No scramble
L21 BM SC (Allies+18) vs AetV (Axis) game 5
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Sorry, I usuaully don’t complain about dice but this is ridicioulos!
Third game in a row where I have to deal against uphill battles and three times in a row your defence scored above ave. in Amur…
I see the dice as a part of the game. Sometimes it is with you, sometimes against you. No Biggie, but to me the pattern most of the time looks like the same. And I don’t know what to do about it… I don’t blame you. It just gets frustrating from time to time.
It’s just MARTI is a b/0t(4… -
@aequitas-et-veritas I know I know, trust me I got diced and chopped more than you think even with better odds and etc. Not much we can do about, other than suffer the pain, the anger and disapointment that comes with it.
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@sovietishcat thank you for letting pour out my frustration.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 55 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 102 Sea Zone to 104 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western United States to Gibraltar 2 aaGuns moved from Central United States to Western United States 1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 fighter and 1 tactical_bomber placed in Eastern United States 1 artillery, 1 infantry and 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 2 infantry moved from Hunan to Kiangsi 6 artilleries and 9 infantry moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 6 artilleries and 11 infantry Japanese defend with 2 infantry Chinese roll dice for 6 artilleries and 11 infantry in Kiangsi, round 2 : 2/17 hits, 4,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 3 artilleries placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Burma to Kweichow 1 mech_infantry moved from Shan State to Kweichow 2 fighters moved from Kwangsi to Kweichow 1 armour moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Trans-Jordan 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 bomber moved from Trans-Jordan to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 battleship moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya Combat - British British creates battle in territory 106 Sea Zone Battle in Kenya Battle in Kweichow British attack with 2 fighters and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 fighters and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking 106 Sea Zone from Germans, taking Kenya from Italians, taking Kweichow from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Tanganyika Territory to Union of South Africa 1 artillery moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 armour moved from Shan State to Yunnan 1 artillery and 3 infantry moved from French Indo China to Yunnan 7 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from India to Trans-Jordan 1 battleship moved from 83 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 aaGuns, 7 infantry and 4 mech_infantrys moved from Kwangsi to Kiangsi 2 fighters moved from Kweichow to Kiangsi 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Persia 1 artillery placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,3,6 British collect 28 PUs (2 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -4,83 Americans regular : 0,67 Italians regular : -0,33 Japanese regular : -1,67 British regular : 0,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 battleship, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 armour moved from Western Ukraine to Ukraine Place Units - Italians 3 infantry placed in Egypt 2 fighters placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from New South Wales to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from South Australia to New South Wales 1 fighter moved from India to Kiangsi 2 fighters moved from Kwangsi to Kiangsi 1 aaGun moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone French win, taking 39 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,67 Japanese regular : -0,50 ANZAC regular : -0,33
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 7 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Bessarabia to Russia Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Start Interceptors?
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@aequitas-et-veritas yes please, send the 2 planes
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 7 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Bessarabia to Russia Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 0/2 hits, 0,33 expected hits Defenders Fire, : 0/2 hits, 0,67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Russians defend with 1 submarine Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 1 armour, 1 artillery and 10 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 1 artillery and 10 infantry in Novgorod, round 2 : 2/12 hits, 2,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 1 artillery and 9 infantry in Novgorod, round 3 : 2/11 hits, 2,50 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 5 mech_infantrys moved from Romania to Ukraine 5 artilleries, 23 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 2 bombers moved from Russia to Ukraine 1 infantry moved from Western Germany to Germany 1 artillery moved from Southern France to France 1 aaGun and 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Western Germany to Germany 1 aaGun moved from France to Western Germany Place Units - Germans 1 destroyer placed in 93 Sea Zone 3 artilleries placed in Ukraine 1 infantry placed in Germany 1 fighter placed in Western Germany 2 infantry placed in France 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Defenders Fire, : -0,67 Attackers Fire, : -0,33 Russians regular : -0,50 Germans regular : -1,67 Russians AA : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 28 PUs; Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 4 artilleries and 4 infantry moved from Bryansk to Tambov 2 fighters moved from Russia to Volgograd 2 mech_infantrys moved from Russia to Volgograd 1 fighter moved from Tsinghai to Volgograd Combat - Russians Battle in Tambov Russians attack with 4 artilleries and 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 artilleries and 4 infantry in Tambov, round 2 : 1/8 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 3 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Soviet Far East: 1 infantry EDIT: Changing ownership of Soviet Far East from Japanese to Russians EDIT: Removing units owned by Russians from Siberia: 1 infantry EDIT: Turning off Edit Mode 3 fighters moved from Volgograd to Russia 1 fighter moved from Persia to Russia 15 infantry moved from Bryansk to Tambov 11 artilleries moved from Bryansk to Tambov 2 aaGuns, 15 infantry and 1 mech_infantry moved from Bryansk to Russia 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 armour and 2 mech_infantrys moved from Kwangsi to Kiangsi 1 tactical_bomber moved from India to Kiangsi 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -1,50
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@aequitas-et-veritas I forgot the walk in for the Soviet far East, let me know if you are not okay with edit.
