No scramble
L21 #2 surfer (X) vs trulpen (A+17) BM3
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 35 Sea Zone to 48 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine Germans defend with 2 submarines British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the British lost in 106 Sea Zone British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Casualties for Germans: 2 submarines Non Combat Move - British 1 bomber moved from 106 Sea Zone to Quebec 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 fighter moved from 96 Sea Zone to Egypt 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 3 aaGuns and 5 infantry moved from India to Burma 3 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to India 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 4 infantry and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 4 infantry and 1 marine
Combat Hit Differential Summary :
Chinese regular : 1,17 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : 0,50 British regular : -0,50
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:38:21 PM
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Normandy Bordeaux Italians take Normandy Bordeaux from French 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece Combat - Italians Battle in Trans-Jordan Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/6 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,6 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Neutral_Allies regular : 0.67
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from Malaya to Shan State 2 infantry moved from Egypt to 81 Sea Zone 1 cruiser moved from 63 Sea Zone to 61 Sea Zone 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to South Australia 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from Malaya to Shan State 2 infantry moved from Egypt to 81 Sea Zone 1 cruiser moved from 63 Sea Zone to 61 Sea Zone 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to South Australia 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Scotland to United Kingdom EDIT: 1 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 battleship moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 2 bombers moved from Western Germany to Scotland Combat - Germans
Combat Hit Differential Summary :
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Scramble?
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 battleship moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 2 bombers moved from Western Germany to Scotland Combat - Germans Battle in Scotland Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 airfield and 1 fighter; French defend with 1 infantry British roll AA dice in Scotland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Scotland Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 aaGun, 1 fighter and 1 infantry in Scotland, round 2 : 2/2 hits, 1.00 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the French lost in Scotland Germans roll dice for 2 bombers and 1 tactical_bomber in Scotland, round 3 : 2/3 hits, 1.83 expected hits British roll dice for 1 fighter in Scotland, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Scotland Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter and 2 infantry Casualties for British: 1 aaGun and 1 fighter Casualties for French: 1 infantry Non Combat Move - Germans 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from Scotland to 111 Sea Zone 2 bombers moved from Scotland to Western Germany 5 infantry moved from Bulgaria to Romania 1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria 1 fighter moved from Southern Italy to Alexandria 3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Germany to Slovakia Hungary 6 armour and 1 mech_infantry moved from France to Germany 2 mech_infantrys moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Yugoslavia 3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Romania Place Units - Germans 1 fighter and 2 infantry placed in Western Germany 1 submarine and 1 transport placed in 113 Sea Zone 2 armour, 1 infantry and 6 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Germans to 111 Sea Zone: 1 fighter EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to Finland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British AA : 0.50 Germans regular : -1.17 British regular : 0.33
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Ok. Scotland was a bust. I was too quick on picking casualties and took the default rather than kill tac. Edit to swap.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 8 infantry moved from Novgorod to Belarus 1 submarine moved from 111 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 9/16 hits, 8.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 armour moved from Kiangsu to Anhwe 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe 1 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to 19 Sea Zone 3 infantry moved from Manchuria to Jehol 1 infantry moved from Okinawa to 19 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship and 2 carriers moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 33 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Yunnan to Kwangsi 1 tactical_bomber moved from Kwangsi to 36 Sea Zone Place Units - Japanese 1 marine placed in Japan 1 artillery and 2 mech_infantrys placed in Shantung 1 carrier and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 marine placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 11 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Chinese creates battle in territory Chahar Battle in Yunnan Chinese attack with 1 fighter and 11 infantry Japanese defend with 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 0/12 hits, 2,33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 1/10 hits, 2,00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 4 : 1/10 hits, 2,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 5 : 1/9 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Chahar from Japanese, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -5,17 Japanese regular : 0,00
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 fighters and 1 tactical_bomber moved from India to Siam 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Siam 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 3 fighters moved from United Kingdom to 111 Sea Zone 1 bomber moved from Quebec to 111 Sea Zone 1 battleship and 1 destroyer moved from 109 Sea Zone to 111 Sea Zone Combat - British Battle in French Madagascar Battle in Siam British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Siam British win, taking French Madagascar from Neutral_Axis, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/7 hits, 2,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/7 hits, 2,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/7 hits, 2,17 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in Trans-Jordan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 0/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 4 : 1/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 5 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry
Combat Hit Differential Summary :
Italians regular : -2,00 Japanese regular : -0,67 British regular : -7,33
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Missed to attack Morocco. Will add it separately before I continue with the battle in z111 that might affect it.
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 fighters and 1 tactical_bomber moved from India to Siam 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Siam 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 3 fighters moved from United Kingdom to 111 Sea Zone 1 bomber moved from Quebec to 111 Sea Zone 1 battleship and 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in French Madagascar Battle in Morocco British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco British win, taking French Madagascar from Neutral_Axis, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry
Combat Hit Differential Summary :
Neutral_Axis regular : 0,33 British regular : -0,33
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 fighters and 1 tactical_bomber moved from India to Siam 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Siam 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 3 fighters moved from United Kingdom to 111 Sea Zone 1 bomber moved from Quebec to 111 Sea Zone 1 battleship and 1 destroyer moved from 109 Sea Zone to 111 Sea Zone Combat - British Battle in French Madagascar Battle in Siam British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Siam British win, taking French Madagascar from Neutral_Axis, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/7 hits, 2,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/7 hits, 2,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/7 hits, 2,17 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in Trans-Jordan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 0/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 4 : 1/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 5 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in 111 Sea Zone British attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Combat Hit Differential Summary :
Italians regular : -2,00 Japanese regular : -0,67 British regular : -6,50
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4 hits in z111. Casualties?
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@trulpen sink bb + ca+ 1 ftr