NO scramble.
PtV - flying badger v 666 (axis +7)
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@FlyingBadger I am just off today…French still did good
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@666 said in PtV - flying badger v 666 (axis +7):
@FlyingBadger I am just off today…French still did good
I am all flustered with that mistakes, forgot some ncms, edited those, forgot to save a unit to walk into BUL…oh well, fog of war. maybe I’ll have ITA take it? Not killing that Brit BB, might be a mistake? let’s see. sorry about the messed up start. I will leave this in your hands from here…
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@666 said in PtV - flying badger v 666 (axis +7):
@666 said in PtV - flying badger v 666 (axis +7):
@FlyingBadger I am just off today…French still did good
I am all flustered with that mistakes, forgot some ncms, edited those, forgot to save a unit to walk into BUL…oh well, fog of war. maybe I’ll have ITA take it? Not killing that Brit BB, might be a mistake? let’s see. sorry about the messed up start. I will leave this in your hands from here…
You can edit the infantry taking Bulgaria with an NCM, wouldn’t have made a difference to the Yugoslavia battle and it’s a given that you would do that to Bulgaria. Or I can edit it in for you?
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@flyingbadger that is very gracious of you but I will need to live with that. Please proceed with Russia.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 submarine moved from 130 Sea Zone to 128 Sea Zone 1 infantry moved from Southern Belarus to Northern Belarus 2 infantry moved from Eastern Poland to Northern Belarus 3 infantry moved from Baltic States to Northern Belarus 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 2 aaGuns, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus 3 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Leningrad 2 infantry moved from Karelia to Archangel 1 armour and 1 mech_infantry moved from Russia to Northern Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk 3 infantry moved from Ukraine to Kursk 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 2 infantry moved from Southern Caucasus to Northern Caucasus 2 infantry moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 2 aaGuns and 6 infantry moved from Sakha to Siberia 3 infantry moved from Amur to Siberia 3 infantry moved from Buryatia to Sakha Place Units - Russians 2 artilleries placed in Siberia 3 infantry placed in Russia 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 marines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 mech_infantry moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Fukien to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shansi, round 2 : 6/7 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Southern Manchuria to Jehol 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Fukien to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 3 infantry moved from Korea to Southern Manchuria 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Hokkaido to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Kwangsi 1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Formosa to Kwangsi 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 34 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone 1 fighter moved from Korea to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 fighter and 1 tactical_bomber moved from Shansi to Jehol 1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu Place Units - Japanese 2 transports placed in 7 Sea Zone 1 transport placed in 6 Sea Zone 2 marines placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 aaGuns, 1 artillery and 3 infantry EDIT: Adding units owned by Japanese to Kyushu: 3 aaGuns, 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 3.67
Territory Summary for Japanese :
Marshall Islands : 1 infantry Kyushu : 3 aaGuns, 1 artillery and 4 infantry Paulau : 1 infantry Southern Manchuria : 1 flag, 1 aaGun and 5 infantry Iwo Jima : 1 infantry Kiangsu : 1 flag, 1 fighter and 1 tactical_bomber Northern Manchuria : 1 flag Korea : 1 armour and 1 infantry Marianas : 1 infantry Siam : 2 infantry Shantung : 1 flag Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Jehol : 1 flag, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japan : 1 airfield, 1 factory_major, 1 harbour and 2 marines Kwangsi : 1 flag, 1 artillery, 2 bombers, 5 fighters, 3 infantry, 1 marine and 3 tactical_bombers Fukien : 1 flag Anhwe : 1 flag, 1 artillery and 3 infantry Kweichow : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Shansi : 1 flag, 1 artillery and 1 mech_infantry Kiangsi : 1 flag, 2 artilleries and 5 infantry Yunnan : 1 flag, 1 artillery and 2 infantry 7 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports 34 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers 37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports 6 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 40 / 69 Russians : 46 / 46 Japanese : 33 / 43 Americans : 53 / 53 Chinese : 10 / 12 British : 28 / 28 UK_Pacific : 17 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 13 / 0 Dutch : 8 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 7 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Davao to Wake Island 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 cruiser and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 cruiser and 1 marine moved from 11 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Central America 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 bomber moved from Central United States to Western United States Place Units - Americans 1 marine placed in Eastern United States 1 destroyer placed in 104 Sea Zone 2 carriers and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 4/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 2 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Hopei to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 2.83 Japanese regular : 1.00
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Combat Move - British 1 bomber moved from United Kingdom to 112 Sea Zone 1 bomber and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 6 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British lost in 98 Sea Zone British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 98 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20 Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -1.17 British regular : -3.83
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@666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…
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@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…
ouch, chalk it up to the fog of war, take your time.