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all good.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery and 1 infantry moved from Amur to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber moved from Manchuria to Soviet Far East 1 bomber moved from Manchuria to Kweichow 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 marine moved from Guam to 21 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 21 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 2 battleships and 1 cruiser moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in 46 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 6/11 hits, 6,17 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Aleutian Islands from Americans with 2 battleships, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in New Guinea Battle in Soviet Far East Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking New Guinea from ANZAC, taking Soviet Far East from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3,67 expected hits Chinese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu 2 artilleries and 2 mech_infantrys moved from Anhwe to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Manchuria to Jehol 1 bomber, 3 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour, 2 artilleries, 3 carriers, 3 infantry and 3 transports moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 aaGun moved from Amur to Manchuria 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Chahar 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Soviet Far East to Japan Place Units - Japanese 1 factory_minor placed in Shantung 1 airfield and 3 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 1,50 ANZAC regular : -0,17 Russians regular : -0,33
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - British 1 mech_infantry moved from Kiangsi to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Kiangsi to Jehol 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 3 fighters moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 bomber moved from Union of South Africa to Egypt 1 fighter moved from Kiangsi to Hunan 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from Kiangsi to Hopei Combat - British Air Battle in Egypt
Combat Hit Differential Summary :
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@aequitas-et-veritas Intercept bombing raid in Egypt?
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nope, no interceprors
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in Morocco Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Morocco from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone 1 bomber owned by the Americans retreated Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 54 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 9 artilleries and 10 infantry moved from Kiangsi to Anhwe 1 fighter moved from Yunnan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 9 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 9 artilleries and 10 infantry in Anhwe, round 2 : 9/19 hits, 6,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 9 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 3 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kiangsi to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Kiangsi to Jehol 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 3 fighters moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 bomber moved from Union of South Africa to Egypt 1 fighter moved from Kiangsi to Hunan 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from Kiangsi to Hopei Combat - British Air Battle in Egypt British attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Battle in Jehol British attack with 1 mech_infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol British win, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 1 fighter moved from Hopei to Anhwe 1 fighter moved from Hunan to Anhwe 2 aaGuns, 7 infantry and 2 mech_infantrys moved from Kiangsi to Anhwe 1 armour and 6 mech_infantrys moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Burma 1 aaGun moved from India to Burma 1 armour and 3 mech_infantrys moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 mech_infantrys moved from Persia to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Morocco 1 battleship and 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Egypt to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from British Columbia to Western United States Place Units - British 1 transport placed in 110 Sea Zone 1 armour and 2 infantry placed in Iraq 3 infantry placed in Union of South Africa 1 infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2,17 Americans regular : 0,17 Italians regular : 0,67 Japanese regular : 0,33 Germans regular : -0,50 British regular : 1,50 Italians AA : -0,17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in Morocco Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Morocco from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone 1 bomber owned by the Americans retreated Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 54 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 9 artilleries and 10 infantry moved from Kiangsi to Anhwe 1 fighter moved from Yunnan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 9 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 9 artilleries and 10 infantry in Anhwe, round 2 : 9/19 hits, 6,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 9 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 3 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kiangsi to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Kiangsi to Jehol 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 3 fighters moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 bomber moved from Union of South Africa to Egypt 1 fighter moved from Kiangsi to Hunan 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from Kiangsi to Hopei Combat - British Air Battle in Egypt British attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Battle in Jehol British attack with 1 mech_infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol British win, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 1 fighter moved from Hopei to Anhwe 1 fighter moved from Hunan to Anhwe 2 aaGuns, 7 infantry and 2 mech_infantrys moved from Kiangsi to Anhwe 1 armour and 6 mech_infantrys moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Burma 1 aaGun moved from India to Burma 1 armour and 3 mech_infantrys moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 mech_infantrys moved from Persia to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Morocco 1 battleship and 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Egypt to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from British Columbia to Western United States Place Units - British 1 transport placed in 110 Sea Zone 1 armour and 2 infantry placed in Iraq 3 infantry placed in Union of South Africa 1 infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 infantry and 4 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 mech_infantry EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2,17 Americans regular : 0,17 Italians regular : 0,67 Japanese regular : 0,33 Germans regular : -0,50 British regular : 1,50 Italians AA : -0,17
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@aequitas-et-veritas Please use second file posted.