trulpen L+19 vs aagamerz13 BM#


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 22 Sea Zone to 32 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New Zealand to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 22 Sea Zone to 32 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New Zealand to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 1 carrier, 2 destroyers, 11 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Volgograd to Samara
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Bryansk to Smolensk
            1 bomber moved from Southern Italy to Smolensk
            2 fighters moved from Bryansk to Samara
            2 fighters moved from Novgorod to Vologda
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Samara
                Germans attack with 2 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Samara, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            2 fighters moved from Vologda to Bryansk
            2 fighters moved from Samara to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            2 infantry moved from Rostov to Volgograd
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Smolensk to Bryansk
            3 fighters and 1 tactical_bomber moved from Libya to Caucasus
            1 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            3 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 fighter moved from Novgorod to 112 Sea Zone
            1 fighter moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 carrier and 1 destroyer placed in 112 Sea Zone
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            2 infantry placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Caucasus: 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 58 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 1 carrier, 2 destroyers, 11 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Volgograd to Samara
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Bryansk to Smolensk
            1 bomber moved from Southern Italy to Smolensk
            2 fighters moved from Bryansk to Samara
            2 fighters moved from Novgorod to Vologda
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Samara
                Germans attack with 2 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Samara, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            2 fighters moved from Vologda to Bryansk
            2 fighters moved from Samara to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            2 infantry moved from Rostov to Volgograd
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Smolensk to Bryansk
            3 fighters and 1 tactical_bomber moved from Libya to Caucasus
            1 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            3 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 fighter moved from Novgorod to 112 Sea Zone
            1 fighter moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 carrier and 1 destroyer placed in 112 Sea Zone
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            2 infantry placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Caucasus: 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 58 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to France: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -1.67
    

    Savegame


  • @aagamerz13 T I noncommed some units I forgot to move. Use last save.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 1 carrier, 2 destroyers, 11 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Volgograd to Samara
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Bryansk to Smolensk
            1 bomber moved from Southern Italy to Smolensk
            2 fighters moved from Bryansk to Samara
            2 fighters moved from Novgorod to Vologda
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Samara
                Germans attack with 2 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Samara, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            2 fighters moved from Vologda to Bryansk
            2 fighters moved from Samara to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            2 infantry moved from Rostov to Volgograd
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Smolensk to Bryansk
            3 fighters and 1 tactical_bomber moved from Libya to Caucasus
            1 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            3 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 fighter moved from Novgorod to 112 Sea Zone
            1 fighter moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 carrier and 1 destroyer placed in 112 Sea Zone
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            2 infantry placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Caucasus: 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 58 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to France: 2 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 1 carrier, 2 destroyers, 11 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Volgograd to Samara
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Bryansk to Smolensk
            1 bomber moved from Southern Italy to Smolensk
            2 fighters moved from Bryansk to Samara
            2 fighters moved from Novgorod to Vologda
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Samara
                Germans attack with 2 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Samara, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            2 fighters moved from Vologda to Bryansk
            2 fighters moved from Samara to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            2 infantry moved from Rostov to Volgograd
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Smolensk to Bryansk
            3 fighters and 1 tactical_bomber moved from Libya to Caucasus
            1 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            3 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 fighter moved from Novgorod to 112 Sea Zone
            1 fighter moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 carrier and 1 destroyer placed in 112 Sea Zone
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            2 infantry placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Caucasus: 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 58 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to France: 2 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -1.67
    