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Davao to Wake Island 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 cruiser and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 cruiser and 1 marine moved from 11 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Central America 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 bomber moved from Central United States to Western United States Place Units - Americans 1 marine placed in Eastern United States 1 destroyer placed in 104 Sea Zone 2 carriers and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 4/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 2 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Hopei to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 112 Sea Zone 1 bomber and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 6 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British lost in 98 Sea Zone British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 98 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20 Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - British 1 artillery and 1 infantry moved from Ontario to Quebec 1 bomber moved from 109 Sea Zone to Quebec 1 cruiser moved from 93 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom 1 battleship moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Malaya to Shan State 3 aaGuns, 1 artillery and 5 infantry moved from Eastern India to Burma 1 infantry moved from Western India to Baluchistan 1 infantry moved from Eastern India to 40 Sea Zone 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 132 Sea Zone to 40 Sea Zone 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone 1 fighter moved from Eastern India to 83 Sea Zone 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Eastern India to Baluchistan 1 fighter moved from Burma to Baluchistan Place Units - British 1 airfield placed in Egypt 2 infantry placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in Eastern India change ownership: 4 infantry and 1 marine
Combat Hit Differential Summary :
Chinese regular : 2.83 Italians regular : 0.67 Japanese regular : 1.00 Germans regular : -1.17 British regular : -3.83
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@666 said in PtV - flying badger v 666 (axis +7):
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…
ouch, chalk it up to the fog of war, take your time.
More like fog of brain :dizzy_face: . Had to think on my feet, not a strength, much prefer nice scripted openings. What a lovely new air base… with no planes on it :clown_face:.
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@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 said in PtV - flying badger v 666 (axis +7):
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…
ouch, chalk it up to the fog of war, take your time.
More like fog of brain :dizzy_face: . Had to think on my feet, not a strength, much prefer nice scripted openings. What a lovely new air base… with no planes on it :clown_face:.
that isnt a bad place for an AB
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 100 Sea Zone 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan 2 fighters moved from Southern Italy to 100 Sea Zone 1 bomber moved from Northern Italy to 100 Sea Zone Combat - Italians Battle in 100 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport British defend with 1 destroyer Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 100 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 100 Sea Zone Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Trans-Jordan Non Combat Move - Italians 2 fighters moved from 100 Sea Zone to Tobruk 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 bomber moved from 100 Sea Zone to Southern Italy 1 armour moved from Albania to 99 Sea Zone 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 2 armour and 2 infantry moved from 100 Sea Zone to Alexandria 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67
Territory Summary for Italians :
Kenya : 1 flag, 1 infantry Alexandria : 1 flag, 3 armour, 1 artillery, 5 infantry and 1 mech_infantry Trans-Jordan : 1 flag, 1 artillery and 1 infantry Anglo-Egyptian Sudan : 1 flag, 1 artillery and 2 infantry Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber Tobruk : 2 fighters Albania : 1 infantry 100 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 3 transports Bulgaria : 1 flag, 5 infantry Yugoslavia : 1 aaGun, 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 40 / 69 Russians : 46 / 46 Japanese : 32 / 43 Americans : 53 / 55 Chinese : 11 / 14 British : 27 / 37 UK_Pacific : 20 / 20 Italians : 14 / 13 ANZAC : 10 / 10 French : 13 / 0 Dutch : 5 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 5 / 0 Neutral_True : 20 / 0
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@FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 1 aaGun and 1 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 1 aaGun and 1 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@666 said in PtV - flying badger v 666 (axis +7):
@FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?
Yeah, no probs. For the sake of expediency I’m happy you just do what is fairly obvious, especially with the time difference.
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@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 said in PtV - flying badger v 666 (axis +7):
@FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?
Yeah, no probs. For the sake of expediency I’m happy you just do what is fairly obvious, especially with the time difference.
where are you from?