Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 artillery and 3 infantry moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland 8 infantry moved from Norway to Finland 1 fighter moved from Gibraltar to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 4 bombers moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux Combat - Germans Battle in 98 Sea Zone Germans attack with 1 fighter British defend with 1 transport Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Finland Germans attack with 8 infantry Russians defend with 1 infantry Germans win, taking Finland from Russians with 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 4 bombers and 3 infantry Russians defend with 2 infantry Germans win, taking Baltic States from Russians with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 106 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 aaGun moved from France to Western Germany 1 armour and 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 4 bombers moved from Baltic States to Western Germany 1 fighter moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from 106 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 106 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 84 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to France 1 aaGun moved from Slovakia Hungary to Germany 1 armour and 1 mech_infantry moved from Eastern Poland to Germany 1 aaGun, 5 armour, 2 artilleries, 12 infantry and 6 mech_infantrys moved from Bessarabia to Eastern Poland 1 armour moved from Eastern Poland to Germany 1 submarine moved from 128 Sea Zone to 116 Sea Zone 1 destroyer and 1 submarine moved from 118 Sea Zone to 116 Sea Zone 1 infantry moved from Eastern Poland to Bessarabia Place Units - Germans 7 infantry placed in Germany 5 infantry placed in Western Germany 1 artillery and 2 infantry placed in France 3 infantry placed in Southern France Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsL21 PtV FlyingBadger (AX) vs Adam514 (AL)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 3 carriers, 1 destroyer and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 65 Sea Zone to 55 Sea Zone 3 fighters moved from Hawaiian Islands to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 carrier and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Eastern United States to 27 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Szechwan 3 infantry moved from Tsinghai to Hopei 3 infantry moved from Inner Mongolia to Chahar 3 infantry moved from Inner Mongolia to Shansi 3 infantry moved from Tsinghai to Honan 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Inner Mongolia to Honan Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Honan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Honan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Tsinghai Chinese undo move 2. 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 2 infantry and 2 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter moved from Eastern India to Yunnan 1 destroyer moved from 40 Sea Zone to 38 Sea Zone 1 armour moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Iraq 1 armour moved from Morocco to Algeria British take Algeria from Neutral_Axis 1 armour moved from Algeria to Morocco 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 2 cruisers moved from 94 Sea Zone to 113 Sea Zone 1 transport moved from 94 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Gibraltar to Holland Belgium 1 fighter moved from Gibraltar to Normandy Bordeaux Combat - British Battle in 38 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win, taking 38 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux British attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Yunnan to Eastern India 2 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 carrier moved from 94 Sea Zone to 113 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 fighter moved from 94 Sea Zone to 113 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 infantry moved from Western India to Eastern India 1 mech_infantry moved from Iraq to Northeast Persia British take Northeast Persia from Neutral_Allies 1 marine moved from French Madagascar to 74 Sea Zone 1 cruiser and 1 marine moved from 74 Sea Zone to 83 Sea Zone 1 marine moved from 83 Sea Zone to Egypt 1 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Tanganyika Territory to Belgian Congo Place Units - British 1 carrier and 1 destroyer placed in 113 Sea Zone 2 infantry placed in Egypt 2 marines placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1 UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.67 Germans regular : -0.67 British regular : -0.67
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 3 infantry moved from Tunisia to Algeria Italians take Algeria from British 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 infantry moved from 101 Sea Zone to Cyprus 1 artillery and 3 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 bomber and 2 fighters moved from Southern Italy to 100 Sea Zone 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 2 submarines moved from 99 Sea Zone to 94 Sea Zone 2 armour moved from Eastern Poland to Southern Belarus Italians take Southern Belarus from Russians Combat - Italians
Combat Hit Differential Summary :
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@Adam514 Scamble?
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@flyingbadger Scramble sz94. There’s no airbase to scramble from for the other sea battle by the way.
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@adam514 said in L21 PtV FlyingBadger (AX) vs Adam514 (AL):
@flyingbadger Scramble sz94. There’s no airbase to scramble from for the other sea battle by the way.
