to Hunan 2 bombers, 2 fighters and 3 tactical_bombers moved from Manchuria to Jehol 2 bombers moved from Jehol to Kiangsu Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 4.00 Russians AA : 0.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Mozambique to Tanganyika Territory 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from Rhodesia to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Scotland to Gibraltar 1 fighter moved from New Brunswick Nova Scotia to Central United States 2 fighters moved from Quebec to Central United States 1 armour moved from Quebec to Alberta Saskatchewan Manitoba British take Alberta Saskatchewan Manitoba from Germans Combat - British Battle in Central United States British attack with 3 fighters Germans defend with 1 factory_minor and 1 infantry British roll dice for 3 fighters in Central United States, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Central United States British win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Central United States to Quebec 1 mech_infantry moved from Egypt to Saudi Arabia British take Saudi Arabia from Neutral_True 1 infantry moved from Rhodesia to Angola British take Angola from Neutral_True Place Units - British 1 artillery and 2 infantry placed in Egypt 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2 British collect 26 PUs (4 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Italians Italians buy 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone Italians take 99 Sea Zone from British 1 infantry moved from Turkey to Caucasus 1 infantry moved from Turkey to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 fighter moved from Southern Italy to Bessarabia 1 infantry moved from 100 Sea Zone to Bessarabia 1 artillery moved from 100 Sea Zone to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Bessarabia to Romania Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 transport placed in 97 Sea Zone Italians undo move 2. Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 11 PUs (1 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 Russians regular : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 armour, 2 artilleries and 8 infantry moved from Karelia to Finland 1 fighter and 2 tactical_bombers moved from Eastern Poland to Finland 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Rostov to Caucasus 1 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 fighter moved from Volgograd to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Ukraine to Caucasus 1 tactical_bomber moved from Eastern Poland to Caucasus 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Korea to Amur Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 0/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Finland Russians attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers Germans defend with 8 infantry Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Finland, round 2 : 4/14 hits, 4.67 expected hits Germans roll dice for 8 infantry in Finland, round 2 : 5/8 hits, 2.67 expected hits 5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Finland, round 3 : 5/9 hits, 3.83 expected hits Germans roll dice for 4 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 7 infantry Casualties for Germans: 8 infantry Battle in Caucasus Russians attack with 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour and 1 infantry; Italians defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Caucasus Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 2.17 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys Casualties for Germans: 2 armour and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Ukraine 4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Novgorod to Belarus 1 aaGun moved from Baltic States to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 armour moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 tactical_bomber moved from Caucasus to Volgograd 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Rostov to Caucasus 1 fighter and 2 tactical_bombers moved from Finland to Karelia Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 1 armour and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 2 infantry placed in Russia Russians undo move 3. 2 infantry placed in Novgorod 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6 Russians collect 46 PUs (1 lost to blockades); end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Germans regular : 4.83 Russians regular : -2.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Western United States to Central United States Americans take Central United States from Germans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to 106 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 4 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 106 Sea Zone to United Kingdom Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 battleship and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 0.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 battleship and 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 7 armour moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 artillery moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Rostov 1 artillery moved from 100 Sea Zone to Rostov 1 infantry moved from Iraq to Persia Germans take Persia from UK_Pacific 1 infantry moved from Syria to Turkey 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Turkey 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 5 infantry moved from Switzerland to Northern Italy 1 cruiser and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 cruiser and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 tactical_bombers moved from Libya to Turkey 1 fighter moved from Tunisia to Turkey 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 4 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers moved from Romania to Bessarabia 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 transport moved from 121 Sea Zone to 123 Sea Zone Combat - Germans Battle in Rostov Battle in Bessarabia Germans attack with 4 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 4 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Bessarabia, round 2 : 7/15 hits, 7.17 expected hits Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Rostov from Russians, taking Bessarabia from Russians with 4 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Poland Germans attack with 7 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour and 3 mech_infantrys in Poland, round 2 : 6/10 hits, 4.00 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 1 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 4 mech_infantrys in Slovakia Hungary, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 armour and 3 mech_infantrys in Slovakia Hungary, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Germany to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from Bessarabia to Turkey Place Units - Germans 3 armour placed in Romania 1 armour and 5 infantry placed in Western Germany 1 battleship placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 51 PUs (3 lost to blockades); end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2.33 Germans regular : 1.33