    Savegame


  • @aagamerz13 use last


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Novosibirsk to Samara
            12 infantry moved from Urals to Vologda
            1 infantry moved from Smolensk to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            8 infantry moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Samara
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Samara, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 2 fighters and 3 infantry in Samara, round 3 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 20 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 20 infantry in Vologda, round 2 : 2/20 hits, 3,33 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 20 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Urals to Vologda
            1 aaGun moved from Novosibirsk to Samara
            2 fighters moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -2,33
    Russians regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Tsinghai to Sikang
            1 armour moved from Sikang to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Olgiy to Tsinghai
            3 infantry moved from Malaya to Shan State
            2 infantry moved from Kwangsi to French Indo China
            2 infantry moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            1 armour moved from Hopei to Anhwe
            1 mech_infantry moved from Suiyuyan to Anhwe
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Chahar to Hopei
            1 mech_infantry moved from Manchuria to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Kansu to Hopei
            1 infantry moved from Olgiy to Kansu
            1 infantry moved from Olgiy to Timguska
            1 bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter moved from Kiangsu to Hunan
            1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to French Indo China
            1 armour moved from Anhwe to Hunan
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
            1 fighter moved from 35 Sea Zone to Paulau Island
            1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            3 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter moved from Kwangsi to Shan State
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 0/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 3 : 0/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 4 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Paulau Island
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Paulau Island, round 2 : 4/8 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 battleships moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Paulau Island to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to Kwangsi
            1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter moved from Manchuria to Kwangsi
            1 aaGun, 2 artilleries and 8 infantry moved from Yenisey to Timguska
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in Kwangtung
            3 infantry placed in Malaya
            3 infantry placed in Kiangsu
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.67
    Japanese regular : -5.67
    UK_Pacific regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
            1 mech_infantry moved from Morocco to Rio de Oro
                  Americans take Rio de Oro from Neutral_True
            1 marine moved from 91 Sea Zone to Portugal
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 fighter moved from Gibraltar to Spain
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 fighter moved from 32 Sea Zone to 34 Sea Zone
            1 battleship and 2 cruisers moved from 32 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Portugal
            2 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Spain
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to New Guinea
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Venezuela
                Americans attack with 1 artillery and 3 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Venezuela, round 2 : 2/4 hits, 1,00 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in New Guinea
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Paulau Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Portugal
                Americans attack with 1 fighter, 2 infantry and 1 marine
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 fighter, 2 infantry and 1 marine in Portugal, round 2 : 2/4 hits, 1,17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 fighter and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/20 hits, 5,17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 6/20 hits, 5,17 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Neutral_True: 6 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Portugal to Gibraltar
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from 32 Sea Zone to Hawaiian Islands
            1 fighter moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
            5 carriers, 6 destroyers and 4 submarines moved from 32 Sea Zone to 46 Sea Zone
            2 submarines moved from 63 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Hawaiian Islands
            1 infantry moved from Algeria to Morocco
            1 aaGun moved from Gibraltar to Spain
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 submarine and 1 transport placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            Americans undo move 3.
            1 fighter and 1 tactical_bomber placed in Western United States
            2 artilleries and 8 infantry placed in Central United States
            Americans undo move 3.
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,33
    Germans regular : -0,33
    Neutral_True regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
            1 mech_infantry moved from Morocco to Rio de Oro
                  Americans take Rio de Oro from Neutral_True
            1 marine moved from 91 Sea Zone to Portugal
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 fighter moved from Gibraltar to Spain
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 fighter moved from 32 Sea Zone to 34 Sea Zone
            1 battleship and 2 cruisers moved from 32 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Portugal
            2 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Spain
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to New Guinea
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Venezuela
                Americans attack with 1 artillery and 3 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Venezuela, round 2 : 2/4 hits, 1,00 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in New Guinea
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Paulau Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Portugal
                Americans attack with 1 fighter, 2 infantry and 1 marine
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 fighter, 2 infantry and 1 marine in Portugal, round 2 : 2/4 hits, 1,17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 fighter and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/20 hits, 5,17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 6/20 hits, 5,17 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Neutral_True: 6 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Portugal to Gibraltar
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from 32 Sea Zone to Hawaiian Islands
            1 fighter moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
            5 carriers, 6 destroyers and 4 submarines moved from 32 Sea Zone to 46 Sea Zone
            2 submarines moved from 63 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Hawaiian Islands
            1 infantry moved from Algeria to Morocco
            1 aaGun moved from Gibraltar to Spain
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 submarine and 1 transport placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            Americans undo move 3.
            1 fighter and 1 tactical_bomber placed in Western United States
            2 artilleries and 8 infantry placed in Central United States
            Americans undo move 3.
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Persia to Turkey
            2 artilleries and 5 infantry moved from Northwest Persia to Turkey
            3 infantry moved from Iraq to Turkey
            1 bomber moved from India to Turkey
            1 infantry moved from Szechwan to Kweichow
            1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
            1 fighter moved from Eastern Persia to Turkey
            1 artillery and 3 infantry moved from Eastern Persia to Afghanistan
            3 mech_infantrys moved from India to Afghanistan
            1 fighter moved from India to Afghanistan
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British lost in Kweichow
                1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Afghanistan
                British attack with 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys
                Neutral_True defend with 4 infantry
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys in Afghanistan, round 2 : 2/8 hits, 2,00 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Afghanistan, round 3 : 2/6 hits, 1,67 expected hits
                    Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Turkey
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry in Turkey, round 2 : 5/14 hits, 4,17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
                    5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Turkey, round 3 : 6/11 hits, 3,67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 5 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Turkey to Iraq
            1 aaGun moved from Iraq to Turkey
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from Afghanistan to Russia
            1 fighter and 1 tactical_bomber moved from Kweichow to India
            2 aaGuns and 6 infantry moved from Burma to India
            2 aaGuns and 4 infantry moved from Szechwan to Sikang
            1 marine moved from Eastern Persia to 80 Sea Zone
            2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Gibraltar to Spain
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 bomber moved from Turkey to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 destroyer placed in 71 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 artillery placed in Quebec
            Turning on Edit Mode
            EDIT: Removing units owned by British from Quebec: 1 artillery
            EDIT: Adding units owned by British to 109 Sea Zone: 1 submarine
            EDIT: Changing PUs for British from 2 to 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 0,67
    Japanese regular : 0,83
    Germans regular : -0,33
    Neutral_True regular : 2,33
    British regular : 2,17
    

