Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3

  • '22

    Surrender?

    (ahahaha) :P


  • @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Surrender?

    (ahahaha) :P

    Hehe, not likely. I will try and get my head around it. Feel I have to give a proper analysis before proceeding.


  • This is a big combined turn for the Allies and it will get worse.

    US built good units of fleet and has positioned itself wisely in Pearl Harbor.

    China managed to take back Yunnan, which is important, although at some cost.

    UK built a mIC in Cairo, which can sometimes be a mistake. After a successful Taranto and ethipian crush, it should however be rather safe. Might be a problem of pushing away the italians from Alexandria at first, but on the otherhand it will be done in time.

    Taranto is however a sacrifice for both sides. The british ships in the Med are likely toast, so both nations will be stunted. Perhaps Italy is worse off, but we’ll see for the continuance.

    Italy now has a choice of activating Vichy. It will likely be done, since the short-term advantages are pretty awesome. Also, only one major naval battle can be executed, and I’d prefer to try and scuttle the fleet from z97 since it’s a nasty convoy zone. One advantage here is that the ac can’t soak a hit without leaving the fig hanging without space to land in. That’s a good retreat option if the battle doesn’t develop accordingly to the odds or better, which makes the battle even more of a good choice.

    It would be great to grab Greece, but it’s a rather uncertain battle since all air is needed in z97. Might soften the greeks for the german onslaught though.

    There’ll be no attack on the cr in z98, since it can be taken care of by the Luftwaffe and Italy can’t afford to dilute its forces.

    Because of the uncertainties on the waters, I need to build a des for all eventualities since UK can still hit the remains with atleast 4 air.


  • Also, it was a good move to move the fleet to z123. Supporting it with 2 figs was also necessary, since it may be attacked by 3 sub, 2 sb. Although slightly out of place, it is safe there and will rejoin the heat in a couple of turns.

    One alternative would’ve been to take out the 2 subs in z106, but it would probably mean no Taranto since preferably a des, cr, fig and sb should’ve taken it on.


  • TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to Normandy Bordeaux
                  Italians take Normandy Bordeaux from French
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -0,83
    

    Savegame


  • Decided on attacking Alexandria after all. Few land units in the counter-attack decided the move. It’s slightly risky, but with the help of german air it should be safe even if losing 1 inf. Considering only 2 tac will be needed for Greece, so 3 fig, 1 tac are able to support the stack.

    Anyway, only 2 hits in z97. Casualties?


  • Should be more clear about Greece. There’s also the german attack on z95. This means 1 tac, 2 sb will help with Greece, while 3 fig, 1 tac will attack z95, securing that atleast 4 air may land in Alexandria.


  • @trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Should be more clear about Greece. There’s also the german attack on z95*. This means 1 tac, 2 sb will help with Greece, while 3 fig, 1 tac will attack z95*, securing that atleast 4 air may land in Alexandria.

    *z96

  • '22

    @trulpen

    the fleet is dead anyway, so I would say to apply the best possible defense … first hit on the CV and then the DD

  • '22

    @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    @trulpen

    the fleet is dead anyway, so I would say to apply the best possible defense … first hit on the CV and then the DD

    No wait I meant the opposite … DD and cruiser

  • '22

    The fleet is doomed but in the event of an Italian withdrawal I might not immediately lose the fighter. I didn’t explain myself well :)


  • It’s a wise choice.


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to Normandy Bordeaux
                  Italians take Normandy Bordeaux from French
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 46
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 3/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Libya to Tobruk
            2 infantry moved from Albania to Bulgaria
            1 armour moved from Albania to Slovakia Hungary
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Albania
            2 aaGuns moved from Northern Italy to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,00
    British regular : -3,50
    

    Savegame


  • Ok, for once the italians didn’t mess up.

    No need to hit the cr since the Med-NO would not be activated anyway because of the fleet at Toulon. Perhaps Italy can achieve it next turn instead. Getting rid of the fleet in z97 was great news for Mussolini, who now heavily depends on the support from his dear friend in the north.

  • '22

    TripleA Manual Gamesave Post: ANZAC round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser moved from 63 Sea Zone to 61 Sea Zone
            1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
            2 fighters moved from New Zealand to New South Wales
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    Damn … not even a shot … can I ask for Cunningham’s head?

    Considering that there will probably be more need for Americans in the Mediterranean, I think I have to stall; I take advantage of the infantryman in NG … and increase the anzac aviation (perhaps to assign it in the future to a new American aircraft carrier …?) …

    Opinions from the world? (if anyone still follows me …)

    ps

    I will send the French DD to sz76, he will always have time to go to India if needed … I think.

  • 2024 2023 '22 '21 '20

    @avner I’m fine with the initial ANZAC move. Will need ftrs and Japan can’t invade for a profit.

    The French DD is a good support unit so tagging along with the British fleet is good.

    I’m surprised that you didn’t move the BB and DD away from India. It’s unlikely for J to send the aircraft to take out the fleet, but seems unnecessary to leave them open to attack since you put the Brit ftrs in Burma. The ftrs aren’t necessary for Burma. For J to attack Burma would put half of his airforce down. Net TUV would be near zero so that exchange is a major loss for the Japanese.

    It appears that J is setting up for a J3 DOW, so probably none of the above matters this turn.

  • 2023 '22 '21

    @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Damn … not even a shot … can I ask for Cunningham’s head?

    Careful, I think he tried to have Kesselring assassinated but he’d moved hotel… he might come after you too.

  • '22

    @flyingbadger

    Kesserling was not yet in Italy at that time :P

    however I confirm this solution anzac

  • '22

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser moved from 63 Sea Zone to 61 Sea Zone
            1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
            2 fighters moved from New Zealand to New South Wales
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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