Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Gribble and Cardo Anniv 41 w/some house rules
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 cruiser moved from 56 Sea Zone to 52 Sea Zone 1 carrier moved from 53 Sea Zone to 48 Sea Zone 1 fighter moved from 53 Sea Zone to 48 Sea Zone 1 fighter moved from 53 Sea Zone to 48 Sea Zone 1 fighter moved from Hawaiian Islands to 48 Sea Zone 1 destroyer moved from 53 Sea Zone to 48 Sea Zone 1 bomber moved from Hawaiian Islands to 48 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 48 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 48 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -50 Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier 2 fighters owned by the Japanese forced to land in New Guinea Non Combat Move - Americans 1 infantry moved from Central United States to Western United States Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Yunnan Place Units - Americans 1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : -2.33 Japanese regular : 1.00
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you may need to adjust your Japanese units. I tried to make the right decisions, but my units preformed spectacularly bad.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from 5 Sea Zone to Baltic States 3 infantry moved from Poland to Baltic States 4 infantry moved from Poland to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 1 artillery moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 artillery moved from 13 Sea Zone to Gibraltar 1 fighter moved from France to Gibraltar 1 bomber moved from Germany to Gibraltar 1 fighter moved from Poland to East Poland 1 fighter moved from Germany to Baltic States 4 armour moved from Poland to Baltic States Combat - Germans Battle in Baltic States Germans attack with 4 armour, 1 artillery, 1 fighter and 4 infantry Russians defend with 4 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 1 artillery, 1 fighter and 4 infantry in Baltic States, round 2 : 3/10 hits, 3.67 expected hits Russians roll dice for 4 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in East Poland Germans attack with 2 armour, 1 fighter and 4 infantry Russians defend with 2 armour and 3 infantry Germans roll dice for 2 armour, 1 fighter and 4 infantry in East Poland, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 2 armour and 3 infantry in East Poland, round 2 : 1/5 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour, 1 fighter and 3 infantry in East Poland, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 armour and 1 infantry in East Poland, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour, 1 fighter and 1 infantry in East Poland, round 4 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 armour in East Poland, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 4 infantry Casualties for Russians: 2 armour and 3 infantry Battle in Gibraltar Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 bomber and 2 fighters Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 3/3 hits, 1.50 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar 1 bomber owned by the Germans retreated British win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Germans 1 bomber moved from Gibraltar to Germany 1 fighter moved from East Poland to Poland 1 fighter moved from Baltic States to Poland 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 4 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.17 Germans regular : 1.17 British regular : 1.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour, 1 artillery and 2 infantry moved from Persia to Trans-Jordan 1 armour moved from Caucasus to East Poland 1 armour moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to East Poland 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Karelia S.S.R. to East Poland 1 infantry moved from Russia to Belorussia 2 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Soviet Far East 6 infantry moved from Buryatia S.S.R. to Soviet Far East Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour and 4 infantry Italians defend with 1 armour and 2 infantry Russians roll dice for 1 armour and 4 infantry in Bulgaria Romania, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Russians roll dice for 1 armour and 3 infantry in Bulgaria Romania, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania Russians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Russians roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 4 infantry Casualties for Italians: 1 armour and 2 infantry Battle in Trans-Jordan Russians attack with 1 armour, 1 artillery and 2 infantry Italians defend with 2 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Soviet Far East Russians attack with 7 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 7 infantry in Soviet Far East, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East Russians roll dice for 5 infantry in Soviet Far East, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in East Poland Russians attack with 2 armour and 1 bomber Germans defend with 2 armour Russians roll dice for 2 armour and 1 bomber in East Poland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 armour in East Poland, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in East Poland Russians roll dice for 1 bomber in East Poland, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in East Poland, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win with no units remaining. Battle score for attacker is -12 Casualties for Russians: 2 armour and 1 bomber Casualties for Germans: 2 armour Non Combat Move - Russians Place Units - Russians 1 bomber placed in Russia 2 armour placed in Karelia S.S.R. 1 armour and 3 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Italians regular : -1.00 Germans regular : 3.17 Russians regular : 1.