    Savegame


  • Bought 2 inf, 1 art each for Cairo and SA, but then also a des for z71. Miscalc. Would like to change the art in SA and the 2 saved IPC to a sub. It’s already implemented, but if you deny it it’s just to change back. Then 1 inf can go to London.


  • @trulpen its ok


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            4 armour, 1 bomber and 3 mech_infantrys moved from Caucasus to Turkey
    
        Combat - Italians
            Battle in Turkey
                Italians attack with 4 armour, 1 bomber and 3 mech_infantrys
                British defend with 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British roll AA dice in Turkey : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Turkey
                    Italians roll dice for 4 armour and 3 mech_infantrys in Turkey, round 2 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Turkey, round 2 : 3/7 hits, 2.50 expected hits
                    3 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 2 infantry owned by the British lost in Turkey
                    Italians roll dice for 4 armour in Turkey, round 3 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Turkey, round 3 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Turkey
                    Italians roll dice for 3 armour in Turkey, round 4 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 artillery in Turkey, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the British and 1 armour owned by the British lost in Turkey
                Italians win, taking Turkey from British with 3 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour, 1 bomber and 3 mech_infantrys
                Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 infantry moved from Albania to Greece
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    British AA : 0.83
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from Queensland to Dutch New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in Dutch New Guinea
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to New Guinea
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 32 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 63 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from Queensland to Dutch New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in Dutch New Guinea
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to New Guinea
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 32 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 63 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Morocco to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from Queensland to Dutch New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in Dutch New Guinea
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to New Guinea
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 32 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 63 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Morocco to 91 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -0,67
    

    Savegame


  • French des as blocker in z110.

Suggested Topics

  • 16
  • 90
  • 46
  • 60
  • 59
  • 198
  • 267
  • 275
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.0k

Users

39.3k

Topics

1.7m

Posts