L21 BM SC (Allies+18) vs AetV (Axis) game 5


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Western Ukraine to Bryansk
            2 bombers moved from Germany to Bryansk
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
            1 fighter moved from Western Germany to 114 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @aequitas-et-veritas No scramble.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Western Ukraine to Bryansk
            2 bombers moved from Germany to Bryansk
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
            1 fighter moved from Western Germany to 114 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                British defend with 1 carrier
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in 99 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 carrier in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 2 fighters
                Casualties for British: 1 carrier
            Battle in 95 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 cruiser in 95 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 95 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 114 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
            Battle in Bryansk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            2 aaGuns moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Bessarabia to Ukraine
            5 armour moved from Bessarabia to Ukraine
            6 mech_infantrys moved from Romania to Ukraine
            3 mech_infantrys moved from Poland to Western Ukraine
            5 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Egypt
            1 tactical_bomber moved from 99 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
            2 artilleries and 12 infantry moved from Bessarabia to Western Ukraine
            3 armour moved from Western Ukraine to Ukraine
            2 bombers moved from Bryansk to Bessarabia
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 114 Sea Zone to 112 Sea Zone
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
    
        Place Units - Germans
            1 tactical_bomber placed in 112 Sea Zone
            2 infantry placed in Normandy Bordeaux
            3 armour and 4 mech_infantrys placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,17
    Germans regular : -0,00
    British regular : 1,50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            1 artillery and 2 infantry moved from Belarus to Novgorod
            5 artilleries and 28 infantry moved from Belarus to Bryansk
            9 artilleries and 6 infantry moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Tambov to Bryansk
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 15 artilleries and 35 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 15 artilleries and 35 infantry in Bryansk, round 2 : 14/50 hits, 13,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 15 artilleries and 34 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Volgograd to Bryansk
            4 aaGuns moved from Belarus to Bryansk
            1 fighter moved from Yunnan to Tsinghai
            2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi
            1 fighter moved from India to Persia
            1 tactical_bomber moved from Yunnan to India
            1 artillery and 2 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
    
        Place Units - Russians
            1 armour, 2 fighters, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            3 artilleries, 15 infantry and 1 mech_infantry moved from Manchuria to Amur
            4 fighters and 2 tactical_bombers moved from Anhwe to Amur
            2 bombers moved from Kiangsu to Amur
            1 infantry moved from Sakha to Amur
            1 infantry moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 fighter and 1 tactical_bomber moved from Hainan to Kiangsi
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines
            1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in Guam
            Battle in Philippines
                Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4,33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Guam from Americans, taking Philippines from Americans with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Amur
                Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 16 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 17 infantry
                    Russians roll AA dice in Amur : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 16 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 7/27 hits, 8,50 expected hits
                    Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 2 : 9/17 hits, 5,67 expected hits
                    9 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 9/18 hits, 7,00 expected hits
                    Russians roll dice for 12 infantry in Amur, round 3 : 7/12 hits, 4,00 expected hits
                    7 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 4/11 hits, 5,50 expected hits
                    Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery, 1 fighter, 16 infantry and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 17 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kiangsi to Kiangsu
            2 fighters moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            2 mech_infantrys moved from Chahar to Anhwe
            1 mech_infantry moved from Anhwe to Suiyuyan
            3 fighters and 2 tactical_bombers moved from Amur to Manchuria
            2 bombers moved from Amur to Manchuria
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun and 1 infantry moved from 5 Sea Zone to Amur
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 carriers moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Kiangsu
            2 infantry placed in Japan
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -0,67
    Japanese regular : -1,50
    Russians regular : 7,33
    Russians AA : 0,00
    

    Savegame


  • Sorry, I usuaully don’t complain about dice but this is ridicioulos!
    Third game in a row where I have to deal against uphill battles and three times in a row your defence scored above ave. in Amur…
    I see the dice as a part of the game. Sometimes it is with you, sometimes against you. No Biggie, but to me the pattern most of the time looks like the same. And I don’t know what to do about it… I don’t blame you. It just gets frustrating from time to time.
    It’s just MARTI is a b/0t(4…

  • '19

    @aequitas-et-veritas I know I know, trust me I got diced and chopped more than you think even with better odds and etc. Not much we can do about, other than suffer the pain, the anger and disapointment that comes with it.


  • @sovietishcat thank you for letting pour out my frustration.

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer moved from 102 Sea Zone to 104 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Western United States to Gibraltar
            2 aaGuns moved from Central United States to Western United States
            1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia
    
