Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3


  • Should be more clear about Greece. There’s also the german attack on z95. This means 1 tac, 2 sb will help with Greece, while 3 fig, 1 tac will attack z95, securing that atleast 4 air may land in Alexandria.


  • @trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Should be more clear about Greece. There’s also the german attack on z95*. This means 1 tac, 2 sb will help with Greece, while 3 fig, 1 tac will attack z95*, securing that atleast 4 air may land in Alexandria.

    *z96

  • '22

    @trulpen

    the fleet is dead anyway, so I would say to apply the best possible defense … first hit on the CV and then the DD

  • '22

    @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    @trulpen

    the fleet is dead anyway, so I would say to apply the best possible defense … first hit on the CV and then the DD

    No wait I meant the opposite … DD and cruiser

  • '22

    The fleet is doomed but in the event of an Italian withdrawal I might not immediately lose the fighter. I didn’t explain myself well :)


  • It’s a wise choice.


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to Normandy Bordeaux
                  Italians take Normandy Bordeaux from French
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 46
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 3/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Libya to Tobruk
            2 infantry moved from Albania to Bulgaria
            1 armour moved from Albania to Slovakia Hungary
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Albania
            2 aaGuns moved from Northern Italy to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,00
    British regular : -3,50
    

    Savegame


  • Ok, for once the italians didn’t mess up.

    No need to hit the cr since the Med-NO would not be activated anyway because of the fleet at Toulon. Perhaps Italy can achieve it next turn instead. Getting rid of the fleet in z97 was great news for Mussolini, who now heavily depends on the support from his dear friend in the north.

  • '22

    TripleA Manual Gamesave Post: ANZAC round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser moved from 63 Sea Zone to 61 Sea Zone
            1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
            2 fighters moved from New Zealand to New South Wales
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    Damn … not even a shot … can I ask for Cunningham’s head?

    Considering that there will probably be more need for Americans in the Mediterranean, I think I have to stall; I take advantage of the infantryman in NG … and increase the anzac aviation (perhaps to assign it in the future to a new American aircraft carrier …?) …

    Opinions from the world? (if anyone still follows me …)

    ps

    I will send the French DD to sz76, he will always have time to go to India if needed … I think.

  • 2024 2023 '22 '21 '20

    @avner I’m fine with the initial ANZAC move. Will need ftrs and Japan can’t invade for a profit.

    The French DD is a good support unit so tagging along with the British fleet is good.

    I’m surprised that you didn’t move the BB and DD away from India. It’s unlikely for J to send the aircraft to take out the fleet, but seems unnecessary to leave them open to attack since you put the Brit ftrs in Burma. The ftrs aren’t necessary for Burma. For J to attack Burma would put half of his airforce down. Net TUV would be near zero so that exchange is a major loss for the Japanese.

    It appears that J is setting up for a J3 DOW, so probably none of the above matters this turn.

  • 2023 '22 '21

    @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Damn … not even a shot … can I ask for Cunningham’s head?

    Careful, I think he tried to have Kesselring assassinated but he’d moved hotel… he might come after you too.

  • '22

    @flyingbadger

    Kesserling was not yet in Italy at that time :P

    however I confirm this solution anzac

  • '22

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser moved from 63 Sea Zone to 61 Sea Zone
            1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
            2 fighters moved from New Zealand to New South Wales
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    @surfer

    Yes the BB and DD in India are an oversight in ncm …


  • I trust this is finalized then.

    Before proceeding, I’d like to bring up some thoughts regarding the purchase by UK-Pac1.

    Considering the bs retreats to z39, I like to buy a marine in Calcutta. It’s a flexible unit and further enhances the quality of the bs.

    This is especially true during the opening when UK wants to grab several territories in Africa and ME, but have limited transport capacity.

    With 17 IPC my recommendation would therefore be 4 inf, 1 marine.

    @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Yes the BB and DD in India are an oversight in ncm

    I wouldn’t say it’s an oversight, but like @surfer points out the air should stay in Calcutta protecting the fleet.

    If there are enough compensation a JDOW2 might be on the table, although my preference is usually a JDOW3.


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 tactical_bomber moved from Southern Italy to Greece
            3 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            2 bombers moved from Western Germany to Greece
            3 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Regarding the purchase for ANZAC a fig is not bad, but I believe a sub would be better. That would save 4 IPC and there would be 18 IPC to shop for next turn, which neatly would provide 3 subs.

    The Allies must focus on getting fleet in play and the aussie ships are very important to support the USN.

    Also, subs combine well with air, so this creates a lot of nasty threats, since J can’t really block aussie attacks due to US easily taking them out.

    The inf on NG is a pretty orthodox bid, but a deviation from the default. It will most likely save ANZAC a transport, which is why that placement is very strong. That more or less means an extra sub in play.


  • @trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Germans round 2

    I think I can explain how I think before commencing battles.

    Regarding the purchase G will have 3 subs that will be able to stay out of touch from des (unless there’ll be a J2DOW), hence no subs need to be bought this turn.

    I’m content with 1 des for fleet, eyeing the pesky russian sub in z125. Sinking it is valuable, since it may later work as can-opener for US/UK.

    I considered a carrier in order to SBR London, but make priority of pansar (12 mech, 1 tank) for Barbarossa. Also, the two bombers are needed down south. The Blitz is fun, but would risk valuable air for no real benefit. UK will likely anyway focus production to Africa and ME, unless G goes for a Sea Lion.

    SL is not really an option for me at this stage, since it’s far too costly and would take the edge away against Russia. Crushia is of the highest importance, so harrassing UK will sadly have to wait.

    2 inf will be built in WG to keep the tr active and creating threats.


  • The battles will be z96 taking out the UK cr and Greece, which is to help Italy out.

    If the cr hits a tac will be taken as casualty. All available air will land in Alexandria, to stabilize the italian stack there.

    I’m gambling the defenders of Greece won’t roll 4/4. Counting on 1/4, but also 2/4 is not unlikely. Allocating 3 inf for the attack should be enough for soaking casualties. The attack has a power of 24, so will hopefully get 4 hits or more and wipe out the opposition in one swift strike. The other 2 inf will go to Romania.

    Taking Greece with G has the upside of having an easier time of building an ab there if need be.

Suggested Topics

  • 1
  • 1
  • 46
  • 110
  • 43
  • 180
  • 149
  • 347
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.0k

Users

39.3k

Topics

1.7m

Posts