Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods
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@Robson sorry it took so long. Finally had a few minutes this morning to make the move. Going to be a crazy finish at Moscow!
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@kilroynothere yes definately. Just bought it from https://www.historicalboardgaming.com/The-Game_c_1443.html it is like playing Axis and Allies on Steroids :-)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - UK_Pacific UK_Pacific buy 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - UK_Pacific 1 fighter moved from India to 41 Sea Zone 1 mech_infantry moved from India to 39 Sea Zone 1 mech_infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 mech_infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Caucasus to Volgograd 6 mech_infantrys moved from Yunnan to Kweichow 1 fighter moved from India to Kweichow 1 artillery and 3 infantry moved from Alexandria to Egypt 1 fighter moved from Eastern Persia to Volgograd 1 tactical_bomber moved from Eastern Persia to Volgograd Combat - UK_Pacific Battle in Borneo Battle in 41 Sea Zone UK_Pacific attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone UK_Pacific win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow UK_Pacific attack with 1 fighter and 6 mech_infantrys Japanese defend with 2 mech_infantrys UK_Pacific roll dice for 1 fighter and 6 mech_infantrys in Kweichow, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow UK_Pacific roll dice for 1 fighter and 6 mech_infantrys in Kweichow, round 3 : 3/7 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the UK_Pacific lost in Kweichow UK_Pacific win, taking Kweichow from Japanese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for UK_Pacific: 1 mech_infantry Non Combat Move - UK_Pacific 1 fighter moved from Kweichow to Yunnan 1 armour and 4 mech_infantrys moved from India to Yunnan 1 fighter moved from 41 Sea Zone to India 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Place Units - UK_Pacific 3 mech_infantrys placed in Persia 6 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2 UK_Pacific collect 27 PUs (2 lost to blockades); end with 27 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 UK_Pacific regular : 1,00
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@robson wow, yeah, 1936 is on steroids. Fairly certain I’ve played an older version of it at some point. Many rules, but fascinating to play as I recall.
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@robson Just opened the game and realized that UK Pacific received a +5 objective bonus for occupying an original dutch territory. I don’t see that this is actually happening. Can you check as well and see if you concur. If so, I’ll make the edits and notify the game makers of the situation.
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@kilroynothere sorry I was a bit late. But yes you are absolutely right. I do not have a land unit on a original dutch territory. Must be a glitch in the software I guess :-)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Siberia Japanese take Siberia from Russians 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 1 artillery and 2 infantry moved from Tsinghai to Shensi 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter moved from 42 Sea Zone to Borneo 1 battleship and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 bombers and 2 fighters moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 42 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 16 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys UK_Pacific defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the UK_Pacific lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for UK_Pacific: 1 mech_infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber UK_Pacific defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the UK_Pacific and 1 tactical_bomber owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the UK_Pacific lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for UK_Pacific: 1 infantry and 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 7/12 hits, 6.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 33 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 4 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 2/10 hits, 6.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports in 33 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 fighter and 2 tactical_bombers in 33 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 33 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 bombers and 2 tactical_bombers in 33 Sea Zone, round 5 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone 3 transports owned by the Americans lost in 33 Sea Zone Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Japanese: 1 battleship, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports Non Combat Move - Japanese 1 fighter moved from Borneo to 43 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 2 bombers moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 4 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 20 Sea Zone to Kwangtung 1 aaGun moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Chahar 1 aaGun moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 fighters and 5 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2 Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from 43 Sea Zone: 1 transport EDIT: Changing PUs for UK_Pacific from 37 to 32 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : -6.00 UK_Pacific regular : 0.33
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@kilroynothere Hey Kilroy, my apologies for not letting you know the I am abroad for a week. Will come back and resume the game on the weekend. We are on a spontaneous vacation trip to Turkey.
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@robson Man, I am jealous of your spontaneous trips! Enjoy and absolutely no worries.
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@kilroynothere thanks. Normally we do not go on holidays twice per year but due to Corona and the decline of the Turkish currency the prizes for a week of beach holiday in Turkey are insanely cheap so we took the chance.
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@robson hope it is a fabulous time. Always wanted to go to Turkey for a number of reasons. Being an architect, I’ve always wanted to see some that side of things, but have heard the culture is amazing as well.
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@Robson I noticed that I made a mistake on my German turn. At the end I edited a move of one of my subs. Not sure why I did that except I was in a huge rush and apparently got confused. I really do not want to edit and would like to leave my sub in sz 110. Would you mind editing my sub back to sz110 when you start your UK turn?
I don’t think it affects anything as UK has not moved yet. Sorry for the inconvenience on my error.
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@kilroynothere hey Kilroy, absolutely no problem. Will edit the sub when starting the UK turn.
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@kilroynothere it really was a great time there. Most important for us was the lovely temperature of 30C° and the beautiful beaches. Our hotel was located in the city of Side which was a big naval hub during the Roman empire. They still have a beautiful Amphitheater to visit. Maybe you have the chance one day to discover the place.
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@kilroynothere should I move them sub from 112 back to 110 or the two subs from 105 to 110?
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@robson Just the one sub from 112 to 110. Thanks
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@robson. Just looked up Side… wow! Looks amazing. Just put something else on my list to go see! My dream is to spend a few weeks sailing the Aegean and stopping in ports like that to explore. Someday…
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 3 armour and 2 destroyers; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Tobruk to Libya British take Libya from Italians 3 armour moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 2 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Algeria Combat - British Non Combat Move - British Place Units - British 2 destroyers placed in 109 Sea Zone 3 armour placed in Egypt Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British Colonies: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Tunisia to Algeria 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 artillery and 5 infantry moved from 94 Sea Zone to Algeria 1 cruiser moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to Libya 2 fighters moved from Southern Italy to Algeria Combat - Italians Battle in Libya Italians attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 5 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 6 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Algeria Italians attack with 3 artilleries, 2 fighters and 5 infantry British defend with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 artilleries, 2 fighters and 5 infantry in Algeria, round 2 : 2/10 hits, 3.33 expected hits French roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 1/6 hits, 2.17 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 3 artilleries, 2 fighters and 4 infantry in Algeria, round 3 : 2/9 hits, 3.17 expected hits French roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 3 : 3/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the French and 3 infantry owned by the Italians lost in Algeria Italians roll dice for 3 artilleries, 2 fighters and 1 infantry in Algeria, round 4 : 0/6 hits, 2.33 expected hits French roll dice for 1 artillery and 1 tactical_bomber in Algeria, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 3 artilleries and 2 fighters in Algeria, round 5 : 3/5 hits, 2.00 expected hits French roll dice for 1 artillery and 1 tactical_bomber in Algeria, round 5 : 0/2 hits, 0.83 expected hits 1 tactical_bomber owned by the British and 1 artillery owned by the British lost in Algeria Italians win, taking Algeria from French with 3 artilleries and 2 fighters remaining. Battle score for attacker is 13 Casualties for Italians: 5 infantry Casualties for British: 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for French: 1 infantry Non Combat Move - Italians 1 carrier, 2 destroyers and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from Algeria to 94 Sea Zone 1 carrier moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Libya to Southern Italy 2 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour moved from Romania to Ukraine Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -8.33 British regular : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :