Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods
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@Robson I noticed that I made a mistake on my German turn. At the end I edited a move of one of my subs. Not sure why I did that except I was in a huge rush and apparently got confused. I really do not want to edit and would like to leave my sub in sz 110. Would you mind editing my sub back to sz110 when you start your UK turn?
I don’t think it affects anything as UK has not moved yet. Sorry for the inconvenience on my error.
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@kilroynothere hey Kilroy, absolutely no problem. Will edit the sub when starting the UK turn.
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@kilroynothere it really was a great time there. Most important for us was the lovely temperature of 30C° and the beautiful beaches. Our hotel was located in the city of Side which was a big naval hub during the Roman empire. They still have a beautiful Amphitheater to visit. Maybe you have the chance one day to discover the place.
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@kilroynothere should I move them sub from 112 back to 110 or the two subs from 105 to 110?
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@robson Just the one sub from 112 to 110. Thanks
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@robson. Just looked up Side… wow! Looks amazing. Just put something else on my list to go see! My dream is to spend a few weeks sailing the Aegean and stopping in ports like that to explore. Someday…
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 3 armour and 2 destroyers; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Tobruk to Libya British take Libya from Italians 3 armour moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 2 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Algeria Combat - British Non Combat Move - British Place Units - British 2 destroyers placed in 109 Sea Zone 3 armour placed in Egypt Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British Colonies: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Tunisia to Algeria 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 artillery and 5 infantry moved from 94 Sea Zone to Algeria 1 cruiser moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to Libya 2 fighters moved from Southern Italy to Algeria Combat - Italians Battle in Libya Italians attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 5 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 6 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Algeria Italians attack with 3 artilleries, 2 fighters and 5 infantry British defend with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 artilleries, 2 fighters and 5 infantry in Algeria, round 2 : 2/10 hits, 3.33 expected hits French roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 1/6 hits, 2.17 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 3 artilleries, 2 fighters and 4 infantry in Algeria, round 3 : 2/9 hits, 3.17 expected hits French roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 3 : 3/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the French and 3 infantry owned by the Italians lost in Algeria Italians roll dice for 3 artilleries, 2 fighters and 1 infantry in Algeria, round 4 : 0/6 hits, 2.33 expected hits French roll dice for 1 artillery and 1 tactical_bomber in Algeria, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 3 artilleries and 2 fighters in Algeria, round 5 : 3/5 hits, 2.00 expected hits French roll dice for 1 artillery and 1 tactical_bomber in Algeria, round 5 : 0/2 hits, 0.83 expected hits 1 tactical_bomber owned by the British and 1 artillery owned by the British lost in Algeria Italians win, taking Algeria from French with 3 artilleries and 2 fighters remaining. Battle score for attacker is 13 Casualties for Italians: 5 infantry Casualties for British: 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for French: 1 infantry Non Combat Move - Italians 1 carrier, 2 destroyers and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from Algeria to 94 Sea Zone 1 carrier moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Libya to Southern Italy 2 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour moved from Romania to Ukraine Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -8.33 British regular : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Novosibirsk to Kansu 3 infantry moved from Novosibirsk to Timguska 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 aaGun moved from Novosibirsk to Timguska Place Units - Russians 1 armour and 7 infantry placed in Russia Russians undo move 1. 1 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,50
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 3 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@kilroynothere do you want to scramble in SZ6?
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@robson Please scramble everything. Thanks
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 3 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,33 Germans AA : -0,17
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@kilroynothere in my first attack round I scored one hit and I put it to the carrier. In my second attack round my last submarine scored one more hit. Do you want to remove on destroyer or the carrier? Or do you want to remove two destroyers and keeping the carrier?
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@robson Let’s take out the destroyer and leave the damaged carrier. thanks
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@robson Wanted to let you know I’m heading out on a vacation to Costa Rica tomorrow AM and will not be bringing my computer. Will be back on October 29th. Sorry for any delay in our game but I am very excited to get away for a bit with the wife and no kids!
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 3 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 4/5 hits, 2,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Midway to Caroline Islands 1 fighter moved from Midway to Caroline Islands 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Morocco Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 1,33 Germans AA : -0,17
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@kilroynothere That sounds amazing. hope you have a wonderful time there.
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@robson back in the states again. If you haven’t been, highly recommend Costa Rica. It is beautiful, the people are friendly and nice, food is really good, and a lot of adventure or relaxation!
Noticed you did not make a French move. If nothing you want to move, I can make the French move prior to Germany’s move.
Just let me know.