Thanks, I’d realised Egypt planes couldn’t scamble, but didn’t like how much air power would be able to hit any fleet there afterwards so chickened out and went for the easy targets. Thought the subs would be able to ignore any scrambled planes (but they are attacking a destroyer so obviously not :face_with_rolling_eyes: ), at least if they hit it has to be the destroyer that goes down.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 3 infantry moved from Tunisia to Algeria Italians take Algeria from British 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 infantry moved from 101 Sea Zone to Cyprus 1 artillery and 3 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 bomber and 2 fighters moved from Southern Italy to 100 Sea Zone 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 2 submarines moved from 99 Sea Zone to 94 Sea Zone 2 armour moved from Eastern Poland to Southern Belarus Italians take Southern Belarus from Russians Combat - Italians British scrambles 3 units out of Gibraltar to defend against the attack in 94 Sea Zone Battle in Crete Battle in Cyprus Battle in 100 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 100 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking 100 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 94 Sea Zone Italians attack with 2 submarines British defend with 1 destroyer and 2 fighters; French defend with 1 fighter Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits 2 submarines owned by the Italians lost in 94 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12 Casualties for Italians: 2 submarines Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 battleship, 2 cruisers and 2 destroyers moved from 99 Sea Zone to 101 Sea Zone 2 fighters moved from 100 Sea Zone to Greece 1 bomber moved from 100 Sea Zone to Southern Italy 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 artilleries and 2 infantry moved from Bulgaria to Greece 3 infantry moved from Northern Italy to Southern France 2 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 destroyer placed in 99 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.50 British regular : -0.33
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@Adam514 LOL, and they missed… at least I am historically role playing the Italian subs.
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@Adam514 Did you still want to play this game? No problem if not, we can just scrub it.
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@flyingbadger Oh sorry I must have missed the notification.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 56 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Queensland to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 56 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 56 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to Dutch New Guinea 1 infantry moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2 ANZAC collect 10 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83
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@adam514 said in L21 PtV FlyingBadger (AX) vs Adam514 (AL):
@flyingbadger Oh sorry I must have missed the notification.
No probs
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 artillery and 9 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 infantry moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 artillery and 2 infantry moved from Baltic States to Leningrad 2 mech_infantrys moved from Poland to Eastern Poland 7 armour, 3 artilleries, 2 fighters, 20 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Southern Belarus 1 armour moved from Eastern Poland to Ukraine 2 bombers moved from Eastern Poland to Ukraine 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 battleship, 1 carrier and 1 cruiser moved from 117 Sea Zone to 115 Sea Zone 1 submarine moved from 128 Sea Zone to 115 Sea Zone 1 submarine moved from 118 Sea Zone to 116 Sea Zone 1 tactical_bomber moved from 117 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 artillery and 3 infantry moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from Germany to Western Germany 5 artilleries and 5 infantry moved from Poland to Eastern Poland 2 infantry moved from Vyborg to Finland
Combat Hit Differential Summary :
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@Adam514 Scramble to Normandy and/or Holland?
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@flyingbadger No scramble.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 artillery and 9 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 infantry moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 artillery and 2 infantry moved from Baltic States to Leningrad 2 mech_infantrys moved from Poland to Eastern Poland 7 armour, 3 artilleries, 2 fighters, 20 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Southern Belarus 1 armour moved from Eastern Poland to Ukraine 2 bombers moved from Eastern Poland to Ukraine 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 battleship, 1 carrier and 1 cruiser moved from 117 Sea Zone to 115 Sea Zone 1 submarine moved from 128 Sea Zone to 115 Sea Zone 1 submarine moved from 118 Sea Zone to 116 Sea Zone 1 tactical_bomber moved from 117 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 artillery and 3 infantry moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from Germany to Western Germany 5 artilleries and 5 infantry moved from Poland to Eastern Poland 2 infantry moved from Vyborg to Finland Combat - Germans Battle in Ukraine Germans attack with 1 armour and 2 bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 2 bombers in Ukraine, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/1 hits, 2.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.33 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to 115 Sea Zone 4 aaGuns moved from Eastern Poland to Southern Belarus 1 aaGun moved from Eastern Poland to Southern Belarus 2 bombers moved from Ukraine to Southern Belarus Place Units - Germans 1 carrier, 1 destroyer and 2 fighters placed in 115 Sea Zone 2 infantry placed in France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.83 British regular : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Kursk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Russia to Bryansk 1 aaGun moved from Smolensk to Russia 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Novgorod to Smolensk 1 aaGun, 2 artilleries and 2 infantry moved from Novgorod to Yaroslavl 1 armour and 1 mech_infantry moved from Smolensk to Bryansk 2 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Russia 3 infantry moved from Smolensk to Russia 9 artilleries and 23 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Bryansk 1 aaGun moved from Bryansk to Russia 1 aaGun, 2 artilleries and 11 infantry moved from Amur to Korea 1 infantry moved from Siberia to Amur Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 armour and 1 mech_infantry placed in Stalingrad 2 infantry placed in Siberia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 7 infantry moved from Southern Manchuria to Korea 2 fighters and 1 tactical_bomber moved from Japan to Korea 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 marine moved from Java to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 2 marines moved from French Indo China to 37 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 37 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to Manilla 1 carrier moved from 37 Sea Zone to 36 Sea Zone 2 carriers moved from 44 Sea Zone to 36 Sea Zone 1 carrier moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Manilla 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Davao 1 tactical_bomber moved from 44 Sea Zone to Davao 1 fighter moved from 44 Sea Zone to Manilla 1 cruiser and 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 cruiser moved from 132 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 bomber moved from French Indo China to 38 Sea Zone 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Siam 1 artillery moved from Fukien to 21 Sea Zone 1 artillery and 2 transports moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from Shantung to 20 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 mech_infantrys moved from Fukien to Shantung 3 artilleries moved from Anhwe to Shantung 1 transport moved from 132 Sea Zone to 20 Sea Zone 2 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win, taking 38 Sea Zone from UK_Pacific with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Siam Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 : 2/1 hits, 2.50 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Davao Japanese attack with 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Manilla Japanese attack with 2 fighters, 2 marines and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Manilla, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 2 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Korea Japanese attack with 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber Russians defend with 1 aaGun, 2 artilleries and 12 infantry Russians roll AA dice in Korea : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Korea, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 12 infantry in Korea, round 2 : 5/1 hits, 4.67 expected hits 5 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Korea, round 3 : 3/1 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 9 infantry in Korea, round 3 : 3/1 hits, 3.67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Korea, round 4 : 3/1 hits, 2.83 expected hits Russians roll dice for 2 artilleries and 6 infantry in Korea, round 4 : 3/1 hits, 2.67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 5 : 2/1 hits, 2.17 expected hits Russians roll dice for 2 artilleries and 3 infantry in Korea, round 5 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated 1 artillery owned by the Japanese retreated to Southern Manchuria Russians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry Casualties for Russians: 1 aaGun and 11 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Davao to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Manilla to 36 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Siam to French Indo China 1 bomber moved from 38 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 7 Sea Zone 3 infantry placed in Shantung 3 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.33 ANZAC regular : -0.33 Russians regular : 0.33 Russians AA : 0.50 British regular : -0.33
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 4 Combat Move - British 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 marine moved from United Kingdom to 113 Sea Zone 1 marine moved from 113 Sea Zone to Holland Belgium 2 fighters moved from Gibraltar to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Holland Belgium 2 fighters moved from 113 Sea Zone to Holland Belgium 1 bomber and 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 fighter moved from Egypt to Kenya 1 tactical_bomber moved from Egypt to Kenya 1 marine moved from Egypt to 83 Sea Zone 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone 1 cruiser and 1 marine moved from 83 Sea Zone to 74 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 74 Sea Zone to Kenya 1 fighter moved from Eastern India to Shan State 1 infantry moved from Burma to Shan State Combat - British
Combat Hit Differential Summary :
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@flyingbadger Scramble Holland?
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@adam514 said in L21 PtV FlyingBadger (AX) vs Adam514 (AL):
@flyingbadger Scramble Holland?
No thanks