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 transports moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from French Madagascar to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 1 infantry moved from Burma to 37 Sea Zone 1 artillery moved from Burma to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to East Indies 1 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from French Indo-China Thailand to Burma 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 63 Sea Zone to 60 Sea Zone 2 fighters moved from 60 Sea Zone to 52 Sea Zone 1 submarine moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 fighter moved from 36 Sea Zone to East Indies 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 artillery moved from 60 Sea Zone to Okinawa 1 infantry moved from 60 Sea Zone to Okinawa Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 38 Sea Zone 1 transport owned by the Japanese retreated to 37 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 52 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 52 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 52 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser Battle in East Indies Japanese attack with 1 fighter British defend with 1 infantry Japanese roll dice for 1 fighter in East Indies, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Indies Japanese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by British to East Indies: 1 infantry EDIT: Removing units owned by Japanese from East Indies: 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 battleship moved from 48 Sea Zone to 37 Sea Zone 2 fighters moved from 52 Sea Zone to 60 Sea Zone 1 bomber moved from Japan to Borneo 1 fighter moved from New Guinea to 36 Sea Zone 1 fighter moved from New Guinea to Kiangsu 1 infantry moved from Manchuria to Kiangsu Place Units - Japanese 2 artilleries and 2 infantry placed in Borneo 1 carrier and 1 destroyer placed in 62 Sea Zone 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Japanese rolls : 0.00 British regular : 0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 fighters and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour and 1 transport moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 cruiser moved from 3 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 fighter moved from India to Belgian Congo 1 armour, 1 artillery, 1 fighter and 3 infantry moved from India to Burma 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea British take New Guinea from Japanese 1 destroyer moved from 38 Sea Zone to 48 Sea Zone 1 battleship and 2 destroyers moved from 12 Sea Zone to 7 Sea Zone Combat - British Battle in Burma British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 fighter and 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 4 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Burma, round 5 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Burma, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Japanese: 1 fighter and 3 infantry Battle in France British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India Place Units - British 2 fighters placed in India 1 armour placed in United Kingdom 1 transport placed in 7 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33 Germans regular : 0.33 British regular : -2.50
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The battle in Gibraltar didn’t roll for my other cruiser. I did a roll dice function and rolled a 2, taking our the USA fighter.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Balkans to France 1 infantry moved from Italy to France 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 fighter moved from Italy to France 1 fighter moved from Italy to France Combat - Italians Battle in France Italians attack with 1 armour, 2 fighters and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Italians win, taking France from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Gibraltar Italians attack with 2 infantry Americans defend with 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar British win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Italians to Gibraltar: 2 infantry EDIT: Changing ownership of Gibraltar from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from France to 14 Sea Zone 2 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania Place Units - Italians 1 carrier placed in 14 Sea Zone 3 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 cruiser, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone Non Combat Move - Americans Combat Move - Chinese 1 infantry moved from Hupeh to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Yunnan to Fukien 1 infantry moved from Yunnan to Fukien 1 infantry moved from Yunnan to Fukien 1 fighter moved from Yunnan to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 6 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 7 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Sikang Place Units - Americans 1 armour, 2 fighters and 1 infantry placed in Western United States 1 cruiser and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -4.17 Japanese regular : 0.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 bomber and 9 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 1 artillery moved from Baltic States to Karelia S.S.R. 4 armour moved from Baltic States to Karelia S.S.R. 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in Karelia S.S.R. Germans attack with 4 armour, 2 artilleries and 4 infantry Russians defend with 1 aaGun, 3 armour, 1 factory and 4 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.67 expected hits Russians roll dice for 3 armour and 4 infantry in Karelia S.S.R., round 2 : 3/7 hits, 2.83 expected hits 4 infantry owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 4 armour, 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 3 armour and 4 infantry Non Combat Move - Germans 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 1 fighter moved from Poland to Baltic States 1 fighter moved from Poland to East Poland 3 infantry moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to Poland 1 fighter moved from Germany to France 1 armour moved from Germany to East Poland 1 armour moved from French Equatorial Africa to Egypt 1 aaGun moved from Germany to France 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 bomber and 9 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans rolls : 0.00 Russians regular : 1.17 Germans regular : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 5 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania 1 armour moved from Trans-Jordan to Caucasus 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour and 2 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania Germans win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour and 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Buryatia S.S.R. Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 2 infantry in Buryatia S.S.R., round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Egypt Russians win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 infantry moved from Belorussia to Archangel 1 infantry moved from Caucasus to Ukraine Place Units - Russians 3 armour and 3 infantry placed in Russia Russians undo move 1. 4 armour and 1 infantry placed in Russia 1 armour and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 1.50 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 fighter, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to East Indies 1 infantry moved from 38 Sea Zone to East Indies 1 infantry moved from Okinawa to 60 Sea Zone 1 artillery moved from Okinawa to 60 Sea Zone 1 bomber moved from Borneo to 53 Sea Zone 2 fighters moved from 60 Sea Zone to 53 Sea Zone 1 cruiser moved from 60 Sea Zone to 53 Sea Zone 1 carrier moved from 60 Sea Zone to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 artillery moved from 61 Sea Zone to Fukien 1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 1 fighter moved from Kiangsu to Burma 1 artillery moved from 37 Sea Zone to Burma 1 infantry moved from 37 Sea Zone to Burma 2 fighters moved from 36 Sea Zone to 48 Sea Zone 1 infantry moved from New Zealand to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 48 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 48 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Burma Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser and 2 fighters Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 53 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35 Casualties for Japanese: 1 carrier and 1 fighter Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport Battle in East Indies Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Indies Japanese win, taking East Indies from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 38 Sea Zone 2 fighters moved from 48 Sea Zone to 38 Sea Zone 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from 53 Sea Zone to Caroline Islands 1 fighter moved from Burma to French Indo-China Thailand Place Units - Japanese 4 infantry placed in Borneo 3 infantry placed in Manchuria 1 fighter and 1 submarine placed in 62 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.83 Japanese regular : 0.17 Japanese rolls : 0.00 British regular : -1.17
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British repair damage of 6x factory; Remaining resources: 39 PUs; 0 techTokens; British buy 1 aaGun, 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Belgian Congo to Rhodesia 1 infantry moved from Italian Africa to Rhodesia 1 fighter moved from Belgian Congo to Rhodesia 1 fighter moved from India to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 battleship moved from 7 Sea Zone to 12 Sea Zone 2 armour, 1 cruiser, 3 destroyers, 1 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone 1 armour moved from 12 Sea Zone to Gibraltar 1 infantry moved from 12 Sea Zone to Gibraltar 1 armour moved from 12 Sea Zone to Gibraltar Combat - British Battle in 37 Sea Zone British attack with 3 fighters Japanese defend with 1 battleship and 1 transport British roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in Gibraltar British attack with 2 armour and 1 infantry Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from 37 Sea Zone to India 2 fighters moved from 37 Sea Zone to India Place Units - British 1 aaGun, 1 armour, 1 bomber and 1 infantry placed in United Kingdom 1 fighter and 1 infantry placed in India Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : -0.67 British regular : 1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 2 fighters moved from 14 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Egypt to 14 Sea Zone 2 infantry moved from Italy to France 1 infantry moved from Italy to Balkans Place Units - Italians 1 submarine and 1 transport placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 armour moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 53 Sea Zone Americans attack with 2 fighters Japanese defend with 1 cruiser Americans roll dice for 2 fighters in 53 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 fighter moved from 53 Sea Zone to Hawaiian Islands Combat Move - Chinese 1 fighter moved from Sikang to Kiangsu 1 infantry moved from Hupeh to Kiangsu 1 infantry moved from Suiyuan to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hupeh Place Units - Americans 1 armour, 2 fighters and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Suiyuan 2 infantry placed in Hupeh Chinese undo move 2. 1 infantry placed in Suiyuan 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.50 Japanese regular : -0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 1 aaGun, 2 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 bomber moved from Germany to Gibraltar 1 fighter moved from France to Gibraltar 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway 1 fighter moved from Baltic States to Norway 2 infantry moved from East Poland to Ukraine 1 armour moved from East Poland to Ukraine 1 bomber moved from Germany to Ukraine 1 armour moved from Karelia S.S.R. to Norway Germans take Finland from Russians 1 infantry moved from Baltic States to Belorussia 1 artillery moved from Karelia S.S.R. to Belorussia 1 fighter moved from East Poland to Belorussia Combat - Germans Rocket attack in Russia does 3 damage to factory owned by Russians Rockets in Karelia S.S.R. roll: 3 Rocket attack in United Kingdom does 4 damage to factory owned by British Rockets in France roll: 4 Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Gibraltar Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 armour Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 armour in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 bomber and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 2 armour Battle in Norway Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 fighter and 2 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Gibraltar to Germany 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Ukraine to Germany 2 infantry moved from Poland to East Poland 3 infantry moved from Germany to France 4 infantry moved from Germany to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 aaGun, 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00 Russians regular : -1.17 Germans regular : 1.00 British regular : 1.