        Place Units - Americans
            1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 artillery, 1 infantry and 1 marine placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
            2 infantry moved from Hunan to Kiangsi
            6 artilleries and 9 infantry moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 6 artilleries and 11 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 6 artilleries and 11 infantry in Kiangsi, round 2 : 2/17 hits, 4,83 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Burma to Kweichow
            1 mech_infantry moved from Shan State to Kweichow
            2 fighters moved from Kwangsi to Kweichow
            1 armour moved from Trans-Jordan to Syria
                  British take Syria from Neutral_Axis
            1 armour moved from Syria to Trans-Jordan
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 bomber moved from Trans-Jordan to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            1 battleship moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Kenya
            Battle in Kweichow
                British attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking 106 Sea Zone from Germans, taking Kenya from Italians, taking Kweichow from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Tanganyika Territory to Union of South Africa
            1 artillery moved from Iraq to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            1 armour moved from Shan State to Yunnan
            1 artillery and 3 infantry moved from French Indo China to Yunnan
            7 mech_infantrys moved from India to Yunnan
            1 tactical_bomber moved from India to Trans-Jordan
            1 battleship moved from 83 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 aaGuns, 7 infantry and 4 mech_infantrys moved from Kwangsi to Kiangsi
            2 fighters moved from Kweichow to Kiangsi
            2 fighters moved from United Kingdom to Gibraltar
            1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Persia
            1 artillery placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,3,6
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -4,83
    Americans regular : 0,67
    Italians regular : -0,33
    Japanese regular : -1,67
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 battleship, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
            1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            2 armour moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            3 infantry placed in Egypt
            2 fighters placed in Southern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from New South Wales to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from South Australia to New South Wales
            1 fighter moved from India to Kiangsi
            2 fighters moved from Kwangsi to Kiangsi
            1 aaGun moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - French
            Battle in 39 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                French win, taking 39 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0,67
    Japanese regular : -0,50
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Poland to Belarus
                  Germans take Belarus from Russians
            7 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            1 cruiser moved from 112 Sea Zone to 115 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Bessarabia to Russia
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame


  • Start Interceptors?

  • '19

    @aequitas-et-veritas yes please, send the 2 planes


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Poland to Belarus
                  Germans take Belarus from Russians
            7 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            1 cruiser moved from 112 Sea Zone to 115 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Bessarabia to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 2 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 0/2 hits, 0,33 expected hits
                    Defenders Fire,  : 0/2 hits, 0,67 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 1 armour, 1 artillery and 10 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 10 infantry in Novgorod, round 2 : 2/12 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 1 artillery and 9 infantry in Novgorod, round 3 : 2/11 hits, 2,50 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            5 mech_infantrys moved from Romania to Ukraine
            5 artilleries, 23 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
            2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Poland to Eastern Poland
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
            2 bombers moved from Russia to Ukraine
            1 infantry moved from Western Germany to Germany
            1 artillery moved from Southern France to France
            1 aaGun and 2 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from France to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 93 Sea Zone
            3 artilleries placed in Ukraine
            1 infantry placed in Germany
            1 fighter placed in Western Germany
            2 infantry placed in France
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Defenders Fire,  : -0,67
    Attackers Fire,  : -0,33
    Russians regular : -0,50
    Germans regular : -1,67
    Russians AA : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            4 artilleries and 4 infantry moved from Bryansk to Tambov
            2 fighters moved from Russia to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter moved from Tsinghai to Volgograd
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 4 artilleries and 4 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 artilleries and 4 infantry in Tambov, round 2 : 1/8 hits, 2,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 3 fighters and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Soviet Far East: 1 infantry
            EDIT: Changing ownership of Soviet Far East from Japanese to Russians
            EDIT: Removing units owned by Russians from Siberia: 1 infantry
            EDIT: Turning off Edit Mode
            3 fighters moved from Volgograd to Russia
            1 fighter moved from Persia to Russia
            15 infantry moved from Bryansk to Tambov
            11 artilleries moved from Bryansk to Tambov
            2 aaGuns, 15 infantry and 1 mech_infantry moved from Bryansk to Russia
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Tsagaan Olom
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 armour and 2 mech_infantrys moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from India to Kiangsi
            1 aaGun moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
    
        Place Units - Russians
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -1,50
    

    Savegame

  • '19

    @aequitas-et-veritas I forgot the walk in for the Soviet far East, let me know if you are not okay with edit.


  • all good.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 artillery and 1 infantry moved from Amur to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 bomber moved from Manchuria to Soviet Far East
            1 bomber moved from Manchuria to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 21 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            2 battleships and 1 cruiser moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 46 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 6/11 hits, 6,17 expected hits
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 2 battleships, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in New Guinea
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking New Guinea from ANZAC, taking Soviet Far East from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3,67 expected hits
                    Chinese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow
                Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu
            2 artilleries and 2 mech_infantrys moved from Anhwe to Kiangsu
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Manchuria to Jehol
            1 bomber, 3 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 armour, 2 artilleries, 3 carriers, 3 infantry and 3 transports moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 aaGun moved from Amur to Manchuria
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Chahar
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from Soviet Far East to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 airfield and 3 infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Japanese regular : 1,50
    ANZAC regular : -0,17
    Russians regular : -0,33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Combat Move - British
            1 mech_infantry moved from Kiangsi to Shantung
                  Chinese take Shantung from Japanese
            1 mech_infantry moved from Kiangsi to Jehol
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            3 fighters moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
            1 bomber moved from Union of South Africa to Egypt
            1 fighter moved from Kiangsi to Hunan
            1 mech_infantry moved from Yunnan to Hopei
            1 fighter moved from Kiangsi to Hopei
    
        Combat - British
            Air Battle in Egypt
    

    Combat Hit Differential Summary :

    Savegame

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