Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3


  • The battles will be z96 taking out the UK cr and Greece, which is to help Italy out.

    If the cr hits a tac will be taken as casualty. All available air will land in Alexandria, to stabilize the italian stack there.

    I’m gambling the defenders of Greece won’t roll 4/4. Counting on 1/4, but also 2/4 is not unlikely. Allocating 3 inf for the attack should be enough for soaking casualties. The attack has a power of 24, so will hopefully get 4 hits or more and wipe out the opposition in one swift strike. The other 2 inf will go to Romania.

    Taking Greece with G has the upside of having an easier time of building an ab there if need be.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 tactical_bomber moved from Southern Italy to Greece
            3 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            2 bombers moved from Western Germany to Greece
            3 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 3 fighters and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 0/4 hits, 2,17 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 4 : 1/4 hits, 2,17 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
            Battle in Greece
                Germans attack with 3 armour, 2 bombers, 3 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 2 bombers, 3 infantry and 1 tactical_bomber in Greece, round 2 : 4/9 hits, 4,00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Bulgaria to Romania
            1 infantry moved from Yugoslavia to 97 Sea Zone
            2 artilleries and 5 infantry moved from Yugoslavia to Romania
            2 infantry moved from Germany to Poland
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 aaGun and 1 infantry moved from Norway to Finland
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            2 submarines moved from 106 Sea Zone to 103 Sea Zone
            1 fighter moved from Holland Belgium to Southern Italy
            1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Western Germany to Poland
            2 mech_infantrys moved from Germany to Romania
            1 tactical_bomber moved from Greece to Alexandria
            3 fighters moved from 96 Sea Zone to Alexandria
            2 bombers moved from Greece to Alexandria
            6 armour and 4 mech_infantrys moved from France to Germany
            1 aaGun moved from Slovakia Hungary to Poland
            2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            2 infantry and 3 mech_infantrys placed in Western Germany
            1 armour and 9 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allies regular : -1,33
    Germans regular : -5,50
    British regular : -0,50
    

    Savegame


  • z96 was pretty sick. Two battle rounds without any hits, then both sides hit 1 on the third go. Especially weird for G, since there was power 13 against 3.

    Had to take the tac as casualty, since I need to maximize the defenses of Alexandria. It’s slightly shaky, but atleast has 75-80 % on the defense with a slightly negative TUV-swing for the aggressor during a max attack. Should be very bad for UK if such an attack fails.

    Luckily enough there were no casualties in Greece. The opposition was simply overwhelmed by the terrifying nazi advance.

    Have to point out the sneaky move of putting a german inf on the italian tr. The idea is to be able to take both Cyprus and Crete with only having to utilize 1 tr. This would be more troublesome if the french des was in striking range of z98, but could be countered by blocking. Then it would however begin to be a more expensive investment than the efforts worth.

    Since R doesn’t have its pansar available to pressure the Baltic states and 3 inf weren’t placed in Leningrad it will be sufficient to clamp down there with pansar. Therefore all inf and art move to Romania. Then there’s the option of entering Bessarabia or E Poland.

    Both routes have merit. The former pressures Ukraine and the mIC there, while the latter is a more formidable route to Moscow. Now G will rely heavily on the italian can-openers moving in.

    Now Russia may look over its defensive positioning. From the looks of it a G3DOW is neatly prepared.

  • '22

    TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk
            1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 artillery and 3 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            9 infantry moved from Russia to Bryansk
            5 infantry moved from Novgorod to Belarus
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    my very traditional proposal … since evidently Hitler already has Barbarossa in mind

    the sub from sz125 I try to move him away for the moment … I might need somewhere else (I could think of dissuading the attack by keeping a fighter there)

    other possibilities? … opinions?

    PS

    the fast means for now I still keep them ready for a possible intervention in China



  • @trulpen @Avner

    Sorry, been away from this for a few turns, I’ll try to catch up and probably ask some stupid questions.

    Looking at the proposed Russia move it looks good to me against a possible G2 DOW but I would assume it’ll probably be on G3 so we keeping an eye on where we want to be for that.

    The fast movers in Kazakhstan are interesting, in the few BM games I’ve played I’ve put fast movers in Novgorod to try to slow down the advance in the north but still be able to pull out without getting trapped. I suppose the thought here is that those units can do more good slowing the Japanese in China than slowing the Germans in Russia, but they can still get back to Moscow when needed?


  • @trulpen @Avner

    I’ve assumed there is nothing funky planned for them in the Middle East.

  • '22

    By now it will be a Dow in G3 … but I can still keep the fast means at a distance I think … for a possible defense of Moscow they should be able to go back in case

  • 2023 '22 '21

    @avner The purchase is all infantry with an artillery, is it the plan to accumulate as much infantry as possible over the next few turns?

  • '22

    @flyingbadger

    I would say yes since Hitler seems to me willing to bet on Moscow …

    Or am I wrong?

  • 2023 '22 '21

    @avner Are we going to try and stall the fall of Novgorod by placing 3 infantry there?

  • '22

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk
            1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 artillery and 3 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            9 infantry moved from Russia to Bryansk
            5 infantry moved from Novgorod to Belarus
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • FYI, I consider the turns in progress and under discussion until clearly stated as finalized.

  • 2023 '22 '21

    @avner I’d be happy with this for the R2.

  • 2024 2023 '22 '21 '20

    @Avner My only suggestion would be to leave 12ish guys+ AA in Buryatia to keep J honest. But running them around to Timguska should work as well…

  • '22

    @surfer said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    @Avner My only suggestion would be to leave 12ish guys+ AA in Buryatia to keep J honest. But running them around to Timguska should work as well…

    the idea is to make them run to Moscow … eventually enter China from Kansu if needed …

  • '22

    @trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    FYI, I consider the turns in progress and under discussion until clearly stated as finalized.

    Finalized!


  • Ok, time for some feedback then.

    Like I pointed out after R1, if only inf had been bought, Russia would be able to mobilize 13 inf R3. At this stage the art won’t matter as counter-measure against a more powerful german army, so one more inf for defense would be more valuable. Sometimes it’s a close call, so might matter.

    The placement of 3 inf in Novgorod doesn’t hamper the german advance much. If Italy grabs the Baltic states, then G can attack with 2 inf, 2 mech, 1 fig, 2 tac.

    Sure, it would mean sacrificing a tr, but looks to be worth it. Any russians in the north are dead and would be of more use in and around Moscow.

    One possibility to deny this opportunity would be to block the Baltic states with atleast 3 inf. However, that also gets a bit expensive. Don’t think Russia can afford it.

    There has not been a DOW between Russia and Japan yet. Both definitely prefer the other to DOW. With the big stack leaving west, it does look like there might be time for a northern intrusion at some stage.

    Japan’s priority right now is to secure China and the islands, so that idea will have to wait.

    I like to keep atleast 12 inf, 2 aa around for a possible landing of US-troops in Korea. Then the russian support will be very valuable support. Also keeping Japan on its toes has some worth. As it looks now, Japan can relax a bit from relieved pressure from the north and can focus whole-heartedly towards the south.


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 10/13 hits, 6,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            3 artilleries and 5 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 mech_infantry moved from Anhwe to Hunan
            1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            EDIT: 1 armour and 1 infantry moved from Japan to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 aaGun moved from 36 Sea Zone to French Indo China
            EDIT: 1 armour moved from Korea to Jehol
            EDIT: 1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 carrier and 1 transport placed in 6 Sea Zone
            1 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 3,17
    

    Savegame

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