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 31 PUs; 0 techTokens; Russians buy 4 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 armour moved from Russia to Belorussia 2 armour and 2 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to East Poland 1 armour moved from Russia to Belorussia 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 armour moved from Russia to East Poland 1 bomber moved from Russia to East Poland Combat - Russians Battle in Belorussia Russians attack with 2 armour and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in East Poland Russians attack with 2 armour and 1 bomber Germans defend with 2 infantry Russians roll dice for 2 armour and 1 bomber in East Poland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians roll dice for 1 armour and 1 bomber in East Poland, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 armour Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 2 armour and 2 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.83 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 2 armour and 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 bomber moved from East Poland to Russia Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 2 cruisers and 4 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from East Indies to 38 Sea Zone 1 artillery moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 fighters moved from 38 Sea Zone to Australia 1 infantry moved from 39 Sea Zone to Australia 1 artillery moved from 39 Sea Zone to Australia 1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Brazil Japanese take Brazil from Americans 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from 62 Sea Zone to Iwo Jima 1 fighter moved from Caroline Islands to 59 Sea Zone 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 bomber moved from Caroline Islands to Kiangsu 1 artillery moved from Fukien to Kiangsu Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 59 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 cruiser and 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Kiangsu Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kiangsu, round 3 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Iwo Jima Japanese attack with 1 fighter and 2 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Iwo Jima, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima 1 fighter owned by the Japanese retreated Americans win with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Battle in Australia Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 aaGun, 1 artillery and 1 infantry British roll AA dice in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery in Australia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Australia to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 transport moved from 28 Sea Zone to 30 Sea Zone 1 bomber moved from Kiangsu to Manchuria 1 carrier moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 transport moved from 61 Sea Zone to 49 Sea Zone Place Units - Japanese 2 artilleries and 1 infantry placed in Manchuria 1 cruiser placed in 62 Sea Zone 1 cruiser placed in 49 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.67 Japanese regular : 0.67 British AA : -0.33 Japanese rolls : 0.00 British regular : -1.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 4x factory; Remaining resources: 20 PUs; 1 techTokens; British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 12 Sea Zone to 22 Sea Zone 2 destroyers and 2 transports moved from 12 Sea Zone to 8 Sea Zone 1 battleship and 1 cruiser moved from 12 Sea Zone to 8 Sea Zone 1 fighter and 2 infantry moved from Rhodesia to Union of South Africa 4 fighters and 1 infantry moved from India to Burma Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in 22 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 4 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 4 fighters and 1 infantry in Burma, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 4 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Union of South Africa British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Union of South Africa, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Union of South Africa British roll dice for 1 fighter and 1 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 1 infantry in Union of South Africa, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Union of South Africa, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 1 infantry in Union of South Africa, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Union of South Africa, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Union of South Africa British roll dice for 1 infantry in Union of South Africa, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Union of South Africa, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa Japanese win with no units remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 fighter moved from Burma to India 1 fighter moved from Burma to India Place Units - British 1 armour, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : 0.83 British rolls : 0.00 British regular : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 3 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 carrier, 2 fighters and 1 submarine moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Non Combat Move - Italians 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 armour and 3 artilleries placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :